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Aurelium

Aurelium

by APPLEPIE6969 • Downloads: 0 • Followers: 0
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Aurelium

Experimental Web Features The web dashboard is in active development. I am facing issues at the moment. Only local works at the moment. Expect potential bugs or instability if you enable web.enabled. The core in-game economy, GUI markets, and auction house are stable.

A comprehensive, standalone economy plugin for Minecraft Paper.

Compatibility: Paper, Purpur, Pufferfish, Leaves


Features

Economy

  • Multi-Currency - Define multiple currencies (e.g., Aurels, Dollars, Euros) with unique symbols and starting balances
  • Per-Item Currency - Assign specific currencies to individual market items
  • Vault Support - Fully compatible with Vault-dependent plugins (ShopGUI+, Essentials, etc.)
  • Database - SQLite or MySQL storage with automatic migration
  • Offline Earnings - Get paid for auction sales even when offline

Server Market

A server-owned shop with dynamic pricing and three interface modes:

  • Classic - Traditional chest-based inventory GUI
  • Modern - Styled chest GUI with MiniMessage gradient titles, glass-pane borders, formatted lore
  • Web - Browser dashboard (see Web Dashboard)

Pricing Mechanics:

  • Prices automatically rise on buys (Demand) and fall on sells (Supply)
  • Anti-Exploit: Sell price can never exceed Buy price
  • Price Floor: Can't drop below 20% of base (configurable)
  • Price Ceiling: Can't rise above 500% of base (configurable)
  • Natural Recovery: Prices passively drift toward base value every 10 minutes

Quality of Life:

  • Live UI updates every 1 second while a menu is open
  • Page indicator books showing current page (e.g., "Page 1 of 5")
  • Compass search button to find any item
  • Market Crash Alerts for bargain-priced high-value items
  • Smart inventory: purchases fill partial stacks first

Performance:

  • Viewer-Only Refresh: logic dormant unless a player has a menu open
  • Batched Disk I/O: transaction data saved in background batches
  • O(1) Data Access: local caching for near-zero CPU impact
  • Massive Catalog: all building blocks + 60+ mob spawners

Auction House

A fully self-contained player-driven exchange:

  • 100% GUI Driven: sell items, place bids, make private offers via in-menu buttons
  • Safety Confirmations: dedicated confirmation screen before deducting funds
  • Manage Offers: /ah offers to Accept or Decline incoming deals
  • Live Updates: GUI refreshes instantly for all players on buys, bids, cancels; timers update every second
  • Auto-Refunds: outbid? Money instantly returned

Buy Orders

A global request system for offline purchasing:

  • Request any item (including 120+ enchanted books and ingots) at your price
  • Other players browse and fulfill orders from their inventory
  • Escrow System: money held safely, refunded on cancel
  • Offline Collections: fulfilled items go to /ah collect bin; notified on login
  • Buyer Notifications: real-time when filled, or on next login

Custom Item Detection

Automatically discovers custom items from popular third-party plugins:

  • Auto-Scan on Startup - runs once, detects all custom items
  • Supported Plugins (zero hard dependencies, all via reflection):
    • ItemsAdder, Oraxen, MMOItems, MythicMobs, ExecutableItems, Nexo, SX-Item
  • Discovered items written to config.yml under discovered-items:
  • Persisted in custom_items database table (schema v2, auto-migrates)
  • No supported plugins installed? Scanner silently skips with zero overhead

Web Dashboard

A modern, responsive web app with(sorry guys, only local for now) nearly 100% uptime:

  • Server Market - purchase items from the web, delivered instantly in-game

Web Market

  • Auction House - place bids and buyout items (BIN) from the browser

Web Auction House

  • Buy Orders - fulfill player buy orders from your online inventory

Web Buy Orders

  • Price Tracker - interactive chart with 7-day history, bezier curves, gradient fills, hover tooltips

Web Chart

Web Chart Detail

Web Features:

  • Live Sync: in-game changes reflect instantly on the web and vice-versa
  • Prices recorded every 10 minutes, stored for 7 days
  • Cloud Mode: optional cloud hosting via Render
  • Multi-Currency UI: custom currency symbols synced from config.yml
  • Icon Fallbacks: seamless fallback for older MC versions
  • Secure Sessions: /web in-game generates a time-limited link (rolling 1-hour timeout)
  • Tab Sleep Mode: no network/CPU when tab is inactive; instant wake on return
  • RAM Optimized: per-server memory under 1MB via raw JSON string caching
  • Activation Queue: fair waitlist when cloud server hits its 500MB limit

Commands

Player Commands

Command Description Permission
/bal [player] [currency] Check your own or another player's balance aureleconomy.bal
/pay <player> <amount> [currency] Pay another player aureleconomy.pay
/market Open the in-game server market aureleconomy.market
/sell Sell items from your inventory aureleconomy.sell
/stocks View market trends aureleconomy.stocks
/web Generate a secure link to the browser dashboard aureleconomy.web
/ah Open the Auction House aureleconomy.ah
/ah sell <price> [duration] [currency] List held item as BIN. Duration: e.g. 1h, 7d aureleconomy.ah
/ah bid <price> [duration] List held item for auction. Duration: e.g. 1h, 7d aureleconomy.ah
/ah offer <id> <qty> Send a private offer for an auction item aureleconomy.ah
/ah offers Manage incoming private offers aureleconomy.ah
/ah collect Collect expired/purchased items aureleconomy.ah
/ah search <query> Open a filtered Auction House view aureleconomy.ah
/orders Open the Buy Orders GUI aureleconomy.orders
/orders create <item> <amount> <price> [currency] Place a buy order aureleconomy.orders
/orders fill <id> [amount] Fulfill an order from your inventory aureleconomy.orders
/orders cancel <id> Cancel your order and get a refund aureleconomy.orders
/orders my List your active buy orders aureleconomy.orders
/orders search <query> Search active orders by item name aureleconomy.orders

Admin Commands

Command Description Permission
/eco <give\|take\|set> <player> <amount> [currency] Modify player balances aureleconomy.admin
/customitems scan Force rescan all supported custom item plugins aureleconomy.admin
/customitems list View all discovered custom items aureleconomy.admin
/customitems info <id> Show details for a specific custom item aureleconomy.admin
/customitems reload Reload config overrides from disk aureleconomy.admin
/customitems toggle <id> Enable or disable a discovered item in the market aureleconomy.admin
/customitems price <id> <buy> [sell] Set buy/sell prices for a discovered item aureleconomy.admin

