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Additional Jewelry (RPG Series Plus)

Additional Jewelry (RPG Series Plus)

by Fichte • Downloads: 0 • Followers: 0
Description
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Versions

Title

💍Additional RPG Jewelry

Fabric Curseforge Github

📂 Installation

🚨Required Mods

👍Highly Recommended Mods


🕹️ Features

  • Collect additional Jewelry, exclusivly created for the More RPG Classes Series
  • Craft some Jewelry with vanilla materials and gems from the Jewelry Mod
  • You can find these gems by mining, on the same levels like diamond ore
  • Find the Jewelry in dungeon chests
  • Benefit from the attributes by equipping the Jewelry

Configuration

  • Jewelry bonuses:
  • config/additional_rpg_jewelry/items.json
  • Loot Injections:
  • config/rpg_series/loot.json

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
15h ago 1
1.21.1
Fabric
15h ago 1
1.20.1
Forge Neoforge
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.21.1
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.21.1
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.21.x
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.21.x
Fabric
15h ago 1
1.21.1
Neoforge
15h ago 1
1.21.x
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.21.x
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
1.20.1
Fabric
15h ago 1
# 2.4.0 - 1.21.1
  • Adopt More RPG Library 2.8.0
  • MODPACK DEVS:** More RPG Library 2.8.0 renamed its mod id from more_rpg_classes to mrpg_lib (Java packages, registry ids, spells, tags, loot functions). This mod does not reference any more_rpg_classes:-namespaced ids in its own data files, but if your datapack/modpack references More RPG Library content directly by namespace, update those references too
  • Added Gem cuts for the mrpg-lib Attributes using Jewelrys new Gem Socketing System


# 2.4.0 - 1.21.1
  • Adopt More RPG Library 2.8.0
  • MODPACK DEVS:** More RPG Library 2.8.0 renamed its mod id from more_rpg_classes to mrpg_lib (Java packages, registry ids, spells, tags, loot functions). This mod does not reference any more_rpg_classes:-namespaced ids in its own data files, but if your datapack/modpack references More RPG Library content directly by namespace, update those references too
  • Added Gem cuts for the mrpg-lib Attributes using Jewelrys new Gem Socketing System


# 2.3.1+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Jewelry (2.4.0), Spell Engine (1.10.5) and More RPG Library
(2.7.2). Accessory slots come from Trinkets on Fabric and Curios on Forge.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.

### Accepted 1.20.1 limitations

  • Attribute bonuses ride Jewelry's own 1.20.1 attribute-modifier stand-in instead of the 1.21 item
component. Bonuses work as before in a Trinkets or Curios accessory slot; without either mod installed
the vanilla fallback only applies them while the piece is held in the main hand. That is Jewelry's own
1.20.1 limitation, inherited here.
  • On Forge the accessory integration targets Curios 5.14.1 (the 1.20.1 line) rather than the 9.x builds
used on 1.21.
  • The built-in jewelry_changes data pack - which adds aquamarine and malachite to Jewelry's gem-vein
drops - is assembled through Forge's own pack-finder API; it stays always-enabled on both loaders.

# 2.3.1+1.20.1

> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
>
> **Back up your world before updating.**

  • Thanks to Daedelus for the PR!
  • Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
Forge jar also loads on NeoForge 1.20.1.
  • Requires the matching 1.20.1 releases of Jewelry (2.4.0), Spell Engine (1.10.5) and More RPG Library
(2.7.2). Accessory slots come from Trinkets on Fabric and Curios on Forge.
  • Every registry write goes through Forge's RegisterEvent window, so the mod also boots on Forge 47.0-47.3
and on NeoForge 1.20.1, which never unlock the vanilla registries.

### Accepted 1.20.1 limitations

  • Attribute bonuses ride Jewelry's own 1.20.1 attribute-modifier stand-in instead of the 1.21 item
component. Bonuses work as before in a Trinkets or Curios accessory slot; without either mod installed
the vanilla fallback only applies them while the piece is held in the main hand. That is Jewelry's own
1.20.1 limitation, inherited here.
  • On Forge the accessory integration targets Curios 5.14.1 (the 1.20.1 line) rather than the 9.x builds
used on 1.21.
  • The built-in jewelry_changes data pack - which adds aquamarine and malachite to Jewelry's gem-vein
drops - is assembled through Forge's own pack-finder API; it stays always-enabled on both loaders.

