About
This data pack aims to make the Ender Dragon fight more interesting
This is a beta release. Please join our discord to report bugs and make suggestions.
Ender Dragon Boss Fight
Phase 0
This is the start of the boss fight. The dragon is at full health and all the pillars have their end crystals. In this phase, the dragon is immune to all damage.
Phase 1
After destroying 6 end crystals, the dragon transitions into phase 1. The dragon is no longer immune, but in this phase will never perch on the exit portal.
Phase 2
When the dragon reaches 75% health, it enters stage 2. The dragon will now perch on the exit portal but every 30 seconds, a few enderman will get angry at you.
Phase 3
When the dragon reaches 50% health, it enters stage 3. The dragon will unleash its wrath on you. It will rain fireballs upon you, with one dropping every second and large batches of 10 fireballs dropping every 30 seconds.
Phase 4
This is the final phase. The dragon has reached 25% health and will do everything in its power to avoid death. It will summon a group of phantoms for protection (the number of phantoms spawned will depend on the number of players fighting). The miniboss of phantoms will grant the ender dragon resistance as long as they are alive.
How to Install [Archived] Code's Dragon Fight (Datapack)
[Archived] Code's Dragon Fight by CodingLegend0100 is verified for Datapack, Fabric, Forge, Quilt across Minecraft versions 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4 (latest release: 0.2.3+mod, file size: 18 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4) and platform (Datapack, Fabric, Forge, Quilt).
- Make sure you have the compatible loader or environment installed for Datapack, Fabric, Forge, Quilt.
- Move the downloaded [Archived] Code's Dragon Fight file into your Minecraft
.minecraft/saves/<world>/datapacksfolder and launch the game.
All Versions
+ Add Version- Changes**
- Boss phases are now divided based on the dragon's max health rather than being hardcoded values
- Increased volume of the audio queue for phase changes
- Fixes**
- Boss transitions to phase 5 (dead phase) when no players are in the end
- Boss transitions to phase 5 when perching at phase 4
- Changes**
- Boss phases are now divided based on the dragon's max health rather than being hardcoded values
- Increased volume of the audio queue for phase changes
- Fixes**
- Boss transitions to phase 5 (dead phase) when no players are in the end
- Boss transitions to phase 5 when perching at phase 4
- Fixes**
- The miniboss bossbar doesn't disappear after all phantoms are defeated
- Dragon fight events continue even after the dragon is defeated
- Fixes**
- The miniboss bossbar doesn't disappear after all phantoms are defeated
- Dragon fight events continue even after the dragon is defeated
- Bug fixes
- Buffed phantom miniboss
- Bug fixes
- Buffed phantom miniboss
- Overhauled Phase 4 of the dragon fight
- No longer spawns end crystals
- Now summons a phantom miniboss
- Dragon fireballs summoned in phase 3 change based on the number of players involved in the fight
- Updated pack to 1.20.2
- Overhauled Phase 4 of the dragon fight
- No longer spawns end crystals
- Now summons a phantom miniboss
- Dragon fireballs summoned in phase 3 change based on the number of players involved in the fight
- Updated pack to 1.20.2
- Fixed a bug that caused a massive buildup of fireballs
- Fixed a bug that caused a massive buildup of fireballs