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1wholibs

1wholibs

by 1whohears • Downloads: 0 • Followers: 0
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1wholibs is a library designed for 1whohears mods. It has several miscelaneous features: add custom game rules, a json preset system with data syncing, render obj models over entities, and a custom animation system. Actual documentation will be added later. 

How to Install 1wholibs (Mod)

1wholibs by 1whohears is verified for Fabric, Forge across Minecraft versions 1.19.2, 1.20.1 (latest release: 2.4.20, file size: 1.4 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.19.2, 1.20.1) and platform (Fabric, Forge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge.
  3. Move the downloaded 1wholibs file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
5mo ago 1
1.20.1
Forge
5mo ago 1
1.20.1
Forge
10mo ago 1
1.19.2
Fabric
10mo ago 1
1.19.2
Forge
10mo ago 1
1.20.1
Fabric
11mo ago 1
1.20.1
Forge
11mo ago 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
1.19.2
Forge
last yr. 1
[2.4.20] fabric 1.20.1 v2.4.20 by 1whohears on Jun 15, 2026
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  • Custom preset types can now be added in addon mods
  • Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
  • Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick.
  • Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
  • Use /create_lod_height_map_image to see the currently loaded height map.
  • If the world already exists use /gen_lod_height_map [diameter] [center] to load all the chunks inside that box and fill in the height map
[2.4.20] forge 1.20.1 v2.4.20 by 1whohears on Jun 15, 2026
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  • Custom preset types can now be added in addon mods
  • Added a Simulated Entity System. This is based on the old simulated missile system in DSC that allowed missiles to continue moving in unloaded chunks.
  • Added the Distant Visible Manager. This will replace the client side raycast system. Raycasts are now added to a queue. Blockstate checks are limited to some number per tick (/gamerule onewholibs:max_raycast_block_checks). Incomplete raycasts will be completed on the next tick.
  • Instead of relying on Distant horizons on the client side to do distant raycasts, the server side now generates a low level of detail height map of the entire world. It gets updated when chunks are loaded.
  • Use /create_lod_height_map_image to see the currently loaded height map.
  • If the world already exists use /gen_lod_height_map [diameter] [center] to load all the chunks inside that box and fill in the height map
[1.6.8] 1.19.2 v1.6.8 by 1whohears on Aug 09, 2025
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  • fixed data pack syncing issue where the super type packet order wasn't always agreed between server/client
[1.6.6] 1.19.2 v1.6.6 by 1whohears on Apr 19, 2025
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minor util function changes
[1.6.5] 1.19.2 v1.6.5 by 1whohears on Mar 25, 2025
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  • defining presetId in the json file is no longer required. it will assume to have the same id as the file name
  • fixed obj model items not changing on f3+t
[1.5.12] 1.19.2 v1.5.12 by 1whohears on Feb 05, 2025
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  • added some util functions
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