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Arda Paths

Arda Paths

by Ajcool_ • Downloads: 0 • Followers: 0
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ArdaPaths

Customize and reveal guiding paths for players to follow in the world.

ArdaPaths is a Fabric mod designed to immerse players in a world by allowing configurable paths to show animated trails.

The mod is initially configured for use on ArdaCraft and with their recreation of Middle-earth. With ArdaPaths, players can embark on their own journey through Middle-earth like never before, tracing the iconic paths of beloved characters from the Lord of the Rings series.

Whether it's Frodo's perilous trek to Mount Doom or Aragorn's valiant march to reclaim his throne, each path can be meticulously plotted using the features in this mod.

Blocks and Items

Path Marker: This is the main item of the mod. When placed in the world, multiple path markers can be connected together. By using the path marker item on a path marker block, then selecting another path marker, you can set the second block as the target; a path will now appear between the two blocks. Path markers can also have a message and a range configured that is displayed when players get close enough. Ctrl + Use with this item on an existing path marker allows you to configure the range and message. Using this item on a path marker, then clicking on another, will set the second marker as the targeted path.

Pathfinder: This item is used by the player to select, reveal, and follow the paths created using the Path Marker. Using this item opens a selection menu that allows you to select from the configured paths and teleport to the selected path.

Configuration

By default, ArdaPaths is configured for use on the ArdaCraft server with four built-in paths of characters from the LOTR series.

New paths can be added to the arda-paths/server.json file with the following format:

{
    "paths": [
        {
            "id": "0",
            "name": "A Custom Path",
            "primary_color": {
                "red": 255,
                "green": 215,
                "blue": 0
            },
            "secondary_color": {
                "red": 230,
                "green": 194,
                "blue": 0
            },
            "tertiary_color": {
                "red": 255,
                "green": 227,
                "blue": 77
            },
            "chapters": {
                "default": {
                    "id": "default",
                    "name": "Default",
                    "date": "0",
                    "index": 0
                }
            }
        }
    ]
}

All Versions

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Name Game version Platforms Published Downloads Actions
26.1.2
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.21.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
26.2 26.1.2
Fabric
2d ago 1
1.21.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.21.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.20.1
Fabric
2d ago 1
1.19.2
Fabric
2d ago 1
1.19.2
Fabric
2d ago 1
1.19.2
Fabric
2d ago 1
1.19.2
Fabric
2d ago 1
Minor version 1.5.3

  • Added base date for date and time marker configuration (defaults to 04/09/3006 12:00)
  • Cross Dimention chaining for markers chains

[1.5.3] Arda Paths 1.5.3 by Ajcool_ on Oct 14, 2026
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Minor version 1.5.3

  • Added base date for date and time marker configuration (defaults to 04/09/3006 12:00)
  • Cross Dimention chaining for markers chains

Minor version 1.5.2
  • Adjusted marker time settings between ranged and computed markers
  • Added support for flying while enabling autowalk
[1.5.2] Arda Paths 1.5.2 by Ajcool_ on Oct 14, 2026
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Minor version 1.5.2
  • Adjusted marker time settings between ranged and computed markers
  • Added support for flying while enabling autowalk
v1.5.1 - Added an immersive option to the pathfinder
  • Hides in game HUD on toggle
v1.5.1 - Added an immersive option to the pathfinder
  • Hides in game HUD on toggle
[1.5.1] Arda Paths 1.5.1 by Ajcool_ on Oct 14, 2026
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v1.5.1 - Added an immersive option to the pathfinder
  • Hides in game HUD on toggle
Version 1.5.0 (1.21.1) - Time and Weather integration
  • New marker edit GUI
  • Various fixes and optimizations
  • 26.1 Migration hardening
[1.5.0] Arda Paths 1.5.0 by Ajcool_ on Oct 14, 2026
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Version 1.5.0 (1.20.1) - Time and Weather integration
  • New marker edit GUI
  • Various fixes and optimizations
  • 26.1 Migration hardening
[1.4.0] Arda Paths 1.4.0 by Ajcool_ on Oct 14, 2026
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ArdaPaths 1.4.0 MC 1.20.1 Stable
  • Performance optimizations
  • API Integration with ArdaMaps
[1.2.5] Arda Paths 1.2.5 by Ajcool_ on Oct 14, 2026
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Fixed permissions checks client and server side
[1.2.4] Arda Paths 1.2.4 by Ajcool_ on Oct 14, 2026
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  • Support for ArdaRegions
  • Added a Journal Screen - lists the last 50 messages displayed on a trail
  • Messages and titles now stack, if you walk through multiple nodes with messages, they will be added to a queue and displayed one after the other in order until the queue is empty - for example Rivendell is a use case where you can miss some messages if you go too fast (despite the warning)
  • Messages will be offset when regions is displaying
  • Added a queue size, the number displayed is the number of messages pending display
[1.2.1] Arda Paths 1.2.1 by Ajcool_ on Oct 14, 2026
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Fix issue where chapters would increment to the highest one available if chapter start path marker activation ranges overlapped or exist on the same maker.

Chapters will now only increment to a chapter with an index greater exactly 1 higher.
Added chapter functionality:
  • Use the Pathfinder to switch chapters
  • Players can now use the markers to add chapters and define different texts per-marker depending on the chapter selected
Added the ability to change text scroll speed, fadeout, etc.
Update for Minecraft version 1.20.1
[1.1.1] Arda Paths 1.1.1 by Ajcool_ on Oct 14, 2026
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Fixed permissions to prevent non operators, or players without the "ardapaths.edit" permission from interacting with path markers.
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