![]() ![]() |
![]() ![]() |
Platforms & Versions
- Forge, NeoForge & Fabric
- Tested MC versions commonly supported by releases: 1.18.2, 1.19.2, 1.20.1, 1.21.1, 1.21.11, 26.2
- Latest v7.0.0 for Forge 1.20.1
🧰 Core Features
-
Sound Attraction:
- Mobs investigate sound events (blocks, entities, items, modded sounds)
-
Stealth & Visibility: Player visibility affected by light, weather, stance, movement, invisibility
-
Camouflage System:
- Truly invisible under invisibility potion effect, both armor and item are hidden (configurable on server side for anticheat)
- Armor-only camouflage with configurable items and bonuses
- Full “armor + nearby blocks” sets using color/ID matching
- Apply camo materials like mud, sand, dirt, etc., to blend in with the environment
-
Scent System:
- Player movement creates a scent trail that mobs can track.
- Scent lasts about 5 minutes but varies by biome temperature and humidity.
- Dive into the water to cut off the trail.
- Can apply camo material to mask the scent.
-
Raid System:
- Instead of a normal horde, mobs will schedule a RAID upon finding a player near the sound or scent position.
- Mobs will call for reinforcement upon scheduling a RAID.
-
Muffling & Materials: Wool, solids, liquids, thin blocks alter sound propagation
-
Group AI: Leaders, followers, edge scouts, spacing, and dynamic sector scanning
-
Swoosh: A configurable list of projectiles, when thrown, will attract mobs to the thrown direction
-
Creek: Walking on a configurable list of blocks will make the creek sound
-
Awareness UI & Alerts:
- A new awareness UI shows the windshield effect, smell level, sound level, and detection level.
- Indicators above mobs show alerts, detection, arrow near misses, and raids.
-
Living Bridge: Zombies and other configurable mobs can form a bridge to invade your base. Enabled by default.

-
Trap-Aware Pathfinding: Mobs can account for traps such as trapdoors and placed lava, so they’re less likely to be tricked by them.
-
Wind-Spreading Scent: Wind carries scent. With Weather2 installed, the mod uses realistic wind sampling.
-
Food Scent: Food adds to the scent that attracts mobs. With Spoiled installed, spoiled food increases the scent.
-
Compatibility & Performance:
- Improved smoke and flash handling, plus camouflage rendering, for TacZ Hostiles and TacZ NPC.
- Fixed limb rendering with From The Fog.
- Significantly improved performance.
-
Configurable Everything: Human-readable TOML with guided comments
🔌 Integrations
-
TacZ (Forge/NeoForge/Fabric): Realistic decibels, attachment reductions, muzzle-flash visibility
-
TacZ Hostiles (Fabric): Improved smoke and flash handling, and camouflage rendering.
-
TacZ NPC (Fabric): Improved smoke and flash handling, and camouflage rendering.
-
Weather2: Wind uses realistic sampling when spreading scent.
-
Spoiled: Spoiled food increases its scent and can attract mobs more strongly.
-
Point Blank (Forge/Fabric): Per-weapon effective ranges, suppressors, flash tuning
-
Fungal Infection: Spore(Forge): Proto develops to sound, senses sound to summon creatures
-
Simple Voice Chat (Forge/Neoforge/Fabric): Dynamic radius based on live mic loudness
-
Plasmo Voice (Forge/Fabric): Similar to Simple Voice Chat
-
Immersive Melodies (Forge/Fabric): Blasting music will lure mobs
-
CSGrenade (Forge): Mobs can't see through smoke, flash, and run away from fire bomb
-
Relentless undead (Forge/Fabric): Configurable mobs can climb on top to scale the wall to go to the sound
-
Enhanced AI (Forge/NeoForge/Fabric): Block Breaking to Sound, Teleport to Sound, Throw to Sound, X-ray
-
Other Gun Mods: Quick copy-paste examples for Scorched Guns, Ewewukek’s Musket Mod, and MrCrayfish’s Gun Mod (Unofficial) via
soundIdWhitelist+rawSoundDefaults -
Hot Bath: Dirtiness will magnify the scent, attract mobs more easily. Aroma in a different biome will make your smell stand out. Bathing in hot water to clear the camo layer faster.
🖼️ Gameplay Highlights
- Mobs swarm explosions, investigate doors, and close in on gunshots
- Sneak through rain and darkness with dyed camo and muffling blocks
- Groups coordinate: leaders engage while edge scouts sweep sectors
- Voice chat lets your teammates’ shouts give away your position
|
📣 For Modpack Authors
- You can use this mod in your modpack
- If you need support, find me on Discord
How to Install Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. (Mod)
Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. by Sylsatra is verified for Fabric, Forge, Neoforge across Minecraft versions 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.20, 1.20.1 (latest release: 7.0.2, file size: 3.2 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.2, 1.20, 1.20.1) and platform (Fabric, Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge.
