Annihilation Recreated
mom can we have Annihilation at home ?
no we already have Annihilation at home
Annihilation at home :
description
Minecraft datapack that aim to recreate the boss Annihilation from the Wynncraft server
WARNING
This datapack is a fan project, all credits goes to the Wynncraft team
I only recreate the boss model/texture and attacks, the music and the structure were directly taken from Wynncraft
require attributefix if you're not playing on vanilla difficulty in /function annihilation:admin/_/set_config
Or if you are challenging the boss with more than 3 players
All animations in this datapack where made using Animated Java
anyone from Wynncraft content team is allowed to claim full ownership of the datapack
features
This datapack have a config menu, wich you can access it using /function annihilation:admin/_/set_config
Warning
When loading the datapack for the first time, a massive structure, the corruption portal, will be placed from
195,-60,-1330to393,45,-1245Unless the gamerule
doMobSpawningis set to false`So please if you are loading this datapack in an already existing world, please check that there are nothing important in this region
You can tp to it using
/function annihilation:admin/_/tp_to_portal
Want the structure to be in the nether ? Check out this addon: AnniR - Nether Spawn
Or you want the structure to be it's in own dimension ? welp there this addon: Annir - Corrupted Gateway
• summoning Annihilation :
for Minecraft 1.21.1
You can summon Annihilation by going to the corruption portal and giving the portal (right-clicking) a Corrupted Star
here the recipe for it:

Or summon anywhere in the world using /function annihilation:admin/_/summon, or at the portal using /function annihilation:admin/_/summon_at_portal
for Minecraft 1.20.1 to 1.20.4
You can summon Annihilation by going to the corruption portal and giving the portal (right-clicking) the items it demand (nether_star and 2 netherite_ingot)
Or summon anywhere in the world using /function annihilation:admin/_/summon, or at the portal using /function annihilation:boss_summoner/struct_boss_summon
The difficulty of the boss can be change in /function annihilation:admin/_/set_config
-
vanilla: 800 Health -
modded: 2500 Health -
heavy_modded: 8000 Health
The damage also change depending on the diffculty
The boss health scale depanding on how many players there are in 64 blocks area and if there are more than 3 players
scaling stop at 6 players but it can be change manualy in the file: /data/annihilation/functions/boss/health_scale.mcfunction
• Annihilation behavior :
All Annihilation attacks are base from the wiki
The boss can change/damage target (player or mob) as long as it doesn't have the tag: anniR.immune (previously 'anni_immune' for the mc1.20.x version)
You can manually change target using /execute as <entity> run function annihilation:set_target
Or /tag <entity> add anniR.target, but make sure that there only 1 target (previously 'anni_target' for the mc1.20.x version)
Incompatibilities
Spoiler
An incompatibility with the mod Server Core has been reported, I haven't manage to reproduce it so If you're having issue with that mod installed you can either temporarily modify Server Core settings or disable it.
Otherwise the datapack should be compatible with most of the mods.
Problems you might encounter
Spoiler
1. When summoning the boss I only see giant nether brick
That mean the resource pack need an higher priority. Go to the resource pack and make Fabric mods (on fabric) / Mod ressources (forge) higher on the list.
If that doesn't solve the issue, or create more issues, since other mods can affect the mod resource file.
You can download the required resource pack individually (you will found it on the datapack platform where you can download the datapack .zip file at the bottom of the page)
2. Structure didn't generated
This problem can happen due to mod incompatibility, mainly mods that change how the world is generated/loaded.
If that happen please report the issue I will try to find the mod and fix it (if possible). But I do not guaranteed that I will found the mod.
Hoewer you can try to re-generate the structure with function annihilation:admin/reset/structure
3. Boss instantly die when summoned
This problem can happen due to mod incompatibility, mainly mods that affect vanilla mobs.
If that happen please report the issue I will try to find the mod and fix it (if possible). But I do not guaranteed that I will found the mod.
dev note: A lot of attacks ; behaviors ; and models are not 100% accurate since it's almost impossible. And any feedback is welcome.
