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Ancient Aether

Ancient Aether

by Builderdog841 • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

mod_logo_0 8 1

Dependencies

  • Aeroblender v1.0.1
  • Terrablender
  • The Aether 1.20.1-Beta 1 or above

General Information

The main goal of Ancient Aether to make the Aether feel more adventurous with a 1.18 Styled World Generation, New Biomes, Structures, Mobs, Blocks, Dungeons and a lot more.  

New World Generation

The World Generation has been completely overhauled with new Majestic Islands, Quicksoil Coasts, a Cloudbed and so much more. You can see more pictures in the image tab.

Tree and Flower Variation has been greatly expanded and the Ore Spawnrate has also seen some changes:

  • Ambrosium Ore and Icestone now generate below y256
  • Zanite Ore now generates below y160
  • Gravitite Ore now generates below y72

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Biomes

There are 3 new main biomes that wait to be explored:

The Elevated Islands

A region known for its unique geography and resources. The Coasts are made-up by a block called Gravity Gravel that increases your Jump Height when stepped. The grass is rather pale and trees come in a mixture of blues and gold. In ancient times this place has been used for rituals because of its location. 

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The Wyndcaps

The Wyndcaps is the coldest region of the Aether. Only a select few creatures like the Highland Buffalo were able to survive its unforgiving temperatures. New Vegetation was able to form through that, covering the area with frozen taigas. A long time ago Valkyries experimented in now abandoned labs here.

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The Sakura Jungle

A region full of lushious flora and exciting terrain. It is home to the vibrant Sakura Trees and new wildlife. These jungles exist due to the higher concentration of Ambrosium these islands have. But don't let this trick you since Ancient Forces are always watching.

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Translations

Ukranian Translation - unroman Japanese Translation - taizazanek Chinese Translation - YuJianghan

Credits

Cloudbed - Zepalesque Feature Generation and other Stuff - TunefulTurnip

Ancient Aether is still in Beta so you might find Bugs, Unfinished Content and Balancing Issues but I still hope you enjoy the Mod :)

All Versions

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Name Game version Platforms Published Downloads Actions
1.20.4
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[0.10.2] Ancient Aether v0.10.2 by Builderdog841 on Oct 14, 2026
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  • Fixed Mutated Aechor Plant crashing dedicated servers
  • Fixed Ambrosium Campfires not being able to be lit again once extinguished

### Credit for the fixes goes to VoidLeech
[0.9.10] Ancient Aether v0.9.10 by Builderdog841 on Oct 14, 2026
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  • Fixed Mutated Aechor Plant crashing dedicated servers
  • Fixed Ambrosium Campfires not being able to be lit again once extinguished

### Credit for the fixes goes to VoidLeech
[0.9.9] Ancient Aether v0.9.9 by Builderdog841 on Oct 14, 2026
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## Content
  • Fixed incmopatibility issues with Aether Redux
[0.10.1] Ancient Aether v0.10.1 by Builderdog841 on Oct 14, 2026
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## Content
  • Updated Vampire Blade Texture
  • Updated Credits
[0.9.8] Ancient Aether v0.9.8 by Builderdog841 on Oct 14, 2026
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  • Added support for the latest Aether Version

## Content
  • Gave Highsproot Trees a unique Tree Shape
  • Updated Vampire Blade Texture
  • Updated Credits
[0.10.0] Ancient Aether v0.10.0 by Builderdog841 on Oct 14, 2026
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  • Updated to 1.20.4
  • Updated to Aether Version 1.5

## Content
  • Added Locked Aerogel
  • Implemented Ancient Dungeon Loot Table (do not generate naturally yet)
  • Tweaked Sun Spirit Dialogue
  • Refactored Blending System to now use Splines resulting in a much smoother and less performance heavy result
  • Reworked Highsproot Tree Shape
  • Rewrote a large chunk of the mods code base to allow the mod to port to newer versions
  • Updated Menu Button Texture
  • Fixed Valkyrie Cape not generating
  • Temporarily removed compatibility Datapacks
[0.9.7] Ancient Aether v0.9.7 by Builderdog841 on Oct 14, 2026
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## Fixes
  • Fixed a bunch of Biome and Structure related issues appearing with Aether Redux installed
[0.9.6] Ancient Aether v0.9.6 by Builderdog841 on Oct 14, 2026
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## Additions
  • Added Stonecutter Recipes for Valkyrie Blocks

## Changes
  • Mosaic, Tile and Corner Brick Block Variants can no longer be crafted back into their original form inside the Stonecutter

## Fixes
  • Fixed Aerogetic Stone Mosaic not being craftable via Stonecutter
  • Fixed Deep Aether's Golden Heights Biome not generating with Ancient Aether installed
  • Fixed Aether Redux' Blight Biome not generating with Ancient Aether installed
  • Fixed Sky Grass not spawning in Deep Aether's Aerglow Biome
  • Small Tag Fix or Aether Redux' Compatibility Datapack
[0.9.5] Ancient Aether v0.9.5 by Builderdog841 on Oct 14, 2026
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## Fixes
  • Fixed crash with Lost Content
[0.9.4] Ancient Aether v0.9.4 by Builderdog841 on Oct 14, 2026
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## Additions
  • Added Valkyrie Clay
  • Added Valkyrie Clay Ball
  • Added Valkyrie Bricks (+ Variants)
  • Added Valkyrie Tiles (+ Variants)
  • Added Valkyrie Brick
  • Added Angelic Corner Brick

## Changes
  • Renamed Pillar to Valkyrie Pillar
  • Renamed Pillar Top to Valkyrie Pillar Top
  • Valkyrie Pillars and Pillar Tops are now craftable from Valkyrie Bricks
  • Vases are now crafted with Valkyrie Brick and their Material instead of using the Stonecutter
  • Slightly increased mining speed and explosion resistance of Valkyrum Ore
  • Ancient Vases now spawn Dust Particles when broken
  • Windblowers now emit a Comparator Value of 7 when in their puffed state

## Worldgen
  • Added Noise Caves to the Underground of the Skyroot, Elevated and Wyndcaps Biomes
> - Make for a much more interesting Cave Generation with more variation and a more natural look
> - Carvers are now being used to form cave entrances to Noise Caves instead
> - Sakura Jungles still have a Carver Gen but it has been altered
  • Adjusted the Generation of the Island Underground to work better with the new Noise Caves
  • Valkyrie Clay Patches now generate inside of shallow areas of lakes
  • Some Minor Improvements to Valkyrie Camp Generation

## Fixes
  • Fixed small chunks of land sometimes spawning above lakes
  • Fixed Ancient Aether non wooden stairs and slabs not being in the #minecraft:stairs and #minecraft:slabs tags
  • Fixed some typos in lore descriptions
[0.9.3] Ancient Aether v0.9.3 by Builderdog841 on Oct 14, 2026
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## Changes
  • Aerogel Glass Blocks can now be broken faster and drop themselves when mined with a Pickaxe
  • Increased amount of Enchanted Gravitite found in Sentry Laboratory Treasure Chests

## Worldgen
  • Made Gravitite Ore more common
  • Made Valkyrum Ore more rare

## Sounds
  • The Mutated Aechor Plant now has its own unique hurt sound
  • The Mutated Aechor Plant now plays a different sound when it shoots a Spore Bomb instead of a Poison Needle
[0.9.2] Ancient Aether v0.9.2 by Builderdog841 on Oct 14, 2026
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## Worldgen
  • Tweaked Skyroot Jungle Generation

## Datapacks
  • The Configured Feature placed on top of Configurable Crystal Island Features can now be changed via datapack
  • Renamed "surface_block" field inside of Configurable Crystal Island Features to "top_block"
  • Renamed "radius" field inside of Coast Features to "radius_top"
  • Renamed "lower_radius" field inside of Coast Features to "radius_bottom"

## Fixes
  • Fixed Swet Balls not changing the Type of the Aether Grass ro the one from the biome it's used in
[0.9.1] Ancient Aether v0.9.1 by Builderdog841 on Oct 14, 2026
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## Changes
  • Changed the minium required Aether Version to 1.4.2

