




Useful Links:
Configuring
Server Config
Client Config (can be accessed with /ava clientConfig command ingame)
Datapacks can be used to configure most of the weapon stats.
For more information please visit: https://discord.com/channels/834742557203628052/1077114092139073616/1077117286000885760
Controls:
Commands:
Crafting System:

Removing the mod:
The mod contains a WIP dimension that causes some vanilla datapack errors after removing
Hi, as Vanilla warned, the experimental settings world might cause problems, such as corrupted worlds.
I discovered that it is caused by the worldgen (Tested with Twilight Forest, same corruption happening), and understood that it is very annoying so here I would like to apologize for the inconvenience.
Anyways,
https://github.com/MinecraftForge/MinecraftForge/issues/8800#issuecomment-1178330353
this is what should fix the error.
Language Supports:
ru_ru (145play145); de_de (zJustCombo); vi_vn (MaidenVans); tr_tr (StatiK_404); fr_fr (Eric LEGUEBE); ko_kr (jinwk00)
The translation may be incomplete due to updates
Maps:
Alliance of Valiant Arms: Annihilation
Alliance of Valiant Arms: Demolition (Half AI)
Resource Packs:
Got any issues, ideas/suggestions?
_**https://bitbucket.org/pelluciddice/ava/issues?status=new&status=open**_

By jinwk00

By Kaludi
How to Install A.V.A - Alliance of Valiant Arms Guns (Mod)
A.V.A - Alliance of Valiant Arms Guns by PellucidDice is verified for Forge, Neoforge across Minecraft versions 1.16.5, 1.17.1, 1.18.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2 (latest release: 2.13.0, file size: 24.2 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.16.5, 1.17.1, 1.18.2, 1.19.3, 1.19.4, 1.20, 1.20.1, 1.20.2) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded A.V.A - Alliance of Valiant Arms Guns file into your Minecraft
.minecraft/modsfolder and launch the game.
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- > GUI font rendering issues
- > Crafting category tab translations.
- > Mastery-table right-click / gun ADS issue.
- > Colouring-table broken.
- > Role soldier dedlock and invisible
- > Wrong structure path
- > Mastery headings
- > XM8 aim-down-sights alignment (user-adjusted positions).
- > AK74M
- > AMD-65
- > M1A1
Improved:
- > Bullet trail rendering is now rendered as a moving line instead of static
- > CZ penetration from 10 to 0
- > Reduced volume of MK3A2 explosion
- > Increased M18, M116A1, Mk3A2 throwing power
- > Dcreased M67 Impact throwing power
- > Increased M67, M116A1, MK3A2 effect radius
- > Increased M116A1, MK3A2 effect duration
- > Changed gun stat range to actual block distance calculation from 10\*sqrt(range_stat) to 10\*sqrt(3 * range_stat)
Fixed:
- > Friendly fire damage reduction no longer applies on self damage
- > Fully equipped armour stands should be explosion immune
- > Grenades and Flashbangs has weird damage/effect calculation/detection
Note: Server and Client Config values will be reset due to the breaking change to the format!
Added:
- > A new /ava serverConfig command where basically allows you to edit all server config options without modify the config file
- > Some values from the world data (glass break, crosshair, friendlyfire, friendlyfire reduction, mob drop kit...etc) are moved to the server config
- > More data tags, configurable entity hardness, destroyable blocks, mob weapons...etc
- > New recoil pattern system, every gun should have a relatively different recoil pattern and feeling.
Improved:
- > Client is no longer responsible to calculate the bullet tracing for effects
- > Explosive particles
- > Python reload wheel animation
- > The gun stats, removed some redundant attributes/stats
- > Entity and playyer data were changed from capability to the official data attachments, this is breaking change.
- > Gun crafting recipe is now configurable (datapack)
- > Completely removed the old deprecated ammo types (they've been deprecated for years!)
- > Boost blocks are no longer tile entities.
Fixed:
- > Item model texture bleeding
- > /ava viewModel command broken
- > Competitive UI special and projectile weappon selection rendering
- > RPG weapon pickup issue in escort mode
- > Some missing translation
- > Magnification sensitivity settings
- > Client config GUI does not save the values to config
- > Rain step sounds
- > JEI display
- > Ping rendering
- > C4 mark rendering
- > New kit type (the thing that drops by killing mobs), armour kit. Repair the armour in survival (5% of total durability) or 40% armour value in competitive mode
- > CZ Evo3 Iron Rouge
Improved:
- > AI movement speed under demolition reduced from 1.2 to 1.05
- > AI movement speed under escort increased from 1.1 to 1.2
- > Weapon stat and asset optimizations
Fixed:
- > "Negative strength" blocks (i.e. bedrocks...etc) will invert the block pen reduction and cause infitity damage
- > Re added bob scale to model properties
- > FAMAS
- > M18 series for colour: Blue, Grey, Purple, Red, Yellow
Improved:
- > Almost all weapons gets animation update
- > Smoke Rendering (texture, now rolls a bit over time too)
- > Decrease the size of the entity health bars and names
- > Third person view when holding a weapon
- > Entities now blocks binocular scans
- > Better looking and consistency for all weapons in 3rd person (on ground, GUI, itemframe...etc)
- > Decreased the render size of gun dropping on the ground in competitive modes
- > Mob dropped kits/suppliers now checks for extended collisions every 5 ticks instead of 2
- > Min fireanimation time changed from 3 to 4 ticks
- > Reload Time Changed: P226(38->43) | SW1911(40->42) | Beretta92FS(40->44) | Glock (40->44) | MK20(52->54) | XM8(54->51) | SG556(55->53) | AK12(56->58) | M16VN(47->51) | SA58(47->57) | KELTEC(52->60) | AK47(40->43) |
- > Draw Time Changed: P226(15->16) | SW1911(15->16) | Glock (10->12) | MK20(25->26) | XM8(22->23) | AK12(25->24) | M16VN(22->24) | KELTEC(20->21) | AK47(22->27) | SCAR-L(27->23) | Mosin Nagant (17->10) | M24(10->12) |
- > Models/Textures adjusted: D.Defense 10ga, DSR--1, MK.18, Mosin Nagant(s), P226, RK95, SG556(s), SW1911 Colt, CZ Evo3 Skorpion(s), FN-TPS, FR-F2(s), Remington(s), SA58 Para(s)
- > Rendering functionality optimizations for efficiencies
- > Adjusted entity hardness for leopard tanks
- > Updated NeoForge, JEI, and Parchment versions
Fixed:
- > Crash on colouring Knut's M110
- > Slightly readjusted AVA Colouring Table GUI to reflect the rendering changes over multiple Minecraft versions
- > Minimap friendly sight should be transparent
- > Model translating on negative directions were 4 times more than it should be, stupid bug didn't realised for years somehow
- > Gamemodes can be bugged on their running state if the player login into worlds with different modes
- > Crash on server
- > Knut's M119 Recipe
- > Potential crash on receiving existing scoreboard object
- > Custom sync to guarantee the vanilla scoreboard boject exists on client
(Might be more changes that I forgot what those were)
Added:
- > PPSH-41
- > Simple models for model components (magazines...etc)
- > M67 Pumpkin
Improved:
- > Optimized simple models
- > M67 series animation
- > Gun item entity now only shows within 15 instead of 20 blocks
- > Changed AI weapons to lower quad count ones
- > Further improved simple models
Fixed:
- > Missing blood mark rendering
- > Grenade mark rendering
- > Bullet penetration calculation
- > AKS74U has wrong category
- > Crash when using playtype command
- > Deferred image display no longer cleared
- > Some issue with saving itemstacks
- > P90 looks too big on ground