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- completly changed the strcuture
- removed music
- boss loot is now a bit more generous
structure version is set form 3 to 4
resourcepack version is now v2.1
(0 changes has been made to the boss)
- completly changed the strcuture
- removed music
- boss loot is now a bit more generous
structure version is set form 3 to 4
resourcepack version is now v2.1
(0 changes has been made to the boss)
- completly changed the strcuture
- removed music
structure version is set form 1 to 2
resourcepack version is now v1.8
(0 changes has been made to the boss)
- completly changed the strcuture
- removed music
structure version is set form 1 to 2
resourcepack version is now v1.8
(0 changes has been made to the boss)
- completly changed the strcuture
- removed music
structure version is set form 1 to 2
resourcepack version is now v1.8
(0 changes has been made to the boss)
- completly changed the strcuture
- removed music
structure version is set form 1 to 2
resourcepack version is now v1.8
(0 changes has been made to the boss)
- boss death_loot chest now play a sound and emit particles
## changes
- boss music now stop when Annihilation is killed
## bug fix
- boss damage should no longer scale with difficulty
warning: mc1.20.1 & mc1.20.4 version of the datapack will no longer receive update after this one, unless there are someting critical that need to be fixed
- boss death_loot chest now play a sound and emit particles
## changes
- boss music now stop when Annihilation is killed
## bug fix
- boss damage should no longer scale with difficulty
warning: mc1.20.1 & mc1.20.4 version of the datapack will no longer receive update after this one, unless there are someting critical that need to be fixed
- boss death_loot chest now play a sound and emit particles
## changes
- boss music now stop when Annihilation is killed
## bug fix
- boss damage should no longer scale with difficulty
warning: mc1.20.1 & mc1.20.4 version of the datapack will no longer receive update after this one, unless there are someting critical that need to be fixed
- boss death_loot chest now play a sound and emit particles
## changes
- boss music now stop when Annihilation is killed
## bug fix
- boss damage should no longer scale with difficulty
warning: mc1.20.1 & mc1.20.4 version of the datapack will no longer receive update after this one, unless there are someting critical that need to be fixed
- all damages no longer scale with game difficulty
- every infernal_subjugate now regen annihilation 0.45% of annihilation maxhp every 1s
## bug fix
- fix boss heal% calculation
- all damages no longer scale with game difficulty
- every infernal_subjugate now regen annihilation 0.45% of annihilation maxhp every 1s
## bug fix
- fix boss heal% calculation
- the
boss_summoneris no longer lock to have a rotation facing east, Annihilation will spawn rotated the opposit direction of the boss_summoner (+180°)
- the
boss_summoneris no longer lock to have a rotation facing east, Annihilation will spawn rotated the opposit direction of the boss_summoner (+180°)
- mob summoned by annihilation (mob who has the tags
anniR.immune&anniR.summoned) will be instakill if they attack the boss - did some clean-up inside the code, mainly comments
## bug fix
- fix
Bless of Annihilation sigilenchantment not resting if the player die while having the effect
- mob summoned by annihilation (mob who has the tags
anniR.immune&anniR.summoned) will be instakill if they attack the boss - did some clean-up inside the code, mainly comments
## bug fix
- fix
Bless of Annihilation sigilenchantment not resting if the player die while having the effect
- new_sun will now rotate during his animation
## bug fix
- hopefully fix new_sun animation sometime not working
- fix Annihilation only forceloading the chunk [0,0] if he was in the overworld, now the boss can forceload [0,0] in the dimension he's in
- fix issue [[#3]](https://github.com/Julien2744/Annihilation-Recreated/issues/3) where Annihilation hitbox can losse it invisibility
- fix Annihilation looking at target with his chin instead of his eyes
- new_sun will now rotate during his animation
## bug fix
- hopefully fix new_sun animation sometime not working
- fix Annihilation only forceloading the chunk [0,0] if he was in the overworld, now the boss can forceload [0,0] in the dimension he's in
- fix issue [[#3]](https://github.com/Julien2744/Annihilation-Recreated/issues/3) where Annihilation hitbox can losse it invisibility
- fix Annihilation looking at target with his chin instead of his eyes
- Added new config:
Infernal Subjugate beamwich toggle the end crystal beam
## changes
- Annihilation will forceload the chunk [0,0] 40 ticks after being spawned (this is to improve performance when summoning the boss)
- Annihilation can use
death_beamsunder 85% hp (previously 90%) - Annihilation cannot use
death_beamsif there is an already placed death beam or an infernal subjugate within a 5 blocks radius - changed all mobs summoned from blossoming chaos
- The music will stop when Annihilation is defeated
- Annihilation reward chest will emit particles and play a sound
- retextured burning irise player head
