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All In One Apocalipse [AIOA]

All In One Apocalipse [AIOA]

by DarkFoxStudios • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

All In One Apocalypse logo

All In One Apocalypse

All In One Apocalypse (AIOA) turns Minecraft's ordinary hostile spawning into a configurable zombie-apocalypse experience. Keep the lightweight default setup, build cinematic encounters, or create advanced mob behavior with the visual editor—without needing to write a mod.

Available for Fabric and Forge. Choose a file marked for your exact Minecraft version and loader from the Versions tab.

The apocalypse, your way

By default, AIOA suppresses most ordinary hostile spawns so zombies become the main threat. Structure, spawner, special, and non-Overworld spawning can remain untouched, and every major rule can be adjusted in the in-game configuration.

Configured apocalypse mobs can spawn on the surface during the day and can be protected from sunlight burning. The spawn pool accepts vanilla and modded mobs, with controls for rarity, chance, group size, distance, biome, and per-player limits.

AIOA configuration screen

Highlights

  • Configurable hostile-spawn suppression
  • Daytime surface spawning for vanilla or modded mobs
  • Optional sunlight protection and zombie-variant controls
  • Per-player instanced spawning with multiplayer-safe budgets
  • Refined pursuit, door use, wall climbing, and coordinated target sharing
  • Per-mob targeting rules for players, animals, other mobs, or everything
  • Balanced, Cinematic, and Horde quick presets
  • Server-authoritative networking, validation, cooldowns, and spawn safety caps
  • Compact, scalable editor UI with draggable windows, animated grids, contextual help, and configurable sounds

AIOA feature overview

Behavior Graph Studio

Press F7 to open the visual Behavior Graph Studio. Build mob logic by dragging nodes onto a graph and connecting their ports, similar to a visual scripting or node-compositing tool.

Graphs can target:

  • One selected mob
  • A mob type
  • A mob tag
  • AIOA-managed mobs
  • All eligible mobs globally

The editor includes sensing, timing, conditions, variables, movement, rotation, navigation, combat, equipment, attributes, effects, model-part controls, mob spawning, chat actions, and safe script nodes. Graphs support multiple tabs, undo and redo, validation, zooming, panning, reusable files, an inspector, node parameters, and an interactive 3D preview viewport.

To select a world mob, leave the editor's selection mode and right-click the mob. This avoids accidental selection through the UI.

Creative Spawn Studio

Press F6 or open Spawn Studio from AIOA's configuration screen. Creative players can spawn a chosen mob with controls such as:

  • Placement at the aimed block or cursor position
  • Face the player
  • Disable AI
  • Persistent mob
  • Custom name and basic spawn options

Use Spawn Studio with the Behavior Graph Studio to create, select, and test actors for videos, maps, machinima, and gameplay scenarios.

Built-in guidance

The first-open tutorial points to the integrated Docs tab and can be skipped or closed. The movable help and documentation windows explain editor controls, graph targeting, node categories, scripting, validation, and common workflows directly in game.

Controls

Action Default control
Open Creative Spawn Studio F6
Open Behavior Graph Studio F7
Pan graph Hold left mouse button on empty space
Zoom graph Mouse wheel
Edit a node Double-click the node
Connect nodes Drag between compatible ports
Delete selection Delete
Undo Ctrl + Z
Redo Ctrl + Y
Context actions Right-click the graph

Controls can be changed from Minecraft's keybind settings.

Optional configuration integrations

AIOA includes its own configuration and editor screens. These supported mods provide additional entry points or loader-specific configuration integration; they are not all required.

Installation

  1. Install the Fabric or Forge loader required by the file.
  2. Install any dependency marked Required on that version's Modrinth page.
  3. Place the AIOA .jar in your mods folder.
  4. Make sure the AIOA file, loader, dependencies, and Minecraft version all match.