# 2.3.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Fixed the Witcher Compat Jewelry not having an item Model


# 2.3.1 - 1.21.1
  • Drop Forgified Fabric API (FFAPI) as a required dependency
  • Fixed the Witcher Compat Jewelry not having an item Model


# 2.3.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
  • Implemented Datagen for Models, Translations, Item Tags & Recipes


# 2.3.0 - 1.21.1
  • Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
  • Implemented Datagen for Models, Translations, Item Tags & Recipes


2.2.2 - 1.21.1
  • fix wrong malachite necklace recipe
  • fix typo with unique forest jewelry (nature spell power)
  • add conditional smelting recipes for witcher jewelry
2.2.2 - 1.21.1
  • fix wrong malachite necklace recipe
  • fix typo with unique forest jewelry (nature spell power)
  • add conditional smelting recipes for witcher jewelry
2.2.1 - 1.21.1
  • fix attreibutes from jewelry not working in trinkets slot
  • add conditional attributes for Witcher Steel Jewelry if the combat roll mod is loaded
  • add conditional attributes for Rage Jewelry if the critical strike mod is loaded
  • enable unique nature spell power jewelry for rulfts druid mod
2.2.1 - 1.21.1
  • fix attreibutes from jewelry not working in trinkets slot
  • add conditional attributes for Witcher Steel Jewelry if the combat roll mod is loaded
  • add conditional attributes for Rage Jewelry if the critical strike mod is loaded
  • enable unique nature spell power jewelry for rulfts druid mod
2.2.0 - 1.21.1
  • Move to Architectury Enviroment for Multiloader
  • Neoforge Beta!
  • Added 2 new Gems -> Aquamarine & Malachite
  • Removed Earth, Ocean & Sky BAse & Netherite Necklaces & Rings
  • Added Malachite & Aquamarine Ring's and Necklaces
  • Aquamarine Jewelry will give Air- & Water-Spell Power
  • Malachite Jewelry will give Earth- & Nature-Spell Power
  • Normal Rings & Necklaces now get injected in Jeweler Trades
  • Slightly Buff the Rage Ring & Necklace
  • Add Unique Nature Power Ring and Necklace (Will be enabled once the Druid Mod from Rulft44 is released!)
2.2.0 - 1.21.1
  • Move to Architectury Enviroment for Multiloader
  • Neoforge Beta!
  • Added 2 new Gems -> Aquamarine & Malachite
  • Removed Earth, Ocean & Sky BAse & Netherite Necklaces & Rings
  • Added Malachite & Aquamarine Ring's and Necklaces
  • Aquamarine Jewelry will give Air- & Water-Spell Power
  • Malachite Jewelry will give Earth- & Nature-Spell Power
  • Normal Rings & Necklaces now get injected in Jeweler Trades
  • Slightly Buff the Rage Ring & Necklace
  • Add Unique Nature Power Ring and Necklace (Will be enabled once the Druid Mod from Rulft44 is released!)
2.1.1 - 1.21.1
  • Update to newest Jewelry & Spell Power & MRPG Lib Version
  • Nerf Rage Jewelry

1.1.1 - 1.20.1
  • nerf Rage Jewelry
  • Item Config Reset -> v8
2.1.0 - 1.21.1
  • Visual Enhancement Update!
  • update some lore description and item names of Unique Jewelry
  • add new Spell Vampire jewelry
  • Buffed Vampire Lifesteal melee jewelry
  • Witcher Medallions got removed, they will be reintroduced in the Witcher Mod with new functions
  • Added Steel, Dark Steel, Silver & Meteorite Silver Necklace Variants
  • Added a Unique Witcher Ring & Necklace
  • Add dismantle Recipes for lower tier jewelry
1.1.0 - 1.20.1
  • Visual Enhancement Update!
2.0.5 - 1.21.1
  • Changed Translation for Aether Related Jewelry
  • Update Loot Tags
2.0.4 - 1.21.1
  • Fixed Combatroll Mod Typo - Cat School Jewelry
  • CONFIG** your config file will get re-set, new config file items_v6 got created
2.0.3 - 1.21.1
  • fixed mipmap texture issue #5
  • redesigned some witcher medallion assets
1.0.9 - 1.20.1
  • fixed mipmap texture issue #5
  • redesigned some witcher medallion assets
1.0.8 - 1.20.1
  • combat roll recharge was 50% instead of 5%
  • CONFIG** your config file will get re-set, new config file items_v6 got created
  • CONFIG** your config file will get re-set, new config file items_v5 got created
  • make witcher jewelry optional, only gets created if the witcher mod is loaded
  • added combat roll attributes to the cat school medallion and the dark steel ring
  • CONFIG** your config file will get re-set, new config file items_v5 got created
  • make witcher jewelry optional, only gets created if the witcher mod is loaded
  • added combat roll attributes to the cat school medallion and the dark steel ring
  • fixed a typo in the rpg series tags
  • fixed a typo in the rpg series tags
  • added recipes and everything for the Air-Magic Jewelry (Air Wizard Release soon)
  • made Witcher Jewelry crafting recipes only active, while the witcher mod is installed
  • Witcher Jewelry is not loot able, only craft able (can be changed via datapack if you want it to bee loot able)
  • code clean up
  • added witcher class mod jewelry
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