## bug fix
- Annihilation hitbox can no longer be dismounted
- Arrow summoned by Annihilation now has his UUID in the Owner data
scoreboard version is set from 7 to 8 (your config will be reset)
- Added new config:
Infernal Subjugate beamwich toggle the end crystal beam
## changes
- Annihilation will forceload the chunk [0,0] 40 ticks after being spawned (this is to improve performance when summoning the boss)
- Annihilation can use
death_beamsunder 85% hp (previously 90%) - Annihilation cannot use
death_beamsif there is an already placed death beam or an infernal subjugate within a 5 blocks radius - changed all mobs summoned from blossoming chaos
- The music will stop when Annihilation is defeated
- Annihilation reward chest will emit particles and play a sound
- retextured burning irise player head
## bug fix
- Annihilation hitbox can no longer be dismounted
- Arrow summoned by Annihilation now has his UUID in the Owner data
scoreboard version is set from 7 to 8 (your config will be reset)
- made Annihilation more accurate**
- new model/texture/animation
- changed attacks priority and cooldown
- change some attributes of the mob summoned
## changes
- change the color of "Wynncraft" to green in the welcome message
- when right-clicking on the boss-summoner it will give you the
corrupted starrecipe - nerfed the boss loot
- nerfed a bit
Bless of Annihilation Sigilenchantment - Annihilation will keep the chunk 0 0 loaded when spawned, and remove the forceload when killed (if the chunk 0 0 wasn't force loaded before)
- [resourcepack] change how the resourcepack description look
## bug fix
- fix
death_beamsanimation not stopping when killing Annihilation - fix re-loading structure version not giving the correct value
structure version is set from 2 to 3
resourcepack version is now v2.0
- made Annihilation more accurate**
- new model/texture/animation
- changed attacks priority and cooldown
- change some attributes of the mob summoned
## changes
- change the color of "Wynncraft" to green in the welcome message
- when right-clicking on the boss-summoner it will give you the
corrupted starrecipe - nerfed the boss loot
- nerfed a bit
Bless of Annihilation Sigilenchantment - Annihilation will keep the chunk 0 0 loaded when spawned, and remove the forceload when killed (if the chunk 0 0 wasn't force loaded before)
- [resourcepack] change how the resourcepack description look
## bug fix
- fix
death_beamsanimation not stopping when killing Annihilation - fix re-loading structure version not giving the correct value
structure version is set from 2 to 3
resourcepack version is now v2.0
- Added compatibility with enchantment-descriptions
## changes
- reworked the enchantment
bless of annihilation sigil(now every time you hit an entity there a 15% chance to have a sigil above your head giving you strenght, haste, and speed for 10s) - trident are now a supported item for the enchantment
bless of annihilation sigil bless of annihilation sigilis now in #minecraft:enchantment/treasure tags- changed
death beamsattack area (it can attack mob that are 2 block Under the ring) - removed glowing on the infernal subjugate end_crystal
- buffed
exhort
## bug fix
- fix
bless of annihilation sigilhaving enchanted book has a supported enchant - fix
death beamsbrightness
scoreboard version is set from 6 to 7 (your config will be reset)
resourcepack version is now v1.9
- Added compatibility with enchantment-descriptions
## changes
- reworked the enchantment
bless of annihilation sigil(now every time you hit an entity there a 15% chance to have a sigil above your head giving you strenght, haste, and speed for 10s) - trident are now a supported item for the enchantment
bless of annihilation sigil bless of annihilation sigilis now in #minecraft:enchantment/treasure tags- changed
death beamsattack area (it can attack mob that are 2 block Under the ring) - removed glowing on the infernal subjugate end_crystal
- buffed
exhort
## bug fix
- fix
bless of annihilation sigilhaving enchanted book has a supported enchant - fix
death beamsbrightness
scoreboard version is set from 6 to 7 (your config will be reset)
resourcepack version is now v1.9
dev note: I basically re-wrote the whole datapack, here all major changes:
## add
- added new custom item
corrupted star - added new enchantment
bless of annihilation sigil(every time you damage a mob with a weapon (bow/crossbow included) there a 25% chance to summon a meteor above the mob) - finally added Annihilation new attack
death beams - changed Annihilation hitbox (it's now a giant cow)
## changes
- re-named every tags/scores (basically every tags/scores that begin with
anni_got changed toanniR. - completly change how summoning Annihilation worked
- re-worked
exhort - re-worked the burning irise from
eyes of war - re-name most of Annihilation attacks to remove typo that I made
- The boss-summoner is no longer fixed at a specific coordinate, wich mean you can summon it anywhere with
function annihilation:boss_summoner/summon
scoreboard version is set from 5 to 6 (your config will be reset)
resourcepack version is now v1.8
dev note: A lot of bugs might appears, so watch out for them. And the 1.20 version of the datapack is no longer supported.
