
🏹More Archers Content!
📂 Installation
🚨Required Mods
👍Highly Recommended Mods
🏹 Features
These Archery Sub-Classes will enhance the experience for every ranged weapon enjoyer!
✨Spells
Make use of the new wide range of different Archery Skills to make fighting and combat more fun, by equipping a Spell Book and unlocking all of its powerful spells!
To do it, find a Spell Binding Table in village Gazebos, or build your own (just don't forget bookshelves around the Spell Binding Table).
To use the spell books: equip them and hold a weapon (vanilla, or even third party mods).
Bounty List
Offers the skills of Bountyhunter with fast and tricky shots, and harmful arrows that inflict bad status effects.

Tundric Huntig
Offers a freezing arrows with great are effects that deal cold damage and keep the enemy slow.

War Archery Instructions
Offers high burst damage, explosive arrows & bulky armor for a safer archery playstyle.

More Archer equipment
Enables new Armor-Sets with archery related bonuses for the new sub-classes!

Feel free to use this Mod in your Modpack, Video etc. If you want to give feedback about the mod or report bugs, feel free to join my Discord Server! :)
⚙️Configuration
⚙️Configuration
- config/archers_expansion/effects.json
- config/archers_expansion/items.json
🎥 Showcases
🙌Credits
- Deadelus for creating the amazing Spell Engine API
- Riot Games for creating League of Legends and inspiring the Tundra Archer Spells (Ashe´s Spells).
- ArenaNet fro creating Guildwars 2 and inspiring the Deadeye´s & War Archer Spells.
- Damienbrittan for creating the awesome Mod Banner!
- SirGaith for creating the Spell Book Textures
- Slepykat for creating the Armor Set Models
🧙♂️Check out my other RPG themed Mods!
Want to play more RPG content? Check out the RPG Series Mods created by Daedelus!
Check out more RPG-Content created by other Spell Engine Dev's
All Versions
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- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Arches Expansion equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Arches Expansion equipment is now affiliated loot: it drops more often for players carrying the matching spell book
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Bounty Hunter, Polar Stalker and Sentinel Archer armor is now always registered, so a server without
still requires Armory RPGs.
### Accepted 1.20.1 limitations
- Choking Gas no longer reads
#minecraft:ignores_poison_and_regen(a 1.21-only tag) to decide immunity; it
modded mob that opts into that tag without being undead loses its immunity.
- Armor opts into
#minecraft:trimmable_armordirectly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so every set stays trimmable at a smithing table.- 1.20.1 has no item data components: equipment-set membership is carried as item NBT instead.
- The Armory compat sets' smithing recipes are gated with Forge's own
conditionskey rather than
neoforge:conditions; a datapack that overrides those recipe files needs the same key.> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run
> on Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must
> be on matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47, no Forgified Fabric API). NeoForge is replaced by Forge on
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Bounty Hunter, Polar Stalker and Sentinel Archer armor is now always registered, so a server without
still requires Armory RPGs.
### Accepted 1.20.1 limitations
- Choking Gas no longer reads
#minecraft:ignores_poison_and_regen(a 1.21-only tag) to decide immunity; it
modded mob that opts into that tag without being undead loses its immunity.
- Armor opts into
#minecraft:trimmable_armordirectly, replacing the 1.21-only
#minecraft:{head,chest,leg,foot}_armor tags, so every set stays trimmable at a smithing table.- 1.20.1 has no item data components: equipment-set membership is carried as item NBT instead.
- The Armory compat sets' smithing recipes are gated with Forge's own
conditionskey rather than
neoforge:conditions; a datapack that overrides those recipe files needs the same key.- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
- Updated All Spell Icon Textures (created by Slepykat)
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
- Updated All Spell Icon Textures (created by Slepykat)
- Adopt Spell Engine 1.10
- Thanks Daedelus!
- Adopt Spell Engine 1.10
- Thanks Daedelus!
- Adapt to Spell Engine 1.9.10+ API Changes
- Spell Expansion**
- T3 Venom Cask: Throws a cask of venom that shatters on impact, deals damage to the target. Also leaves a poisonous cloud on the ground.
- T4 Alter Ego: Creates decoys and grants invisibility to the caster.
- T3 Frozen Fusillade: Summons a barrage of ice around you, slowing nearby enemies and speeding your allies.
- T4 Polar Bearward: Summons a Polar Bear to fight by your side, empowered by your Ranged Damage. The Bear gets a short raging speed boost if its target is some distance away.
- T3 Explosive Barrel: Places an explosive barrel that detonates itself and other near barrels when struck or approached by an enemy, creating a huge explosion.
