All Mods Resource Packs Data Packs Shaders Modpacks Plugins
Astral Arsenal

Astral Arsenal

by TheEnderCore • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Astral Arsenal Shocking Stories title

Astral Arsenal is a combat focused mod that looks to replace vanilla combat with movement, and more interesting weapon choices. This includes the new kosmogliph system.

Additions

Astral Arsenal adds a lot of stuff to the game in order to make combat more interesting and fast paced. Here is a brief list.

Weapons

Astral arsenal currently adds 4 new weapons. The railgun, nailcannon, astral greathammer, and the tome of hexes. These are all late game items that have powerful effects when used correctly.

The railgun is a weak weapon that becomes incredibly powerful when given a kosmogliph, dealing high amounts of damage and causing a multitude of effects.

The nailcannon fires a continuous stream of nails that each do low damage. It recharges slowly while not using it.

The astral greathammer deals more damage then a sword with the same cooldown, but has no sweeping attack. It is a great tool for criting opponents out, but not great while fighting a hoard of mobs.

The tome of hexes is a powerful support tool that gives you a buff that lets you pass on devastating hexes to your opponents when you deal damage to them, but be careful, as damaging yourself or getting interupted while reading the tome will turn the tides and afflict you with the hex...

Kosmogliphs

Kosmogliphs are a powerful concentration of astral power. They grant strong effects to weapons, armour and tools. In order to be put on gear, you need to make a cosmic table and cosmic gems. Every kosmogliph costs 1 gem, but a tool that has a gem can have its kosmogliph freely swapped out.

Try experimenting with kosmogliphs. Every kosmogliph has an in game description to tell you what it does. Experiment with combos and have fun with it!

Effects

Reduce: Increases damage taken by 5%. Increases by 5% every level.

Bleed: Causes the entity to take 0.4 damage per level per second.

Conductive: effected entities take more damage from electrical sources and chain lightning to nearby entities.

Tear: The first melee hit on this target will deal up to 15 extra damage depending on how many levels of Tear the target has.

Immortality: Grants immunity to all sources of damage besides the users own attacks. Is only used in short bursts.

Balances

Astral Arsenal makes a few changes to vanilla in order to make it more balanced for PVP. Here is a list.

  • Protection, blast protection, fire protection and projectile protection are removed
  • Feather falling grants a 20% damage reduction per level to max at 80%, this is because protection would also give it more damage reduction.
  • Crimson time - A new mechanic that gives 5 ticks after an entity leaves the crosshair to hit the entity. This is inspired by the same mechanic in enchancement.
  • the 5 tick delay between holding up a shield and being able to block damage has been removed.
  • Using items, such as drawing back a bow or crossbow or eating food, have had their movement speed penalties adjusted.
  • Arrows of harming deal no bonus damage if the arrow does less then 3 damage, and now instead of guarenteeing you get 12 damage, deal 2 magic damage per level on top of your arrows damage.
  • Power increases damage by 50% less then it used to, but to compensate all arrows deal 1.5x damage to non-player monsters, making power slightly stronger against mobs then it used to be.

Last description update: 29/05/2025 for version 4.0.0

If you want to be notified when this mod is updated, you should join the Team Voided discord server and get the "Astral Arsenal Notifications" role. We also have a channel just for discussing this mod, where you can suggest balance changes, ask questions and whatever else!

If you find any bugs or things you believe to be unintentional, feel free to put them on the github issues page. Hope you enjoy this mod :3

If this mod has won your heart, then consider letting me win your wallet! I have a Ko-Fi page that you can use to support me. It would be incredibly appreciated if you did as im nearing a time where working on mods and projects like this might not be possible anymore.

If there are issues with grammer, or just incorrect information here, kosmogliph descriptions in game, or elsewhere, let me know. I am a one-person team mostly working on co-ordinating, coding, and balancing the mod. Any thoughts are greatly appreciated.

Notes: If you want to use entity culling, you are going to need to add "astral_arsenal:beam_renderer" to the "entityWhitelist" in it's config.