## Config
  • Added a sepperate client config for just the Main Menu Override called "Titlescreen Override"

## Fixes
  • Fixed Atmosine Crystals being the only accepted Altar Fuel
  • Fixed Atmosine Crystals being usable as Altar Fuel even with Experimental Content disabled
  • Fixed regular Aechor Plants found inside Sentry Laboratory Rooms being able to despawn
## Additions
  • Added Grape Vines
  • Added Sunset Rose
  • Added Elevetia
  • Added Wynd Sentry Stone
  • Added Wynd Sentry Stone Dungeon Block Variants
  • Added Wynd Lantern
  • Added Mutated Aechor Plant Boss
> - Found in Sentry Laboratories
> - Has 500 HP and a unique Bossbar Design
> - Shoots Needles that give the Inebriation Effect to targets aswell as removing the Remedy Effect if active
> - Shoots Spore Bombs that spawn a cloud of poisonous Spores
> - Grows bigger when it has less than 50% HP
> - Spawn Cockatrice when it has less than 50% HP
> - Frequently spawns Remedy Crystals that grant the player the Remedy Effect when they manage to hit them
  • Added Laboratory Dungeon Key
  • Added a Boss Doorway Carved Stone for the Mutated Aechor Plant
  • Added Shield of Inebriation
> - Has a 25% chance to give attackers the Inebriation Effect
  • Added Shield of Remediation
> - Makes the wearer immune to Inebriation
  • Added Divine Toolset
> - Found in Silver Dungeons
> - Replaces Pickaxe of Arkenzus
> - Grants the player the Divine Protection Potion Effect when a block is mined, the effect duration stack the more blocks that are mined
  • Added Slammroot Plant
> - Replaces Trapped Sakura Blossoms
  • Added Slammberry
> - Launches the player in the air when eaten
> - Grants Nature's Boost Potion Effect
  • Added Divine Protection Potion Effect
> - Gives the player +2 Armor Toughness when active
  • Added Nature's Boost Potion Effect
> - "Bonemeals" the blocks, the player is standing on when activate
  • Added a recipe for crafting Armor Stand with Holystone Slabs
  • Readded recipe for crafting Paper out of Aechor Petals
  • Added Sun Forest Biome
  • Added Sky Lake Biome
  • Added Holystone Caverns Biome
  • Added Elevated Caverns Biome
  • Added Sun Well Structure
> - A decorative structure sometimes generating in Sun Forests
  • Added a new Wine Yard House Variant to Valkyrie Settlements
  • Added a new Ancient Aether Title Screen

## Changes
  • Renamed Holystone Lantern to Ambrosium Lantern
  • Renamed Hellfire Lantern to Sun Lantern
  • Renamed Light Aerogetic Stone to Aeronautic Stone
  • Renamed Corrupted Light Aerogetic Stone to Corrupted Aeronautic Stone
  • Renamed Unpowered Ancient Obelisk to Ancient Obelisk
  • Renamed Ancient Obelisk to Powered Obelisk
  • Renamed Cracked Slider to Slider Prototype
  • Renamed Arkenium Ring/Pendant to Warrior Ring/Pendant
  • Renamed Health Ring/Pendant to Ring/Pendant of Growth
  • Renamed Roothyrns to Slammroots
  • Renamed Legendary Loot Tier to Mythic
  • Reenabled original Crystal Trees
  • Aether Music now plays a lot more frequently agaon (this time without of overlapping)
  • Advancements now display if they are added/modified by Ancient Aether in their description
  • Grapes can now be used to place Grape Vines
  • Rebalanced Grape Nutrition and Saturation
  • Different lengths of Sky Grass now have different Hitboxes
  • Vases are now waterloggable
  • Slider Prototype no longer light up when powered, instead it will turn red/critical
  • Slider Prototype now lights up for a short amount of time every once in a while
  • Obelisk Activation Advancement Trigger is no longer hardcoded
  • Adjusted Obelisk Activation Radius to fit the current Ancient Dungeon Placeholder Structure
  • Windblower Functionality
> - Windblowers will now "puff" and change their texture when activated by Redstone
> - They will also now spawn a Windblow that pushes Entities when activated
> - If this Windblow hits another Windblower it will also activate and cause a chain reaction of Windblows
> - Windblows will dissappear after a while when they don't hit a block or entity
Wind Blowers now use their Bottom Texture for Particles
  • Accessories that buff the players attributes will now display their ability as a tool tip
  • Valkyrum Axes can now harvest Golden Amber from Golden Oak Logs
  • Windblowers can now be mined faster with Hoes
  • Rebalanced Hermes Accessories
> - Rings now give a 3% Total Movement Speed increase
> - Pendant a 5% Total Movement Speed increase
  • Strength Stones now give 12% Total Attack Damage increase instead of 25%
  • Changed Ambrosium Lantern Recipe to require 6 Sticks, 2 Holystone and 1 Ambrosium Torch
  • Changed Sun Lantern Texture to require 1 Light Hellfire Stone and 1 Ambrosium Lantern
  • Rebalanced the effects that are given by Suspicious Stews crafted from Ancient Aether Flowers
  • Fluffalos can now walk on Powder Snow
  • Fluffalos no longer take Freezing Damage
  • Reworked Slammroot Behaviour
> - Instead of running around, they now bounce towards the player
> - When they touch the floor, they "bonemeal" it
> - Increased their Attack Damage
> - Slammroots no longer take fall damage
  • Slammroots now have a chance to spawn in dark areas or at night inside of Sakura Jungles
  • Slammroots now drop 1-3 Slammberries and 0-1 Aerogel instead of 2-4 Sticks and 0-1 Sakura Blossoms
  • Decreased Shadow Radius of Slammrots
  • Tweaked Aeronautic Leaper AI
  • Aeronautic Leapers now drop 1-3 Corrupted Aeronautic Stone instead of regular Aerogetic Stone and Aerogel
  • Skyroot Saplings can now grow into Fancy Skyroot Trees
  • Cockatrice can no longer spawn on Aerogetic Blocks
  • Trapped Dungeon Blocks will now display as a tooltip what mob they will spawn
  • Boss Doorway Dungeon Blocks will now display as a tooltip what mob they require to be unlocked
  • Rebalanced Valkyrie Settlement and Valkyrie Camp Loot Tables
  • Rebalanced Bronze Dungeon Loot Tables
  • Rebalanced Sentry Laboratory Loot Tables
  • Rebalanced Ancient Holystone Vase Loot Table
  • Rebalanced Ancient Sentry Vase Loot Table
  • Rebalanced Ancient Frozen Sentry Vase Loot Table
  • Candy Cane Swords are now in the "Rare" Loot Tier
  • Music Discs no longer have Loot Tiers
  • Wynd Ice is now placed after Gravity Gravel instead of Aerogel in the Creative Inventory
  • Ancient Aether's lang file is automatically alphabetically ordered
  • Updated some lore descriptions to be more accurate
  • Improved how the Aether Tool Debuff is handled on Ancient Aether blocks, items and entities
  • Updated Mod Banner
  • Updated Mod Description
  • Improved the Mods Tag layout
  • Added Ancient Aether Items to Forge Tags
  • Reworked the Mod Folder Structure
  • Rewrote most of Ancient Aether's Codebase

