Audio Improvements
A client-side mod with a bunch of audio system improvements
Requirements
- YetAnotherConfigLib (YACL)
- [Fabric only:] Fabric API
Features
Show
Mono audio options
- stops sounds from being affected by the direction you're looking in while still becoming quieter when further away
- options for different categories: jukeboxes, note blocks, weather, blocks, hostile mobs, neutral mobs, players, ambience/environment
(only mono jukeboxes and note blocks enabled by default)
Logarithmic volume sliders
(enabled by default)
Makes the scale of vanilla volume sliders better match the human volume perception
Inspired by Logarithmic Volume Control mod
Music clash prevention
- fades out the regular game music while a music block is playing near you
- toggleable seperately for jukeboxes and note blocks (both enabled by default)
- customizable fade in/out durations
Music repeat prevention
(enabled by default)
Prevents the same music piece from playing multiple times in a row
Custom music frequency
(disabled by default)
- replaces the vanilla music frequencies with a customizable random interval
- has a setting for whether this should also affect the main menu music
Music disc distance multiplier
50% - 300% or global (100% by default)
Speed of sound simulation
- delays sounds based on how far their source is from you
- options:
- Thunder sounds (100 blocks/second by default)
- Explosion sounds (100 blocks/second by default)
- All other sounds (disabled by default)
Doppler effect
(disabled by default)
- pitches sounds up/down depending on how fast the distance between you and them changes
- doesn't work on mono sounds due to sound engine limitations
Stereo spatialization fix
(disabled by default)
Fixes resource pack and mod audio that incorrectly uses stereo files for in-world sounds by converting them to mono, so the sound engine can then correctly position it instead of always playing directly at the listener
[pre 1.21.9] Fix for vanilla bug MC-98200
(= sound category volume sliders not affecting the volume of certain sounds at higher percentages - e.g. music discs already reached 100% volume at 25% slider value)
Settings
This mod is made to be highly customizable!
The settings can be opened via the Mod Menu mod on Fabric, the inbuilt mod lists on NeoForge and Forge and always by using the command "/audioimprovements".
All Versions
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- [1.21.1 only:]* Fixed a crash on game start
- [Fabric 1.20.1 only:]* Fixed a crash when using a VinURL disc
Apologies, I should've caught these before releasing v2!
- [1.21.1 only:]* Fixed a crash on game start
- [Fabric 1.20.1 only:]* Fixed a crash when using a VinURL disc
Apologies, I should've caught these before releasing v2!
- [1.21.1 only:]* Fixed a crash on game start
- [Fabric 1.20.1 only:]* Fixed a crash when using a VinURL disc
Apologies, I should've caught these before releasing v2!
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (old values will still only be loaded if you didn't already launch on v2.0, but you can delete the new "audioImprovementsConfig.json" which will allow the old file to be converted)*
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- (Changelog since mod version 1.3.2 - some MC versions didn't receive that and some previous mod versions, for those also have a look at previous changelogs)*
## Changes
- rebuilt the codebase to be easier to manage across different Minecraft versions & loaders
- latest Minecraft versions now supported
- most previously supported Minecraft versions & loaders now up-to-date again
- replaced custom config system with YACL for easier cross-version development
- the settings from previous mod versions should carry over!
- ^^^ WAS BUGGED, UPDATE TO v2.0.1+!**
- new feature: logarithmic volume sliders *(enabled by default)*
- makes the scale of vanilla sound sliders better match human volume perception
- music clash prevention now fades out the game music logarithmically
- note blocks now start a 3s timer that prevents game music from immediately fading back in after every note
- allows for short pauses in note block songs without fading game music in
- doppler effect and stereo spatialization fix are now disabled by default
## Fixes
- game music starting playing while a jukebox or note block is playing will now immediately be fully faded out instead of starting at full volume and fading out over time
- Adjusted fix for Minecraft bug MC-98200 to now properly work on all sounds
- Fixed potential crash on startup when installed on server + disabled installation check when joining server (it's still a client-side only mod!)
- Adjusted fix for Minecraft bug MC-98200 to now properly work on all sounds
- Fixed crash on startup when installed on server (it's still a client-side only mod!)
- Slightly changed how music disc sounds get detected (again) to fix errors in the log when other installed mods use custom sound instances (e.g. AmbientSounds)
- Added compatibility for [VinURL](https://modrinth.com/mod/vinurl)
### Fixes:
- Slightly changed how music disc sounds get detected (again) to fix errors in the log when other installed mods use custom sound instances (e.g. AmbientSounds)
- Added stereo spatialization fix
- fixes resource pack and mod audio that incorrectly uses stereo files for in-world sounds by converting them to mono, so the sound engine can then correctly position it instead of always playing directly at the listener
- enabled by default
### Fixes:
- Changed how music disc sounds get detected, should now detect most music discs from other mods
- Fixed mono sounds being played behind the listener instead of in front, which may have caused some volume problems
- Added stereo spatialization fix
- fixes resource pack and mod audio that incorrectly uses stereo files for in-world sounds by converting them to mono, so the sound engine can then correctly position it instead of always playing directly at the listener
- enabled by default
### Fixes:
- Changed how music disc sounds get detected, should now detect most music discs from other mods
- Fixed mono sounds being played behind the listener instead of in front, which may have caused some volume problems
- Added speed of sound simulation
- Delays sounds based on how far their source is from you
- Options:
- Thunder sounds *(100 blocks/second by default)*
- Explosion sounds *(100 blocks/second by default)*
- All other sounds *(disabled by default)*
- New option for doppler effect *(100% intensity by default)*
- pitches sounds up/down depending on how fast the distance between you and them changes
- doesn't work on mono sounds due to sound engine limitations
- Added a fix for vanilla bug MC-98200 (sound category volume sliders not affecting the volume of certain sounds at higher percentages - e.g. music discs already reached 100% volume at 25% category volume)
### Other Changes
- Changed the name & format of some config file keys (automatically converts the old format into the new one)
### Fixes
- This mod is now compatible with Sound Physics Remastered
- Custom music frequencies now have a uniform chance distribution instead of being way more likely to play early
- Mono audio can now support sounds positioned relative to the camera