The trailer:
Checkout belgie's video on my pack!


Also Check Out my other projects at theblackswitch.com!

Any small donation (even if it's 1$) really helps me out creating these projects! coff.ee/theblackswitch

Ancient Artifacts is a minecraft datapack centered around, You've guessed it, artifacts! There are over 50+ artifacts each with their own levels and abilities! Those artifacts can be traded, crafted, recycled and even upgraded!
Check out our discord for any questions or chat with the developer! https://discord.gg/CTwEDA8kJb
💍Artifacts
Artifacts are special items which grant you special effects and abilities. Artifacts come with 1 - 5 levels, each carefully chosen with unique abilities. You can equip upto 2 artifacts at the same time. All artifacts also come with a rarity which determines how rare the artifacts is. You have common uncommon rare unique and divine.
Some artifacts and their abilities
| Artifact | Name | Level I | Level II | Level III | Level IV | Level V |
|---|---|---|---|---|---|---|
![]() |
Allies Amulet | Regen I to all tamed mobs | Add Strength I | Add Speed I | Add Jumpboost I | All effects level II |
![]() |
Final Shout Crown | Explode + Instant Health I when your health drops below 3 hearts | Explode, Health and Absorbtion II | Explode, Health, absorbtion II and lightning bolts | / |
/ |
![]() |
Combo Boots | Allows you to perform a parry when using your shield right before taking damage | Parry + Slow down time when using a bow in the air | Parry + Bow slow + Smash downwards with a weapon when in the air | / |
/ |
![]() |
Lifesteal Necklace | 5% of the damage dealt regenerates you | Upgrade to 10% | Upgrade to 15% | / |
/ |
![]() |
Detecting borla | Make ores glow within a 5x5 area around the player | Make ores glow within a 7x7 area around the player | / |
/ |
/ |
![]() |
Keep armor on death | Keep armor + hotbar on death | Keep armor + hotbar + artifacts on death | Keep everything on death (except xp) | / |
/ |
Challenges
Each artifact also comes with it's own challenge. These are advancements you can try to achieve to earn some more artifact loot!

Obtaining
To obtain artifacts you'll have to go and explore the world in the hopes of finding an overgrown structure. Every dimension has it's own set of structures to explore. There are over 40+ overgrown structures!
An overgrown jungle temple:

Once you've defeated all the mobs, you'll be able to locate an artifact chest. This special chest can only be opened using an amethyst shard. Once open, your loot will pop right out! If you're lucky you'll recieve an artifact!

Upgrading
When obtained, artifacts always start from level one. They have a varying amount of levels can be upgraded using an artifact upgrade
. To upgrade an artifact, put the artifact in your offhand and use the upgrade, just like shown below.
There's also a heavy artifact upgrade
. This special item upgrades artifacts to their max level and it can even upgrade expensive artifacts!

⚔️Bossfights
The pack also adds 2 completely unique bossfights. They are carefully designed to give you the best experience possible!
They both have custom music and an awesome bossbar!


🧙Artifact Smith
The artifact smith is a new villager which trades all sorts of usefull stuff. It has an artifact cauldron as it's job block You can trade your duplicate artifacts for
emeralds and also buy some useful goodies like artifact upgrades
, artifact templates
, and essence
. The Smith changes it's artifacts trades every day so you have the chance to get rid of that common artifact you have 5 duplicates of ;)
As a final trade the smith has a dungeon map
which leads you to the very end game and difficult artifact dungeon.

🛠️ Artifact Cauldron
The artifact cauldron is a special block obtained by using an artifact upgrade
on a normal cauldron. It can be used as a job block or used to craft 2 recipes. If you ever forget how the recipes work, no problem there is a gaint tooltip floating in front to tell you exactly what to do!

Artifact crafting
Artifact crafting is one of the recipes the artifact cauldron can craft. It's a more mid to late game way of obtaining artifacts. Throughout your explorations you'll find parchments these parchments contain tips about what items are used to craft certain artifacts. These recipes are randomly generated for every world.