Permissions

Permission Description Default
aureleconomy.bal Check balance Everyone
aureleconomy.pay Pay players Everyone
aureleconomy.market Use the market Everyone
aureleconomy.sell Use /sell Everyone
aureleconomy.ah Use the auction house Everyone
aureleconomy.orders Use buy orders Everyone
aureleconomy.stocks View market trends Everyone
aureleconomy.web Use /web Everyone
aureleconomy.admin Admin commands (eco, customitems) OP only

Setup

  1. Download the latest Aurelium.jar
  2. Place it in your server's plugins/ folder
  3. Restart the server
    • If Vault is not detected, Aurelium automatically extracts and installs it on first run

Configuration

Database

database:
  type: sqlite          # sqlite or mysql
  file: "database.db"   # SQLite only
  mysql:                # MySQL only
    host: "localhost"
    port: 3306
    database: "aurelium"
    username: "root"
    password: "password"

Economy

economy:
  default-currency: "Aurels"
  currencies:
    Aurels:
      symbol: "₳"
      starting-balance: 100.0
  max-balance: -1       # -1 = unlimited
  min-pay-amount: 0.01

Market Items

Control every price directly:

market-items:
  DIAMOND:
    buy: 5000.0    # Cost to buy from server
    sell: 0.0      # 0.0 = selling disabled
  DIRT:
    buy: 1.0
    sell: 0.5      # Players can sell for 0.5
  BEDROCK:
    buy: -1.0      # -1.0 = buying disabled

Market Settings

market:
  enabled: true
  gui-mode: modern              # "classic" or "modern"
  dynamic-pricing: true
  price-increase-per-buy: 0.001 # +0.1% per buy
  price-decrease-per-sell: 0.001 # -0.1% per sell
  default-sell-ratio: 0.5
  price-floor: 0.2              # Can't drop below 20% of base
  price-ceiling: 5.0            # Can't rise above 500% of base
  price-recovery:
    enabled: true
    rate: 0.01                  # 1% of gap per cycle
    interval-minutes: 10

Auction House

auction-house:
  enabled: true
  default-duration: 86400       # 24 hours (seconds)
  max-duration: 604800          # 7 days max
  listing-fee-percent: 2.0
  sales-tax-percent: 5.0
  max-listings-per-player: -1   # -1 = unlimited
  min-listing-price: 1.0

Buy Orders

buy-orders:
  enabled: true
  max-active-orders-per-player: 10
  min-price-per-piece: 0.1
  max-order-value: -1           # -1 = unlimited
  creation-fee-percent: 2.0
  sales-tax-percent: 5.0

Web Dashboard

web:
  enabled: true
  port: 8585
  # Session timeout: rolling 1 hour of inactivity (hardcoded)

Network Syncing (MySQL Required)

Aurelium supports cross-server synchronization for BungeeCord and Velocity networks.

MySQL is required for synchronization. SQLite does not support cross-server data sharing. Point all backend servers to the same MySQL database:

  • Global Balances - player balances refreshed on join across the network
  • Global Auction House - active auctions and collection bin shared across all linked servers
  • Per-Server Markets - dynamic prices stored in each server's local config.yml, allowing different economies per server while players keep the same wallet

Language

A messages.yml file is generated on startup.

  • Translate: Change any message to your language
  • Color Codes: Use MiniMessage formatting (e.g., <green>) or legacy & codes

FAQ

"Unknown Command" - If /market or /eco says "Unknown command", the plugin failed to load.

  • Check server console/logs for errors
  • Ensure you have Aurelium.jar in plugins/
  • Ensure you are running Paper (or compatible forks: Purpur, Pufferfish, Leaves)

"No Permission" - You need OP (/op <player>) or the aureleconomy.admin permission node. Standard player commands are enabled for everyone by default.

Still not working? - Open an issue on GitHub with your server version, error logs, and steps to reproduce.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
26.2
Paper Purpur
9h ago 1
26.1.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
26.1.x
Paper Purpur
9h ago 1
26.1.x
Paper Purpur
9h ago 1
26.1.x
Paper Purpur
9h ago 1
26.1.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
1.21.x
Paper Purpur
9h ago 1
## v1.5.3 - Paper 26.2 Support & Web Dashboard Overhaul

### What's New

  • Paper 26.2 support** — works with the latest Paper alpha builds
  • Web dashboard is now persistent** — your market data, auctions, and player sessions survive server restarts (powered by Astra DB)
  • All sensitive data is encrypted** — API keys, player UUIDs, balances, and session tokens are encrypted with AES-256 before being stored in the database. Even if someone gets access to the database, they can't read your players' data
  • Auction quantity selector (web)** — when buying a BIN auction with stacked items (like 64x Diamonds), you can now choose how many you want instead of being forced to buy the whole stack
  • Auction category sidebar (web)** — the auction page now has the same sidebar as the market, with filters for All Listings, BIN Listings, and BID Listings
  • Per-item pricing (web)** — auctions and market items now show the price per item, not just the total

### Bug Fixes

  • Sessions survive restarts** — player web sessions no longer break after the server restarts
  • No more silent data loss** — if the database write fails, you get an error instead of the server pretending everything worked fine
  • Better input validation (web)** — the website now properly rejects invalid amounts and IDs instead of silently accepting them
  • Network errors handled (web)** — temporary database connection issues no longer crash the website
  • Auction empty states (web)** — filtering by category now shows "No auctions in this category" instead of showing all auctions
  • Smooth modal animations (web)** — closing bid/purchase popups now animates smoothly instead of vanishing instantly
  • Quantity button states (web)** — the + button grays out when you hit the max, the - button grays out at 1
  • Correct BIN label (web)** — buy-now listings show "Price (per item)" instead of "Your Bid (per item)"
  • Better item icons (web)** — fallback chain tries multiple Minecraft versions before showing a generic box icon
## v1.5.3 - Paper 26.2 Support & Web Dashboard Overhaul

### What's New

  • Paper 26.2 support** — works with the latest Paper alpha builds
  • Web dashboard is now persistent** — your market data, auctions, and player sessions survive server restarts (powered by Astra DB)
  • All sensitive data is encrypted** — API keys, player UUIDs, balances, and session tokens are encrypted with AES-256 before being stored in the database. Even if someone gets access to the database, they can't read your players' data
  • Auction quantity selector (web)** — when buying a BIN auction with stacked items (like 64x Diamonds), you can now choose how many you want instead of being forced to buy the whole stack
  • Auction category sidebar (web)** — the auction page now has the same sidebar as the market, with filters for All Listings, BIN Listings, and BID Listings
  • Per-item pricing (web)** — auctions and market items now show the price per item, not just the total