- Move the downloaded Attract to Sound ([NEO]Forge/Fabric): Sound & Stealth. file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 6d ago | 1 | ||||
| 6d ago | 1 | ||||
| 6d ago | 1 | ||||
| 7d ago | 1 | ||||
| 10d ago | 1 | ||||
| 16d ago | 1 | ||||
| 17d ago | 1 | ||||
| 22d ago | 1 | ||||
| 1mo ago | 1 | ||||
| 2mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 3mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 4mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 5mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 6mo ago | 1 | ||||
| 7mo ago | 1 | ||||
| 7mo ago | 1 | ||||
| 7mo ago | 1 | ||||
| 7mo ago | 1 | ||||
| 8mo ago | 1 | ||||
| 9mo ago | 1 | ||||
| 9mo ago | 1 | ||||
| 9mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 10mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| 11mo ago | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 | ||||
| last yr. | 1 |
### Changelog:
- Port version 7.0.2 to Fabric 1.21.11
### Changelog:
+ Fixed a bug where mobs do not react to vanilla sounds.
### Changelog:
+ Fixed a bug where mobs do not react to vanila sounds.
### Changelog:
+ A port of 7.0.2 1.20.1 to 1.21.1
### Changelog:
+ Ported all supported features from v7.0.2 Forge to Fabric 1.20.1. There are many missing features due to missing optional integration mods.
+ Improved performance.
### Changelog:
+ Fixed a crash caused by bundling Caffein when used with a Caffein-dependent mod like FramedBlock.
+ Improved performance, thanks to leo_san for the contribution!
### Changelog:
+ Fixed a bug with the gap between mobs in the tilt bridge.
+ Fixed a bug where tacz hostiles, tacz npc, and vanilla Minecraft mobs no longer respect the smoke from csgrenade. Thanks to OnlyASpoonful for reporting.
+ Fixed a bug where tacz hostiles and tacz npc does not fear the fire from csgrenade. Thanks to OnlyASpoonful for reporting again!
### Changelog:
- Awareness UI and alert visuals: A new UI to show the windshield effect, smell level, sound level, and detection level, and show info will be displayed on the mob's head to indicate alerts, detection, arrow near miss, and raid.
- Added living bridge: a new feature where mobs (zombie, configurable) will be able to form a bridge to invade the player base. Enabled by default!
- Added trap-aware pathfinding: mobs will no longer get tricked by trapdoors and lava placement.
- Added wind-spreading scent feature, and with Weather2 mod installed, the wind will use realistic wind sampling.
- Added food scent, and with the Spoiled mod installed, spoiling food will increase the scent.
- Improved Tacz Hostiles and Tacz NPC smoke/flash handling and camo rendering.
- Fixed a problem with From The Fog mod not rendering the limbs.
- Improved performance a lot :)
### Changelog:
- Fixed a bug with Immersive Ore causing a crash. Thanks to Anonyku05 for reporting the bug.
- Improved performance.
- Fixed various bugs related to performance and invisibility with customnpcs.
+ Now required:
Quantified 2.2.3
Fabric 0.19.3.
### Changelog:
- Fixed a crash with the LOS when checking a mob, thanks to Anonyku05 for the bug report.
### Changelog:
+ The previous bug fix in v4.3.8c is not enough, since that also happens with the player.
Thanks to redking_11 for reporting the bug!
### Changelog:
+ Fixed a bug where the game would crash due to a dumb mistake in my stealth system.
Thanks to nick74._ for reporting the bug!
- Ported sound-based mob behaviors: mobs can investigate sounds, follow scent/sound trails, and coordinate group attraction.
- Ported EnhancedAI-inspired behavior into Sound Attract itself:
- teleport toward sound
- pick up and throw mobs toward sound
- break blocks when stuck moving toward sound
- break blocks while pursuing combat targets
- optional xray-style targeting through walls
- Kept the EnhancedAI-style datapack tags, so packs can still opt mobs into teleporting, throwing, and xray behavior.
### Changelog:
- Fixed a crash where the armor is not armor. Thank you to watermelon0guy for reporting
### Changelog:
+ Fixed an issue with Caverns & Chasms rats, where it will crash upon latching to another mob.
+ Added optional Tough As Nail integration, like the forge version.
+ Updated the environment color getter like the forge version.