With all that knowledge you can combine an artifact template
with some compounds
and the right relic in the artifact cauldron. And there you go, If you've used the right ingredients, you should have a new artifact now!

Artifact Recycling
Artifact recycling is another one of the recipes the artifact cauldron can craft. It's a very late game option and it allows you to get rid of all your duplicate artifacts!
Destroying
To start, you first have to go to the artifact dungeon, a very difficult rogue like dungeon, in order to retrieve the artifact hammer.

Using your artifact hammer you can destroy your artifacts which gives you artifact blend
, maby an artifact template
, maby the relic the artifact is made of or sometimes some artifact essence
.

Recycling
In order to turn those items back into some loot, you have to use 3 blend. During the recipe, you can also add some artifact essence
. These items are used to change the chance to get an artifact of a certain rarity. For example using unique essence will give you more chance to get a unique artifact.


This pack also adds some configs which can be opened using /trigger ancient_artifacts_config. There are currently 2 settings but there will be more soon!

Q: Can I use this pack in my modpack?
A: Yes ofcorse! Can you please credit me and link this page, it's really difficult to share datapacks :)
Q: Can you update this pack for version X?
A: I'm trying my best to update the pack to the newest versions, backports are not possible.
Q: I have a suggestion / bug what do I do?
A: Ooh nice thank you for your collab to the project, you can report bugs and suggestions on my github!
You basically have 2 options:
Download the mod version:
You need any of the supported mod loaders for this:
- dowload the file
- put it in your mods folder
- If you're on a server, you have to put it in the server's mods aswell as in the client's mods folder!
Download the datapack version:
There is no need of any software, it runs on just vanilla (NOT PAPER!!) and if you're on a server, your players don't need to install it.
- download the datapack version
- put it in you datapacks folder of your world:
saves/<your_world>/datapacks/<put_the_file_here> - download the resourcepack
- Put it in your resourcepack folder:
.minecraft/resourcepacks
If you're the server owner, you can put the resourcepack on the server and enable it as required, this will automatically install the resourcepack on your player's clients

Ancient Artifacts © 2026 by theblackswitch is licensed under CC-BY-NC-ND 4.0
An exception is made for video content, which can be monetized. However, video creators must give appropriate credit by leaving a link to this page in the video.
Additional condition: The content of this work, as a whole or in parts, may not be used for training, fine-tuning, or enhancement of artificial intelligence systems, machine learning models or any other type of program where computers use data and algorithms to learn patterns and make predictions without being explicitly programmed. This includes, not only and all, for commercial, non-commercial, educational, research, or personal projects.
Reasons:
- I hate generative AI content. It has no unique-ness.
- You're essentially stealing my long term hobby project made with love whilst making profit from it
- I don't receive anything unless I'm also an AI bro like you
- Did I mention already that I hate generative AI?
- Please don't