### Bug Fixes

  • Sessions survive restarts** — player web sessions no longer break after the server restarts
  • No more silent data loss** — if the database write fails, you get an error instead of the server pretending everything worked fine
  • Better input validation (web)** — the website now properly rejects invalid amounts and IDs instead of silently accepting them
  • Network errors handled (web)** — temporary database connection issues no longer crash the website
  • Auction empty states (web)** — filtering by category now shows "No auctions in this category" instead of showing all auctions
  • Smooth modal animations (web)** — closing bid/purchase popups now animates smoothly instead of vanishing instantly
  • Quantity button states (web)** — the + button grays out when you hit the max, the - button grays out at 1
  • Correct BIN label (web)** — buy-now listings show "Price (per item)" instead of "Your Bid (per item)"
  • Better item icons (web)** — fallback chain tries multiple Minecraft versions before showing a generic box icon
[1.5.3-26.2] Aurelium 1.5.3-26.2 by APPLEPIE6969 on Oct 15, 2026
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## v1.5.3 - Paper 26.2 Support & Web Dashboard Overhaul

### What's New

  • Paper 26.2 support** — works with the latest Paper alpha builds
  • Web dashboard is now persistent** — your market data, auctions, and player sessions survive server restarts (powered by Astra DB)
  • All sensitive data is encrypted** — API keys, player UUIDs, balances, and session tokens are encrypted with AES-256 before being stored in the database. Even if someone gets access to the database, they can't read your players' data
  • Auction quantity selector (web)** — when buying a BIN auction with stacked items (like 64x Diamonds), you can now choose how many you want instead of being forced to buy the whole stack
  • Auction category sidebar (web)** — the auction page now has the same sidebar as the market, with filters for All Listings, BIN Listings, and BID Listings
  • Per-item pricing (web)** — auctions and market items now show the price per item, not just the total

### Bug Fixes

  • Sessions survive restarts** — player web sessions no longer break after the server restarts
  • No more silent data loss** — if the database write fails, you get an error instead of the server pretending everything worked fine
  • Better input validation (web)** — the website now properly rejects invalid amounts and IDs instead of silently accepting them
  • Network errors handled (web)** — temporary database connection issues no longer crash the website
  • Auction empty states (web)** — filtering by category now shows "No auctions in this category" instead of showing all auctions
  • Smooth modal animations (web)** — closing bid/purchase popups now animates smoothly instead of vanishing instantly
  • Quantity button states (web)** — the + button grays out when you hit the max, the - button grays out at 1
  • Correct BIN label (web)** — buy-now listings show "Price (per item)" instead of "Your Bid (per item)"
  • Better item icons (web)** — fallback chain tries multiple Minecraft versions before showing a generic box icon
### Fixes

  • Market Custom Item Display Names**: Discovered custom items now show their configured display name in the market (alerts, GUI, price lookups) instead of falling back to raw material name. Previously, MarketManager.addCustomMarketItem() created MarketEntry with only material and price, discarding the display name — auction messages already worked correctly, but market-side name resolution did not.
### Fixes

  • Market Custom Item Display Names**: Discovered custom items now show their configured display name in the market (alerts, GUI, price lookups) instead of falling back to raw material name. Previously, MarketManager.addCustomMarketItem() created MarketEntry with only material and price, discarding the display name — auction messages already worked correctly, but market-side name resolution did not.
[1.5.1] Aurelium 1.5.1-26.1.x by APPLEPIE6969 on Oct 15, 2026
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  • Fixed cloud dashboard sometimes not registering
[1.5.0] Aurelium 1.5.0-26.1.x by APPLEPIE6969 on Oct 15, 2026
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  • Aurelium now automatically discovers custom items from popular third-party plugins and integrates them seamlessly into your server market—no manual configuration required.**

### New - Auto Custom Item Detection (Scanner)

  • UnifiedItemScanner**: Automatically detects custom items from installed third-party plugins on server startup and via /customitems scan
  • Supported plugins (via reflection, zero hard dependencies): ItemsAdder, Oraxen, MMOItems, MythicMobs, ExecutableItems, Nexo, SX-Item
  • Each plugin API is accessed via reflection only—no compile-time dependencies required
  • Cross-Plugin Deduplication**: If the same item is registered by multiple plugins (e.g., ItemsAdder ruby_sword and MMOItems SWORD:RUBY_BLADE), it is deduplicated by canonical ID and stored as a single entry in custom_items
  • Config Override Sync**: Discovered items are written to config.yml under discovered-items: with source plugin, display name, material type, and default buy/sell prices
  • Server owners can edit prices/flags in config, and changes persist across restarts
  • Database schema v2**: Added custom_items table for persistent custom item tracking with automatic v1-to-v2 migration
  • Thread-Safe Scanning**: All scan operations run async with proper locking to avoid race conditions during startup
  • Custom items appear in the market with proper display names and configurable pricing

### New - /customitems Command

  • Full management commands** for discovered custom items:
  • /customitems scan — Force rescan of all supported plugins
  • /customitems list — View all discovered custom items
  • /customitems info <id> — Show details for a specific item
  • /customitems reload — Reload config overrides from disk
  • /customitems toggle <id> — Enable or disable a discovered item in the market
  • /customitems price <id> <buy> [sell] — Set buy/sell prices for a discovered item

### Fixes

  • DatabaseManager DDL Propagation**: createTables() now re-throws SQLException if custom_items table creation fails, preventing schema version mismatch on fresh MySQL installs
  • Cloud Dashboard Retry Logic**: HTTP 4xx/5xx errors stop retrying immediately (permanent errors); only transient errors (network, DNS) retry with backoff
  • CustomItemRegistry Concurrency**: Fixed race conditions in register(), upsert(), and clear() — all write operations now use proper read-write locking
  • MarketItems Price Clamping**: Fixed inverted floor/ceiling clamping when buyPrice was unset (-1 sentinel), preventing price recovery drift toward -1
  • Auction Display Names**: Auction messages now show custom display names instead of raw material types (uses PlainTextComponentSerializer for safe Component handling)
  • MySQL 8.0.20+ Compatibility**: Replaced deprecated VALUES(col) syntax with modern AS new alias syntax in all upsert queries