## Worldgen
  • Rewrote Worldgen to be a lot more optimized
  • Completely reworked Coast Gen
> - Generate in a more continuous disk like generation on island edges
> - Generate on multiple y-levels
> - Don't cover all parts of Island Edges
  • Reworked Worldgen with a lot more variation
> - Islands can now have a lot more dramatic Overhangs
> - There's also a lot more flat areas for a player to settle on
> Rebalanced Island Sizes
  • Islands can now have Underground Overhangs which have Holystone on the Surface
  • Sky Lakes now generate in Skyroot Biome Islands
  • Improved Elevated Islands Upper Isles Generation
  • Reworked Wyndcaps Mountain Gen to feel more natural
  • Sakura Jungle Islands now have more "cracks" inside them to make the Islands less massive
  • Wyndcap Peaks no longer have a layer of Aether Dirt below the Snow Layer
  • Wyndcap Peaks Powder Snow Patches are now multiple Blocks deep
  • Removed Large Icestone Veins from Wyndcaps Biomes
  • Reduced Biome Scale
  • Reworked Skyroot Sub-Biome Generation
  • "Cavern Biomes" now generate in the Island Underground > - This allow Underground Overhangs to have Holystone on the Surface
> - These biomes are also used for better Underground Structure Spawning
  • Sun Forests are a replacement to the Old Golden Skyroot Biomes
  • Green Skyroot Trees now have a 10% chance to spawn covered in Grape Vines
  • Completely rebalanced Aether Flower Generation
> - Skyroot Meadows now have simple patches of White and Purple Flowers instead of using a flower noise
> - Reduced Flower Spawnrate in Skyroot Meadow to not be excessive as before
> - Skyroot Meadows now also only have simple patches of White and Purple Flowers but with a slightly higher Flower Spawnrate than before
> - Skyroot Forests and Skyroot Woodlands now have mixed flower patches of Purple Flowers, White Flowers and Sunset Roses with a slightly increased flower spawnrate
> - Sky Blues now exclusively generate in mixed Patches with Purple and White Flowers near Sky Lakes or inside of Wyndcaps Biomes
> - Sun Forests have a simple Purple and White Flower patch generation with the frequency of the Forest Biomes
> - Increased Flower Spawnrate inside of Wyndcaps Biomes
> - Skyroot Jungles now have a simple patch generation of Purple and White Flowers aswell as Sunset Roses
> - Sakura Jungles have the same flower generation as Skyroot Jungles with the exception of Slammroot Plant patches sometimes generating instead of flowers
> - Elevated Islands now have a mixed flower patch generation of Purple and White Flowers aswell as Elevetias
  • Skyroot Groves now have a lot more colorful tree vegetation
  • Made Golden Oaks slightly more common in Skyroot Forests
  • Increased average Height of Skyroot Pine Trees
  • Made Crystal Skyroot Trees slightly more common in Skyroot Woodlands
  • Made Skyroot and Sakura Jungle Tree Vegetation a lot denser
  • Aerogel Blobs are now in the Underground Decoration instead of the Underground Ores Generation Step for Vanilla consistency
  • Aether Dirt Patches now only generates in on higher y-levels
  • Blue, Violet and Golden Aerclouds now use a size of 8 instead of 16
  • Rebalanced Crystal Island Spawnrate
  • Crystal Island Surface Block now changes according to the Biome it generates in
  • Crystal Islands now use a new, more configurable Feature Type
  • Reworked Bronze Dungeon Generation again
> - Bronze Dungeons now have an inner and outer part
> - The Inner Part consists of rooms, libraries and the boss room in the middle
> - The Outer Part is made up of Holystone Tunnels
> - Removed all of the previous room variants and replaced them with new ones
> - Bronze Dungeon Entrances now spawn in random locations of the Dungeon instead of always at the boss room
> - A Bronze Dungeon can now have multiple or no Surface Entrance
> - Bronze Dungeons now have entrances on the sides of islands again
> - Bronze Dungeons generation now starts in the Underground instead of at a Surface Entrances, this allows for a much better of structure generation
> - Bronze Dungeons now have a Fallback Structure that is wall of Carved Tiles that will generate when a Dungeon Piece Fails to generate instead of generating nothing
  • Reworked Sentry Laboratory Generation
> - Sentry Laboratories are now an underground Wyndcaps Structure
> - Sentry Laboratories now consistent of tall procedurally generated corridors, that sometimes have room entrances
> - In the middle of Sentry Laboratories is the Mutated Aechor Plant Boss Room
> - Shafts that generated below the surface entrance before, now sometimes generate in the corridors and can lead to another floor of the dungeon
  • Rebalanced Valkyrie Settlement Spawnrate
  • Rebalanced Bronze Dungeon and Sentry Laboratory Spawnrate
  • Bronze Dungeons now generate in Sakura Jungles and Elevated Islands again
  • Sentry Laboratories now generate instead of Bronze Dungeons in Wyndcaps Biomes
  • Silver and Gold Dungeons now generate more frequently
  • Tweaked Cloudbed Generation
  • Cloudbed Features are now more configurable via datapacks
  • Renamed "advanced_jigsaw_structure" to "jigsaw_skylands"
  • Renamed "min_spawn_height" field in Skylands Jigsaw Structures to "above_bottom"
  • Added a "jigsaw_buried" Structure Type for Bronze Dungeons and Sentry Laboratories
> - Mainly controlled by "above_bottom" and "below_top" fields
> - Still has an optional Height Provider
  • Renamed "ancient_aether_pine_foliage_placer" to just "pine_foliage_placer"
  • Ancient Aether now makes more use of Biome Modifiers

## Advancements
  • Added an Advancement for finding the Sentry Laboratory called "A White Apple keeps the Cockatrice away"
  • Added an Advancement for defeating the Mutated Aechor Plant called "Peace, Love and Houseplants"
  • Added an Advancement for obtaining the Sentry Laboratory Shield Accessories called "In perfect Balance"
  • The "Pickaxe of Gods" Advancement now uses a Divine Pickaxe instead of the Pickaxe of Arkenzus
  • Reenabled the "Plunderer's Remorse" Advancement which now uses a Divine Hoe
  • Tweaked Advancement Tree layout

## Compatibility
These following changes only apply when the mod inside the brackets is installed
  • Biome Generation of other Add-On Biomes is now handled by Ancient Aether
  • Ancient Aether Features now properly generate in other Add-On Biomes
  • Compatibility Recipes now give Recipe Book Pop-Ups
  • Compatibility Recipes are now saved under the Ancient Aether's namespace
  • [Aether Emissivity] Added compatibility Aether Emissivity
  • [Deep Aether] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Deep Aether] Rebalanced Sky Jade Spawnheight to better work with Ancient Aether's Worldgen
  • [Deep Aether] Rebalanced Golden Heights Bonus Golden Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Deep Aether] Aerlavender Fields now generate with Sky Grass instead of regular Grass
  • [Deep Aether] Spooky Rings are now inside the Epic Loot Tier
  • [Aether Redux] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Aether Redux] Added Compatibility Textures for some Redux Blocks and Items
  • [Aether Redux] Updated Ancient Aether's Compatibility Pack to use Redux new Pack Config System
  • [Aether Redux] Rebalanced Veredium Ore Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Redux] Rebalanced Blighted Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Redux] Redux' Cloud Layer and Caves no longer generate
  • [Lost Content] Added Ancient and regular Gale Vases
  • [Lost Content] Lost Content Moa Eggs now also have Ancient Aether styled textures aswell as stat tool tips
  • [Lost Content] Item Rarities are now properly applied to Lost Content Items
  • [Aether Genesis] Added Blue Skyroot Pine Leaves and Blue Skyroot Pine Saplings
  • [Aether Genesis] Blue Skyroot Pine Trees now use Ancient Aether's new Blue Skyroot Pine Blocks
  • [Aether Genesis] Rebalanced Biome Generation to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Rebalanced Continuum Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Reworked Vegetation of Aether Genesis Biomes to better match the ones of Ancient Aether Biomes
  • [Aether Genesis] Violet Aerclouds are now disabled when Aether Genesis is installed
  • [Aether Genesis] Skyroot Chests and Mimics now generate in Structures instead of regular ones
  • [Aether Genesis] Aether Genesis Bronze Dungeon Loot now spawns in Ancient Aether Bronze Dungeons
  • [Aether Genesis] Valkyrie Settlement Shops can now spawn with Aether Genesis Aerclouds
  • [Aether Genesis] Purple, Green and Golden Aerclouds can be used to craft Windblowers
  • [Aether Genesis] Rebalanced Aether Genesis Aercloud Spawnheight to better work with Ancient Aether's Worldgen
  • [Aether Genesis] Removed Pink Capes from the Creative Inventory when Aether Genesis is installed

## Config
  • Added a client config for the Rarity Tooltip System
  • Added a client config for Moa Egg Tooltips
  • Added a client config for Dungeon Block Tooltips
  • Added a client config for Mutated Aechor Plant using a Custom Bossbar
  • Added a client config for using the Aether Mods logo instead of Ancient Aether's in the Ancient Aether Menu
  • Added a client config for Ancient Aether overriding client and common configs on start-up
  • Added a common config for the duration that a Windblower Windblow lasts until it dissappears in ticks
  • Added a common config for Experimental Content+
  • Added a server config for Ancient Aether overriding server configs on start-up
  • Configs now have proper descriptions

## Experimental Content
This content will only appear in game when the "Experimental Content" Config is set to true
  • Added Atmosine Crystals
> - Atmosine Crystals float upwards similar to Gravitite
> - They give of a dim light
> - Atmosine Crystals can be used as an Altar Fuel
> - Atmosine Crystals can be used as an Armor Trim
> - They don't generate naturally yet

