⭐ Version 1.9.2 is on pause. There is active research that may end up discontinuing support for Polytone features in future versions.
What does this mean? It means this Stigmata (Angel's Weather) will continue to exist without Polytone, mainly as vanilla oriented. Its place will be taken by a True Stigmata.
What is a True Stigmata? This project is but a mere fragment of what it sought to mimic and reveal to you, Starchild. It is the very Creation, brought forth by Her Highness herself.
The future shines bright, and the True Stigmata is inevitable, though the hour of its arrival remains unknown. Keep your eyes open.
LICENSE CHANGES Greetings Starchilds, Just a heads up, all current and future Stigmata projects will be moving to a stricter license. This mainly affects any Creator who has modified any asset and distributed it publicly or in limited spaces, whether inside or outside of Minecraft.
The reason for this change is a rebrand I'm working on. All of my projects Minecraft and beyond, are going under the same umbrella, and I want to make sure everything is properly protected going forward.
The current license is CC-BY-NC-ND 4.0, and it's being upgraded to All Rights Reserved.
License Transition Note
Any files or versions released prior to v1.9.2 remain under their original CC-BY-NC-ND 4.0 license if you were already working with those, nothing changes for you.
All new updates and releases from this point forward will be under All Rights Reserved.

Selya’s Gratitude to You
With sincere gratitude for choosing Angel's Weather, we are honored by Her Majesty Selya’s blessing ~ one of her divine mirror stigmata creations, bestowed upon us.
What is a Stigmata Mirror?
A Stigmata Mirror is a creation of Selya, the Divine Seamstress of Realities. This mirror represents a fragment of reality itself. The more pieces you assemble, the larger the image becomes. What the full image reveals is a reflection of time, beauty, and your own place within it ~ a living, evolving part of the world.
SELYA is the embodiment of light, the CREATION serves as the mirror, and YOU are its reflection.
This Stigmata Mirror Features
Core Features
- Rain – pleasing to behold, bringing ease and calm to your vision
- Snow – delicate and pleasant, with refined detail
- Realistic Rain Sounds – authentic recordings that create a dynamic, immersive atmosphere
- Realistic Thunder Sounds – genuine thunder, balanced to be gentle on the ears
- Rain Splash Sounds – adds depth and presence to your surroundings
- Ambience Sounds – enriches and elevates the overall experience
- Animated Rain Splashes – stylized effects that feel vivid and alive
- Handcrafted Cloud Design – each cloud unique, as if carrying its own story
+Features — Using Polytone Mod
- [NEW] Reworked Biome Vegetation Color Palettes – a revitalized, reimagined look for your world
- [NEW] Biome Fog Colors – unique fog hues for overworld biomes and caves
- [NEW] Biome Sky Colors – designed in harmony with fog for a seamless atmosphere
- Cloud Shading – gentle shading that adds subtle depth to the clouds
- [NEW] Water Colors – deeper shades in vast waters, lighter tones in shallow areas
- [NEW] Rain Particle System – refined visuals with distinct states for rain and thunderstorms
- [NEW] Wind System – influences rain and fog, adding subtle yet noticeable movement
- [NEW] Space-Aware Fog – fog adapts to your position, interacting dynamically with the weather
🎙️ Background & Recording Journey
All the sounds you’ll hear were captured during a 3-day journey deep in Mount Olympus National Park, where nature revealed its magic in the purest form. Armed with my Blue Ember XLR mic and Presonus Studio 26c, I spent hours recording rain, wind, splashes and soft breezes.
I traversed some harsh terrain and shifting weather to reach the right spots, recording nature’s voice from every angle.
What you’ll hear is just a glimpse of what I experienced out there. Hope it brings you even a fraction of the wonder it gave me.
🤝 Want to use the resourcepack?
If you’d like to include this project in a modpack, adventure map, or server, just make sure to credit it by linking to the original source on Modrinth or CurseForge. ❤️
All Versions
+ Add VersionFixed Snow incompatibilities, shading issues and texture alignments.
• Fixed incompatibility issues with **Building But Better** Mod.
• Fixed snow layer model applying shading on bottom blocks, causing weird light behavior.
• Aligned snow edge textures for more seamless consistency when stacked with more snow. (Ported from ##REDUCTED## Stigmata Project)
Based on the latest version of Polytone, I had to make some tiny adjustments, including the following fixes:
• Fix missing sprites based on the new Polytone behavior
Snow Particles:
• Inconsistent spawn height
• Snow particles spawning in large underground rooms
Rain Particles:
• Rain particles spawning in large underground rooms
- This version only contains these fixes and does not include any features from 1.9.2 yet!**
Get ready for moodier, more atmospheric gameplay in your worlds.
## The Hotfix
Redesigned the fog textures to stay pixel-art–inspired but feature more realistic shading, plus improved the logic behind fog movement and behavior.
## The Rework
Reworked how the far-fog functions, it now uses the same logic as the proximity-fog. Fog thickness dynamically changes based on biome, game-time, and weather conditions.
This substantially improves the synergy between far-fog and proximity-fog.
## Other Updates
- Tweaked badlands colors for a more realistic look based on real-world references.
- Adjusted desert fog color to a hazier tone that better matches the sand palette.
If you want to share comments, suggestions, or bug reports, join the Discord, we actually read them.
Yes, it’s big. Yes, things were rewritten. No, you don’t need to read every line unless you enjoy beautiful chaos.