### Testing

  • Expanded MySQL CI test suite: scanner integration, dedup accuracy, schema migration, custom_items persistence
  • Mineflayer in-game tests: 96/96 pass covering economy commands, auction lifecycle, and customitems subcommands
  • All CI jobs pass: build, smoke-test, ingame-test, mysql-test, scanner-mysql, custom-item-detection, custom-items-persistence

### Platform

  • Targets **Paper 26.1+** (Java 25, api-version: '26.1')
  • Uses Paper's RegistryAccess / RegistryKey API for enchantment lookups
  • CI tested against Paper 26.1.2
  • This is an **APLHA** version so it can have critical bugs
[1.4.4] Aurelium 1.4.4 by APPLEPIE6969 on Oct 15, 2026
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### Security fixes
  • Fix Async
[1.4.3] Aurelium 1.4.3 by APPLEPIE6969 on Oct 15, 2026
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### Version
  • Version Update -> 26.1.x
[1.4.2] Aurelium 1.4.2 by APPLEPIE6969 on Oct 15, 2026
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## v1.4.2 - Security & Performance Hardening
  • This update is mandatory for all servers using the web dashboard.**
### Security
  • Session tokens for the web dashboard now use cryptographically secure SecureRandom (256-bit entropy) instead of UUID.randomUUID() (122-bit), preventing potential token prediction attacks
  • Added explanatory comments to CloudSyncManager for exceptions that are safely ignored

### Performance
  • Cloud dashboard registration retries no longer block a ForkJoinPool thread for 15 seconds between attempts, replaced Thread.sleep(15_000) with Bukkit's non-blocking runTaskLaterAsynchronously scheduler
  • Offline earnings cleanup now uses a single bulk DELETE SQL query instead of N+1 individual queries when a player joins, significantly reducing database load on servers with many offline earnings records

### Fixes
  • Added proper exception logging to previously empty catch blocks in ShopGUI and CloudSyncManager, making debugging much easier
  • Fixed a bug in ShopGUI where target was used instead of clicker for certain player interactions
  • BungeeCord/Velocity Sync**: Fixed a major bug where player balances could stay "stale" when switching servers due to permanent RAM caching. Player data is now refreshed from MySQL immediately upon joining a new server instance.

### Internal
  • Bumped version in pom.xml to 1.4.2 to ensure consistent builds across Maven and Gradle.
  • Updated README.md to clarify that MySQL is mandatory for cross-server synchronization and that Market Prices remain per-server for regional economy support.
[1.4.1] Aurelium 1.4.1 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium - Patch Notes

## v1.4.1 - Web Stability Hotfix

### Fixes
  • Cloud sync now automatically reconnects to the web dashboard if the render server restarts (Fixes 403 Invalid server ID error)

[1.4.0] Aurelium 1.4.0 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium - Patch Notes

## v1.4.0 - Security, Enchantments & Cleanup

### New
  • Enchantment books now have individual prices based on rarity and level (Mending = 35k, Sharpness V = 60k, etc.)
  • Added 1.21.11 enchantments: Breach, Density, Wind Burst
  • Web dashboard balance updates instantly after buying/selling in-game
  • /bal now suggests currencies and online players in tab
  • Auto database backups when the plugin updates
  • Auto schema migrations on startup

### Fixes
  • /bal was checking the wrong permission — non-op players couldn't use it
  • SellGUI sometimes showed a different total than what you actually got paid
  • Market GUI prices now update right after a transaction instead of lagging behind
  • AH cancellation visual flicker on shift-click
  • Collection bin no longer drops items on the ground if your inventory is full
  • "All Items" button was showing items outside the configured categories
  • NullPointerException when browsing "All Items"
  • Cloud sync no longer spams HTML in console when the server is waking up

### Security
  • Economy, market, and auction transactions are now atomic (no more duping from race conditions)
  • Auction bids use price-checked SQL to prevent out-of-order bid corruption
  • Web purchases are deduplicated to prevent double-spending
  • All GUIs lock down shift-click and drag to prevent inventory exploits
  • SellGUI locks the price at review time so it can't change mid-transaction
  • CORS is now a configurable whitelist instead of wildcard

### Internal
  • All money math uses BigDecimal now (no more floating point drift)
  • Market item prices stored under market-items in config (moved from market.items)
  • Moved Beacon, Respawn Anchor, End Crystal back to Mob Drops & Magic
  • Web dashboard scroll performance improved with lazy rendering
  • Better error messages for network issues during cloud sync


[1.3.2] Aurelium 1.3.2 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium Patch Notes

> **⚠️ EXPERIMENTAL WEB FEATURES ⚠️**
>
> *The newly added Web Dashboard features are currently in active development. Please expect potential bugs or instability if you enable web.enabled in your configuration. The core in-game economy, GUI markets, and auction house are stable.*

## Version 1.3.2 — Web Dashboard Polish & Security (Minecraft 1.21.11)

### 🌐 Cloud Dashboard Improvements
  • Fix**: **Stock Change % Fix** — Resolved a bug where item base prices (like Diamonds) were being overwritten, causing 0% change to show on the web.
  • Fix**: **Auction Display Fix** — Fixed a bug where auction prices would show as undefined instead of the correct currency symbol.
  • New**: **Icons** — Replaced all legacy emojis with a premium SVG icon system for better clarity and aesthetics.
  • Security**: **Self-Trade Protection** — Players can no longer bid on their own auctions or fill their own buy orders via the web.
  • Buy buttons are now explicitly labeled "Your Auction/Order" and disabled for owned items.
  • Added backend validation to reject self-trading attempts.
  • New**: Added sellerUuid and buyerUuid to sync payloads for improved identity tracking on the frontend.