Do not use a Forge build on Fabric or a Fabric build on Forge. A file compiled for a newer Minecraft/Java version may show a javafml or language-provider error on an older installation.

Links

AIOA is designed for survival packs, adventure maps, multiplayer events, testing, and content creation. Start with a preset, then tune only the systems you need.

How to Install All In One Apocalipse [AIOA] (Mod)

All In One Apocalipse [AIOA] by DarkFoxStudios is verified for Fabric, Forge across Minecraft versions 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1 (latest release: 0.2.0+mc1.21.8-forge, file size: 372 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21, 1.21.1) and platform (Fabric, Forge).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge.
  3. Move the downloaded All In One Apocalipse [AIOA] file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.8
Forge
3mo ago 1
1.21.8
Fabric
3mo ago 1
1.20.1
Forge
3mo ago 1
1.21.10
Forge
3mo ago 1
1.21.11
Forge
3mo ago 1
1.20.1
Fabric
3mo ago 1
1.21.10
Fabric
3mo ago 1
1.21.11
Fabric
3mo ago 1
1.21.4
Forge
3mo ago 1
1.21.7
Forge
3mo ago 1
1.21.6
Forge
3mo ago 1
1.21.7
Fabric
3mo ago 1
1.21.4
Fabric
3mo ago 1
1.21.6
Fabric
3mo ago 1
1.21.3
Forge
3mo ago 1
1.21.5
Forge
3mo ago 1
1.21.x
Fabric
3mo ago 1
1.21.5
Fabric
3mo ago 1
1.20.x
Forge
3mo ago 1
1.20.x
Fabric
3mo ago 1
1.20.x
Forge
3mo ago 1
1.21.x
Forge
3mo ago 1
1.20.x
Fabric
3mo ago 1
1.21.x
Fabric
3mo ago 1
1.20.1
Forge
6mo ago 1
1.20.1
Fabric
6mo ago 1
1.20.x
Forge
6mo ago 1
1.20.x
Fabric
6mo ago 1
1.20.x
Fabric
6mo ago 1
1.20.x
Forge
6mo ago 1
1.21.x
Forge
6mo ago 1
1.21.x
Fabric
6mo ago 1
1.21.3
Forge
6mo ago 1
1.21.x
Fabric
6mo ago 1
1.21.4
Fabric
6mo ago 1
1.21.4
Forge
6mo ago 1
1.21.5
Fabric
6mo ago 1
1.21.5
Forge
6mo ago 1
1.21.6
Fabric
6mo ago 1
1.21.6
Forge
6mo ago 1
1.21.7
Fabric
6mo ago 1
1.21.7
Forge
6mo ago 1
1.21.8
Fabric
6mo ago 1
1.21.8
Forge
6mo ago 1
1.21.10
Forge
6mo ago 1
1.21.10
Fabric
6mo ago 1
1.21.11
Fabric
6mo ago 1
1.21.11
Forge
6mo ago 1
26.1
Fabric
6mo ago 1
26.1
Forge
6mo ago 1
26.1.2
Fabric
6mo ago 1
26.1.2
Forge
6mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.21.11
Forge
7mo ago 1
1.21.11
Fabric
7mo ago 1
1.21.11
Fabric
7mo ago 1
1.21.x
Fabric
7mo ago 1
1.21.x
Forge
7mo ago 1
1.21.x
Fabric
7mo ago 1
1.20.x
Forge
7mo ago 1
1.20.x
Fabric
7mo ago 1
1.20.x
Forge
7mo ago 1
1.20.x
Fabric
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
1.20.3
Forge
7mo ago 1
1.20.3
Fabric
7mo ago 1
1.20.1
Forge
7mo ago 1
1.20.1
Fabric
7mo ago 1
26.1
Fabric
7mo ago 1
1.21.11
Forge
7mo ago 1
1.21.11
Fabric
7mo ago 1
1.21.10
Forge
7mo ago 1
1.21.10
Fabric
7mo ago 1
1.21.8
Forge
7mo ago 1
1.21.8
Fabric
7mo ago 1
1.21.7
Forge
7mo ago 1
1.21.7
Fabric
7mo ago 1
1.21.6
Forge
7mo ago 1
1.21.6
Fabric
7mo ago 1
1.21.5
Forge
7mo ago 1
1.21.5
Fabric
7mo ago 1
1.21.4
Forge
7mo ago 1
1.21.4
Fabric
7mo ago 1
1.21.3
Forge
7mo ago 1
1.21.x
Fabric
7mo ago 1
1.21.1
Forge
7mo ago 1
1.21.1
Fabric
7mo ago 1
1.21
Forge
7mo ago 1
1.21
Fabric
7mo ago 1
1.20.x
Forge
8mo ago 1
1.20.x
Fabric
8mo ago 1
1.20.x
Forge
8mo ago 1
1.20.x
Fabric
8mo ago 1
1.20.2
Forge
8mo ago 1
1.20.2
Fabric
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Fabric
8mo ago 1
1.20.1
Forge
8mo ago 1
1.20.1
Fabric
8mo ago 1
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
# Changelog

