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Andromeda

Andromeda

by zenfyr • Downloads: 0 • Followers: 0
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Andromeda banner

Highly configurable, modular tweaks/additions mod!

Follow on Bluesky! Compatible with Launchpad


Andromeda is a highly configurable mod with over 40 different modules. These range from simple value tweaks like farmland fertility control, to new functional items and mechanics. Hightlights include:

GUI Particles

Wiki Entry

This tweak adds particle effects to various GUIs, such as the anvil, enchantment table, furnace, and the creative inventory.

Magnet

Wiki Entry

Image of an in-game menu showing a magnet item at level 2 out of 5, with various materials displayed including redstone, lapis lazuli, emerald, diamond, gold ingot, copper, quartz, and coal.

Loot Barrels

Wiki Entry

Add random barrels with loot to caves!

A lantern placed on a barrel block inside a deepslate cave in Minecraft.

And more! Interested? Check out all the currently available modules on our wiki! andromeda.zenfyr.dev

Dependencies:

Fabric API and Pulsar are required!

Mod Menu and Cloth Config API are highly recommended on client!

FAQ:

  • Can I suggest a feature for the mod?

Yes! We accept suggestions on our GitHub or Discord.

  • Will you port to X minecraft version?

Newer versions - Yes, older versions - No. More info here: Updates Policy

  • Will you port to X mod loader?

Probably not! Andromeda targets Fabric, but may support compatibility tools such as Connector or Launchpad in the future. More info here: Updates Policy


💜

All Versions

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Name Game version Platforms Published Downloads Actions
26.2
Fabric
1d ago 1
26.1.2
Fabric
1d ago 1
26.1.2
Fabric
1d ago 1
26.2
Fabric
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1.21.11
Fabric
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26.1.2
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.11
Fabric
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26.1.2
Fabric
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1.21.10
Fabric
1d ago 1
1.20.1
Fabric
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26.1.2
Fabric
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1.21.11
Fabric
1d ago 1
1.20.1
Fabric
1d ago 1
1.21.10
Fabric
1d ago 1
1.21.11
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1.20.1
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1.21.11
Fabric
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1.21.10
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1.20.1
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1.20.1
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1.21.x
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Fabric
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1.18.2
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1.20.x
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# What's New:

  • New Module! [items/fire_damage]!
  • More internal cleanups

## [blocks/guarded_loot]

  • Moved the lockpick option to the items/lockpick module.

## [entities/boats]

  • Rewrote logic to calculate collisions for the TNT Boat on the server, no longer blindly trusting the client.

## [items/fire_damage]

  • New Module! Apply damage to wooden and leather items when set on fire! Also disables the shield.

## [items/infinite_totem]

  • Rewrote the logic to not spam velocity updates every tick, requires update on the client!

## [items/magnet]

  • GUI Particles are now controlled by the gui/gui_particles module.
  • The "progress" bar for the magnet is now hidden, it's not accurate as, unlike the bundle, tha magnet can track a basically unlimited amount items.

## [items/pouches]

  • Added command loot context to loot tables.
  • Reduced the amount of dropped items.

## [items/tooltips]

  • Broken tooltips, like clock outside the overworld or unlinked compasses, will now show obfuscated text instead of glitching weirdly.
Should make using with gui/name_tooltips way nicer.

## [misc/recipe_advancements_generation]

  • The module now skips recipes if they already have an advancement for them.

## [misc/translations]

  • Moved downloads to a background executor.
  • Downloads on lang change shouldn't block the main thread.

## [world/falling_beenests]

  • Added block loot context to the loot table.
  • Reduced the amount of dropped honeycombs.
# What's New:

  • New Module! [items/fire_damage]!
  • More internal cleanups

## [blocks/guarded_loot]

  • Moved the lockpick option to the items/lockpick module.

## [entities/boats]

  • Rewrote logic to calculate collisions for the TNT Boat on the server, no longer blindly trusting the client.

## [items/fire_damage]

  • New Module! Apply damage to wooden and leather items when set on fire! Also disables the shield.

