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AppliedE

AppliedE

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AppliedE

A Minecraft mod made as an add-on to both Applied Energistics 2 and ProjectE providing more tightly-coupled integration between the two mods. Unlike conventional add-ons integrating the two together, AppliedE works by turning ProjectE's EMC into a distinct "key type" able to be displayed, reported and manipulated by an ME network and converted into items upon request via AE2's auto-crafting facilities.

Currently, the mod is in early beta stages. Beware of any critical bugs, particularly on multiplayer servers, and please report them on the issue tracker as they arise.

Basic Usage

The first step towards using this add-on is to make an ME Transmutation Module. The module retrieves all transmutation/EMC knowledge from the player who placed down the module to provide ME networks with information on stored EMC and transmutable items. It can be placed anywhere at all on the network to function.

EMC module in-world

EMC module crafting recipe

Multiple modules may be placed down on one network by any number of different players / knowledge providers, but only one module per knowledge provider will contribute to the stored EMC figure and available "craftable" known items. If multiple knowledge providers are employed by the modules on a network, any inserted and extracted EMC will be equally (as is possible) distributed among all providers.

EMC and displayed transmutable items Displayed EMC

The module also includes additional safeguards to prevent overflow issues in ME networks, by adding a "tier" system to the EMC stored on a network based on subsequent powers of an arbitrarily large number of EMC units.

Displayed EMC tiers

For further information on how to use the add-on, please consult the in-game AE2 guide's new section added by this add-on.

License

All code is licensed under LGPLv3, in adherence to the same license used by Applied Energistics 2 and with some code borrowed from AE2 itself. All assets are licensed under CC BY-NC-SA 3.0, in adherence to the same license used by AE2 and with most deriving from AE2's own assets. Some assets have been provided externally as courtesy of Sea_Kerman.

All Versions

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1.21.1
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Another minor patch before the previously-mentioned overhaul, to fix items with custom data components (such as Cable Facades) not being properly reported for EMC auto-crafting.
Minor patch for now following some inactivity in releases.

  • Added Japanese localisation (courtesy of @twister716, #24)
  • Fixed mismatched sides texture for the Transmutation Export Bus

The next release following this is set to involve a major rewrite of AppliedE's underlying EMC/"Knowledge" system within ME networks along with their associated devices. Should anything break following that release or still be currently broken prior to that, please continue to [report any such issues](https://github.com/62832/AppliedE/issues) as they arise.
Fixed a crash bug caused by the "inventory item" processor when attempting to recalculate EMC values for the Network Tool and its contents.
Fixed a massive oversight from the previous (now removed) release build which completely broke EMC autocrafting.

Prior changes since 1.0.3-beta:
  • Fixed ME Transmutation Interfaces causing clients to disconnect/crash when opening their GUI with a Network Tool equipped
  • Fixed Matter Balls not having their EMC value by default
  • Fixed a server hang/crash bug for complex auto-crafting involving EMC
  • Fixed Transmutation Interface block not dropping itself when broken
  • Fixed incorrect offsets for Transmutation Interface GUIs
  • Fixed Transmutation Terminal not appearing lit up
  • Properly updated and fixed AE2WTLib integration for the Wireless Transmutation Terminal
  • Added Turkish localisation (courtesy of @RuyaSavascisi)
Amended AE2WTLib integration to not potentially register the Wireless Transmutation Terminal menu multiple times.
Initial port to MC 21.1.
  • Overhauled textures to bring them up to date with current AE2 (courtesy of @Ridanisaurus)
  • Reworked most item and recipe type mappings: recipe types are now all mapped by a single mapper, while condenser outputs have been moved to the defaults.json custom conversions file
  • Reworked most internal Mixin logic to not be as intrusive/destructive in case other add-ons decide to take similar approaches to reporting additional information for terminal entries
  • EMC tiers are no longer reported as "craftable" on terminals (though patterns are still present internally as normal for EMC autocrafting purposes)
  • Switched away from incorrect ProjectE internals usage for default EMC values on base AE2 items, in favour of a proper data file
  • Added missing default EMC value for the Silicon Press
  • Added version checker URL
Fixed the "learn all items" button on the Transmutation Terminal being non-functional.
  • Added config option to multiply energy costs for item transmutation (thanks to @James103)
  • Fixed item transmutation operations not being limited by available network energy
  • Nerfed default transmutation energy cost from 1 EMC/AE to 2000 (in line with direct EMC transfer operations such as Klein Star filling)
  • Promoted to "stable"
  • Added "unlearn" slot to the Transmutation Terminal menu
  • Fixed "learn all" button on the Transmutation Terminal still consuming already-learned items
  • Fixed Storage Buses attached to ME Transmutation Interfaces referring to Transmutation Modules instead
  • Added Simplified Chinese localisation
Fixed a zero-division crash when attempting to insert items into Transmutation Interfaces which were previously learned but had their EMC values removed.
  • Fixed a potential division by zero error when inserting/extracting EMC
  • Fixed transmutation patterns not being removed when removing a module
  • Fixed accidental log spam when dealing with excess EMC-exported items
  • Fixed extra unnecessary power consumption when reinserting excess EMC-exported items
  • Moved direct EMC import/export functionality (from Matter Condensers et al) to Transmutation buses instead of regular AE2 buses
  • Added forgotten sync behaviour for other knowledge providers on a Team ProjectE team regardless of any installed modules
  • Drastically reworked EMC item import/export operations to not recursively insert EMC keys
  • Throttled EMC sync operations when manipulating stored network EMC.

As always, please report any issues that may arise.
Added proper caching of network-wide known EMC items for improved Transmutation I/O performance.
Fixed storage buses being unable to read the contents of transmutation interfaces.
Fixed a potential NPE crash when using EMC-based machines without a valid owning player UUID.
Suppressed ProjectE's excessive client-side logging for EMC changes when using Transmutation Interfaces with high through-put.
  • Fixed Transmutation Import/Export buses not working with cable part inventories such as the flat ME Interface
  • Storage cells no longer have any EMC if they are non-empty.
Prevented the ME Transmutation Interface from accepting items into network (EMC) storage when missing a channel.
Fixed ME Transmutation Modules being able to work without a channel.
Last real patch for now, should fix one remaining server crash.
  • Removed largely unnecessary "encoded Transmutation Pattern" item
  • Properly cleared storage and upgrade inventories for removed Transmutation Interfaces
  • Attempted to fix a potential server crash bug when generating EMC auto-crafting patterns.
  • Fixed player knowledge providers being completely ignored if more than one module is present for the same player
  • Fixed ME Import Buses potentially voiding EMC from Anti-Matter Relays if the network does not have enough power for a full transfer
Increased max EMC item operations to 96 to match with fully upgraded import and export buses again.
Fixed EMC auto-crafting occasionally getting stuck if the highest available tier of EMC changed upon craft submission.
  • Reworked EMC auto-crafting to be a bit more dynamic based on the amount of transmutable items requested
  • Buffed the crafting storage usage of EMC in bytes
  • Added config option for the above amount of EMC per byte

As always, *please* report any major issues on [GitHub](https://github.com/62832/AppliedE/issues).
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