## Art
### Ancient Aether
  • Updated Gravity Gravel Texture
  • Updated Sky Blues Texture
  • Updated Crystal Skyroot Leaves Texture
  • Updated Crystal Skyroot Sapling Texture
  • Updated Skyroot Pine Leaves Texture
  • Updated Skyroot Pine Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Aerogel Glass Texture
  • Updated Aerogel Glass Door Texture
  • Updated Aerogel Glass Trapdoor Texture
  • Updated Aerogetic Stone Texture
  • Updated Aeronautic Stone Texture
  • Updated Corrupted Aeronautic Stone Texture
  • Updated Sun Lantern Texture
  • Updated Sentry Vase Texture
  • Updated Angelic Vase Texture
  • Updated Hellfire Vase Texture
  • Updated Windblower Texture
  • Updated Slider Prototype Texture
  • Updated Slider Prototype Model to be less confusing to place
  • Updated Ancient Obelisk Texture
  • Updated Powered Obelisk Texture
  • Updated Ancient Sword Texture
  • Updated Grapes Texture
  • Updated Ring of Growth Texture
  • Updated Pendant of Growth Texture
  • Updated Strength Stone Texture
  • Updated Mosaic Armor Trim Smithing Template Texture
  • Updated Solar Armor Trim Smithing Template Texture
  • Updated Slammroot Texture
  • Updated Slammroot Model
  • Updated Violet Moa Texture
  • Updated Royal Armor Trim Model Texture
  • Updated Fluffalo Spawn Egg Colors
  • Updated Slammroot Spawn Egg Colors
  • Updated Aeronautic Leaper Spawn Egg Colors

## Ancient Aether Tweaks Pack
  • Updated Zanite Gemstone Texture
  • Updated Victory Medal Texture
  • Updated Lightning Knife Texture
  • Updated Flaming Sword Texture
  • Updated Lightning Sword Texture
  • Updated Holy Sword Texture
  • Updated Regeneration Stone Texture
  • Reverted Vampire Sword Texture

## Ancient Aether Programmer Art Pack
  • Removed or reworked most of the old Programmer Art Textures
  • Updated Golden Oak Log Texture to better fit Ancient Aether's Golden Oak Gen
  • Ancient Aether Moa Eggs now use tinted Textures with the Programmer Art Pack active

## Fixes
  • Fixed Ancient Aether Accessories not stacking when you have multiple of the same one equipped
  • Fixed Valkyrum Gloves having a missing texture when a Trim is applyed to them
  • Fixed Slammroots not spawning properly
  • Fixed Sky Grass not being compostable
  • Fixed Slider Prototype having inside faces
  • Fixed Ancient Obelisks playing the activation sound even when the activation wasn't sucessful
  • Fixed Ambrosium Campfire spawning Lava Particles
  • Fixed Valkyrum Lance not being held correctly by the player
Fixed Ancient Aether Sign Recipes not being in the correct Recipe Book Group
  • Fixed bonemealing Sky Grass on other types of Aether Grass spawning it in the default type
  • Fixed the max lenth of Sky Grass still consuming Bonemeal when used
  • Fixed Sky Grass not being flammable
  • Fixed Sky Grass generating in Deep Aether's Golden Biomes
  • Fixed the trapdoors found in the Bronze Dungeon Boss Room after defeating the Slider not being properly rotated
  • Fixed Bronze Dungeon Rooms sometimes not aligning properly
  • Fixed Bronze Dungeons sometimes having bugged chests
  • Fixed Mimic Chests not keeping the rotation of the chests they replace inside of Bronze Dungeons
  • Fixed some blocks inside of Ancient Aether Dungeons being waterlogged when generating in a body of water
  • Fixed "Aerospace Traveller" Advancement not working properly
  • Fixed Slammroots Sounds being a lot more quiet then the ones of other mobs
  • Fixed Ancient Aerogetic Vases not appearing in the Creative Inventory when Lost Content is installed
  • Fixed broken Tags
> - This issue should no longer appear since Tags are now handled via Datagen
  • Fixed some blocks and items not having a lore description
  • Fixed Ancient Aether Flower Pots not having a lang entry
  • Fixed Ancient Aether generating an empty Config Folder
  • Fixed Disabled Advancement sending errors in the log
  • Fixed Deep Aether Armor Trim Compat flooding the log with errors
  • Fixed Ancient Aether Version not properly displaying in the Mod Menu
  • Fixed a "missing character" at the end of the Mod Menu description

## Removals
  • Removed Highland Viola
  • Removed Sakura Blossoms
  • Removed Sentry Lantern
  • Removed Angelic Lantern
  • Removed Gale Lantern
  • Removed Unused Ancient Guardian Mob
  • Removed Crystal Skyroot Grove Biome
  • Removed Crystal Skyroot Forest Biome
  • Removed Golden Skyroot Grove Biome
  • Removed Golden Skyroot Forest Biome
  • Removed Golden Thicket Biome
  • Removed Unused Crystal Grotto Biome
[0.8.12] Ancient Aether v0.8.12 by Builderdog841 on Oct 14, 2026
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  • This should now really be the final Hotfix before the release of 0.9.0*

## Fixes
  • Fixed Sentry Laboratory Loot Chests being empty
  • Fixed Bronze Dungeons spawning to close to other Structures
[0.8.11] Ancient Aether v0.8.11 by Builderdog841 on Oct 14, 2026
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  • This should hopefully be the last Hotfix before the release of 0.9.0*

## Compatibility
  • [Aether Redux] Fixed the Golden Vine Config not working with Ancient Aether installed

## Fixes
  • Fixed the Log Stripping Crash still sometimes happening due to Log Walls
  • Fixed Crystal Skyroot Leaves not being mineable faster with Hoes
[0.8.10] Ancient Aether v0.8.10 by Builderdog841 on Oct 14, 2026
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  • A few more critical issues were found, that weren't adressed in the last Hotfix so I'm releasing another one.*

## Fixes
  • Fixed Skyroot Jungles not being in the #aether:is_aether tag causing a variety of issues inside of the biome
  • Fixed Neptune Armor not spawning in Bronze Dungeon Treasure Chests
  • Fixed some Programmer Art Assets not working anymore due to renames in recent updates
[0.8.9] Ancient Aether v0.8.9 by Builderdog841 on Oct 14, 2026
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  • Originally I wasn't planning on releasing this patch since I'm currently working on 0.9.0 which will hopefully release soon, but a bunch of critical issues appeared which is why I'm releasing this Hotfix*

## Fixes
  • Fixed a stripping logs or using bonemeal causing the game to crash under certain circumstances
  • Fixed Highsproot Leaves dropping themselves instead of Highsproot Saplings
  • Fixed Fluffalos not being milkable with Skyroot Buckets
  • Fixed #minecraft:potted_plants tag being broken
[0.8.8] Ancient Aether v0.8.8 by Builderdog841 on Oct 14, 2026
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## Changes
  • Fluffalos are now shearable
  • Fluffalos now sometimes eat Aether Grass
  • Ancient Aether Boats can now be dispensed by dispensers

## Compatibility
  • [Lost Content] Galestone Mosaic Recipe is now consistent with other Mosaic Recipes
  • [Aether Genesis] Fixed some Aether Genesis Compatibility Stuff being loaded while the add-on itself wasn't
[0.8.7] Ancient Aether v0.8.7 by Builderdog841 on Oct 14, 2026
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## Additions
  • Added a new Library Variant to Bronze Dungeons

## Changes
  • Renamed Highland Buffalos to Fluffalos
  • Renamed Buffalo Wool/Carpets to Fluffalo Wool/Carpets
  • Rebalanced Loot Tables of Ancient Vases
  • Aeronautic Leapers now have their own Subtitles
  • Fluffalos now drop 2-4 Beef instead of 1-3
  • Festive Swets now always drop at least one piece of Sugar
  • Festive Swets no longer drop Candy Cane Swords
  • Currently unused Ancient Guardian Mob now has a placeholder Loot Table
  • Substantial Code Clean-Up

## Worldgen
  • Extended Elevated Islands Underground 10 blocks further down to be consistent with other biomes
  • Made Coast Generation less resource intensive
  • Icestone Forest Rocks no longer generate in Wyndcaps Biomes
  • Sakura Jungle Bushes no longer generate in Sakura Jungles
  • Vines no longer generate on lower y-levels of Sakura Jungles

## Art
### Ancient Aether Assets
  • Updated Fluffalo Texture
  • Updated Fluffalo Model
  • Updated Fluffalo Spawn Egg Colors

## Compatibility
  • Added Biomes of other Add-Ons into Ancient Aether Tags so Ancient Aether Features can spawn there
  • [Deep Aether] Aerglow Forests now use Elevated Islands Aether Grass Blocks

