AE2 EMI Crafting Integration
It does what it says in the tin and nothing more.
As of [v:1.3.0] this mod is a full backport of the official AppEng EMI plugin.
Items inside an AppEng terminal are shown on EMI, and they can used for crafting.
All EMI functionality you'd expect from a vanilla crafting table also should work, including but not limited to:
- Shift-Clicking recipes
- Viewing which items are available on the recipe tree
- Bringing items from all available inventories, including your hotbar
- Support for tags, prioritizing the item you have the most of on the AE2 system
- [v:1.2.1] Support for Fluid Crafting
- [v:1.2.1] Support for Dragging Items from EMI
- [v:1.2.1] Support for Auto-Filling Crafting Patterns
- [v:1.2.1] Support for Auto-Filling Processing Patterns (including fluids)
- [v:1.3.0] Syncing AE2 and EMI search
- [v:1.3.0] Requesting existing crafting patterns with Ctrl + Click
- [v:1.3.0] Full Applied Energistics 2 Recipes Support
Cross-Mod Integration
[v:1.3.0] Extra Mod Integrations
The ExMI AE2 plugin gets automatically disabled if found which removes the duplicate recipes from applied energistics.
This mod has integrations for both AE2 and AE2WTLib.
Support Matrix
| Minecraft Version | AppEng2 | AE2WTLib |
|---|---|---|
| 1.20.1 (Fabric) | ✅ | ✅ |
Previous Work
This is a non-comprehensive list of mods which inspired or helped with the implementation of this mod.
leo60228's emplied - The original idea of the mod was to port emplied to the latest version, but after a second glance this wasn't what I wanted to do. Helped understand the layout for EMI plugins and how to set up the plugin entrypoint.
Chikage0o0's emicompat - Helped figure out that you need to send a packet to AE2 for it to craft with items from the system, and the prioritization logic.
Tips
For syncing your AE2 search with EMI you can use the runtime JEI integration that EMI has.
- ~~Just add JEI (NOT REI) into your mods folder and select Sync with JEI on the terminal settings.~~ No longer needed as of 1.3.0
All Versions
+ Add Version- Fix "automaticallly clear emi search at terminal open" not working by [alikindsys](https://github.com/roridev)
Additions
- Reimplemented Bill of Materials Syncing by [alikindsys](https://github.com/roridev)
BoM Syncing allows for EMI to see the contents of your ME system on the synthetic favourites, crafting tree and craftables menu.
- Only existing items are seen by EMI**, this means that items which are craftable but none exist will count as *missing*.
As it is a feature that departs from the official AE2 integration, it was added as an *optional* feature which is **disabled by default**.
- Add ModMenu support by [alikindsys](https://github.com/roridev)
Users can now toggle settings using modmenu.
Changes
- Make disabling ExMI recipes an toggleable feature by [alikindsys](https://github.com/roridev)
A *lot* of code had to be adapted and rewritten because of it.
Some old features might have regressed, of note "viewing craftables" is one of them. I don't know if anyone used it, even if that was a feature which was advertised on the modrinth gallery.
I believe that what got added more then makes up for it, If you used this please send a feature request on the issue tracker and I'll try to re-implement it.
## Fixes
### Recipes
- Register Custom Attunement Recipes by [shartte](https://github.com/shartte)¹
- Change recipe rendering to be more in line with official plugin by [alikindsys](https://github.com/roridev)
### General
- Add Search Bar Syncing by [leo60228](https://gitlab.com/vriska)¹
- Add drag and drop support to all screens by [T0pN1ck](https://github.com/T0pN1ck)
- Requesting existing crafting patterns with Ctrl + Click by [alikindsys](https://github.com/roridev)
- Add blue highlight for Items/Patterns already present on the ME system by [alikindsys](https://github.com/roridev)
- Add Entropy Manipulator Recipe Support by [shartte](https://github.com/shartte)¹
- Add facade recipe support by [shartte](https://github.com/shartte)¹
- Update AE2WTLIB plugin to use the same logic as AE2 terminals by [alikindsys](https://github.com/roridev)
- Disable [extra-mod-integrations](https://modrinth.com/mod/extra-mod-integrations/)'s AE2 plugin (removes duplicate recipes) by [alikindsys](https://github.com/roridev)
¹- Not their direct contribution, code used is attributed to them
## General
- Fixes fluid crafting giving out an exception [#11](https://github.com/blocovermelho/ae2-emi-crafting/issues/11) by [alikindsys](https://github.com/roridev)
## Pattern Crafting Terminal
- Fixes "Current Workstation does not support recipe" [#7](https://github.com/blocovermelho/ae2-emi-crafting/issues/7) by [alikindsys](https://github.com/roridev)
## General
- Clicking "Fill recipe" doesn't close EMI after filling [#4](https://github.com/blocovermelho/ae2-emi-crafting/issues/7) by [Swedz](https://github.com/Swedz) - [PR6](https://github.com/blocovermelho/ae2-emi-crafting/pull/6)
# Additions
## Pattern Crafting Terminal
- Add support for dragging and dropping items from EMI by [alikindsys](https://github.com/roridev)
- Add support for auto-filling processing patterns by [alikindsys](https://github.com/roridev)
## Recipes
- Adds all recipes from Applied Energistics 2 as EMI categories by [Chikage0o0](https://github.com/Chikage0o0)
- Fixes a problem where the mod sent crafting requests and filled Crafting CPUs without user confirmation.
Now EMI will only see the items that are available on the system, and only see craftable items *if* they are available.