A rewrite of Antique Atlas by Hunternif, as continued by Kenkron, asie, and tyra314.
Requires Surveyor Map Framework. Requires Connector and FFAPI on (neo)forge.
Press [M] at any time to bring up the world map.
Drag the map to pan, scroll to zoom, and use the bookmark buttons to create and remove map markers.
Client-Side Features
- A physical-feeling map screen, with hand-drawn tiles representing chunks in the world:
- Waypoint markers in a variety of styles and accent colors:
- Hold the map in your hands by renaming a book "Antique Atlas" at an anvil:
- Automatic migration of waypoints from Xaero's Minimap, and a shared save format with Hoofprint.
- Extra features via addons like Antique Trains and Dead Reckoning!
Mixed-Side / Singleplayer Features
- Markers are automatically added for notable structures and active nether portals:
- Structures only appear on the map after you've looked at them or stood on them in-game:
- Map exploration and waypoints can be shared with friends via
/surveyor share [player]:
- Add AA4 Atlas to give the handheld atlas a full item ID and crafting recipe!
Troubleshooting / Suggestions
Antique Atlas 4 is a clientside map frontend for Surveyor Map Framework.
It renders surveyor save data as tiles on screen using respacks, and provides a GUI editor for waypoints.
Issues and suggestions regarding the screen, tiles, markers, and resource packs are Antique Atlas 4 Issues.
Issues and suggestions regarding map sharing, explored map area, and automatic markers are Surveyor Issues.
Crash reports must have AA4 and Surveyor on the latest version, and include logs/latest.log via mclo.gs.
Configuration
Antique Atlas can be configured from config/antique-atlas.toml or in-game using McQoy, including:
- Whether to require having an atlas item in the inventory in order to enable the map hotkey.
- Adjustments to the size and scale of the map screen.
- Adjustments to which structures to mark on the map.
- Adjustments for how to stylize player graves.
Additional options can be found in the Surveyor config in config/surveyor.toml.
Addon & Resource Pack Developers
Resource Packs
Tiles, markers, biome detection, and structure detection is fully data-driven via resource packs.
Without defined biomes, atlas "guesses" tiles via tags, and shows ??? if that fails.
For a how-to on AA4 resource packs, check out the resource pack tutorial.
API
Nothing stable! But feel free to poke around:
repositories {
maven { url "https://repo.sleeping.town/" }
}
dependencies {
modImplementation "folk.sisby:antique-atlas:3.0.0+1.20"
}
Try AtlasRenderer.registerOverlay() for non-surveyor mod compat (i.e. mods that already have client sync)
To automatically mark non-structure points of interest - instead use Surveyor's Landmark API.
Licensing + Credit
Please match your addon/respack licenses to LGPLv3 for code & CC BY-NC-SA for assets to help the ecosystem!
(LGPLv3 and CC BY-NC-SA are a copyleft licenses, so this is required for anything directly adapted from AA4)
If you've made an addon/respack, hit us up and we might link it here! If it's still WIP feel free to ask us questions.
Devs can reach out to us on mastodon, via email, or in #projects->Surveyor on ModFest.
Afterword
All mods are built on the work of many others.
The art for antique atlas was created by Hunternif (DA) and lumiscosity (Neocities).
Click here for detailed art credit.
This mod is a loveletter rewrite, and relies heavily on contributions of many developers and artists before us.
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- Changes:**
- Fix crash when placing a custom marker without an associated stack
- Add
PLAINSsetting for biome fallbacks that just uses aminecraft:plainsprovider.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.1.2+1.20
- Changes:**
- Fix crash when placing a custom marker without an associated stack
- Add
PLAINSsetting for biome fallbacks that just uses aminecraft:plainsprovider.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.1.2+1.20
- Fixes:**
- Prevent editing global landmarks via GUI to avoid confusion
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.1.0+1.20
- Fixes:**
- Prevent editing global landmarks via GUI to avoid confusion
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.1.0+1.20
- Changes:**
- Update to [Surveyor 1.1](https://modrinth.com/mod/surveyor/version/1.1.0+1.20) - supporting cross-dimensional client side mapping.