dev note: I basically re-wrote the whole datapack, here all major changes:
## add
- added new custom item
corrupted star - added new enchantment
bless of annihilation sigil(every time you damage a mob with a weapon (bow/crossbow included) there a 25% chance to summon a meteor above the mob) - finally added Annihilation new attack
death beams - changed Annihilation hitbox (it's now a giant cow)
## changes
- re-named every tags/scores (basically every tags/scores that begin with
anni_got changed toanniR. - completly change how summoning Annihilation worked
- re-worked
exhort - re-worked the burning irise from
eyes of war - re-name most of Annihilation attacks to remove typo that I made
- The boss-summoner is no longer fixed at a specific coordinate, wich mean you can summon it anywhere with
function annihilation:boss_summoner/summon
scoreboard version is set from 5 to 6 (your config will be reset)
resourcepack version is now v1.8
dev note: A lot of bugs might appears, so watch out for them. And the 1.20 version of the datapack is no longer supported.
## add
- Added compatibility with mods that let you change mob target (if Annihilation does not already have one)
- Annihilation now have armour_toughness
vanilla: 2modded: 5heavy_modded: 7
## changes
- increased a bit
blossoming_chaoschance when Annihilation is between 36%-70% hp - increased a bit
eye_of_warchance when Annihilation is Under 70%hp - mob summoned from annihilation no longer take 0 damage when summoned
- increased
secareabilityCooldown
## bug fix
- major bug fix:** finally fix illegal teleportation
- fix
cauterize_massesstill playing even if there no target - [resourcepack] fix duplicate texture (sigil)
resourcepack version is now
v1.7## add
- Added compatibility with mods that let you change mob target (if Annihilation does not already have one)
- Annihilation now have armour_toughness
vanilla: 2modded: 5heavy_modded: 7
## changes
- increased a bit
blossoming_chaoschance when Annihilation is between 36%-70% hp - increased a bit
eye_of_warchance when Annihilation is Under 70%hp - mob summoned from annihilation no longer take 0 damage when summoned
- increased
secareabilityCooldown
## bug fix
- major bug fix:** finally fix illegal teleportation
- fix
cauterize_massesstill playing even if there no target - [resourcepack] fix duplicate texture (sigil)
resourcepack version is now
v1.7## add
- Added compatibility with mods that let you change mob target (if Annihilation does not already have one)
- Annihilation now have armour_toughness
vanilla: 2modded: 5heavy_modded: 7
## changes
- increased a bit
blossoming_chaoschance when Annihilation is between 36%-70% hp - increased a bit
eye_of_warchance when Annihilation is Under 70%hp - mob summoned from annihilation no longer take 0 damage when summoned
- increased
secareabilityCooldown
## bug fix
- major bug fix:** finally fix illegal teleportation
- fix
cauterize_massesstill playing even if there no target - [resourcepack] fix duplicate texture (sigil)
resourcepack version is now
v1.7## add
- Added compatibility with mods that let you change mob target (if Annihilation does not already have one)
- Annihilation now have armour_toughness
vanilla: 2modded: 5heavy_modded: 7
## changes
- increased a bit
blossoming_chaoschance when Annihilation is between 36%-70% hp - increased a bit
eye_of_warchance when Annihilation is Under 70%hp - mob summoned from annihilation no longer take 0 damage when summoned
- increased
secareabilityCooldown
## bug fix
- major bug fix:** finally fix illegal teleportation
- fix
cauterize_massesstill playing even if there no target - [resourcepack] fix duplicate texture (sigil)
resourcepack version is now
v1.7