### 🎮 In-Game Fixes
  • Fix**: **GUI De-duplication** — Removed redundant item entries in the /stocks GUI that appeared if an item was in multiple categories.
[1.3.1] Aurelium 1.3.1 by APPLEPIE6969 on Oct 15, 2026
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## Version 1.3.1 — Request Limit Update (Minecraft 1.21.11)

  • Updated**: Increased the web dashboard API rate limit to **330 requests per minute**.
  • New**: Added an automatic rate-limit bypass for authenticated Minecraft servers.
[1.3.0] Aurelium 1.3.0 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium Patch Notes

> **⚠️ EXPERIMENTAL WEB FEATURES ⚠️**
>
> *The newly added Web Dashboard features are currently in active development. Please expect potential bugs or instability if you enable web.enabled in your configuration. The core in-game economy, GUI markets, and auction house are stable.*

## Version 1.3.0 — Cloud Dashboard Expansion (Minecraft 1.21.11)

### 🌐 Cloud Dashboard — New Pages
  • New**: Added **Navigation Bar** to the web dashboard with tabs for Market, Auction, Orders, and Stocks.
  • New**: **Auction House** page — view all active auctions with item icons, BIN/BID tags, countdown timers, seller names, and search.
  • New**: **Buy Orders** page — view all active buy orders with progress bars (filled/requested), price per piece, buyer name, and status badges.
  • New**: **Stocks / Price Tracker** page — view all items with buy price, sell price, and change % (green ↑ / red ↓). Sortable by name, price, or change.
  • New**: **Interactive Stock Charts** — click any item on the Stocks page to open a Modrinth-inspired chart modal with:
  • Smooth bezier curve lines with gradient fill (green for positive trend, red for negative)
  • Y-axis price labels and X-axis date labels
  • Hover tooltips showing exact date, buy price, and sell price
  • New**: **Price History Recording** — item prices are recorded every 10 minutes and stored for 7 days.
  • New**: price_history database table for persistent price tracking.
  • New**: **Multi-Version Icon Fallback:** The dashboard will gracefully fallback to older version icons (1.20, 1.19, 1.18) if a 1.21.11 icon is missing from the API, preventing broken images.
  • The Web Dashboard is now fully interactive!** Players can now purchase items from the Server Market, place bids on the Auction House, buyout BIN auctions, and fulfill Buy Orders straight from their browser.
  • Note: To fulfill orders or buy/bid on auctions from the web, players must have the required funds/items currently in their online inventory.*
  • New**: Web Dashboard sessions now use a **rolling 1-hour timeout**. The timer resets every time you interact with the dashboard, so active users are never kicked out. Sessions only expire after 1 full hour of inactivity.
  • New**: A styled **🔒 Session Required** error screen now appears when visiting the dashboard without a valid session, guiding users to issue /web in-game.
  • New**: Added **Tab Sleep Mode** using the browser's Page Visibility API. If a player switches to another tab or minimizes the browser, the 20-second background data sync pauses to save data and RAM. It instantly fetches fresh data the moment they return to the dashboard.

### 🎮 GUI Improvements
  • New**: Added **Page Indicator Books** to the center of the navigation bar in both MarketGUI and ShopGUI.
  • Fix**: Fixed a bug where pagination was infinite; players can no longer navigate into empty pages.
  • New**: **Command Separation** — /market now strictly opens the in-game GUI (Classic or Modern). The browser dashboard is now exclusively accessed via the /web command.

### 🖥️ Cloud Sync Improvements
  • New**: Cross-server dashboard activation queue. To prevent crashes, the global Node.js backend (render-server) now monitors memory usage (>= 500MB). If a server tries to activate its dashboard when memory is maxed out, it will be placed in a fair waitlist queue.
  • Optimization**: Auction, Order, Stock, and Price History data are now stored as raw JSON strings instead of parsed JavaScript objects, drastically reducing RAM usage per server.
  • Improved timeout handling for Render server cold starts (60s connect timeout, per-request timeouts).
  • Added retry logic for server registration (5 attempts, 15 seconds apart).
  • Sync payload now includes auction, order, stock, and price history data.
  • Increased server JSON request limit to 5MB for larger sync payloads.

### 🛡️ Web Security Hardening
  • Fixed XSS vulnerability** — the frontend HTML escaping function now properly sanitizes <, >, and & characters, preventing malicious script injection via crafted item or player names.
  • CORS locked down** — API now only accepts requests from https://webaureliummc.onrender.com, blocking malicious third-party websites.
  • Rate limiting** — API endpoints now enforce 60 requests per minute per IP to prevent spam and DDoS.
  • Token moved to Authorization header** — session tokens are no longer visible in URLs, preventing leaks via browser history, server logs, or screenshots.
  • Security headers (Helmet)** — added X-Frame-Options, X-Content-Type-Options, and other standard HTTP security headers to prevent clickjacking and MIME sniffing.
  • IDOR fix** — purchase status endpoint now verifies that the requesting player owns the purchase, preventing information leakage.
  • Stale purchase cleanup** — pending purchases abandoned for 10+ minutes are now automatically cleaned up.
  • Queue cap** — registration queue capped at 50 entries to prevent abuse.

### 🔒 Security & Exploits
  • CRITICAL**: Fixed a major bug that allowed players to bypass transaction costs and duplicate items by interacting with their personal bottom-inventory slots while MarketGUI, AuctionGUI, BidGUI, OffersGUI, or ConfirmPurchaseGUI were open.
  • CRITICAL**: Fixed a race-condition in AuctionGUI's collection bin that would occasionally grant an item twice if clicked extremely fast via macros or due to server lag.
  • Fixed an issue allowing players to drag and lose personal items into empty GUIHolder slots.

### 💱 Multi-Currency System
  • New**: Server owners can now define multiple currencies in config.yml (e.g., Aurels, Dollars, Euros) with unique symbols and starting balances.
  • New**: Each market item can be assigned a specific currency via market.items.<ITEM>.currency.
  • New**: /bal, /pay, and /eco commands now accept an optional [currency] argument.
  • New**: /ah sell and /orders create accept an optional currency argument — buyers pay in the seller's specified currency.
  • New**: player_balances database table stores per-player, per-currency balances with automatic migration from legacy single-balance data.
  • Fix**: The web dashboard now correctly displays the *exact currency symbol* (e.g. ₳ or $) sent by the plugin, instead of hardcoded text.
  • Vault integration defaults to economy.default-currency for backward compatibility.

### 🖥️ GUI Mode Selector
  • New**: Added market.gui-mode config option — server owners choose between three market interfaces:
  • classic — Original chest-based MarketGUI.
  • modern — New ShopGUI with MiniMessage gradient titles, glass-pane borders, and styled lore.
  • web — Opens a browser-based dashboard (see below).