- Allow viewing other dimensions by pressing
[TAB]or clicking the new vertical bookmarks. - Bookmarks have custom icons via
namespace/textures/atlas/dimension/path.pngand color/name via mcmeta. - Dimension order and relative scale can be tweaked through the config.
- Add a small
...indicator in the bottom right of the atlas screen when tiles are loading. - Include stack components with placed markers so they look better for [Hoofprint](https://modrinth.com/mod/hoofprint) players. (vice versa later)
- Correct bookmarks to use base / entity dye colors again - old markers will need colors reset.
<img width="854" height="480" alt="java_hAGKnuUqEl" src="https://github.com/user-attachments/assets/7db6fcf9-f126-4d28-9b12-303b744ab9dd" />
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.1.0+1.20
- Changes:**
- Update to [Surveyor 1.1](https://modrinth.com/mod/surveyor/version/1.1.0+1.20) - supporting cross-dimensional client side mapping.
- Allow viewing other dimensions by pressing
[TAB]or clicking the new vertical bookmarks. - Bookmarks have custom icons via
namespace/textures/atlas/dimension/path.pngand color/name via mcmeta. - Dimension order and relative scale can be tweaked through the config.
- Add a small
...indicator in the bottom right of the atlas screen when tiles are loading. - Include stack components with placed markers so they look better for [Hoofprint](https://modrinth.com/mod/hoofprint) players. (vice versa later)
- Correct bookmarks to use base / entity dye colors again - old markers will need colors reset.
<img width="854" height="480" alt="java_hAGKnuUqEl" src="https://github.com/user-attachments/assets/7db6fcf9-f126-4d28-9b12-303b744ab9dd" />
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.1.0+1.20
- Major Changes**:
- Update to [Surveyor 1.0](https://modrinth.com/mod/surveyor/version/1.0.0+1.20) - with major improvements to mod compatibility, memory use, and map sharing.
- Allow editing existing map markers by right clicking them.
- Add
emptyHandlingoption that allows unexplored chunks to appear as cloud tiles. - Hold ALT to see the debug / tile information at any time.
- Add nether biomes ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/264))
- Fix atlas rendering with shaders by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/332))
- Badlands, dripstone caves and lush caves tiles + image compression by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/228))
- Minor Changes**:
- Marker texture is now derived from landmark ID, allowing for more flexible marker texturing.
- Renderers for new landmark components like lore (in [Surveystones](https://modrinth.com/mod/surveystones)) and chunks (in [Surveyalot](https://modrinth.com/project/surveyalot))
- Refactor rendering to share code between the screen atlas and handheld atlas, improving consistency.
