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3D Displacement Test Shader

3D Displacement Test Shader

by timetravelbeard • Downloads: 0 • Followers: 0
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This shader uses Screen Space Displacement as an alternative to POM.

As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.

Use a POM resource pack. Rotr blocks is shown.

This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.

Do not expect changing any other options outside the 'Displacement" menu to not break things, again, this is an experimental test shader. (it is built over the 'Just Colored Lighting' shader)

Please give me feedback here & on discord, if you want this to get better.

Have Fun!

All Versions

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Name Game version Platforms Published Downloads Actions
26.2 26.1.x 1.21.x +2
Iris
1d ago 1
26.1.x 1.21.x 1.20.x +1
Iris
1d ago 1
26.1.x 1.21.x 1.20.x +1
Iris
1d ago 1
26.1.x 1.21.x 1.20.x +1
Iris
1d ago 1
26.1.x 1.21.x 1.20.x +1
Iris
1d ago 1
  • crash on older iris versions without tag support should be fixed

  • quad method of software rasteriing added

  • more debug options
more options & bug fixes
better clouds handling

better glass handling
greatly improved
[0.0.6] 3D Displacement Test (v6) by timetravelbeard on Oct 13, 2026
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