How to Install Astral Arsenal (Mod)

Astral Arsenal by TheEnderCore is verified for Fabric across Minecraft versions 1.21, 1.21.1 (latest release: 5.0.0, file size: 1.6 MB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.21, 1.21.1) and platform (Fabric).
  2. Make sure you have the compatible loader or environment installed for Fabric.
  3. Move the downloaded Astral Arsenal file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Fabric
3mo ago 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.1
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.21
Fabric
last yr. 1
[5.0.0] Astral Arsenal 5.0.0 by TheEnderCore on Aug 19, 2026
Download
# New kosmogliphs

### Phaseless:
  • A bow kosmogliph
  • Arrows are anti-gravity and pass through walls for the first 2 seconds they exist
  • Deal 10% less damage than normal arrows

### Magnetic:
  • A bow kosmogliph
  • Arrows are magnetised, causing them to attract to nearby entities
  • Deal 25% less damage

### Conductive:
  • A bow kosmogliph
  • Arrows can conduct electricity, allowing capacitance and conductive to pass electricity through them.
  • Applies conductive to entities hit directly with arrows

### Tension:
  • Trident kosmogliph
  • Requires loyalty, cannot be used with riptide
  • Attacking entities(ranged or melee) will pull them towards you

### Astral Projection:
  • Melee kosmogliph
  • Creates 4 astral projections of swords on hit that charge up and deals 3 damage or 6 damage to non-players
  • Projections will hover in the air, tracking players they intend to hit, and then stop tracking just before they strike.
  • Puts the weapon on cooldown for 5 seconds

# Balance changes:

### Astral strike:
  • Now works on a cooldown system instead of a hits system, This triggers a weapon cooldown but doesn’t require a right click action.
  • The cooldown lasts 10 seconds

### Cannonballs:
  • cannonballs will no longer explode when hit with the default railgun, unstable discharge, dual caliber, or ricochet, and will instead be charged.
  • conductive effects will now charge cannonballs instead of blowing them up.

### Unstable discharge & dual caliber:
  • Removed the chain effect that they give non-players
  • Reduced the damage against entities 40 -> 20

### Nailcannon:
  • Reduced the damage nails do to entities to the same as they do to players.

# Removed kosmogliphs:
### Flame Burst:
I felt this kosmogliph had too much an overlap with fire aspect.

# New features:
Kosmogliphs are now set to “empty” when an item is put into a grindstone. This makes the kosmogliph useless, but allows you to pick a kosmogliph again for free.

# Changes to recipes:
Reduced the cost of the cosmic table, removing 1 netherite ingot, and replacing it with an iron block
Reduced the cost of both blends, and all dusts by a large ammount
In general, reduced the cost of cosmic gems to about 1 diamond per one.

# Aesthetical changes:
  • Removed specific damage numbers and such from descriptions in order to make things more vague besides damage reduction numbers.

# Bugfixes:
  • Fixed the elytra not being able to be placed inside a cosmic table
Corrected a lot of descriptions (why haven't you guys been telling me?)
  • Fixed reaper showing the breaking animation on the blocks it would have tilled.
  • Nailcannon will no longer block like a shield
  • Cannonballs will no longer attempt to electrocute entities that are dead
  • If a trident is reflected it will now return to the correct person, however it can no longer be reflected more than once.
  • Negative potion arrows besides harming will no longer deal magic damage


# Notes:
The new bow kosmogliphs will not be able to be used with any custom arrows from
...

# Bugfixes:
  • Fixed a crucial crash that happened when a non-potion arrow hit a target
[4.0.0] Astral Arsenal 4.0.0 by TheEnderCore on May 29, 2025
Download
![Astral Arsenal Shocking Stories](https://cdn.modrinth.com/data/cached_images/40dd387cdcdd96232161613d2f07f9b0f84a0991.png)

# New weapon! The Tome of Hexes
The tome of hexes is an incredibly powerful support tool.
In order to use it you must hold down and use it for 10 seconds, after this time has passed you will get a random level 1 hex buff at random, allowing you to pass that hex onto others for a short time. However, imbuing it with cosmic energy with a kosmic gem will allow you to specialise the hex, making it guarantee the one it gives you, and giving you the level 2 variation of it.