- stay in delete mode when holding shift by ([PR by @justliliandev](https://github.com/sisby-folk/antique-atlas/pull/233))
- config to require an item to open the map by ([PR by @cassiancc](https://github.com/sisby-folk/antique-atlas/pull/298))
- Some tile cleanup by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/335))
- Redo lush caves tiles by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/339))
- Optimize assets, again by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/340))
- Update texture credits by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/341))
- API**:
- New API for overlays (e.g. [Antique Trains](https://modrinth.com/mod/antique-trains))
- make buttons easier to use in addons by ([PR by @justliliandev](https://github.com/sisby-folk/antique-atlas/pull/331))
- Fixes**:
- Fix being able to interact with map elements underneath the add marker modal
- Fix resizing the window causing visual glitching with the add marker modal
- Shader support workarounds by ([PR by @NoPyro](https://github.com/sisby-folk/antique-atlas/pull/310 (obsoleted)))
- Add .mcmeta for the taiga village tall house by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/319))
- Fix missing null check on terrainToTileNether by ([PR by @limelier](https://github.com/sisby-folk/antique-atlas/pull/202))
- Fix issues with scaling when mapScale != guiScale. by ([PR by @murphy-slaw](https://github.com/sisby-folk/antique-atlas/pull/273))
- Translations**:
- Update Traditional Chinese (zh_tw.json) by ([PR by @dirtTW](https://github.com/sisby-folk/antique-atlas/pull/204))
- updated Ukrainian translation by ([PR by @Tarteroycc](https://github.com/sisby-folk/antique-atlas/pull/207))
- Update Polish translation by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/320))
- upd ru_ru.json by ([PR by @prokrams](https://github.com/sisby-folk/antique-atlas/pull/315))
- es_mx Update by ([PR by @TheLegendofSaram](https://github.com/sisby-folk/antique-atlas/pull/285))
- Update es_ar 1.20 by ([PR by @Texaliuz](https://github.com/sisby-folk/antique-atlas/pull/346))
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.0.0+1.20
- Major Changes**:
- Update to [Surveyor 1.0](https://modrinth.com/mod/surveyor/version/1.0.0+1.20) - with major improvements to mod compatibility, memory use, and map sharing.
- Allow editing existing map markers by right clicking them.
- Add
emptyHandlingoption that allows unexplored chunks to appear as cloud tiles. - Hold ALT to see the debug / tile information at any time.
- Add nether biomes ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/264))
- Fix atlas rendering with shaders by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/332))
- Badlands, dripstone caves and lush caves tiles + image compression by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/228))
- Minor Changes**:
- Marker texture is now derived from landmark ID, allowing for more flexible marker texturing.
- Renderers for new landmark components like lore (in [Surveystones](https://modrinth.com/mod/surveystones)) and chunks (in [Surveyalot](https://modrinth.com/project/surveyalot))
- Refactor rendering to share code between the screen atlas and handheld atlas, improving consistency.
- stay in delete mode when holding shift by ([PR by @justliliandev](https://github.com/sisby-folk/antique-atlas/pull/233))
- config to require an item to open the map by ([PR by @cassiancc](https://github.com/sisby-folk/antique-atlas/pull/298))
- Some tile cleanup by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/335))
- Redo lush caves tiles by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/339))
- Optimize assets, again by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/340))
- Update texture credits by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/341))
- API**:
- New API for overlays (e.g. [Antique Trains](https://modrinth.com/mod/antique-trains))
- make buttons easier to use in addons by ([PR by @justliliandev](https://github.com/sisby-folk/antique-atlas/pull/331))
- Fixes**:
- Fix being able to interact with map elements underneath the add marker modal
- Fix resizing the window causing visual glitching with the add marker modal
- Shader support workarounds by ([PR by @NoPyro](https://github.com/sisby-folk/antique-atlas/pull/310 (obsoleted)))
- Add .mcmeta for the taiga village tall house by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/319))
- Fix missing null check on terrainToTileNether by ([PR by @limelier](https://github.com/sisby-folk/antique-atlas/pull/202))
- Fix issues with scaling when mapScale != guiScale. by ([PR by @murphy-slaw](https://github.com/sisby-folk/antique-atlas/pull/273))
- Translations**:
