Alex's Mobs Continued Delight
Alex's Mobs gives you around eighty animals. Farmer's Delight gives you a knife, a cutting board and a cooking pot. This puts the two in the same kitchen.
Every animal worth butchering now leaves something behind, every drop Alex's Mobs already had can be cut and cooked, and the parts that were never meant to be food — a void worm's eye, a soul heart, a farseer's arm — turn into twelve dishes that are worth eating and that all cost you something.
52 items. 78 recipes. No loot table is overwritten — cuts are added to what Alex's Mobs already drops, so nothing you rely on stops dropping.
Butchery
48 animals that Alex's Mobs gave no meat drop of their own now drop a cut. Not 48 different steaks — nine, grouped by the kind of animal, so the kitchen stays legible:
| Cut | Comes from | Cooks into |
|---|---|---|
| Game Cut | elephant, rhinoceros, gorilla, mungus, endergrade | Cooked Game Cut |
| Predator Cut | tiger, snow leopard, grizzly bear, sea bear, maned wolf, dropbear, tasmanian devil, skunk | Cooked Predator Cut |
| Fowl Cut | emu, roadrunner, shoebill, seagull, toucan, crow, bald eagle, potoo, blue jay, hummingbird, sunbird | Cooked Fowl Cut |
| Blubber | orca, cachalot whale | Rendered Blubber — rendered, not roasted |
| Shark Steak | hammerhead shark, frilled shark | Cooked Shark Steak |
| Calamari | giant squid, mimic octopus | Fried Calamari |
| Reptile Cut | komodo dragon, anaconda, crocodile, caiman, rattlesnake, terrapin, alligator snapping turtle | Cooked Reptile Cut |
| Small Game Cut | raccoon, anteater, platypus, seal, capuchin monkey, gelada monkey, sugar glider, jerboa, rain frog | Cooked Small Game Cut |
| Fish Fillet | devil's hole pupfish, triops | Cooked Fish Fillet |
Put a large cut back on the cutting board and it splits into smaller pieces and Animal Fat.
Insects, the undead, and anything that already drops vanilla food are deliberately left alone.
The drops that already existed
Kangaroo meat, moose ribs, catfish, lobster tails, cosmic cod and bananas were always there. Now they slice on the board and cook in the pot:
Kangaroo Stew · Moose Roast · Lobster Bisque · Catfish Gumbo · Cosmic Chowder · Gongylidia Risotto · Emu Omelette · Jungle Fruit Bowl · Rainbow Jelly Parfait · Flying Fish Roll · Banana Bread
The exotic twelve
The interesting half. Each of these is made from something that was never food, and each one gives you a real effect and charges you for it.
| Dish | You get | It costs you |
|---|---|---|
| Void Worm Terrine | Resistance II 2:00, Strength II 1:30 | Ender Flu 0:45 |
| Farseer Confit | Clinging 2:00, Invisibility 2:00 | Ender Flu 1:00 |
| Straddlite Stew | Lava Vision 5:00, Fire Resistance 3:00 | Hunger 0:30 |
| Hemolymph Jelly | Bug Pheromones 10:00 — every bug ignores you | Weakness 1:00 |
| Orca Platter | Orca's Might 5:00 | Mining Fatigue 1:00 |
| Tiger Curry | Tiger's Blessing 5:00 | Blindness 0:08 |
| Sunbird Roast | Sunbird Blessing 5:00 | Slowness 1:00 |
| Soul Broth | Soulsteal 1:30 | Power Down 1:00 |
| Serpent Soup | Knockback Resistance 5:00 | Slowness 1:30 |
| Bug Skewer | Poison Resistance 5:00 | Nausea 0:30 |
| Tendon Jerky | Fleet Footed 3:00 | Hunger 0:40 |
| Mimicream Trifle | Regeneration II 0:15 | Nausea 0:40 |
For server owners
Everything above has a switch. /amcd config (operators only) or config/amcdelight.json:
| Option | Default | What it does |
|---|---|---|
dishEffects |
true |
Turn the exotic effects off entirely — the dishes stay, as ordinary food |
dishDrawbacks |
true |
Keep the upsides, drop the downsides |
extraMeatDrops |
true |
Whether the 47 new cuts drop at all |
extraMeatDropChance |
1.0 |
0.0 never, 1.0 always |
extraMeatDropMax |
2 |
Ceiling on how many drop at once |
/amcd config menu opens the same settings as a chest GUI, so it works from a vanilla client.
The two effect toggles are read when items are built, so they want a restart — the command
tells you so when you change one.
Requirements
- Alex's Mobs Continued
- Farmer's Delight — Refabricated on Fabric, vectorwing's original on Forge and NeoForge
- CodxLib (1.4.0 or newer)
Supported versions
| Minecraft | Fabric | Forge | NeoForge |
|---|---|---|---|
| 1.20.1 | ✅ | ✅ | — |
| 1.21, 1.21.1 | ✅ | — | ✅ |
| 1.21.5 → 1.21.11 | ✅ | — | — |
| 26.1.2, 26.2 | ✅ | — | — |
The list matches what Farmer's Delight itself is published for — where there is no Farmer's Delight, there is nothing to bridge.
How to Install Alex's Mobs Continued Delight (Mod)
Alex's Mobs Continued Delight by Unknown is verified for Fabric, Forge, Neoforge across Minecraft versions 1.20.1, 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.5, 1.21.6, 1.21.7 (latest release: 1.0.1+26.1.2-fabric, file size: 135 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21, 1.21.1, 1.21.10, 1.21.11, 1.21.5, 1.21.6, 1.21.7) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded Alex's Mobs Continued Delight file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.
One change, and it is the one people kept running into: **everything this mod adds can now be
eaten whenever you want it.**
- Cuts, stews, roasts, all 52 of them — you no longer need an empty-ish hunger bar to eat them, the
hunger bar never moves and where, until now, none of the food could be eaten at all. If you
opened the creative tab to try a dish and nothing happened, this was why.
- Server owners who want the old behaviour back:
/amcd menuhas a new **Food** page with a single
alwaysEdible. Turn it off and the food follows vanilla's rule again. Like the disheffect switches it is read when the items are built, so it needs a restart — the command tells
you so.
Nothing else changed: same 52 items, same 78 recipes, same drops.
Needs Alex's Mobs Continued, Farmer's Delight (Refabricated on Fabric, vectorwing's on
Forge/NeoForge) and CodxLib. Fabric also needs Fabric API.