Be careful however, these things come at a cost. While using the tome you are incredibly vulnerable, having your movement speed reduced by 90% while it makes sounds that can be heard from a decent bit away. If you stop using the tome at any point, the negative hex will be placed on you for 10 seconds, and you won’t be able to attempt using the tome for 10 seconds.

The tome can be interrupted, if you get hit by an entity, you will be unable to concentrate, and you’ll stop reading the tome.

But, if you are able to utilise the tome, you will be imbued with the ability to use the hex to your advantage.


The tome has an incredibly unique item to craft it… I wonder how you get it?

## More on Hexes:

Hexes are effects that you can get from the Tome of Hexes. They come in the buff and debuff varieties and are incredibly powerful. Each of them can be incredibly complex so this section is dedicated to them.

Any entity with the positive version of the hex will apply the negative version to any entities that it deals damage to in any way. This includes the entity with the positive effect, so be careful about self damage while using a hex. This will clear any hexes that the victim has and apply the new one.

Entities can only have 1 positive and 1 negative version of the hex effects.

A note is that in Astral Arsenal you are only intended to be able to get the level 1 and 2 variants of these effects, however using commands and other mods can change this. They do have functionality for those cases, but this could lead to some unintended side effects.

Each of these also comes with a kosmogliph for the Tome of Hexes. That text will be given here as well.

It should be noted that hexes are applied after the attack, so any that increase the damage dealt to the attacked player have no effect unless they are already applied.

### Hex of breaching - “Halves the effectiveness of opponents defensive kosmogliphs”
  • Reduces the damage reduction from your defensive kosmogliph by 25% per level and has additional effects for most of these kosmogliphs. This does not make it so that you take more than 100% of the damage.
  • Antidote: reduces the reduction of negative effects by 25% per level and the time increase of positive ones by 25%. (due to implementation this does not scale linearly)
  • Thermal: Frost and Fire are no longer removed from you
  • Reflective: Reduces the chanc
...
# Bugfixes
  • Fixed the game crashing on the triggering of "Conductive" by fully changing how it works

Sorry guys, this is on me for using bad stuff. Have some more aesthetical stuff bundled in.
[3.1.0] Astral Arsenal 3.1.0 by TheEnderCore on Mar 26, 2025
Download
# New effects:

Charge drain:
  • Prevents jump, dash and dodge from charging.

### Changes to kosmogliphs:

Lock-off ▲
  • No longer drains max hp
  • Now gives 2 seconds of bleed to entities trapped within per second with a maximum of 5 seconds.
  • Now gives 2 seconds of Charge Drain to entities trapped within per second.

Cannonball, Cannonball launcher
  • Re-reduced the velocity the cannonball bounces, 0.1x -> 0.05x


### Changes to effects:

Conductive:
  • Now targets random nearby entities instead of going for a certain corner first
  • Now has a delay to make it more appealing.
  • Reduced maximum conductive damage to players 10 -> 2.5, this is so players cannot die in less than a second to conductive.

Immortal:
  • Now prevents explosions from knocking you around
  • Now prevents self-damage.
  • New texture :3

Bleed:
  • Now does damage depending on world tick rather than time tick.

### Bugfixes:
  • Reduced the particles snipe has, and further reduced particles that other railguns emit
  • Reduced the particles' lock off emits.
  • You can no longer extend how long immortal lasts using antidote
  • Beams of light should render somewhat better.

[3.0.2] Astral Arsenal 3.0.2 by TheEnderCore on Mar 13, 2025
Download
# Tool update
  • All tools that have custom outlines now also have custom breaking animations
# Fixes
  • Immortal now has a texture and translation
  • Immortal no longer blocks BYPASSES_INVULNERABILITY damage
  • When having Immortal and Fire Resistance, the immortal jingle no longer plays
[3.0.1] Astral Arsenal 3.0.1 by TheEnderCore on Mar 08, 2025
Download
## Hammer bug fixes
  • Outlines for offset blocks now work properly
  • Hammer breaks block entities now
  • Shears & custom tools now work with hammer
  • Hammer no longer plays break block sounds twice for breaking single block
[3.0.0] Astral Arsenal 3.0.0 by TheEnderCore on Mar 08, 2025
Download
# New effects:

Immortal:
  • Hidden effect that will only be applied for short times
  • Causes all damage that is not caused by the person affected to become nullified.
  • Nullifying damage is cued by the sound of amethyst.