- Update Traditional Chinese (zh_tw.json) by ([PR by @dirtTW](https://github.com/sisby-folk/antique-atlas/pull/204))
- updated Ukrainian translation by ([PR by @Tarteroycc](https://github.com/sisby-folk/antique-atlas/pull/207))
- Update Polish translation by ([PR by @lumiscosity](https://github.com/sisby-folk/antique-atlas/pull/320))
- upd ru_ru.json by ([PR by @prokrams](https://github.com/sisby-folk/antique-atlas/pull/315))
- es_mx Update by ([PR by @TheLegendofSaram](https://github.com/sisby-folk/antique-atlas/pull/285))
- Update es_ar 1.20 by ([PR by @Texaliuz](https://github.com/sisby-folk/antique-atlas/pull/346))
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v3.0.0+1.20
- Changes:**
- Add nether biomes by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/264
- Badlands, dripstone caves and lush caves tiles + image compression by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/228
- Fix issues with scaling when mapScale != guiScale. by @murphy-slaw in https://github.com/sisby-folk/antique-atlas/pull/273
- Shader support workarounds by @NoPyro in https://github.com/sisby-folk/antique-atlas/pull/310
- Require an item to open the map by @cassiancc in https://github.com/sisby-folk/antique-atlas/pull/298
- stay in delete mode when holding shift by @justliliandev in https://github.com/sisby-folk/antique-atlas/pull/233
- Fix missing null check on terrainToTileNether by @limelier in https://github.com/sisby-folk/antique-atlas/pull/202
- Add .mcmeta for the taiga village tall house by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/319
- Update Traditional Chinese (zh_tw.json) by @dirtTW in https://github.com/sisby-folk/antique-atlas/pull/204
- updated Ukrainian translation by @Tarteroycc in https://github.com/sisby-folk/antique-atlas/pull/207
- Update Polish translation by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/320
- upd ru_ru.json by @prokrams in https://github.com/sisby-folk/antique-atlas/pull/315
- es_mx Update by @TheLegendofSaram in https://github.com/sisby-folk/antique-atlas/pull/285
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.12.0+1.20
- Changes:**
- Add nether biomes by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/264
- Badlands, dripstone caves and lush caves tiles + image compression by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/228
- Fix issues with scaling when mapScale != guiScale. by @murphy-slaw in https://github.com/sisby-folk/antique-atlas/pull/273
- Shader support workarounds by @NoPyro in https://github.com/sisby-folk/antique-atlas/pull/310
- Require an item to open the map by @cassiancc in https://github.com/sisby-folk/antique-atlas/pull/298
- stay in delete mode when holding shift by @justliliandev in https://github.com/sisby-folk/antique-atlas/pull/233
- Fix missing null check on terrainToTileNether by @limelier in https://github.com/sisby-folk/antique-atlas/pull/202
- Add .mcmeta for the taiga village tall house by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/319
- Update Traditional Chinese (zh_tw.json) by @dirtTW in https://github.com/sisby-folk/antique-atlas/pull/204
- updated Ukrainian translation by @Tarteroycc in https://github.com/sisby-folk/antique-atlas/pull/207
- Update Polish translation by @lumiscosity in https://github.com/sisby-folk/antique-atlas/pull/320
- upd ru_ru.json by @prokrams in https://github.com/sisby-folk/antique-atlas/pull/315
- es_mx Update by @TheLegendofSaram in https://github.com/sisby-folk/antique-atlas/pull/285
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.12.0+1.20
- Add handheld atlas to the creative menu
- Make handheld atlas translatable (add any translated names to
AntiqueAtlas#ATLAS_NAMESas well please)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.2+1.20
- Add handheld atlas to the creative menu
- Make handheld atlas translatable (add any translated names to
AntiqueAtlas#ATLAS_NAMESas well please)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.2+1.20
- Fix crash with latest surveyor version when placing a marker
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.1+1.20
- Fix crash with latest surveyor version when placing a marker
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.1+1.20
- Added special functionality when a book's item or anvil name contains "Antique Atlas"
- Renders a handheld minimap-like atlas in the hands, similar to vanilla maps.
- Appears with a custom item texture
- Opens the atlas screen when used



Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.0+1.20
- Added special functionality when a book's item or anvil name contains "Antique Atlas"
- Renders a handheld minimap-like atlas in the hands, similar to vanilla maps.