The datapack
- theblackswitch - Project lead
- theblackswitch - Project Ideas
- theblackswitch - Textures
- theblackswitch - Code
- theblackswitch, Bidoof_Oofington, TheDarkGlue - Some help with Structure Building
- theblackswitch, Bidoof_Oofington, Flor_4, TheDarkGlue, Shelfhead, Gertje - playtesters
- Bidoof_Oofington, Flor_4, Shelfhead - Motivating me
- HeDeAnTheonlyone/Taglib - useful tags
- ESN Productions/Free Horror Ambience (Dark Project) - the dungeon ambient sound
- HalbFettKaese/common-shaders - for help with shaders
- AmberWat/NegativeSpaceFont - for custom font stuff
- misode.github.io - for generating large json files
- mcstacker.net - for generating large commands
- CheburKot - prior explorer skeleton floor model inspiration
- Infrared Scale/RedStone128 The Final Battle (8-bit Epic) - sculk heart boss music
- Naku|enhanced-boss-bars - inspiration for the custom bossbars
- Midnight Danger/The Last day - The shulker king boss battle music
Used troughout the images and trailer
- Kryqu - Gui Experience +
- Septonious - solas-shader
- inaudio - Infraction Music- Heroes - The song used in the trailer
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- I broke combo boots again :( Parry is now back up and working :P
- I broke combo boots again :( Parry is now back up and working :P
- Combo boots now no longer deals a mysterious 1 damage
## Bugs fixed:
- Fixed some issues with the timewarp sounds from combo boots
- Storing expert didn't trigger propperly
- Combo boots now no longer deals a mysterious 1 damage
## Bugs fixed:
- Fixed some issues with the timewarp sounds from combo boots
- Storing expert didn't trigger propperly
- Updated the internal library used for all my datapacks
## Bugs fixed:
- Explorers boots completely broke when using focus medal
- Deflecting circlet completely broke when using focus medal
- divers boots lvl 3 didn't grant dolphins grace
- A minor spelling mistake in the explorers box
- Updated the internal library used for all my datapacks
## Bugs fixed:
- Explorers boots completely broke when using focus medal
- Deflecting circlet completely broke when using focus medal
- divers boots lvl 3 didn't grant dolphins grace
- A minor spelling mistake in the explorers box
- Divers boots whould loose part of it's functionality when using focus medal
- Divers boots whould loose part of it's functionality when using focus medal
- Added soft pling sound when combo boot's dash is ready again after cooldown
## Changes:
- Combo boot's dash now no longer requires you to hold a weapond (tbh I have no idea why that was the case before :P)
- A complete re-write of the sneak detection system. It should be a little more optimized and stable now
- A complete re-write of the sprint detection system. Improved stability
## Bugs fixed:
- Combo boots dash wasn't working consistently
- Added soft pling sound when combo boot's dash is ready again after cooldown
## Changes:
- Combo boot's dash now no longer requires you to hold a weapond (tbh I have no idea why that was the case before :P)
- A complete re-write of the sneak detection system. It should be a little more optimized and stable now
- A complete re-write of the sprint detection system. Improved stability
## Bugs fixed:
- Combo boots dash wasn't working consistently
## Bugs fixed:
- The "Upgrade all nether artifacts" advancement didn't trigger
- The artifact manual said raging ring had 4 levels but it actually has 3 levels
## Bugs fixed:
- The "Upgrade all nether artifacts" advancement didn't trigger
- The artifact manual said raging ring had 4 levels but it actually has 3 levels
- Updated to Minecraft 26.2
## Bugs fixed:
- Recovery anklet didn't work propperly when no graves datapack was installed
- Some important notice messages (mainly concerning compatability issues) didn't send propperly
- Smelting tiara and miners crown would sometimes mine at the wrong location if storing circlet is currently dropping an item (don't ask me how I found out this niche edge case)
- Updated to Minecraft 26.2
## Bugs fixed:
- Recovery anklet didn't work propperly when no graves datapack was installed
- Some important notice messages (mainly concerning compatability issues) didn't send propperly
- Smelting tiara and miners crown would sometimes mine at the wrong location if storing circlet is currently dropping an item (don't ask me how I found out this niche edge case)
## Bugs fixed:
- The focus manual advancement didn't trigger correctly
- the focus manual didn't update according to the unlocked artifacts
- The checkmark in the artifact manuals looked weird
## Bugs fixed:
- The focus manual advancement didn't trigger correctly