# Changes to weapons:

Astral Greathammer ↺
  • No longer sweeps
  • Reduced damage 9 -> 8
  • Reduced cooldown 1 -> 1.6
  • Can no longer be enchanted with sweeping edge
  • Recipe now includes 1 netherite axe instead of 1 diamond axe and 2 netherite scrap instead of 2 iron

Nailcannon ▲
  • Base nails Deal 4x damage(2 per nail) against non player entities

# Changes to kosmogliphs:

Overheat ↺
  • Sets entities on fire for less time, 10s -> 2.5s
  • Fire nails deal 4x damage against non player entities(1 nail damage, 1 burn damage)

Dash & dodge ↺
  • No longer lets you dodge or dash while gliding with an elytra
  • No longer recharges when gliding with an elytra
  • Now grants 5 ticks of Immortal.

Dodge ▲
  • Now takes your movement keys(WASD/IJKL or any others) to pick your direction instead of just taking your momentum.
  • Now sets your vertical momentum, allowing you to stop when going up or down and giving its boost more range on the ground.

Cannonball & Cannonball Launcher ↺
  • Increased cannonball base damage against players 5 -> 10
  • No longer rebounds after the first rebound.
  • Removed cooldown for cannonball launcher
  • Reduced cooldown for cannonball to 2 seconds
  • Increased the momentum cannonball bounces back for 5% -> 10%

Thermal ↺
  • Now reduces Fire and Ice damage by 70%
  • Now prevents fire and freezing from affecting you.
  • No longer removes slowness

Flame burst ▲
  • Will now add the time to the fire duration, rather then setting. This stacks to a maximum of 20 seconds.
  • Reduced time target is set on fire, 10s -> 5s

Freeze ▼
  • Will no longer add frozen ticks if the entity will be frozen for more than 27 seconds
  • Reduced time target is frozen, 18.5s -> 5s
  • If the target has lower than 7 seconds of frozen ticks, they will gain those 7 seconds and then have the additional 5 seconds added on. This is because ice damage is not dealt if a target has less than 7 seconds of frozen ticks.
  • Frost bolts do the same.

Frost thorns ▼
  • Frost bolts add less frost time 10s -> 5s
  • Frost bolts now set 7 seconds of frost if the target has less.
  • Frost cap for frost bolts is 27 seconds.
  • Now fires 5 bolts every time

Parry ▼
  • Successfully parrying now lower the shield and give it a brief cooldown
  • Successfully parrying now grants you a 2hp heal, so long as the projectile or strike was not caused by you
  • Failing to parry(having nothing be parried during the parry window) will now lower your shield and put it on cooldown for 5 seconds.
  • Can now parry nails
  • Removed special parry types. All projectiles, with the exception of ender pearls and tridents, will fall into one of 3 categories. Weak, Strong and Very strong, which create explosions that deal 10, 15 and 20 damage respectively. Hitting a cannonball with these will upgrade the explosion.
...
[2.0.0] Astral Arsenal 2.0.0 by TheEnderCore on Dec 25, 2024
Download
# Important:
Entity culling may not be incompatible with this mod, but it is not clear what is needed to do with the config to me to make it function correctly. If you are someone who knows how to fix this issue(a necessary entity skipping rendering because of entity culling) please do contact me on the discord. Otherwise, to casual players, I would not reccomend using Entity culling with this mod.

# New kosmogliphs:

Tear: Nailgun kosmogliph
Nails apply a stack of Impaled on hit entities.
Entities with impaled will take 0.5 * stacks of impaled bonus damage to a max of 15 when hit with any melee damage.