## [items/infinite_totem]

  • Rewrote the logic to not spam velocity updates every tick, requires update on the client!

## [items/magnet]

  • GUI Particles are now controlled by the gui/gui_particles module.
  • The "progress" bar for the magnet is now hidden, it's not accurate as, unlike the bundle, tha magnet can track a basically unlimited amount items.

## [items/pouches]

  • Added command loot context to loot tables.
  • Reduced the amount of dropped items.

## [items/tooltips]

  • Broken tooltips, like clock outside the overworld or unlinked compasses, will now show obfuscated text instead of glitching weirdly.
Should make using with gui/name_tooltips way nicer.

## [misc/recipe_advancements_generation]

  • The module now skips recipes if they already have an advancement for them.

## [misc/translations]

  • Moved downloads to a background executor.
  • Downloads on lang change shouldn't block the main thread.

## [world/falling_beenests]

  • Added block loot context to the loot table.
  • Reduced the amount of dropped honeycombs.
# What's New:

  • Adds [Launchpad](https://modrinth.com/mod/launchpad) support for 26.1.2 (Requires new Pulsar version!)
  • Moved Andromeda's creative mode tab to a module and added Andromeda items to vanilla tabs.
  • A bunch of internal refactors, but those aren't visible here :P

# What's New:

  • Updated to Minecraft 26.2, based on Andromeda 2.3.0! This is the first release, there Will be bugs!

# What's New:

  • Updated dependencies.
  • Module configs are no longer generated at runtime, but during build instead.

## [blocks/guarded_loot]

  • Added an option to check entity reach, if an entity can find a path to the container.

## [entities/minecart_speed_control]

  • Deprecated the module. Prefer the built-in experiment.

# What's New:

  • Updated dependencies.
  • Module configs are no longer generated at runtime, but during build instead.

## [blocks/guarded_loot]

  • Added an option to check entity reach, if an entity can find a path to the container.

## [entities/minecart_speed_control]

  • Deprecated the module. Prefer the built-in experiment.

## [mechanics/dragon_fight]

  • Fixed shorterSpikes not actually applying.

# What's New:

  • Updated dependencies.
  • Module configs are no longer generated at runtime, but during build instead.

## [blocks/guarded_loot]

  • Added an option to check entity reach, if an entity can find a path to the container.

# What's New:

  • Updated Pulsar to 1.0.0

# What's New:

  • Updated Pulsar to 1.0.0

# What's New:

  • Updated Pulsar to 1.0.0

# What's New:

  • Updated Pulsar to 1.0.0
# What's New:

  • Updated to Minecraft 26.1.2, based on Andromeda 2.2.0! This is the first release, there Will be bugs!
  • items/pouches are now using vanilla datapack villager trades.
# What's New:

  • Fixed registry entries in configs and data packs not raising an error for missing blocks/items and instead falling back to the default value.
  • Removed a bunch of legacy stuff.
  • Updated Pulsar to 0.3.0

## [blocks/campfire_effects]:

  • Moved the entire config to data packs. See the wiki for more details:

/data/[namespace]/andromeda/campfire_effects/campfire.json

``json5
{
// block identifier, often different from the item id!
"minecraft:campfire": {
"range": 10.0, // Range in blocks.
"affectsPassive": true, // If passive entities should be affected, only players otherwise.
"condition": {
// Optional loot condition, global. supports 'origin', 'block_state', 'block_entity'
"condition": "minecraft:block_state_property",
"block": "minecraft:campfire",
"properties": {
"lit": "true"
}
},
"effects": [
{
"effect": "minecraft:regeneration", // Effect identifier
"amplifier": 0 // Effect amplifier.
// "condition": Optional loot condition, per entity. supports the globals + 'this_entity'
}
]
}
}
`

##
[items/magnet]:

  • Fixed an issue where all magnets in an inventory would activate when having one selected.

##
[mechanics/trading_goat_horn]:

  • The instrumentId config entry was moved to an instrument tag andromeda:trader_songs.