### 🌐 Web Dashboard
  • New**: Embedded Modrinth-inspired web dashboard served by the plugin's built-in HTTP server (zero external dependencies).
  • New**: /web command generates a secure, time-limited clickable link that opens the market in the player's browser.
  • Dark-themed UI with category sidebar, item card grid, real-time search, buy modal with amount selector, and toast notifications.
  • Session tokens use a rolling 1-hour timeout (hardcoded for security).
  • All purchases are executed on the main server thread for thread-safety.
  • Configuration:
``
web:
enabled: false
port: 8585
`
  • Session timeout: rolling 1 hour of inactivity (hardcoded)

### 📚 Enchanted Books
  • Fix**: **CRITICAL** bug where purchasing an Enchanted Book from the MarketGUI or ShopGUI would give the player a completely blank, unenchanted book. The plugin now perfectly parses internal names (like "Protection IV") into actual Bukkit EnchantmentStorageMeta` drops!

[1.2.2] Aurelium 1.2.2 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium Patch Notes

## v1.2.2 (Database Update)
### 🚀 Core Updates
  • MySQL Support**: Implemented an optional dual-backend database toggle. Server owners can now switch from SQLite to MySQL directly in the config.yml for massively improved I/O speeds during high-volume trading on larger networks.

[1.2.1] Aurelium 1.2.1 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium Patch Notes

## v1.2.1 (Minecraft 1.21.11 Update)

### 🚀 Core Updates
  • Minecraft 1.21.11 Support**: Updated the paper-api dependency and paperweight versions to compile natively against Paper 1.21.11.
  • API Parity Fix**: Replaced the removed Material.CHAIN constant with a dynamic lookup and updated its market fallback material from IRON_BLOCK to a more cost-effective IRON_NUGGET.

### 🛒 Market Updates
  • Search Bug Fixed**: The /market search function previously iterated through the internal Category.ALL_ITEMS list (a backend survival-items master list for the global order system), causing hundreds of un-buyable items to falsely appear in market search results. This category is now explicitly excluded from market searches.
  • Pale Garden Update Items**: Added all newly introduced Pale Oak crafts to the Market (Category.WOOD), including logs, stripped variants, plaques, doors, trapdoors, signs, boats, and pale moss blocks/carpets.
  • Copper Update Items**: Added new Copper variants to the Market (Category.COPPER), including Chests, Lanterns, Torches, Chains, and Bars (including all waxed/oxidized stages).
  • Extra Nature Items**: Added Firefly Bushes, Leaf Litter, Cactus Flowers, Wildflowers, and Short/Tall Dry Grass to Category.NATURE.
  • GUI Price Display Fixes**: Items possessing no intrinsic market base price (like Smelted Ores) previously defaulted to an inaccurate 1.0 Aurel display value within the /stocks menu and /orders create GUI. They now intelligently retrieve and display their exact Last Sold Price directly from recent player trading history. Additionally, all 120+ Enchanted Books were incorrectly bundled under a single query; they now properly isolate their prices based on their specific enchantment and level.
  • Stocks GUI Sorting**: The /stocks menu has been heavily upgraded to feature dynamic live-sorting. Items are now beautifully organized: true dynamic-market items are prioritized at the top of the menu, followed sequentially by pure-trading (Order/Auction) items. Both sections are then sub-sorted by **Absolute Percentage Change**, ensuring the most volatile and active items (crashing or skyrocketing) are always displayed on the very first page!
  • Note:* To prevent compilation or runtime errors on servers running without experimental Winter Drop flags, all new 1.21.11 items are integrated via dynamic string matching rather than strict enum constants.

### 🪲 Bug Fixes
  • Fixed a visual bug in /market where the "Previous Page" paper icon mysteriously stopped rendering after navigating to the second page.
  • Fixed a severe bug where purchasing multiple items (e.g. 64x) simultaneously evaluated dynamic market volatility as a simple 1x transaction. Large bulk purchases now apply mathematically sound compound inflation models.
  • Fixed a bug where recently added Server items (like Pale/Copper) were locked at 1.0 base prices because older server configuration data was mistakenly permanently overriding their new values.

[1.2.0] Aurelium 1.2.0 by APPLEPIE6969 on Oct 15, 2026
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# Aurelium Patch Notes

## v1.2.0 (Official Release)

### 🛒 Buy Orders System (New Feature)
  • Global Buy Orders (/orders)**: Players can now create global requests to purchase specific items at custom prices.
  • Full Command Support**: Create, fill, cancel, search, and list orders entirely via commands — /orders create <item> <amount> <price>, /orders fill <id>, /orders cancel <id>, /orders search <query>, /orders my.
  • Automated Fulfillment**: Sellers can browse active buy orders and instantly sell items directly from their inventory to fulfill requests.
  • Escrow & Refund System**: When creating an order, the exact amount of Aurels is held in escrow. Canceling an order via the "My Orders" menu instantly refunds any unspent currency.
  • Offline Reliability**: Items sold to a player's buy order while they are offline are safely deposited into their existing Auction House Collection Bin for easy retrieval via /ah collect.
  • Intelligent Searching**: The /orders menu integrates with the native Chat Prompt Manager. Players can use the new Compass icon to search/filter the entire Minecraft catalog for any obtainable item, or use the Oak Sign icon inside any specific category to filter just that category.
  • Expanded Item Options**: Players can now place Buy Orders for **all 120+ Enchanted Books** (including maximum levels like Sharpness V and Fortune III) and **Smelted Ores** (Ingots and Netherite) safely from the /orders menu.
  • Highly Configurable**: Server Owners can now use config.yml to completely disable the Buy Orders system, set a maximum number of active orders per player, configure minimum price limits, and impose a configurable percent-based Creation Fee to act as an economic sink.
  • Buyer Notifications**: Buyers are instantly notified in chat when their order is fulfilled. If the buyer is offline, they receive the notification when they next log in.

### � Market Stabilization (New Feature)
  • Price Floor**: Item prices can never drop below a configurable percentage of their original base value (default: 20%). Auto-farms can no longer crash items to zero.
  • Price Ceiling**: Item prices can never inflate above a configurable percentage of their base value (default: 500%).
  • Natural Price Recovery**: All prices passively drift back toward their original base price every 10 minutes (configurable). Even if nobody buys an item, its value slowly recovers on its own.
  • All stabilization settings are fully configurable in config.yml under market.price-floor, market.price-ceiling, and market.price-recovery.