# Changes to weapons:

Nailcannon ▼
  • Reduced nail damage 1 -> 0.5
  • Reduced Fire nail damage -> 0.25 of each

# Changes to kosmogliphs:

Air speed kosmogliphs ▲
  • Passive effect rather then having to wait in the air

Dodge, jump, dash ▲
  • Speed now reduces the cooldown to 1/x+1 where x is the levels of speed.

Slam ▼
  • Now grants a set height of a 5 block jump after slam-jumping.

Basic railgun ↺
  • Damage against entities reduced 30 -> 20
  • Now splits damage upon hitting non-player entities by giving them conductive just before dealing the damage.

Snipe ↺
  • Damage against entities reduced 22.5 -> 15
  • Now splits damage upon hitting non-player entities by giving them conductive just before dealing the damage

Jump ▲
  • Now considers jump boost, giving a 40% height boost per level of jump boost.
  • Now adds vertical velocity if you are already moving up.

Orbital, Devastate ▲
  • Firework rockets used as ammo make the beams of light enraged, making them better at tracking their target.

Ricochet ▲
  • Now deals 5 damage per hit. Max of 15 damage on players.

Capacitance ↺
  • Now has a 10 second window after being hit with plasma damage to build up charge. Charge will be gained from the damage of any damage you take. Window resets every time you take damage.
  • After the first window is over, a second 10 second countdown will begin. If hit during this countdown, all of the built up charge will strike the attacker, spilling over to nearby entities if it is enough to kill, or hit the maximum damage for players.
  • If during the second window you are not hit, after the 10 second countdown all the charge will spill over to all nearby entities, sharing the damage. If there are none, the electricity will dissipate.

Rancid brew ▼
  • No longer applies Reduce to target
  • No longer applies Poison to target
  • No longer applies effects to the user
  • Effect duration on the target reduced from 15 seconds to 10 seconds.

Flamethrower ▼
  • Increased spread by a lot.

# Changes to effects:

Conductive ↺
  • Damage share % is now dependent on the input damage, 2x at low damage, 1x at medium damage, 0.5x at high damage.
  • Targets a minimum of 3 targets
  • Has a cap on damage share against players
Plays a different sound when triggered

# Changes to mechanics:
(new category here for bigger changes to things used in more than just kosmogliphs or effects, such as the beam of light
...
[1.14.0] Astral Arsenal 1.14.0 by TheEnderCore on Oct 21, 2024
Download
# New kosmogliphs

Astral rain: A new trident kosmogliph that lets you hold 3 riptides, recharges in water.

# Changes to items

Nailgun ▲
Enters rapid-fire mode quicker, 3s -> 1.5s

# Changes to kosmogliphs

Capacitance ↺
  • Now has a damage cap on players of 15
  • Deals 1/5th of the damage stored and keeps any remaining damage charged
  • Stores more damage, 0.5x -> 1.0x

Strikes ↺
  • When locked on to a target they are guaranteed to hit (excluding time bomb and lock-off)
  • No longer give hard-damage (excluding lock-off)

Flamethrower ▼
  • No longer pierces players

# Notes

Yup, 1.14.0 is already here. Enjoy.

Look, I just want flamethrower to be bad against players so nailgun can forfill that role, but it just isn't and its honestly making me angry. so hopefully this just makes it worse.
[1.13.1] Astral Arsenal 1.13.1 by TheEnderCore on Oct 20, 2024
Download
# Changes to kosmogliphs:
Bleed ▼
  • Reduced damage per level 0.75 -> 0.4

Pulverise ▼
  • Reduced size of pulverise explosion by 50% and reduced how much bigger it gets per block fallen. Now takes a 100 block fall to get to full size.
  • Reduced damage from the maximum charged explosion

Flamethrower ▼
  • Damage against players reduced, 0.25 -> 0.1

# Bugfixes:
  • Gave parry explosions the correct damage type
  • Gave pulverise and wind eruption explosions the correct damage type
  • Explosions now properly give death text.