##
[misc/minor_inconvenience]:

  • Added a load condition to only load the damage type when the module is on.

##
[world/auto_planting]:

  • The idList config entry was moved to an item tag andromeda:auto_planting, the list mode is still controlled by the config.

##
[world/crop_temperature]:

  • Updated the data pack format again, the temperature list in now wrapped in an object:

`json5
{
// block identifier, often different from the item id!
"minecraft:beetroots": {
"temperatures": [
0.2, // absolute minimum; won't grow below this; inclusive
0.3, // minimum, will grow; but slowly; exclusive
1.0, // maximum, will grow; but slowly; exclusive
1.0, // absolute maximum; won't grow above this; inclusive
]
}
}
``

  • Removed the old new and the old old data pack formats.
# What's New:

  • Fixed registry entries in configs and data packs not raising an error for missing blocks/items and instead falling back to the default value.
  • Removed a bunch of legacy stuff.
  • Updated Pulsar to 0.3.0

## [blocks/campfire_effects]:

  • Moved the entire config to data packs. See the wiki for more details:

/data/[namespace]/andromeda/campfire_effects/campfire.json

``json5
{
// block identifier, often different from the item id!
"minecraft:campfire": {
"range": 10.0, // Range in blocks.
"affectsPassive": true, // If passive entities should be affected, only players otherwise.
"condition": {
// Optional loot condition, global. supports 'origin', 'block_state', 'block_entity'
"condition": "minecraft:block_state_property",
"block": "minecraft:campfire",
"properties": {
"lit": "true"
}
},
"effects": [
{
"effect": "minecraft:regeneration", // Effect identifier
"amplifier": 0 // Effect amplifier.
// "condition": Optional loot condition, per entity. supports the globals + 'this_entity'
}
]
}
}
`

##
[items/magnet]:

  • Fixed an issue where all magnets in an inventory would activate when having one selected.

##
[mechanics/trading_goat_horn]:

  • The instrumentId config entry was moved to an instrument tag andromeda:trader_songs.

##
[misc/minor_inconvenience]:

  • Added a load condition to only load the damage type when the module is on.

##
[world/auto_planting]:

  • The idList config entry was moved to an item tag andromeda:auto_planting, the list mode is still controlled by the config.

##
[world/crop_temperature]:

  • Updated the data pack format again, the temperature list in now wrapped in an object:

`json5
{
// block identifier, often different from the item id!
"minecraft:beetroots": {
"temperatures": [
0.2, // absolute minimum; won't grow below this; inclusive
0.3, // minimum, will grow; but slowly; exclusive
1.0, // maximum, will grow; but slowly; exclusive
1.0, // absolute maximum; won't grow above this; inclusive
]
}
}
``

  • Removed the old new and the old old data pack formats.
# What's New:

  • Fixed slimes sometimes shrinking on merge.
  • Dropped unused translation keys. Added tag translations.
  • The translations module now supports custom URLs. Fixed the module possibly not respecting connections.allow on reloads.
  • All random tick block are now supported in world/crop_temperature, not sure about the performance impact here.
# What's New:

  • Fixed slimes sometimes shrinking on merge.
  • Dropped unused translation keys. Added tag translations.
  • The translations module now supports custom URLs. Fixed the module possibly not respecting connections.allow on reloads.
  • All random tick block are now supported in world/crop_temperature, not sure about the performance impact here.
# What's New:

  • Added convention tags for boats and minecarts, escapable_vehicles tag now uses those convention tags.
  • Fixed spawner minecart item crash.
  • Fixed Andromeda items missing in the search tab.
  • Fixed Furnace Minecart place logic.
  • Fixed slimes sometimes shrinking on merge.
  • Dropped unused translation keys. Added tag translations.
  • The translations module now supports custom URLs. Fixed the module possibly not respecting connections.allow on reloads.
  • All random tick block are now supported in world/crop_temperature, not sure about the performance impact here.
# What's New:

  • Updated to Minecraft 1.21.11! This is the first release, there Will be bugs!