### ⚙️ Expanded Server Configuration
  • Master Toggles**: Server owners can now independently enable/disable the **Market** (market.enabled) and **Auction House** (auction-house.enabled) systems.
  • Economy Limits**: New max-balance (cap player wealth) and min-pay-amount (prevent micro-payments) settings.
  • Market Tuning**: New default-sell-ratio setting controls what fraction of the buy price is used as the default sell price for new items.
  • Auction House Limits**: New max-duration, max-listings-per-player, and min-listing-price settings for full control.
  • Buy Order Limits**: New max-order-value setting to cap the total value of a single order.
  • Custom Messages**: All economy messages (balance, paid, received, insufficient-funds, admin messages) are now fully customizable with MiniMessage formatting in config.yml.

### �🔧 Bug Fixes
  • Fixed java.sql.SQLException: stmt pointer is closed caused by shared database connections being prematurely closed.
  • Fixed UnsupportedOperationException when cancelling an order from the "My Orders" menu.
  • Fixed potential NullPointerException in EconomyManager when saving balances for players whose names haven't been cached.

### ⚡ Internal Optimizations
  • Switched all data maps across OrderManager, MarketManager, and EconomyManager to ConcurrentHashMap for improved thread safety with async database tasks.
  • Enabled **SQLite WAL (Write-Ahead Logging)** mode for significantly reduced lock contention during concurrent reads and writes.
  • Cached frequently-read config values (dynamic pricing toggle, alert thresholds) in MarketManager at initialization instead of parsing YAML on every transaction.
  • Replaced all raw e.printStackTrace() calls across AuctionManager, EconomyManager, and JoinListener with Paper's structured getComponentLogger().error() for cleaner, leveled logging.
  • Cleaned up unused imports across GUI classes.
[1.1.0] Aurelium 1.1.0 by APPLEPIE6969 on Oct 15, 2026
Download
# Aurelium Patch Notes

## v1.1.0 (Official Release)

### 📦 Inventory & Shop Logic Updates
  • Live UI Updates**: The /market and /stocks menus automatically refresh every **1 second** natively while open.
  • Performance Optimized**:
  • Viewer-Only Refresh**: Logic remains completely dormant unless a player has a menu open.
  • Batched Disk I/O**: Transaction data is saved in backgrounds batches, preventing server "hiccups" during high-volume trading.
  • O(1) Data Access**: Market prices use ultra-fast local caching for near-zero CPU impact.
  • Smart Inventory Logistics**: Purchasing items securely fills your existing partial stacks instead of strictly demanding empty inventory slots.
  • Transactions are properly blocked if you try to buy more than your combined available space can hold, preventing lost items.
  • Auction House GUI Integration (No more commands)**:
  • Overhauled the /ah GUI so that sell, bid, and offers no longer require you to type complex commands.
  • Added a new **"Sell Item"** button inside the main /ah menu. Clicking it will simply ask you to type the price in chat while holding the item.
  • Clicking **"Custom Bid"** or **"Make Offer"** on an item inside the GUI now triggers an interactive chat prompt. The GUI seamlessly waits for you to type a number in chat and then processes the bid/offer automatically.
  • New Safety Confirmation Menus**: When choosing to "Buy It Now" or finalize a standard Bid inside the AH, you will be instantly taken to a beautiful new Confirmation Screen to prevent completely accidental purchases.
  • Global GUI Search Feature**:
  • Clicking search allows you to type a keyword in chat (e.g., "Diamond") to instantly filter the menu.
  • The Market search is **Global**, meaning it scans all categories simultaneously to find your item instantly.
  • New Command: /ah search <query>**:
  • Jump directly into a filtered Auction House view without clicking any buttons.
  • Supports multi-word searches like /ah search Enchanted Book.
  • User Experience Note**:
  • Every common action (Searching, Bidding, Making Offers, and Selling) can be done either via the traditional commands listed above **OR** by simply clicking the corresponding buttons directly inside the GUIs for a more modern experience.

### 🧹 Code Optimization & Cleanup
  • Removed unused or "dead code" (e.g. tracking variables, unused data imports) across multiple GUI and Server systems.
  • Smart Configuration Auto-Merge**:
  • The plugin now automatically detects and adds new configuration keys (like Alerts or Pricing Rates) to your existing config.yml on startup.
  • This ensures a seamless upgrade path where your custom values are preserved while new features are enabled automatically.
  • Updated project versioning to **1.1.0** across all configuration and build files.

### 🐛 Bug Fixes
  • Auction House Logic Loop Fix**:
  • Fixed a critical rendering bug where the entire Auction House menu would appear empty due to a missing logic block bracket during the button injection phase.
  • Stocks GUI (-100% Spawner Bug)**:
  • Fixed an issue where all spawners in the /stocks menu displayed a worth of 0% or -100%.
  • The menu now accurately reads the custom spawner name instead of just reading "Spawner", correctly linking the specific mob type (e.g., Zombie Spawner) to its base market price.
  • Spawners now correctly visually render their specific mob type directly within the GUI.
  • Auto-Complete Command Spam (Player Names)**:
  • Fixed an overarching issue where commands like /ah, /market, /sell, and /stocks were incorrectly suggesting the names of all online server players.
  • /ah now correctly suggests its exact sub-commands (sell, bid, offers, offer, collect, cancel) instead of names.
  • The other commands explicitly block player name suggestions, keeping the chat interface clean and distraction-free.

### 📈 Market Economy Adjustments
  • Dynamic Sell Pricing Engine**:
  • Overhauled how the market calculates the money a player receives when selling bulk items.
  • The sell value now accurately and transparently scales proportionally with the /stocks fluctuations in real-time. If the buy price inflates by 20%, the sell reward inflates by precisely 20%.
  • Selling bulk items in the /sell GUI now correctly triggers the dynamic price crash logic (onTransaction), guaranteeing the market value goes down as players dump mass supplies.
  • Auto-Updating Market & Stocks GUIs**:
  • Both /market and /stocks now feature an ultra-fast live **1-second (20-tick)** auto-refresh engine. If you have the menu open, prices will physically update completely live in front of you every single second as other players buy/sell items or as the server economy ticks forward.
  • Live Auction House Timers**: This ultra-fast refresh has also been applied to the /ah menu, ensuring that item expiration timers count down smoothly in real-time while a player is viewing the menu.
  • Improved Price Stability**:
  • Recalibrated the default dynamic price adjustment from 1% down to **0.1% (0.001)** per transaction.
  • This ensures a much more stable and realistic economy, preventing extreme price spikes during high-volume trading while still maintaining a responsive market.
  • Market Crash Alerts**:
  • The plugin now monitors "High Value" items (items with a base price > 200).
  • When an item's price crashes by 50% or more (due to player selling), a server-wide broadcast encourages players to grab the bargain.
### ⚡ Performance & Optimization
  • Zero-Idle Engine**: GUI refresh logic remains dormant when no players are viewing economy menus, ensuring zero CPU overhead during idle periods.
  • Batched Persistence**: Market price changes are persisted to disk in 5-minute intervals and on shutdown, significantly reducing disk I/O compared to per-transaction saving.
  • High-Speed Caching**: Implementation of $O(1)$ MarketEntry lookups to eliminate search overhead during high-frequency GUI refreshes.
  • Lightweight Rendering**: Refactored StocksGUI to minimize object allocation and sorting logic during its 1-second refresh cycle.