## 0.2.0

  • Replaced the old fixed zombie-AI editor with Behavior Graph Studio: a Scratch/Blueprint-style node editor for one mob, entity types, entity tags, managed apocalypse mobs, or every mob.
  • Added more than 35 event, sensing, condition, targeting, movement, combat, interaction, state, world, effect, and organization nodes, including walk a fixed block distance, rotate exact degrees, attack, flee, strafe, jump, teleport, spawn another mob, play sound, and share targets.
  • Added multi-graph editing, draggable nodes and editor window, typed output ports, quick linking, undo/redo, validation, canvas panning, animated grid/scanline feedback, selected-node pulses, and a contextual live mob viewport.
  • Added cursor-centered Ctrl + wheel zoom, Shift + wheel horizontal panning, Alt + drag and middle-drag canvas movement, graph fitting, and creator shortcuts for undo, redo, duplicate, new, delete, help, save/apply, and fit-to-view.
  • Upgraded the graph workspace with normal wheel zoom, blank-canvas left-drag panning, palette wheel scrolling and scrollbar feedback, direct output-port drag linking, smooth curved links, duplicate/self-link protection, double-click parameter editing, Enter-to-apply, and a right-click action menu.
  • Added a required, protected Base Mob root that auto-detects the graph target and applies real health, attack-damage, and movement-speed attributes; older graphs are migrated with the new root automatically.
  • Added executable maximum-health, attack-damage, movement-speed, and dynamic equipment nodes with typed defaults and registry/slot validation.
  • Strengthened validation with Base Mob/root checks, graph reachability, supported-parameter checks, numeric ranges, registry checks, equipment-slot checks, and export blocking when a graph cannot execute as authored.
  • Added draggable/resizable live viewport panels, clickable graph tabs, and portable .aioagraph import/export with a configurable safe graph-library directory under the Minecraft config folder.
  • Rebuilt Graph Studio as a stretchable workspace with independently draggable and collapsible Node Palette, Inspector, Parameters, 3D Viewport, and Quick Guide windows; double-clicking a node now opens its dedicated parameter window.
  • Replaced blocky graph links with thin, rotated 48-segment Bezier rendering and added browser-style hover close controls for graph document tabs.
  • Upgraded the viewport into a full live 3D workspace with perspective floor grid, mouse orbit, real entity rendering, and side-by-side player targeting previews when space permits.
  • Changed the viewport into a self-running simulation preview: models no longer track the cursor, automatically rotate, advance walk animation, and preview the mob/player scene on a perspective floor.
  • Added Every Seconds, Delay Ticks, Say in Chat, Particle Pattern, safe Script, Body Rotation, and Head Rotation nodes, including server-side execution, validation, defaults, and a dedicated scripting docu
...
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