AppliedE
A Minecraft mod made as an add-on to both Applied Energistics 2 and ProjectE providing more tightly-coupled integration between the two mods. Unlike conventional add-ons integrating the two together, AppliedE works by turning ProjectE's EMC into a distinct "key type" able to be displayed, reported and manipulated by an ME network and converted into items upon request via AE2's auto-crafting facilities.
Currently, the mod is in early beta stages. Beware of any critical bugs, particularly on multiplayer servers, and please report them on the issue tracker as they arise.
Basic Usage
The first step towards using this add-on is to make an ME Transmutation Module. The module retrieves all transmutation/EMC knowledge from the player who placed down the module to provide ME networks with information on stored EMC and transmutable items. It can be placed anywhere at all on the network to function.


Multiple modules may be placed down on one network by any number of different players / knowledge providers, but only one module per knowledge provider will contribute to the stored EMC figure and available "craftable" known items. If multiple knowledge providers are employed by the modules on a network, any inserted and extracted EMC will be equally (as is possible) distributed among all providers.

The module also includes additional safeguards to prevent overflow issues in ME networks, by adding a "tier" system to the EMC stored on a network based on subsequent powers of an arbitrarily large number of EMC units.

For further information on how to use the add-on, please consult the in-game AE2 guide's new section added by this add-on.
License
All code is licensed under LGPLv3, in adherence to the same license used by Applied Energistics 2 and with some code borrowed from AE2 itself. All assets are licensed under CC BY-NC-SA 3.0, in adherence to the same license used by AE2 and with most deriving from AE2's own assets. Some assets have been provided externally as courtesy of Sea_Kerman.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 | ||||
| 23h ago | 1 |
- Added Japanese localisation (courtesy of @twister716, #24)
- Fixed mismatched sides texture for the Transmutation Export Bus
The next release following this is set to involve a major rewrite of AppliedE's underlying EMC/"Knowledge" system within ME networks along with their associated devices. Should anything break following that release or still be currently broken prior to that, please continue to [report any such issues](https://github.com/62832/AppliedE/issues) as they arise.
Prior changes since
1.0.3-beta:
- Fixed ME Transmutation Interfaces causing clients to disconnect/crash when opening their GUI with a Network Tool equipped
- Fixed Matter Balls not having their EMC value by default
- Fixed a server hang/crash bug for complex auto-crafting involving EMC
- Fixed Transmutation Interface block not dropping itself when broken
- Fixed incorrect offsets for Transmutation Interface GUIs
- Fixed Transmutation Terminal not appearing lit up
- Properly updated and fixed AE2WTLib integration for the Wireless Transmutation Terminal
- Added Turkish localisation (courtesy of @RuyaSavascisi)
- Overhauled textures to bring them up to date with current AE2 (courtesy of @Ridanisaurus)
- Reworked most item and recipe type mappings: recipe types are now all mapped by a single mapper, while condenser outputs have been moved to the
defaults.jsoncustom conversions file - Reworked most internal Mixin logic to not be as intrusive/destructive in case other add-ons decide to take similar approaches to reporting additional information for terminal entries
- EMC tiers are no longer reported as "craftable" on terminals (though patterns are still present internally as normal for EMC autocrafting purposes)
- Switched away from incorrect ProjectE internals usage for default EMC values on base AE2 items, in favour of a proper data file
- Added missing default EMC value for the Silicon Press
- Added version checker URL
- Added config option to multiply energy costs for item transmutation (thanks to @James103)
- Fixed item transmutation operations not being limited by available network energy
- Nerfed default transmutation energy cost from 1 EMC/AE to 2000 (in line with direct EMC transfer operations such as Klein Star filling)
- Promoted to "stable"
- Added "unlearn" slot to the Transmutation Terminal menu
- Fixed "learn all" button on the Transmutation Terminal still consuming already-learned items
- Fixed Storage Buses attached to ME Transmutation Interfaces referring to Transmutation Modules instead
- Added Simplified Chinese localisation
- Fixed a potential division by zero error when inserting/extracting EMC
- Fixed transmutation patterns not being removed when removing a module
- Fixed accidental log spam when dealing with excess EMC-exported items
- Fixed extra unnecessary power consumption when reinserting excess EMC-exported items
- Moved direct EMC import/export functionality (from Matter Condensers et al) to Transmutation buses instead of regular AE2 buses
- Added forgotten sync behaviour for other knowledge providers on a Team ProjectE team regardless of any installed modules
- Drastically reworked EMC item import/export operations to not recursively insert EMC keys
- Throttled EMC sync operations when manipulating stored network EMC.
As always, please report any issues that may arise.
- Fixed Transmutation Import/Export buses not working with cable part inventories such as the flat ME Interface
- Storage cells no longer have any EMC if they are non-empty.
- Removed largely unnecessary "encoded Transmutation Pattern" item
- Properly cleared storage and upgrade inventories for removed Transmutation Interfaces
- Attempted to fix a potential server crash bug when generating EMC auto-crafting patterns.
- Fixed player knowledge providers being completely ignored if more than one module is present for the same player
- Fixed ME Import Buses potentially voiding EMC from Anti-Matter Relays if the network does not have enough power for a full transfer
- Reworked EMC auto-crafting to be a bit more dynamic based on the amount of transmutable items requested
- Buffed the crafting storage usage of EMC in bytes
- Added config option for the above amount of EMC per byte
As always, *please* report any major issues on [GitHub](https://github.com/62832/AppliedE/issues).