# Other changes:
  • Renamed some death messages

# bugfixes
  • Fixed a crash where firing extra nails with static release would cause a non-negitive value to go negitive
[1.13.0] Astral Arsenal 1.13.0 by TheEnderCore on Oct 19, 2024
Download
# New kosmogliphs:

A new vanilla weapon joins the kosmogliph family with two new kosmogliphs

Pulverise: Hold right click to charge up a leap that causes an explosion on landing. Reduces fall damage to 0. Hold for longer to leap further and deal more damage. Size of the explosion increases with how far you fall. 10 second cooldown.

Wind eruption: Hold right click to charge up an explosion that launches you up and deals damage. Hold for longer to be shot up higher and to do more damage. 5 second cooldown.

# Changes to weapons:
Nailcannon ▼
  • Decreased base damage of nails 2 -> 1
  • Decreased nails gained per second 5/s -> 2/s
  • Now has more distinct modes, Slow fire and Rapid fire. The nailgun switches to Rapid fire after 3 seconds unless you are sneaking.
  • Rapid fire: 10 nails/second, 10.0 spread, 1.5 velocity
  • Slow fire: 5 nails/second, 5.0 spread, 3.0 velocity
  • Removed cooldown after using.

# Changes to kosmogliphs:

Overheat ▼
  • Reduced bonus fire damage 1 -> 0.5
  • Now reduces the nail damage from 1 -> 0.5
  • Rapid-fire nails are set ablaze.

Capacity ▼
  • Increased how long it takes to recharge 1 nail, 2 ticks -> 7 ticks (now a 30% decrease from normal)

Static release ▲
  • Now fires charged nails every 10th shot instead of at the end of a volley.

Bleed ▲
Grants more levels on ranged hit, 1 -> 5

Dash ▲
  • Added horses, skeleton horses, zombie horses, donkeys and mules to the mounts you can dash with

Parry ▼
  • Nails are no longer parryable
  • Reduced multiplier for parrying melee attacks, 2x -> 1.25x

Slam ▲
  • Now works differently so it should hopefully feel less clunky.
  • Now prevents all fall damage when slamming
  • Increased slam-jump window to 1 second.

Astral strike ↺
  • Now hits 100% of the time
  • Increased hits to trigger 3 -> 8

Astral slash ↺
  • Now requires a 1 second charge up before firing
  • Increased damage, 5 -> 6 (12.5 -> 15 for non-players)
  • Increased how far it goes by about 40%

Deep wounds ↺
  • Now requires a 2 second charge-up
  • Decreased cooldown 90s -> 60s
  • Increased how far the blade goes by about 50%
  • Changed sound effect and particles to make it clearer as to where the blade is.

Snipe ↺
  • Second shot no longer automatically fires. Instead you get a 4 second window, 1 second after the first shot, to fire the second shot. Cooldown starts after this window ends or you take the second shot.

Antidote ▲
  • Positive effects now tick down half as fast, so time of effects is doubled.

Endurance ▼
  • Reduced how much it defends, 65% -> 50%

Rancid brew ▲
  • Increased damage 5 -> 8

Descriptions:
  • General changes to make descriptions more accurate.

# Changes to effects:

Conductive ↺
  • Changed damage share to be a flat 50% rather than being based on level.
  • Now checks if an entity is living before sharing damage to it
  • All levels of the effect are removed when plasma damage is dealt
  • Now targets more targets when at higher levels, starting at 1 and maxing out at 10.

Bleed ↺
  • Damage at level 1 reduced, 1 -> 0.75
  • Damag
...
# Bugfixes
  • Fixed an issue where server logs would be clogged with many printed lines("sorry" - astra)
[1.12.1] Astral Arsenal 1.12.1 by TheEnderCore on Oct 15, 2024
Download
Bug fix time :)
  • New Cosmic table rendering. The table now only renders a Kosmic gem if it has one in its inventory. And it also renders the tool that placed within. (This is the reason the rendering was broken in 1.12)
  • Nails particles are now more random
  • Nails no longer lose their hit sounds after hitting a block
  • Nail damage has been added to KEEPS_MOVEMENT
  • Nailcannon now has shooting sounds
  • changed creative tab to be KOSMIC_GEM
  • Updated and fixed the kosmic table UI
  • applied kosmogliphs now have a custom background
Astral Arsenal Icon
Download Astral Arsenal
Select game version
Select platform