  • (Release stabilized at v1.1.0)*

# Aurelium 💎

  • Aurelium** is a comprehensive, standalone economy plugin for Minecraft Paper 1.21, but is compatible with 1.21.x. It features a custom currency (**Aurels**), a flexible Admin Market, a player-driven Auction House, and seamless Vault integration.

## ✨ Key Features

### 1. 💰 Core Economy
  • Currency**: "Aurels" (₳) - Customizable name and symbol.
  • Vault Support**: Fully compatible with Vault-dependent plugins (ShopGUI+, Essentials, etc.).
  • Database**: Robust SQLite storage (no setup required).
  • Offline Earnings**: Get paid for auction sales even when you're offline.

### 2. 🏪 Customizable Admin Market (/market)
A server-owned shop that functions like a **Stock Market**:
  • Demand/Supply Logic**: Prices automatically rise when people buy (Demand) and fall when they sell (Supply).
  • Massive Catalog**: Includes **ALL Building Blocks** (Stones, Deepslate, Wood, Glass, Nature, etc.).
  • Spawner Market**: Over **60+ Mob Spawners** available for purchase.
  • Balanced Economy**: Hand-crafted prices based on crafting complexity.
  • Volatility Visualization**: View real-time market trends in /stocks.

### 3. ⚖️ Auction House (/ah)
A player-driven exchange with advanced trading tools:
  • Easy Bidding**: dedicated **Bid Menu** with quick-increment buttons (+10%, +50%, +100%).
  • Auction IDs**: Every listing now displays a unique **ID** (e.g., #123) in the item lore to help with commands.
  • Private Offers**: Don't like the price? **Right-Click** an item to send a private offer to the seller using its ID.
  • Manage Offers**: Sellers can view all incoming deals in /ah offers and instantly **Accept (✔)** or **Decline (✖)**.
  • Live Updates**: The GUI **instantly refreshes** for all players when an item is bought, bidded on, or cancelled.
  • Cancellation**: Sellers can cancel their own auctions with **Shift+Right-Click**. A partial fee refund is given based on remaining time.
  • Auto-Refunds**: Placed a bid and got outbid? Your money is **instantly returned** to your balance.
  • Collection Bin**: Expired items or won auctions are held in a secure /ah collect bin if your inventory is full.

### 4. 📈 Stocks & Market Trends (/stocks)
  • Real-time Tracking**: View the current value of every item in the market.
  • Trends**:
  • Green (▲ +%)**: Demand is peaking.
  • Red (▼ -%)**: Market is oversaturated.
  • Precision**: Data points updated per-transaction for maximum accuracy.

## Commands

### Player Commands
| Command | Description | Permission |
| :--- | :--- | :--- |
| /bal [player] | Check balance. | aureleconomy.bal |
| /pay <player> <amount> | Pay another player. | aureleconomy.pay |
| /market | Open the server market. | aureleconomy.market |
| /stocks | View market trends. | aureleconomy.stocks |
| /ah | Open the Auction House. | aureleconomy.ah |
| /ah sell <price> | List item for BIN (Buy It Now). | aureleconomy.ah |
| /ah bid <price> | List item for Auction. | aureleconomy.ah |
| /ah offer <id> <qty> | Send a private offer for an item. | aureleconomy.ah |
| /ah offers | Manage incoming private offers. | aureleconomy.ah |
| /ah collect | Collect expired/purchased items. | aureleconomy.ah |

### Admin Commands
| Command | Description | Permission |
| :--- | :--- | :--- |
| /eco <give/take/set> <player> <amount> | Modify player balances. | aureleconomy.admin |

## ⚙️ Installation
1. Download Aurelium-1.0.0-SNAPSHOT.jar.
2. Place it in your server's plugins/ folder.
3. **Restart** the server. (Vault will auto-install if missing).

## 🔧 Configuration (config.yml)
### Market Items
Control every price directly in the config:
``yaml
market:
items:
DIAMOND:
buy: 5000.0 # Cost to buy from server
sell: 0.0 # 0.0 = Selling DISABLED
DIRT:
buy: 1.0
sell: 0.5 # Players can sell dirt for 0.5
BEDROCK:
buy: -1.0 # -1.0 = Buying DISABLED
`
### Global Settings
Control the plugin's behavior in
config.yml:

`yaml
market:


# 📈 Dynamic Pricing
# If true, prices rise when items are bought and fall when sold.
# Set to 'false' for static prices.
dynamic-pricing: true

# Price adjustment percentage per transaction (0.01 = 1%)
price-increase-per-buy: 0.01
price-decrease-per-sell: 0.01

# Items that cannot be bought or sold
blacklist:
  • BEDROCK
  • BARRIER

auction-house:
# ⏱️ Duration (seconds)
default-duration: 86400 # 24 Hours

# 💸 Taxes
# Fee to list an item (Percentage of asking price)
listing-fee-percent: 2.0
# Tax taken from the seller when an item sells
sales-tax-percent: 5.0
### 🌍 Localization
A
messages.yml file is generated on startup.
  • Translate**: Change any message to your language.
  • Color Codes**: Use MiniMessage formatting (e.g., <green>) or legacy & codes.

## ❓ Troubleshooting
  • "Unknown Command"**: If /market or /eco says "Unknown command", the plugin failed to load.
  • Check your server console/logs for errors.
  • Ensure you have Aurelium-1.0.0-SNAPSHOT.jar in plugins/.
  • Ensure you are running **Paper 1.21.x**.
  • "No Permission"**:
  • Ensure you are **OP** (/op <player>) or have the permission node aureleconomy.admin`.

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