## Fixes
  • Fixed some tinting Issues with regular Grass in the Aether
  • Fixed Aeronautic Leaper Loot Table being broken
  • Fixed Aether Tool Debuff not working
  • Fixed Bronze Dungeon Tunnels sometimes being wrongly offset
[0.8.6] Ancient Aether v0.8.6 by Builderdog841 on Oct 14, 2026
Download
_I recommend making a back-up of your world before updating due to some of the big changes made_

## Additions
  • Added Sky Grass
  • Added Carved Tiles
  • Added Carved Tile Stairs, Slabs and Walls
  • Added Locked and Trapped Carved Tiles
  • Added Pink Cape
  • Added Crystal Skyroot Grove
  • Added Crystal Skyroot Forest
  • Added Golden Skyroot Grove
  • Added Golden Skyroot Forest
  • Added Golden Thicket
  • Added recipes for crafting Anvils and Shears out of Zanite
  • Added some new biome and structure tags for modpack creators

## Changes
  • Aether Grass Blocks now use different Block States instead of Biome Tints
  • Aether Grass Block Blockstates now also change in some Overworld Biomes (e.g. it switches to Wyndcaps State in a Snowy Biome)
  • Renamed Wyndcaps Ice to Wynd Ice
  • Renamed Frosted Highsproot Leaves/Saplings to just Highsproot Leaves/Saplings and removed the other Variant
  • Renamed Divine Skyroot Leaves/Saplings to Enchanted Skyroot Leaves/Saplings
  • Renamed Frosted Holystone Vase to Frozen Holystone Vase
  • Renamed Skyroot Forest Ruins to Holystone Ruins
  • Gave Aether Biomes a new Water Color
  • Updated Wyndcaps Water Color
  • Gave Sakura Jungles a new Water Color
  • Windblowers are now crafted with Blue or Violet Aerclouds
  • Cracked Sliders can now be found in the Aether Functional Blocks Tab
  • Renamed "ancient_structure" Structure Type to "advanced_jigsaw_structure"
  • The Minimal Generation Height of Advanced Jigsaw Structures is now modifyable by datapacks
  • Cosmetic Capes can now spawn in Bronze Dungeon Chests
  • Slight Bronze Dungeon Chest Loot Table rebalances
  • Ancient Aether no longer overwrites the Base Mod Bronze Dungeon Loot Tables, instead the new Loot Tables are safed under the Ancient Aether namespace
  • Passive Mobs now spawn more frequently in Grove Biomes
  • Highland Buffalos are now the only animal in the Wyndcap Peaks spawn pool
  • Added some more Blocks to the Aether Portal Block Blacklist to prevent them from spawning inside certain Structures
  • Ferns now drop seeds again in the Aether since they no longer naturally generate
  • Cleaned-up Config file and removed non working configs
  • Major code-base rewrites

## Worldgen
  • Reworked Sakura Jungle Generation
  • Elevated Islands now only generate 10 blocks instead of 20 blocks higher than other Island Types
  • Elevated Base Islands are now a lot flatter and also a bit bigger
  • Added a second island layer to Elevated Islands called "Upper Isles that generates above the Base Elevated Islands
  • Elevated Islands are now a lot more frequent and also larger
  • Reworked Cave Generation
  • Completely reworked Bronze Dungeon with new Rooms, multiple layers, etc
  • Bronze Dungeon Entrance are now found on the Surface but you can still sometimes see parts of the Dungeon sticking on the side of the Islands
  • Temporarely disabled Bronze Dungeon Spawning in Elevated Islands and Sakura Jungles
  • Made Bronze Dungeons that generate in Wyndcaps a sepperate variant to assure better spawning
  • Rebalanced Bronze Dungeon Spawnrate
  • Completely reworked Holystone Ruin Generation
  • Made Holystone Ruins and Mysterious Henges more frequent
  • Added more Variation the tents in Valkyrie Camps
  • Valkyrie Camps now generate with Aether Dirt Paths
  • Valkyrie Camps now have a chance to spawn with a decoration like e.g a pile of logs, a well, etc
  • Bronze and Silver Dungeons no longer generate in a grid
  • Rebalanced Valkyrie Settlement and Camp Generation
  • Rebalanced Sentry Laboratory Spawning
  • Rebalanced Sub-Biome Generation
  • Introduced the "weirdness" parameter for all the new Skyroot Sub-Biomes
  • Reworked Grass Vegetation
  • Rebalanced Flower Generation
  • Reworked Skyroot Grove, Forest and Meadow Tree Vegetation
  • Made Golden Oak Trees more rare in Skyroot Woodlands
  • Highsproot Trees now exclusively generate in Wyndcaps
  • Crystal Skyroot Trees can now generate in the Wyndcaps
  • Elevated Islands now use regular Ore Spawning Heights again
  • Skyroot Jungles now also have Bonus Ambrosium Ore like Sakura Jungles
  • Sakura Jungles Bonus Ambrosium Ore now generates below y96 instead of y80
  • Gravitite Ore can now be rarely found on higher y-levels in Elevated Islands
  • Aether Water Springs can now generate below y256 instead of y128
  • Zanite and Aether Quartz Ore now actually generate more frequently (I accidently made them more rare in the last patch)
  • Underground Aether Dirt Patches now generate a lot less frequently

## Compatibility
_A the moment the mod crashes with Aether Redux due to an issue on Redux' Side. This issue will be resolved in one of Redux' upcoming updates._

  • [Aether Genesis] Aether Genesis Stuff should now spawn properly in Ancient Aether Biomes
  • [Aether Genesis] Ancient Aether Log Walls are now placed correctly in the Creative Inventory
  • [Deep Aether] Highland Buffalos now no longer spawn in Blue Aerglow Forests
  • [Aether Redux] Golden Vines now spawn again on Golden Oak Trees with Ancient Aether installed
_(Of course this will only work once the crash has been resolved)_

## Art
### Ancient Aether Textures
  • Updated Crystal Skyroot Leaves Texture
  • Updated Crystal Skyroot Sapling Texture
  • Updated Enchanted Skyroot Leaves Texture
  • Updated Enchanted Skyroot Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Highland Viola Textures
  • Updated Aether Quartz Ore Texture
  • Updated Valkyrum Ore Texture
  • Updated Carved Stone Mosaic Top Texture
  • Updated Frozen Holystone Vase Texture
  • Updated Ambrosium Campfire Icon Texture
  • Updated Hellfire Lantern Texture
  • Updated Aeronautic Lantern Texture
  • Updated Gale Lantern Texture
  • Updated Mosaic Armor Trim Smithing Template Texture

### Aether Textures
  • Updated Skyroot Sapling Texture
  • Updated Golden Oak Leaves Texture
  • Updated Golden Oak Sapling Texture
  • Updated Gravitite Pickaxe Texture
  • Updated Lightning Knife Texture
  • Reverted Ancient Aether's Texture Changes to Flaming, Lightning and Holy Swords
  • Updated Valkyrie Music Disc Texture
  • Updated Valkyrie Cape Model Texture

## Fixes
  • Fixed Compatibility Datapacks not working
  • Fixed Ancient Aether Tweaks in-built Resource Pack only applying after a Pack reload
  • Fixed Ambrosium Campfire crashing Multiplayer Servers under certain conditions
  • Fixed Ambrosium Campfire only dropping a single piece of Ambrosium instead of two
  • Fixed Silk Touch not working on Ambrosium Campfires
  • Fixed Flowers and Sakura Blossoms not generating in Sakura Jungles
  • Fixed Valkyrum Ore being a lot more frequent in Elevated Islands
  • Fixed Enchanted Skyroot Leaves not having a Lore Entry
  • Fixed Aether Grass Block breaking particles being tinted
  • Fixed Moa Eggs not being ordered correctly in the Aether Equipment and Utilities Tab
  • Fixed Skyroot Pine Leaves not being ordered correctly in the Creative Inventory

## Removals
  • Removed Crystal Aercloud
  • Removed Skyroot Grassland
  • Removed Wyndcaps Ruins
[0.8.5] Ancient Aether v0.8.5 by Builderdog841 on Oct 14, 2026
Download
Release Notes: I originally uploaded the wrong file resulting in crash
This issue has been resolved now