## The rework (summary)
All Polytone particle systems have been completely rewritten and visually overhauled. Performance and visuals both got a great upgrade.
## Reworked mechanics
- Proximity Fog (new)** — Replaces the old fog system. Density and coverage are now fully dynamic, responding to time of day, biome, and weather. The fog feels alive, less obstructive, and actually useful.
- Rain & Thunder (new)** — Fully dynamic density and intensity based on time of day and weather. Rain is smoother, performs better than the previous iteration, and now behaves unpredictably in a good way, sometimes drizzle, sometimes mega-storms, sometimes lemons.
## The Whispering Frost (Part 1)
- New particle snow** — Two variants: a small, fast-moving type, and a slower, more detailed type with 20 flake textures. Density and amount are dynamic based on time of day and weather.
- Distant fog and sky colors** — Updated for most cold biomes. Moodier and more consistent with the overall palette.
- Snowy foliage variants** — New snowy versions for grass blocks, grass, ferns, and two flowers. (More coming in Part 2.)
- Spruce update** — Spruce trees now have a slightly hazier green in their leaves.
- Thicker snow layers** — Subtly increased thickness for better visual presence.
## Other updates
- New color palette for the **Pale-Garden** biome — yes, it’s spooky enough.
- Vanilla rain textures brightened slightly for improved visibility.
## Fixes
- Resolved incompatibility with the **Particle Rain** mod. You may need a capable PC to run both particle engines simultaneously.
- Fixed visual glitches with the **Super Duper Vanilla** shader — now it actually looks as good as advertised.
## Thanks and credits
Special thanks to everyone in my Discord for suggestions, poll votes, and bug reports — you made this tolerable.
Huge thanks to **[Dosya](https://modrinth.com/user/dosya)**, author of **[Visual Effects+](https://modrinth.com/resourcepack/visual-effects-plus)**, for inspiration and guidance. ❤️
I’ve got big plans for this and other projects. If you want to share comments, suggestions, or bug reports, join the Discord — we actually read them.
### 🛠️ **Changelog**
#### Fixed
- Fixed excessive fog thickness in the following biomes: 'Nether Wastes' and 'Soul Sand Valley'.
### 🛠️ **Changelog**
#### What's New
- Overworld Biome Fog/Sky**
One important decision I tried to balance well is between aesthetics and gameplay, some packs I've seen go too far with fog, affecting visibility. I aimed to avoid that.
- Extra Info:**
Hope you like the results, and if you have suggestions, feel free to share them on my Discord server.
- Reworked Clouds**
#### Fixed
- Cave Fog Visibility**
#### *~ Beautiful, just as it was meant to be—an art, a whisper, a message woven in the weathering echoes.*
### 🛠️ **Changelog**
#### What's New
- Refined Raindrops**
- Reworked Rain Sound System**
- Reworked Thunderstorm Sounds**
- Reworked Water Splashes**
- New Air Ambience**
- New Visuals for Cold Biomes** *(Requires Polytone mod)*
- Custom **sky color**
- Unique **fog thickness and color**
- Custom **plant, grass, and water colors**
### Overall Change
The project has evolved into a beautiful experience—blending sound, ambience, weather, and biome visuals.
### Thank YOU
To everyone who supported the project till now:
- Thank you.** It's been a rough time IRL, but this project means the world to me. I’ll keep giving it my best. ❤️
- Version 1.6 Update!** 🍂🐷
Hope you're doing well, and thanks for stopping by!
### Changelog:
- Update:**
- Updated the resource pack for version 1.21.5.
- Fixes:**
- Fixed an issue reported by a user where the dripping particle interfered with the spore blossom ambient particle.
- (The solution was to revert to the vanilla particle since Mojang, for some reason, uses the same texture for two ‘different’ particle types… 🙄).*
- Hotfix of 1.5 !** 🚧
No worries, the fixed version is finally here!
### Changelog:
- Fixes:**
- Resolved rendering issues with rain particles and textures.
- Update 1.5 is here!** ✨
### Changelog:
- What’s New:**
- Snow! ❄️**
- Reworked rain sounds.
- Reworked thunder sounds.
- Air ambience added during thunderstorms.
- Slight PBR support for rain textures with shaders. (Reflective!)
- Redesigned icons and overall theme.
- Minor tweaks to drip particles.
- What Changed:**
- Rain Textures:** Slight adjustments.
- Rain Sounds:** 70% of the existing ones have been replaced with fresh samples, while the rest were fine-tuned for a smoother, less fatiguing experience.
- Thunder Sounds:** Updated with new samples, now featuring subtle air ambience exclusively during thunderstorms.
- Icons:** Updated designs for all variations (Normal and Legacy).
- Legacy Version:** 💖
- Updated for the 1.20.6 compatibility!
_In the next pack update, I plan to polish the sound quality and the textures if necessary. After that, it is time for the drizzle version to be made. I got a lot of sound recording material while I was missing, and that is exciting! 😄_
- Updated for the 1.20.4 compatibility!
- Updated resourcepack icon.
- Updated for the 1.20.3 compatibility!
- Adjustments were made to the sound design to create a more relaxed experience for users' ears by reducing distracting high tones in the rain.
- Updated the icon slightly.
- Backported compatibility**: The resource pack functions seamlessly from version 1.14 to 1.20.2.
- (Backporting to earlier versions (<1.14) will take some time as I plan to redesign the sound files to replicate the current resource pack's sound results)*