- T4 Scorched Earth: Fires a bolt that ignites a line of ground in front of you, dealing damage and burning enemies.
- Balancing & Internal Changes:**
- Renamed the Spell Trick Shot (id: "trick_shot") to Bouncing Arrow (id: "bouncing_arrow")
- Enchanted Crystal Arrow can now be charged, that the projectile is bigger and hits harder
- Added uk_ua localization- #18 - thx: Ch1sho
- Armory Compat Equipment is now added to a separate Item Group
- Infiltrators Arrow, Winters Grip & Fan of Fire are removed and will soon be available in the LNE Archers Mod!
- Adapt to Spell Engine 1.9.10+ API Changes
- Spell Expansion**
- T3 Venom Cask: Throws a cask of venom that shatters on impact, deals damage to the target. Also leaves a poisonous cloud on the ground.
- T4 Alter Ego: Creates decoys and grants invisibility to the caster.
- T3 Frozen Fusillade: Summons a barrage of ice around you, slowing nearby enemies and speeding your allies.
- T4 Polar Bearward: Summons a Polar Bear to fight by your side, empowered by your Ranged Damage. The Bear gets a short raging speed boost if its target is some distance away.
- T3 Explosive Barrel: Places an explosive barrel that detonates itself and other near barrels when struck or approached by an enemy, creating a huge explosion.
- T4 Scorched Earth: Fires a bolt that ignites a line of ground in front of you, dealing damage and burning enemies.
- Balancing & Internal Changes:**
- Renamed the Spell Trick Shot (id: "trick_shot") to Bouncing Arrow (id: "bouncing_arrow")
- Enchanted Crystal Arrow can now be charged, that the projectile is bigger and hits harder
- Added uk_ua localization- #18 - thx: Ch1sho
- Armory Compat Equipment is now added to a separate Item Group
- Infiltrators Arrow, Winters Grip & Fan of Fire are removed and will soon be available in the LNE Archers Mod!
- Fix Crash with Enchanted Crystal Arrow, due to wrong projectile model_id
- Fix Crash with Enchanted Crystal Arrow, due to wrong projectile model_id
- Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- All Archer Expansion Spell Books now offers 3 spells only, to match other classes
- DEADEYE:** Fast Shot & Trick Shot are now T2-Spell Choices
- TUNDRA HUNTER:** Frozen Shot & Frozen Pact are now T2-Spell Choices
- WAR ARCHER:** Dual Shot & Smoldering Arrows are now T2-Spell Choices
- Internal Changes & Functional Additions**
- Added Entities & Custom Spell-Deliveries for future Spell Choices
- Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- All Archer Expansion Spell Books now offers 3 spells only, to match other classes
- DEADEYE:** Fast Shot & Trick Shot are now T2-Spell Choices
- TUNDRA HUNTER:** Frozen Shot & Frozen Pact are now T2-Spell Choices
- WAR ARCHER:** Dual Shot & Smoldering Arrows are now T2-Spell Choices
- Internal Changes & Functional Additions**
- Added Entities & Custom Spell-Deliveries for future Spell Choices
- Update to newest MRPG Lib Version
- Update to newest MRPG Lib Version
- fix missing model part for Bounty Hunter Armor Set (Epic Deadeye Armor Set)
- remove additional damage logic for choking gas if the entity is bleeding
- fix missing model part for Bounty Hunter Armor Set (Epic Deadeye Armor Set)
- remove additional damage logic for choking gas if the entity is bleeding
- give Choking Gas Poison Effect better damage scaling
- fix wrong Upgrade Crystal -> General's Lost Crystal is the correct
- give Choking Gas Poison Effect better damage scaling
- fix wrong Upgrade Crystal -> General's Lost Crystal is the correct
- Add T5 Armory Compat Sets for each Archer Class!**
- Bounty Hunter Armor Set -> DeadEye
- Polar Stalker Armor Set -> Tundra Hunter
- Sentinel Archer Armor Set > War Archer
- Migrate Recipes To Datagen
- Small Fixes
- Add T5 Armory Compat Sets for each Archer Class!**
- Bounty Hunter Armor Set -> DeadEye
- Polar Stalker Armor Set -> Tundra Hunter
- Sentinel Archer Armor Set > War Archer
- Migrate Recipes To Datagen
- Small Fixes
- nerf some ranged damage & haste values
- remove knockback resistance from war archer armor and go for armor toughness on T3
- add optional Critical Chance & Damage Attribute compat for War Archer and Deadeye Armor Sets
- nerf some ranged damage & haste values
- remove knockback resistance from war archer armor and go for armor toughness on T3
- add optional Critical Chance & Damage Attribute compat for War Archer and Deadeye Armor Sets
- update azurelib
- update azurelib
- NeoForge Beta!
- Changed Spell Book Textures to be more in line with the RPG-Series Books (by SirGhaith)
- Improve Armor Set Models (by Slepykat)
- License changed to ARR
- NeoForge Beta!
- Changed Spell Book Textures to be more in line with the RPG-Series Books (by SirGhaith)
- Improve Armor Set Models (by Slepykat)
- License changed to ARR
- Changed Spell Book Textures to be more in line with the RPG-Series Books (by SirGhaith)
- Improve Armor Set Models (by Slepykat)
- License changed to ARR
- Update ru_ru lang file (Thanks Strelok656)

