## Additions
  • Added Festive Swets (A new mob that roams around Festive Wyndcap Taigas and drops Present Loot)
  • Added Festive Gummy Swets
  • Added Turquoise Moa
  • Added Teal Moa
  • Added Sky Blue Moa
  • Added Lavender Moa
  • Added Violet Moa
  • Added Burgundy Moa
  • Added Turquoise Moa Egg
  • Added Teal Moa Egg
  • Added Sky Blue Moa Egg
  • Added Lavender Moa Egg
  • Added Violet Moa Egg
  • Added Burgundy Moa Egg
  • Added a recipe for freezing Frosted Highsproot Leaves into Holiday Leaves

## Changes
  • Sakura Moas now have 12 mid-air jumps but a slower speed
  • Sakura Moas now spawn naturally
  • Festive Gummy Swets now spawn in Sentry Laboratory Chests
  • Made Music Discs a lot more rare in Silver Dungeon Chests
  • Moa Eggs now have Tooltips displaying their mid-air jumps and speed
  • Reorganized placement of Moa Eggs in the Creative Inventory
  • Aether Portals can now spawn on Gravity Gravel again

## Worldgen
  • Islands now extend a lot further down to make mining properly possible
  • Coasts are now 2 blocks deep
  • Made Zanite Ore more common
  • Made Gravitite Ore more common
  • Made Valkyrum Ore less common
  • Made Valkyrie Settlements and Camps less common

## Advancements
  • Added a new secret advancement for collecting all the new moa eggs
  • The "Let's Ride" Advancement now requires a player to ride a Sakura Moa instead of a Black Moa

## Art
  • Moa Eggs no longer use tints and are sepperate textures now

### Ancient Aether Textures
  • Updated Highsproot Log Texture
  • Updated Stripped Highsproot Log Texture
  • Updated Highsproot Planks Texture
  • Updated Highsproot Bookshelf Texture
  • Updated Highsproot Sign Texture
  • Updated Highsproot Hanging Sign Texture
  • Updated Highsproot Door Texture
  • Updated Highsproot Trapdoor Texture
  • Updated Highsproot Boat Texture
  • Updated Sakura Log Texture
  • Updated Stripped Sakura Log Texture
  • Updated Sakura Planks Texture
  • Updated Sakura Bookshelf Texture
  • Updated Sakura Sign Texture
  • Updated Sakura Hanging Sign Texture
  • Updated Sakura Door Texture
  • Updated Sakura Trapdoor Texture
  • Updated Sakura Boat Texture
  • Updated Sakura Moa Egg Texture
  • Updated Sakura Moa Texture

### Aether Textures
  • Updated Blue Moa Egg Texture
  • Updated White Moa Egg Texture
  • Updated Black Moa Egg Texture

## Fixes
  • Fixed the game crashing when going into the Aether with Deep Aether and Aether Redux
  • Fixed Valkyrum Gloves not being craftable
  • Fixed Boss Doorway Corrupted Light Aerogetic Stone not having a texture
  • Fixed a bunch of tags not working
  • Fixed Blue Music Disc and Valkyrie Music Disc not having the proper names displayed
  • Fixed Sepia and Super Music Discs still having a blue name
  • Fixed Ancient Angelic Vase not dropping accessories
  • Fixed Elevated Biomes not having a Display Name

## Removals
  • Removed Unused Ancient Core Mob
  • Removed "Seasonal" Loot Tier
  • Removed Recipe for Freezing Highsproot Leaves & Saplings
into Frosted Highsproot Leaves & Saplings
[0.8.4] Ancient Aether v0.8.4 by Builderdog841 on Oct 14, 2026
Download
## Changes
  • Renamed Crystal Oasis to Crystal Grotto (it still doesn't generate though)
  • Updated Mimic Loot Table to better match Ancient Aether's Loot Table rework

## Worldgen
  • Updated Ore and Cave Gen in Elevated Islands to better match the increased height these biomes have
  • Reworked Generation of Skyroot Sub-Biomes
  • Made Bronze Dungeons more rare

## Art
### Ancient Aether Texture
  • Updated Sentry Vase Texture
  • Updated Sky Blues Texture

## Fixes
  • Fixed Gravitite being rarer in Ancient Aether Biomes
[0.8.3] Ancient Aether v0.8.3 by Builderdog841 on Oct 14, 2026
Download
## Additions
  • Added Wynd Armor Trim + Smithing Template
  • Added Whale Armor Trim + Smithing Template
  • Added Ascended Armor Trim + Smithing Template
  • Added Mysterious Armor Trim + Smithing Template
  • Added Mechanical Armor Trim + Smithing Template
  • Added Mosaic Armor Trim + Smithing Template
  • Added Royal Armor Trim + Smithing Template
  • Added Solar Armor Trim + Smithing Template
  • Added Ancient Armor Trim + Smithing Template
  • Added Mossy Holystone Vase
  • Added Frosted Holystone Vase
  • Added Sentry Vase
  • Added Angelic Vase
  • Added Hellfire Vase
  • Added Aerogetic Vase
  • Added Ancient Mossy Holystone Vase
  • Added Ancient Frosted Holystone Vase
  • Added Ancient Sentry Vase
  • Added Ancient Angelic Vase
  • Added Ancient Hellfire Vase
  • Added Ancient Aerogetic Vase
  • Added Holystone, Mossy Holystone, Sentry, Angelic, Hellfire and Aerogetic Vases can now be crafted in the Stonecutter
  • Frosted Holystone Vases are crafted by freezing regular Holystone Vases
  • Added Recipes for crafting Stonecutters and Smithing Tables out of Zanite

## Changes
  • Reworked Vase System: Ancient Vases now drop the loot when being broken instead of by being right-clicked with Ambrosium
  • Ancient Vases now play a different breaking sound
  • Rebalanced Ancient Vase Loot Table and each variant now has a different one
  • Replaced the Holystone Vases in Mysterious Henges with Mossy Holystone Vases
  • Rebalanced Sentry Lab Loot Table
  • Updated Lore Entries for Vases
  • Cleaned-Up Block Model Code
  • Removed Ancient Rune from the Aether Ingredients Creative Tab since it's not an ingredient
  • Moved Ancient Vases to the Aether Dungeon Blocks Tab
  • Carved Stone can no longer spawn in the Bronze Dungeon Boss Loot Table

## Worldgen
  • Tweaked Coast Gen to be less messy
  • Elevated Islands now have more magnificent overhangs and cliffs
  • Made Crystal Skyroot Trees more common in Skyroot Groves

## Art
### Aether Textures
  • The Cockatrice Texture is now the original one again

### Ancient Aether Textures
  • Tweaked Holystone Vase Texture

## Compatibility
  • [Deep Aether] Added Compatibility with Deep Aether's Trim Materials

## Fixes
  • Fixed Vases not working
  • Fixed Valkyrie Lance sometimes still rarely appearing in Bronze Dungeon Loot Tables
  • Fixed Cracked Slider having a missing texture inside
  • Fixed Ancient Obelisks not having a breaking particle texture
  • Fixed snow spawning in the Wyndcaps when it rained in the overworld
  • Fixed a lot of Ancient Aether Recipes being saved under the "aether" id
  • Fixed certain Saplings not growing properly with Ancient Aether installed
  • Fixed Minecrafts "Find a tree tutorial" not working with Ancient Aether installed
[0.8.2] Ancient Aether v0.8.2 by Builderdog841 on Oct 14, 2026
Download
## Changes
  • Updated the Loot Tables of regular Bronze and Silver Dungeon Chests to be less bloaty and include more rare items
  • Updated the Boss Treasure Chest Loot Tables to feel more rewarding and balanced
  • Renamed Gravitite Dartshooter to Aeronautic Dartshooter
  • Nerfed Hermes Ring and Hermes Pendant Speed Effect
  • Updated Credits Image
  • Reverted Ancient Aether's Music changes since they never worked properly and caused some Aether Tracks playing at the same time as another

## Worldgen
  • Made Skyroot Forests more common
  • Made Skyroot Groves less common

## Art
### Ancient Aether Textures
  • Updated Strength Stone Texture
  • Updated Aeronautic Dartshooter Texture

### Aether Textures
  • Updated Victory Medal Texture
  • Updated Cloud Staff Texture

## Fixes
  • Fixed Victory Medals being called "Blue Swet Gummy"
  • Fixed Aeronautic Darts not having a translation file
[0.8.1] Ancient Aether v0.8.1 by Builderdog841 on Oct 14, 2026
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## Worldgen
  • Completely reworked the Worldgen in Skyroot Biomes and Elevated Islands to feature cliffs, bays, valleys and a lot more variation
  • Fixed Islands sometimes conecting into way to big Islands that could span over thousands of blocks
  • Made Elevated Islands more common

