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Art of Forging: A Tetra Addon

Art of Forging: A Tetra Addon

by AceTheEldritchKing • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Embers of Eden update

NOTE: This requires the latest version of Tetra (and by extension mutil) to work! (4.8.0). Anything lower and the mod will not load.

NOTE: THIS MOD IS INCOMPATIBLE WITH TETRA VERSIONS HIGHER THAN 6.4.0

Huge thanks to Noobulus, Legomastar, Nexus, Panda, and Smartin-B for helping to create and bug fix and inspire features in the mod!

This mod adds in 17 new modules to Tetra that you can craft. Many of them are inspired by real life weapons and pop-culture weapons. This mod also alters the loot tables for the simple dungeon chests. Each scroll should now have its own weight and rarity to make certain schematics more difficult to obtain.

Two of the added scrolls are available to craft. To find the recipes, browse through JEI and click on the scroll item when looking up @Tetra.

 

Art of Forging also has support for the following mods:

  • Alex's Mobs
  • From The Shadows
  • Better Combat (Tetratic Combat needed)  

Information for each of the added modules:

 

Sword Modules:

  • Rapier blade

  • Bastard blade

  • Executioner blade

  • Saber blade

  • Flamberge blade1

  • Katana1

  • Key guard2

  • Shifting blade3

  • Void Worm Cleaver4

  • Rending Scissors (Red and Purple)1

  • Crucible blade1

  • Murasama blade5

 

1Only available through crafting the respective scrolls

2Only available through obtaining the scroll in dungeon loot

3Requires an amethyst block to be present in the players inventory

4Requires a void worm mandible to be present in the players inventory

5Is an improvement to the katana, unlocked through a craftable scroll

 

Single Modules:

  • Halberd head1

  • Mace head1

 

1Only available through obtaining the scroll in dungeon loot

 

Double Modules:

  • Tomahawk

  • Void Worm Pickaxe1

 

1Requires a void worm mandible to be present in the players inventory

 

Bow Stave:

  • Dreadnought stave1

1Only available through obtaining the scroll in dungeon loot

 

Shield Module:

  • Kite Shield

 

FQA:

 

  1. Will you backport to 1.16.x?

Nope. It is too much work for me, as I am not familiar with Forge for 1.16, and that there are a good amount of features that would not translate well if backported. If you want to backport it yourself feel free to though, this project is under MIT license as well as it has a Github repo you can pull from.

 

If you having any difficulties, questions, or just want to say hi please feel free to comment on this page! I will try my best to respond to all comments as soon as I am able to :)

 

I also have a Discord server now! Join here to chat, ask questions, or even suggest a feature!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.20.1
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.x
Forge
2d ago 1
1.19.2
Forge
2d ago 1
1.18.2
Forge
2d ago 1
1.18.1
Forge
2d ago 1
Changelog:

  • Fixed crash with latest version of Tetra (Courtesy of GamerK!)
Changelog:

  • Should be compatible with newer versions of Tetra
  • Removed stat displays as they were crashing on startup
  • Removed legacy lang
Changelog:
  • Fixed mixins
  • Reworked Soul Blazed to use Soul Fire'd
Changelog:
  • Fixed global loot modifiers not working as intended
  • Fixed modules not being able to be enchanted
Changelog:
  • Fixed crash with Tetra 6.3.0
Changelog:

  • 1.20.1 port
  • Courtesy of Mindfaer who started the port
  • Courtesy of PeriBooty who finished the port
  • Courtesy of Davey who thought really hard about porting it (lol)
Changelog:

FINAL FINAL HOTFIX

  • Fixed Stormcaller only procing in the offhand
  • Commented out some loggers (no console spam)
  • Nerfed Saber hooked
Changelog:

FINAL HOTFIX FOR AOF - [UPDATED README](https://github.com/AceTheEldritchKing/art_of_forging/blob/master/README.md)

  • Nerfed Annihilator Axe damage
  • Buffed Crucible and Architect's Crucible
  • Reworked Disorienting effect (now only procs on a percentage, and effects last 5 seconds)
  • Made Flamberge scroll cheaper and pre-Nether
  • Reworked Goliath Slayer to deal bonus damage to mobs with over 80 health as well
  • Made Nano Hone work with Polearms and Greatswords
  • Reworked Hubris effect to be more punishing at lower health (further decreased damage)
  • Buffed life fibers slightly
  • Nerfed Rending scissors (unique blades)
  • Made all craftable scrolls use books and quills
  • Made Resolve effect work on Curios as well
  • Reworked tempering on Rapiers and made it not suck
  • Reduced Devouring on TCN
  • Made Scissor blades have cutting tiers
  • Buffed Eerie fuller sonic boom damage
  • Removed unnesscariy and irrelevent lang regarding curios
Changelog:

  • Nerfed lifesteal chance for demon weapons
  • Nerfed mace crushing
  • Fixed demon effects for TCN
  • Fixed particle packets causing no damage on multiplayer servers (courtesty of Panda)
Changelog:

  • Fixed Better Combat weapon attributes not being actually registered as two handed
Changelog:

  • Added missing material tooltip lang
Changelog:

EMBERS OF EDEN

  • Added 35 new custom effects
  • Added Modular Curios (REQUIRES CURIOS AS A DEPENDANCY)
  • Added global loot modifiers for structures and mobs
  • Added Remembrance Stave
  • Added crossbow hones
  • Added light crossbow stave
  • Added heavy crossbow stave
  • Added light crossbow stock
  • Added Annihilator axe
  • Added Reaping scythe
  • Added Shockwave hammer
  • Added Slime hammer
  • Added Soul Fire Scythe
  • Added Mourning Star
  • Added Cataclysm blade
  • Added Architect's Crucible improvement
  • Added Eerie fuller
  • Added Euclidean Dagger
  • Added Thousand Cold Nights improvement
  • Added rework to Rending Scissors
  • Added Tsuba guard
Changelog:

  • Added Russian translations, courtesy of watermelon0guy
  • Updated Chinese translations, courtesy of ChuijkYahus
Changelog:


  • Nerfed mace module
  • Nerfed cane module
  • Nerfed katana module
  • Nerfed murasama module
  • Nerfed dreadnought bow/crossbow
  • Nerfed Crucible
Various stat changes to some of the modules:

  • Void Worm Cleaver is no longer OP
  • Kite shield cooldown has been increased slightly
  • Dreadnought stave has an increased integrity cost
  • Crucible now has reaping instead of execute
  • Tomahawk now accepts loyalty
  • Rending Scissors damage has been reduced for both versions
  • Shifting Blade now only has sweeping rather than true sweep
  • Void Worm Eye socket now has animated textures to match with the actual item


Big thanks to JustAnGhost, Nexus, and Noobulus for helping to playtest and evaluate the module stats with me!
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