  • This update changes the boat identifiers!**
e.g. What was acacia_boat_with_furnace is now acacia_furnace_boat.
Before this update all boat types were the same entity type, but now every boat is its own entity type.
# What's New:

  • Updated to Minecraft 1.21.10! This is the first release, there Will be bugs!

  • This update changes the boat identifiers!**
e.g. What was acacia_boat_with_furnace is now acacia_furnace_boat.
Before this update all boat types were the same entity type, but now every boat is its own entity type.
# What's New:

  • Update dependencies.
  • Fixed the version number in the config screen title.
  • Fixed the misc/translations module never actually downloading anything.
# What's New:

  • Update dependencies.

# What's New:

This is a major rewrite of Andromeda, there are many changes. Consider this an early access pre-release.

Modules mechanics/throwable_items and blocks/incubator were removed.

New module: mechanics/linkart! Yes, this mod is no longer standalone, and comes with the usual Andromeda config stuff.


### What's New:

[world/crop_temperature]:

  • Bamboo, grass blocks and a few other modded plants are now supported.
  • Fixed broken expression support.
  • Updated format to be a little more sensible.

``json5
{
"replace": false,
"entries": {
"minecraft:beetroots": [
0.2, // abs min
0.3, // min
1.0, // max
1.0 // abs max
],
}
}
`

[
blocks/incubator]:

  • The format now supports replace.

[
general]:

  • Moved misc client data to a single JSON file.
  • Tried to fix a rare CME in MixinProcessor`. (I have no idea if this works)
  • Updated Dark Matter.
### What's New:

[world/crop_temperature]:

  • Bamboo, grass blocks and a few other modded plants are now supported.
  • Fixed broken expression support.
  • Updated format to be a little more sensible.

``json5
{
"replace": false,
"entries": {
"minecraft:beetroots": [
0.2, // abs min
0.3, // min
1.0, // max
1.0 // abs max
],
}
}
`

[
blocks/incubator]:

  • The format now supports replace.

[
general]:

  • Moved misc client data to a single JSON file.
  • Tried to fix a rare CME in MixinProcessor`. (I have no idea if this works)
  • Updated Dark Matter.
### What's New:

[world/crop_temperature]:

  • Bamboo, grass blocks and a few other modded plants are now supported.
  • Fixed broken expression support.
  • Updated format to be a little more sensible.

``json5
{
"replace": false,
"entries": {
"minecraft:beetroots": [
0.2, // abs min
0.3, // min
1.0, // max
1.0 // abs max
],
}
}
`

[
blocks/incubator]:

  • The format now supports replace.

[
general]:

  • Moved misc client data to a single JSON file.
  • Tried to fix a rare CME in MixinProcessor`. (I have no idea if this works)
  • Updated Dark Matter.
### What's New:

[misc/translations]:

  • Now enabled by default!

[general]:

  • Fixed invalid zh_cn.json file.
  • (Hopefully) fixed a crash introduced by a fix to a crash.
### What's New:

[misc/translations]:

  • Now enabled by default!

[general]:

  • Fixed invalid zh_cn.json file.
  • (Hopefully) fixed a crash introduced by a fix to a crash.
### What's New:

[general]:

  • Patched a crash related to invalid/empty downloaded language files.
  • Optimized PNG assets.
### What's New:

[general]:

  • Patched a crash related to invalid/empty downloaded language files.
  • Optimized PNG assets.
### What's New:

[world/loot_barrels]:

  • New Module!
  • Adds random barrels with loot to caves!

[items/lava_disintegrator]:

  • New Module!
  • Allows you to destroy non-fireproof items by right-clicking a lava bucket.

[blocks/better_fletching_table]:

  • Made divergenceModifier configurable.

[items/magnet]:

  • Made rangeMultiplier configurable.

[mechanics/trading_goat_horn]:

  • Made cooldown and instrumentId configurable.

[mechanics/throwable_items]:

  • Added more empty stack checks.

[general]:

  • Fixed a crash related to invalid/empty config files.
  • Scoped/data pack configs are now on by default.
  • Configs are now DIMENSION only and do not save by default.
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