## Fixes
  • Fixed Zanite Block Texture being bugged without the Ancient Aether Tweaks texture pack being active
[v0.8.0] Ancient Aether v0.8.0 by Builderdog841 on Oct 14, 2026
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## Additions
  • Added Buffalo Wool
  • Added Buffalo Carpet
  • Added Aerogel Glass
  • Added Aerogel Glass Pane
  • Added Aerogel Glass Door
  • Added Aerogel Glass Trapdoor
  • Added Wyndcaps Ice
  • Added Skyroot Pine Leaves
  • Added Skyroot Pine Sapling
  • Added Crystal Skyroot Leaves
  • Added Crystal Skyroot Sapling
  • Added Crystal Aercloud (Use not implemented)
  • Added Windblower (Use not implemented)
  • Added Holystone Vase
  • Added Ancient Holystone Vase
  • Added Hermes Ring
  • Added Hermes Pendant
  • Added Arkenium Ring
  • Added Arkenium Pendant
  • Added Pickaxe of Arkzenus (Found in Silver Dungeons and is used to mine Valkyrum Ore)
  • Added Valkyrum Ore
  • Added Valkyrum (A replacement to the original Valkyrie Stuff)
  • Added Valkyrum Sword
  • Added Valkyrum Lance
  • Added Valkyrum Tools
  • Added Valkyrum Armor (which is trimmable unlike the original Valkyrie Armor)
  • Added Valkyrum Ring
  • Added Valkyrum Pendant
  • Added Valkyrum as a trimming Material
  • Added Skyroot Grassland Biome
  • Added Ancient Ruins
  • Added Wyndcaps Ruin
  • Added Skyroot Valkyrie Camp
  • Added Wyndcaps Valkyrie Camp
  • Added a Custom Loot Tier System consisting out of 5 Tiers: Common, Rare, Epic, Legendary, Seasonal
  • Blue Aerclouds can now be enchanted into Violet Aerclouds
  • Added more Biome Tags which should be useful for Modpack Creators and Add-On Compatibility

## Changes
  • Renamed Aerotic Stone to Aerogetic Stone
  • Renamed Divine Gravel to Gravity Gravel and it now increases your jump height
  • The Day-Night Cycle is now automatically enabled
  • Disabled the old Creative Mode Dungeon Tooltips and Green Names due to the new System
  • The Base Mod Music Disc now have a White Name instead of a Blue Name
  • Hermes Ring & Pendants can now be found in the Bronze Dungeon Treasure Chests
  • Health Rings & Pendants, Arkenium Ring & Pendants, Pickaxe of Arkzenus and Strength Stones can now be found inside of the Silver Dungeon Treasure Chests
  • Removed Valkyrie Stuff from Bronze and Silver Dungeon Treasure Chests
  • Rebalanced Bronze and Silver Dungeon Treasure Chests
  • Highland Buffalos now drop 1-3 Buffalo Wool & 1-3 Raw Beef instead of 0-2 Leather & 1-3 Raw Buffalo Ribs
  • Renamed Mythical Forests to Elevated Forests
  • Renamed Mythical Clearings to Elevated Clearings
  • Renamed Crystal Hollows to Crystal Oasis
  • Valkyrie Settlements have been renamed to Skyroot Valkyrie Settlement (there will be more variants in the future)
  • Crystal Hollows has been disabled for now until it gets a rework
  • Revisited some of the Old Book of Lore Entries to make them more accurate
  • Aerogel can now be found in the Aether Natural Blocks Tab
  • Gravity Gravel is now placed after Quicksoil instead of Aether Dirt in the Creative Inventory
  • Reworked the order of the Aether Equipment & Utilities Tab and the Aether Armor and Accessories Tab
  • Sakura Leaves now have Cherry Leaves Sounds instead of regular Leaves
  • Sky Blues now generate in all biomes
  • Highland Buffalos can no longer be bred using Sky Blues
  • Reworked Passive Mob Spawning
  • Reworked Cockatrice Spawning (they can now spawn in groups and also a little more frequent to fit Ancient Aether's new Worldgen)
  • Aerogel can no longer be enchanted into Obsidian
  • Paper can no longer be crafted from Aechor Petals
  • Removed Redstone from the Sentry Lab Loot Table
  • Reworked Valkyrie Settlement Loot Tables
  • Merged the 2 Ancient Aether Worldgen Datapacks into One
  • Huge Code Clean-Up
  • Updated Credits
  • White Apples have been reenabled again and now drop from Crystal Skyroot Leaves
  • Reverted the renaming changes for the original Skyroot Stuff (but it is still only obtainable through commands)
  • Disabled the old Valkyrie Stuff
  • Aether Portals can now spawn on coasts again
  • All Aercloud Clusters are now equally sized

## Worldgen
  • Completely reworked the Worldgen
  • Islands Sizes have been rebalanced to not be extreme anymore (still a lot bigger than the Islands in the original gen)
  • Greatly Improved Coast Generation
  • The Gaps between Islands are no longer as huge as before
  • There is now a Cloudbed at y80
  • Improved Terrain Generation on top of Islands to have a lot more flatter areas and the mountains now only generate up to y180 in the regular biomes
  • Added more Overhangs and Cliffs to the Base Gen
  • The Different Regions can no longer generate on the same Island
  • Each region now has unique Terrain Generation
  • The Wyndcaps has epic Mountain Scapes that go up to y256 and valleys between them for players to build
  • Sakura Jungles have a very amplified terrain generation with lot of overhangs, smaller Islands and terrain that even goes underneath the Cloudbed
  • Elevated Islands generate 20 Blocks higher than regular Islands
  • Completely rebalanced Biome Gen
  • Reworked Tree and Flower Placement
  • Skyroot Meadows are now very flowery like Vanilla Meadows
  • Skyroot Grasslands are now like the original Skyroot Meadows
  • Skyroot Forests now have a lot of fancy Skyroot Trees aswell as Golden Oak Trees and are generally denser
  • Skyroot Groves are less dense Skyroot Forests with less big trees
  • Highsproot Trees now only generate in Skyroot Meadows and Skyroot Woodlands. They have been replaced with Crystal Skyroot Trees in the other Biomes
  • Tweaked Tree and Flower Placement in general
  • Reworked Cave Gen (Caves are now wider but less tall, and also rebalanced the generation of caves)
  • Added Small Lakes to the Underground
  • Rebalanced Holiday Tree Generation to fit better with Ancient Aether's new Terrain
  • Rebalanced Gravite Generation
  • Removed Extra Gravite on Mountains
  • Made Valkyrie Settlements more frequent
  • Reworked Valkyrie Settlement Generation with more House Variants, updating the original ones, street lanterns, more secret rooms and also allowed to be bigger and having winding paths
  • The Ancient Dungeon Gen has been temporarely removed until I rework it and has been replaced with a new entrance as a placeholder for now
  • Quicksoil Coasts no longer generate in Skyroot Jungles
  • Wyndcaps Biomes now have Wyndcaps Coasts

## Advancements
  • Reworked the Advancement Tree
  • The Advancement Tree Background is now Holystone
  • Added a Advancement for finding all Aether Biomes instead of each region having one individually called "Aersospace Traveller"
  • Added an Advancement for obtaining the Vampire Blade called "Bloodlust"
  • Added an Advancement for obtaining the Pickaxe of Arkzenus called "The Pickaxe of Gods"
  • Added an Advancement for obtaining Valkyrum called "What Cloud are made of"
  • Added an Advancement for obtaining the Valkyrum Lance called "Lancin' and Dancin'"
  • The Advancement "Earning your Wings" now requires Valkyrum Armor instead of a piece of Valkyrie Equipment
  • The Advancement "Out of Order" is now marked as a Goal
  • The Advancement "Shut Down" has been temporarely disabled
  • Removed Advancement "Plunderers Remorse" but I plan on bringing it back in the future
  • Removed Advancement "A well earned rest"
  • Removed Advancement "Challenger to the Throne"

## Art
  • Ancient Aether's Base Mod Retextures have now been turned into a pre-installed Resourcepack called Ancient Aether Tweaks
  • Ancient Aether's built-in Resourcepacks now have Icons