- the focus manual didn't update according to the unlocked artifacts
- The checkmark in the artifact manuals looked weird
- The mod crashed on forge
- The mod crashed on forge
- ✨ Support for 26.1.2
## Bugs fixed:
- 🐛 The mob spawn rate in the dungeon was extremely high
- ⛏️ Mining a block with a hoe didn't count as "using a tool"
- 🔥 Fixed a bug where smelting expert didn't count the blocks smelted
- 🎆 The smelting tiara particles weren't aligned
- 🧩 Smelting tiara and bulky chain / miner's crown didn't work propperly together
- 🎯 Reaching expert didn't work propperly
- ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING**
A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world
### Bugs Fixed:
- 🪪 A very critical bug with the player-id system.
- ⏱️ The tick permission message now properly dissapears
- 🎲 The shulker king RNG made the fight really difficult
- 🎒 Compounds didn't get cleared from the player's inventory
- 📖 Small fixes to the focus manual
- 📄 Sometimes parchments would appear empty
- 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
- 📦 Fixed an issue with placing the artifact chest
- ATTENTION! THIS UPDATE COULD BREAK IF YOU HAVE BOTH ANCIENT ARTIFACTS AND DESIGNER PACK INSTALLED, ALL PLAYERS SHOULD GO TO THE MAIN WORLD BEFORE UPDATING**
A backup of all inventory data will be made, you can run /function designer:grab_player_data as the player that lost it's inventory if you accidentally updated without going to the main world
### Bugs Fixed:
- 🪪 A very critical bug with the player-id system.
- ⏱️ The tick permission message now properly dissapears
- 🎲 The shulker king RNG made the fight really difficult
- 🎒 Compounds didn't get cleared from the player's inventory
- 📖 Small fixes to the focus manual
- 📄 Sometimes parchments would appear empty
- 🔄 Fixed an issue with the auto version upload that resulted in wrong minecraft versioning
- 📦 Fixed an issue with placing the artifact chest
- Added a new about datapack dialog
- Added a new tooltip design
- Added a new advancement (again for some reason) that indicates that the artifact golem is invincible
- Started using version overlays which allows the same datapack / resourcepack file to be used for more minecraft versions making support for older versions easier
### Changes:
- Converted this project into a bolt project for faster and easier development and optimizations
- Completely re-written my datapack library
- Made the version resolution of my library between datapacks a lot easier on the user side
- Moved the configs into a new dialog menu
- Update the datapack to 1.21.11
- Applied almost all smithed's datapack conventions
- You can now access the creative book dialog through the quick actions button (G by default)
- Slightly changed the artifact golem's attack animation
- Added some particles to the artifact golem's attack animation
- Templates and essence should now drop earlier
- Tweaked mob spawning around the overgrown ocean ruins to be a more thin constant flow instead of bug difficult waves.
- Tweaked mob spawning during a sculk heart to be more balanced and uniform
- The sculk heart mobs now sometimes drop some food
- Changed the way upgrades are distributed. You should get roughly the same ammount of upgrades but just less upgrades at once but more frequent.
- Added some new particles to show when you're activating the sculk heart
- Increased the xp-rate of experienced chain to make it more useful
- Ancient Artifacts is now compatable with [lullaby's graves](https://modrinth.com/datapack/ly-graves/)
- Ancient Artifacts is now compatable with [Alchemika by Hashs](https://modrinth.com/datapack/alchemika/)
- Better alignment for the shulker king music and the animation
### Bugs Fixed:
- The manual said that lifesteal necklace had only II levels but it has III
- Fixed a bug where the cauldron would fail on adding any compound
- Raging ring is now more stable and works better overall
- Not all blockstates from 1.21.5 were added correctly
- Not all blockstates from 1.21.6 were added correctly
- Not all blockstates from 1.21.9 were added correctly
- Not all blocks from 1.21.9 were added correctly
- Not all entities from 1.21.9 were added correctly
- Fixed a lot of blockstates not showing with tinkering tiara
- Fixed parchments taking some time to open
- Parchments could sometimes crash the game
- Some parchments show the result of the previous opened parchment
- Artifact chests now properly swing your mainhand when interacted
- Sometimes artifact chests would spawn multiple times in the same block
- Fixed a spelling mistake in the artifact manual
- Fireball expert just didn't work