- Appears with a custom item texture
- Opens the atlas screen when used



Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.11.0+1.20
- Stay in delete mode when holding shift ([#223]( https://github.com/sisby-folk/antique-atlas/pull/233)) by justliliandev
- Fix hanging on load with a large explored map area
- 1.21: Support fallbacks using new convention tags (less ???s for mod biomes)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.10.1+1.20
- Stay in delete mode when holding shift ([#223]( https://github.com/sisby-folk/antique-atlas/pull/233)) by justliliandev
- Fix hanging on load with a large explored map area
- 1.21: Support fallbacks using new convention tags (less ???s for mod biomes)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.10.1+1.20
- Add textures for Lush Caves ([#32](https://github.com/sisby-folk/antique-atlas/issues/32)) by lumiscosity
- Add textures for Dripstone Caves ([#31](https://github.com/sisby-folk/antique-atlas/issues/31)) by lumiscosity
- Add textures for Red Sand aka Badlands Valley ([#61](https://github.com/sisby-folk/antique-atlas/issues/61)) by lumiscosity
- Add Traditional Chinese ([#204](https://github.com/sisby-folk/antique-atlas/pull/204)) and Ukrainian ([#207](https://github.com/sisby-folk/antique-atlas/pull/207)) translations
- Fix scaling of the book background in fullscreen in 1.21 at certain gui scales
- Require Surveyor to be installed separately instead of embedding it** (inconvenient, but we're hoping it helps more players understand its purpose and get bugfixes earlier - plus we've made a few too many AA updates that just involve bumping surveyor for a bugfix)
- Require Surveyor 0.6.24, **fixing issues related to lost map exploration** on death, open to LAN, etc ([#53](https://github.com/sisby-folk/surveyor/pull/53) by pjon1)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.10.0+1.20
- Add textures for Lush Caves ([#32](https://github.com/sisby-folk/antique-atlas/issues/32)) by lumiscosity
- Add textures for Dripstone Caves ([#31](https://github.com/sisby-folk/antique-atlas/issues/31)) by lumiscosity
- Add textures for Red Sand aka Badlands Valley ([#61](https://github.com/sisby-folk/antique-atlas/issues/61)) by lumiscosity
- Add Traditional Chinese ([#204](https://github.com/sisby-folk/antique-atlas/pull/204)) and Ukrainian ([#207](https://github.com/sisby-folk/antique-atlas/pull/207)) translations
- Fix scaling of the book background in fullscreen in 1.21 at certain gui scales
- Require Surveyor to be installed separately instead of embedding it** (inconvenient, but we're hoping it helps more players understand its purpose and get bugfixes earlier - plus we've made a few too many AA updates that just involve bumping surveyor for a bugfix)
- Require Surveyor 0.6.24, **fixing issues related to lost map exploration** on death, open to LAN, etc ([#53](https://github.com/sisby-folk/surveyor/pull/53) by pjon1)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.10.0+1.20
- A missing null check rarely crashing when entering/exiting the nether - thanks [limelier](https://github.com/sisby-folk/antique-atlas/pull/202)!
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.17+1.20
- A missing null check rarely crashing when entering/exiting the nether - thanks [limelier](https://github.com/sisby-folk/antique-atlas/pull/202)!
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.17+1.20
- fix required fapi version for connector
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.16+1.20
- fix neo placeholder on 1.21
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.15+1.20
- de-escalate missing biome tag warnings to avoid confusion in reports
- update surveyor to 0.6.21
- add placeholder for neoconnector
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.14+1.20
- de-escalate missing biome tag warnings to avoid confusion in reports
- update surveyor to 0.6.21
- add placeholder for neoconnector
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.14+1.20
- Bump included surveyor to 0.6.21, adding
/surveyorc, and fixing issues related to global sharing, bad modded structures, death markers, and the new config options
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.13
- Bump included surveyor to 0.6.21, adding
/surveyorc, and fixing issues related to global sharing, bad modded structures, death markers, and the new config options
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.13
- Bump surveyor to 0.6.11, fixing that sick NPE that everyone's raving about
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.12
- Bump surveyor to 0.6.11, fixing that sick NPE that everyone's raving about
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v2.9.12