### Ancient Aether Texture Updates
  • Updated Gravity Gravel Texture
  • Updated Ancient Rune Texture
  • Updated Highsproot Leaves Texture
  • Updated Sakura Leaves Texture
  • Updated Sakura Log Texture
  • Updated Highlands Viola Texture
  • Updated Sky Blues Texture
  • Updated Divine Skyroot Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Frosted Highsproot Sapling Texture
  • Updated Sakura Sapling Texture
  • Updated Sakura Blossoms Texture
  • Trapped Sakura Blossoms now have a slightly different texture
  • Updated Roothyrn Texture
  • Updated Strength Stone Texture
  • Updated Health Ring + Pendant Textures
  • Updated Ancient Sword Texture
  • Updated Ancient Ring Texture
  • Updated Gravitite Dartshooter Texture
  • Updated Sakura Door Icon Texture
  • Updated Sentry Lantern Texture
  • Updated Angelic Lantern Texture

### Aether Texture Updates
  • Updated Cockatrice Texture
  • Updated Zanite Ore Texture
  • Updated Zanite Gemstone Texture
  • Updated Zanite Block Texture
  • Zanite Blocks now have a unique top and bottom texture
  • Updated Zanite Sword Texture
  • Updated Zanite Tools Textures
  • Updated Zanite Armor Textures
  • Updated Zanite Accessory Textures
  • Updated Zanite Trim Material Texture
  • Updated Skyroot Sword Texture
  • Updated Skyroot Tool Texture
  • Updated Holystone Sword Texture
  • Updated Holystone Tool Textures
  • Updated Gravitite Sword Texture
  • Updated Gravitite Tool Textures
  • Updated Regeneration Stone Texture
  • Updated Flaming, Holy & Lightning Sword Texture (These 3 Swords currentely use the same shape because of an upcoming addition, so stay tuned)
  • Updated Lightning Knife Texture
  • Updated Pig Slayer Texture
  • Updated Vampire Blade Texture
  • Updated Skyroot Sapling Texture
  • Updated Golden Oak Sapling Texture
  • Updated Valkyrie Cape Texture
  • Updated Golden Feather Texture

## Translations
  • Added a Chinese translation

## Compatibility
  • [Lost Content] The Crystal Trees on top of the Golden Dungeon have been replaced with Crystal Skyroot Trees
  • [Lost Content] Lost Content Items now use Ancient Aether's Loot System

## Fixes
  • Fixed Violet Aerclouds not being mineable faster using a hoe
  • Fixed Ancient Sword being ineffective in the Aether
  • Fixed Ancient Aether Double Slabs only dropping one Slab
  • Fixed the Mod Banner in the Credits being to small
  • Fixed the Names of the in-built datapacks being bugged
  • Fixed Ancient Aether Potted Plants not having a display name
  • Fixed Aether Portal being able to spawn on Violet Aerclouds
  • Tag Fixes

## Removals
  • Removed Raw and Cooked Buffalo Ribs
  • Removed Buffalo Rib
  • Removed Wynd Zephyr
  • Removed Cold Skyroot Forest
  • Removed Aerogel Bottle
  • Removed Valkyrie Wine
  • Removed Drift Weed
  • Removed Ancient Aether Crystal Leaves
  • Removed Ancient Aether Crystal Sapling
  • Removed Growing Crystal Fruit
  • Removed Crystal Fruit
  • Removed Divine Crystal
[0.7.2] Ancient Aether v0.7.2 by Builderdog841 on Oct 14, 2026
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### Ancient Aether is now compatible with Aether b1.4

## Additions
  • Added Violet Aerclouds, the opposite to Blue Aerclouds

## Worldgen
  • Fixed Terrain sometimes generating below coasts resulting in some very ugly Worldgen
  • Fixed Golden Aerclouds spawning very low down

## Changes
  • Made Ancient Guardians invincible for now
  • Valkyrie Settlement Market Stalls can now have Violet Aerclouds as their Roofs

## Fixes
  • Fixed Double Drops not working on Divine Gravel

[0.7.1] Ancient Aether v0.7.1 by Builderdog841 on Oct 14, 2026
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## Worldgen
  • Improved Coast Gen
  • Fixed Giant Void Gaps still accuring between Islands

## Changes
  • Updated Logo in the Credits Gui

## Fixes
  • Fixed Roothyrns not having sounds
  • Fixed some Items not appearing in the Creative Inventory Search Tab
[0.7.0] Ancient Aether v0.7.0 by Builderdog841 on Oct 14, 2026
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## Additions
  • Added Crystal Hollows Biome
  • Added Mythical Forest Biome
  • Added Mythical Clearing Biome
  • Added Cold Skyroot Forest Biome
  • Added Drift Weed
  • Added Divine Gravel
  • Added Divine Skyroot Leaves
  • Added Divine Skyroot Sapling
  • Added a Japanese Translation, Credit goes to taizazanek
  • Added a new Type of Crystal Leaves that replace the old ones
  • Added Crystal Fruits
  • Added Crystal Saplings
  • Added Divine Crystal (Creative only atm)
  • Added the Ancient Core, the Ancient Guardians second phase though this one doesn't have AI yet like the Ancient Guardian
  • Added a custom name generator for the Ancient Core and Ancient Guardian

## Worldgen
  • Completely rewrote the Worldgen System
  • There are no longer different island types for variation
  • Instead there is now a Steep Noise for the Bottoms of Islands and a Noise with a lot of Variantion in Islands Heights and Stuff like Overhangs
  • Mountains are now able to go up to y256
  • Increased Build Limit to 320
  • Islands now have Quicksoil Coasts
  • Moved Coast Height from y88 to y112
  • Reduced distances between Islands
  • Rebalanced Island Sizes
  • Rebalanced Structure Spawning
  • Structure now blend better with the terrain
  • Moved the previous Skyroot Woodland Vegetation to the Skyroot Grove
  • Moved the previous Skyroot Pine Forest Vegetation to the Skyroot Woodland
  • Completely rewrote the Biome Gen System
  • Aerogel Blobs now generate in the Underground of any biome instead of being bound to the now removed Aerogel Caves
  • Bonus Ambrosium Ore and Leaf Vines can now generate anywhere in the Sakura Jungle instead of being bound to the now removed Overgrown Caverns
  • Tweaked Large Aercloud Gen
  • Aerclouds are now bigger
  • Overhauled Cave Gen
  • Mountain Bonus Gravitite Ore now generates above y180 instead of y144
  • Zanite now generates below y160 but is less frequent now
  • Overhauled Wyndcaps Tree Vegetation
  • Added an Erosion Value for Caves [Technical]

## Changes
  • Disabled old Crystal Stuff
  • Crystal Trees no longer generate in the Sky
  • The Ancient Guardian can now spawn in Ancient Dungeons but they have no AI
  • The Advancement for finding all Sakura Jungle Sub-Biome now requires the Skyroot Jungle
  • Advancement for killing the Ancient Guardian now requires its second phase to be killed
  • Highland Buffalos now deal more Knockback
  • Updated Credits

## Art
  • Updated Skyroot Sapling Texture
  • Updated Golden Oak Leaves Texture
  • Updated Golden Oak Sapling Texture
  • Updated Skyroot Bookshelf Texture
  • Updated Purple Flower Texture
  • Updated Aether Portal Texture
  • Updated Aether Portal Frame Texture
  • Updated Highsproot Log Texture
  • Updated Frosted Highsproot Leaves Texture
  • Updated Frosted Highsproot Sapling Texture
  • Updated Highsproot Sapling Texture
  • Updated Sakura Leaves Texture
  • Updated Sakura Sapling Texture
  • Updated Ancient Guardian Texture
  • Updated Ancient Guardian Model

## Dependencies
  • Ancient Aether now requires Aeroblender 1.20.1-v1.0.1
  • There should now be a Warning in the Title Screen if you don't have the correct dependencies installed

## Compatibilty
  • Tweaked Spawning of Pink Aerclouds
  • Aether Redux Grass can no longer spawn in Ancient Aether Biomes
  • The Old Crystal Stuff is reenabled when Lost Content is installed and has been renamed to old Crystal (they will only generate at the Platinum Dungeon though)

## Fixes
  • Fixed Structures generating inside of eachother
  • Fixed Structures sometimes generating in the void
  • Fixed Grapes not being compostable
  • Fixed some Saplings and Leaves not having the correct Map Colors

## Removed
  • Removed Quickstone
  • Removed Quickstone Stairs
  • Removed Quickstone Slab
  • Removed Crystal Gold Coin
  • Removed Skyroot Pine Forest
  • Removed Aerogel Caves
  • Removed Overgrown Caverns
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