- Fireball ring now properly fills fire around it's explosion and no longer flashes commandblocks when doing so
- Detecting borla now properly makes ores glow and no longer flashes commandblocks when doing so
- Cooling boots now properly fills basalt in lava and no longer flashes commandblocks when doing so
- Luck of the sea didn't work properly
- Some crafted items didn't have the custom tooltip design
### Optimizations:
- Optimized the creative book
- Optimized my datapack library a lot:
- Clearing items is now optimized
- Easing is now optimized
- Events are now optimized
- Math (sqrt) is optimized
- Overlay is completely re-written
- Player ID system is optimized
- Player storage is optimized
- Slow ticking is optimized
- Optimized parchment rendering
- Optimized parchment relic generation
- Optimized mob spawning around structures
- Optimized the expansion stars + expanded effect
- Optimized dungeon
- Optimized configs
- Optimized artifact chests (damn their code was bad xD)
- Heavily optimized artifact golems
- Optimized the sculk heart
- Added a new about datapack dialog
- Added a new tooltip design
- Added a new advancement (again for some reason) that indicates that the artifact golem is invincible
- Started using version overlays which allows the same datapack / resourcepack file to be used for more minecraft versions making support for older versions easier
### Changes:
- Converted this project into a bolt project for faster and easier development and optimizations
- Completely re-written my datapack library
- Made the version resolution of my library between datapacks a lot easier on the user side
- Moved the configs into a new dialog menu
- Update the datapack to 1.21.11
- Applied almost all smithed's datapack conventions
- You can now access the creative book dialog through the quick actions button (G by default)
- Slightly changed the artifact golem's attack animation
- Added some particles to the artifact golem's attack animation
- Templates and essence should now drop earlier
- Tweaked mob spawning around the overgrown ocean ruins to be a more thin constant flow instead of bug difficult waves.
- Tweaked mob spawning during a sculk heart to be more balanced and uniform
- The sculk heart mobs now sometimes drop some food
- Changed the way upgrades are distributed. You should get roughly the same ammount of upgrades but just less upgrades at once but more frequent.
- Added some new particles to show when you're activating the sculk heart
- Increased the xp-rate of experienced chain to make it more useful
- Ancient Artifacts is now compatable with [lullaby's graves](https://modrinth.com/datapack/ly-graves/)
- Ancient Artifacts is now compatable with [Alchemika by Hashs](https://modrinth.com/datapack/alchemika/)
- Better alignment for the shulker king music and the animation
### Bugs Fixed:
- The manual said that lifesteal necklace had only II levels but it has III
- Fixed a bug where the cauldron would fail on adding any compound
- Raging ring is now more stable and works better overall
- Not all blockstates from 1.21.5 were added correctly
- Not all blockstates from 1.21.6 were added correctly
- Not all blockstates from 1.21.9 were added correctly
- Not all blocks from 1.21.9 were added correctly
- Not all entities from 1.21.9 were added correctly
- Fixed a lot of blockstates not showing with tinkering tiara
- Fixed parchments taking some time to open
- Parchments could sometimes crash the game
- Some parchments show the result of the previous opened parchment
- Artifact chests now properly swing your mainhand when interacted
- Sometimes artifact chests would spawn multiple times in the same block
- Fixed a spelling mistake in the artifact manual
- Fireball expert just didn't work
- Fireball ring now properly fills fire around it's explosion and no longer flashes commandblocks when doing so
- Detecting borla now properly makes ores glow and no longer flashes commandblocks when doing so
- Cooling boots now properly fills basalt in lava and no longer flashes commandblocks when doing so
- Luck of the sea didn't work properly
- Some crafted items didn't have the custom tooltip design
### Optimizations:
- Optimized the creative book
- Optimized my datapack library a lot:
- Clearing items is now optimized
- Easing is now optimized
- Events are now optimized
- Math (sqrt) is optimized
- Overlay is completely re-written
- Player ID system is optimized
- Player storage is optimized
- Slow ticking is optimized
- Optimized parchment rendering
- Optimized parchment relic generation
- Optimized mob spawning around structures
- Optimized the expansion stars + expanded effect
- Optimized dungeon
- Optimized configs
