Advanced Loot Info provides new way for displaying information about loot tables. All informations are shown in clear way.

This is not standalone mod, but requires one of three supported recipe viewers:
- Just Enough Items (JEI)
- EMI
- Roughly Enough Items (REI)
Supported mods out of box:
- LootJS
If you want support for another mods, install ALI Compat mod
Mod also supports plugins for:
- Displaying custom Loot Entries
- Displaying custom Loot Conditions
- Displaying custom Loot Functions
- Working with custom Number Providers
- Creating custom categories (Right now only from Gameplay loot category)
All bugs report on GitHub.
All Versions
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- Fixed crash on game start
- Fixed crash on game start
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Number provider operations show their value instead of unknown, conditional and dispatched values show each branch with its condition
- Enchantment level based values show as one number with level rows instead of a structure tree
- Scoreboard and storage number providers show their fallback value
- Trade prices, uses, experience and offer counts show the conditions of their conditional values
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Number provider operations show their value instead of unknown, conditional and dispatched values show each branch with its condition
- Enchantment level based values show as one number with level rows instead of a structure tree
- Scoreboard and storage number providers show their fallback value
- Trade prices, uses, experience and offer counts show the conditions of their conditional values
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Sum and environment attribute number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Trader registration receives server utils, so trades can be read from datapack registries
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table by updating to LootJS 3.7.0 - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Exponent level based values show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table by updating to LootJS 3.7.0 - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table by updating to LootJS 3.7.0 - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Fixed untranslated equipment slots in entity equipment loot on Fabric
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table by updating to LootJS 3.7.0 - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Fixed untranslated equipment slots in entity equipment loot on Fabric
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Storage and enchantment level number providers show their value instead of unknown
- Enchantment level based values show as one number with level rows instead of a structure tree
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Fixed LootJS
replaceLoothiding the whole loot table by updating to LootJS 3.7.0 - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Invalid configuration values are skipped with a warning instead of silently resetting the whole option to defaults
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Fixed untranslated equipment slots in entity equipment loot on Fabric
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added
spawnInfoconfiguration to hide entity spawn info - Chances and rolls depending on luck show one row per luck value
- Entry chance accounts for quality and luck
- Chances in pools with alternatives account for the weight of the alternative that is picked
- Number converters, count and chance modifiers and entry factories receive the condition tooltips of their conditional values
- Scrollable tooltip by mouse wheel when taller than screen
- Counts and chances show most likely value, level rows, charts (
showCharts) and formulas (F3+H) - With
showInGameNames, IDs (biomes, dimensions, structures, …) and tags are shown translated when a translation exists, in spawn info too - Broken loot function or condition support from other mods no longer hides the whole loot table
- Broken loot entry, tooltip or trade support from other mods shows that part as unsupported instead of hiding the whole loot table or trader
- Fixed names built from arguments (e.g. GregTech
%s Dust) - Broken loot modifications from LootJS, global loot modifiers or other mods are skipped instead of hiding the whole loot table
- Blocks dropping only themselves stay hidden when only auto-detected global loot modifiers apply to them
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Improved trades registration
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Improved trades registration
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Improved trades registration
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Improved trades registration
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Improved trades registration
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Improved trades registration
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added support for custom ingredients that are not Ingredient subclasses
- Improved count and chance detection
- Fixed server crash on Forge when GLM cannot provide its codec
- Reworked trades UI, displaying trader spawn egg
- Fixed missing tooltip in JEI and REI block loot
- Entity loot shows where entity spawns naturally (dimensions, biomes, structures, weight, group size)
- Added
showEntitiesWithoutLootconfiguration to show spawning entities that drop nothing - Lower client memory use with JEI and EMI
- Faster loot scan with global loot modifiers
- Fixed random maximum count shown for binomial count
- Updated Chinese translation (ZetaY)
- Added
IServerRegistry.registerTrades, so a plugin can list the trades of its own trader - Trade selection count is read from the trade set's own amount instead of being assumed
- Fixed errors from JEI when using REI Plugin
- Global loot modifiers are shown only on loot tables where all their conditions can pass
- Entity and gameplay loot tables are listed in stable order
- Job sites of modded villager professions are resolved from the POI registry
- A loot table referenced by another loot table no longer triggers entity scan
- Global loot modifier plugins are now declared by implementing
IGlobalLootModifierPluginon all loaders - Fixed global loot modifier plugins from other mods being ignored on NeoForge
- Moved Farmer's Delight support into new mod
ALI Compat
- Added
IServerRegistry.registerTrades, so a plugin can list the trades of its own trader - Trade selection count is read from the trade set's own amount instead of being assumed
- Fixed errors from JEI when using REI Plugin
- Global loot modifiers are shown only on loot tables where all their conditions can pass
- Entity and gameplay loot tables are listed in stable order
- Job sites of modded villager professions are resolved from the POI registry
- A loot table referenced by another loot table no longer triggers entity scan
- Global loot modifier plugins are now declared by implementing
IGlobalLootModifierPluginon all loaders - Fixed global loot modifier plugins from other mods being ignored on NeoForge
- Moved Farmer's Delight support into new mod
ALI Compat