- Optimized artifact chests (damn their code was bad xD)
- Heavily optimized artifact golems
- Optimized the sculk heart
### Changes:
- :art: Changed the texture of the ancient artifacts tag in the tooltip because it was ugly and unreadable
- :closed_book: Retextured the artifact manuals
- :no_entry_sign: Wardens will not spawn anymore during the sculk heart bossfight
- :mute: No more echoes during the sculk heart bossfight
- :test_tube: Used a different base item for the compounds so they can't be used in a crafting recipe
- :blue_book: Added better explanation to combo boots in the nether manual
- :zap: Improved combo boots' dash ability
- :tools: Lot's of preparations for a performace update
### Bugs fixed:
- :rock: The ancient stone (that contains the hammer) now shows it's real texture instead of a cod spawn egg
- :package: The ancient stone now has it's collision boxes back
- :hammer: The ancient stone can now contain an ancient hammer
- :busts_in_silhouette: Fixed sculk hearts sometimes spawning twice in the same spot
- :bomb: Fixed sculk heart having a gunpowder texture
- :door: Fixed the dungeon safe room sometimes getting overwritten by the dungeon gen
### Changes:
- :art: Changed the texture of the ancient artifacts tag in the tooltip because it was ugly and unreadable
- :closed_book: Retextured the artifact manuals
- :no_entry_sign: Wardens will not spawn anymore during the sculk heart bossfight
- :mute: No more echoes during the sculk heart bossfight
- :test_tube: Used a different base item for the compounds so they can't be used in a crafting recipe
- :blue_book: Added better explanation to combo boots in the nether manual
- :zap: Improved combo boots' dash ability
- :tools: Lot's of preparations for a performace update
### Bugs fixed:
- :rock: The ancient stone (that contains the hammer) now shows it's real texture instead of a cod spawn egg
- :package: The ancient stone now has it's collision boxes back
- :hammer: The ancient stone can now contain an ancient hammer
- :busts_in_silhouette: Fixed sculk hearts sometimes spawning twice in the same spot
- :bomb: Fixed sculk heart having a gunpowder texture
- :door: Fixed the dungeon safe room sometimes getting overwritten by the dungeon gen
- :moyai: Added a new advancement that clearly states that the artifact golem is invincible
- :blue_book: Added a new advancement that explains the command to get a creative book
### Changes:
- :rock: The ancient stone now is unbreakable in survival when it contains an item
- :speech_balloon: The artifact golem now also tells you that he's invincible through a chat message
- :no_entry_sign: Removed the chat messages for suggestions / donations since I believe people should do this from themselves. I'm sorry for the suffer caused by these messages :P
### Bugs fixed:
- :ghost: Fixed Artifact essence not dropping from phantoms / ghasts correctly
- :eyes: Fixed the Artifact golem sometimes turning invisible
- :pencil2: Fixed some spelling mistakes
- :hammer: Fixed missing Ancient Hammer in the dungeon
- :moyai: Added a new advancement that clearly states that the artifact golem is invincible
- :blue_book: Added a new advancement that explains the command to get a creative book
### Changes:
- :rock: The ancient stone now is unbreakable in survival when it contains an item
- :speech_balloon: The artifact golem now also tells you that he's invincible through a chat message
- :no_entry_sign: Removed the chat messages for suggestions / donations since I believe people should do this from themselves. I'm sorry for the suffer caused by these messages :P
### Bugs fixed:
- :ghost: Fixed Artifact essence not dropping from phantoms / ghasts correctly
- :eyes: Fixed the Artifact golem sometimes turning invisible
- :pencil2: Fixed some spelling mistakes
- :hammer: Fixed missing Ancient Hammer in the dungeon
- 🧱 Updated to **1.21.9**
- 💎 Added a new **amethyst geodes** in the nether and the end (Thanks to @amelia for this idea)
- ⚙️ The pack is now using the **smithed actionbar library** which makes it compatible with more datapacks
## Changes:
- 🔥 Smelting tiara now only shows smelt particles when the item is actually smelted
- 🪄 Slightly increased the chance to get an artifact upgrade
- 📜 Clustered all artifact challenges into a single advancements tab
- 👾 Reduced the mob spawn rate in the ruined temple
- 🧩 Optimized the parchment code
## Bugs fixed:
- 💧 The artifact cauldron's water didn't animate properly
- ⚡ Fixed random lag spikes caused by the updating function in ancient artifacts
- 📖 Fixed the relics in the parchment scrolling through making it unreadable
- 🌑 Fixed shadow on some parts of the parchment






