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AuthMeUI

AuthMeUI

by TejasLamba2006 • Downloads: 0 • Followers: 0
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AuthMeUI - Beautiful Login Dialogs for Your Server

Tired of players typing passwords in chat? Want a cleaner, more professional login experience? AuthMeUI brings modern popup dialogs to AuthMe authentication!


What Does It Do?

When players join your server, instead of seeing "Please login with /login " in chat, they get a nice popup window where they can type their password directly. Same goes for registration - a clean dialog with password fields, not messy chat commands.


The Experience

For Returning Players

They see a welcoming dialog asking for their password. Type it in, click login, done. No commands to remember, no typos in chat for everyone to see.

Login Dialog

For New Players

A registration dialog pops up with two password fields (password + confirm). They fill it out, click register, and they're good to go. You can even make them accept your server rules first!

Registration Dialog

Server Rules

Want players to read and accept rules before playing? AuthMeUI can show them a rules dialog they have to accept. No more "I didn't know that was against the rules" excuses.

Rules Dialog


Why Players Love It

  • No more typing passwords in chat where they might accidentally send them publicly
  • Clean, familiar interface that feels like a proper game menu
  • Faster login process - just type and click
  • Works on vanilla clients - no mods needed

Why Server Owners Love It

  • Fully customizable - change every single message, button, and title
  • Supports placeholders - show player names, online counts, whatever you want
  • MiniMessage formatting - gradients, colors, hover effects, the works
  • Lightweight - doesn't affect server performance
  • Just works - drop it in, configure it, forget about it

AuthMeUI is compatible with all major AuthMe forks:

Plugin Support Link
AuthMeReloaded ✅ Full Spigot · GitHub
AuthMeReReloaded ✅ Full Modrinth · GitHub
Other AuthMe forks ✅ Should work As long as they use the standard AuthMe API

Configuration Preview

Everything is customizable through a simple config file:

login-dialog:
  title: "<gold>Welcome Back!"
  body:
    - "<gray>Please enter your password to continue."
    - ""
    - "<yellow>Forgot your password? Contact staff!"
  submit-button: "<green>Login"

Need Help?


Made by TejasLamba2006 for servers that care about player experience.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3 26.2 26.1.x +1
Bukkit Folia Paper Purpur Spigot
4h ago 1
26.3 26.2 26.1.x +1
Folia Paper Purpur Spigot
4h ago 1
26.1.x 1.21.x
Folia Paper Purpur Spigot
4h ago 1
26.1.x 1.21.x
Folia Paper Purpur Spigot
4h ago 1
1.21.x
Folia Paper Purpur Spigot
4h ago 1
26.1.x 1.21.x
Folia Paper Purpur Spigot
4h ago 1
1.21.x
Bukkit Folia Paper Purpur Spigot
4h ago 1
1.21.x
Paper Purpur Spigot
4h ago 1
1.21.x
Paper Purpur Spigot
4h ago 1
1.21.x
Paper Purpur Spigot
4h ago 1
[1.5.0] AuthMeUI 1.5.0 by TejasLamba2006 on Oct 15, 2026
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Fixes: Bedrock (Geyser/Floodgate) players no longer get bounced from the register form back to the server rules page, and typed text is no longer wiped. The re-open guard is now skipped for Bedrock players.
[1.4.0] AuthMeUI 1.4.0 by TejasLamba2006 on Oct 15, 2026
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## What's new in 1.4

  • New ways to log in**
  • Captcha check before login, so bots have a harder time. Players you trust can skip it for a while.
  • PIN pad and slider login, if you'd rather not make players type a password.
  • Two-factor login for players who turned on 2FA in AuthMe.

  • Account recovery**
  • Forgot your password? Players can now get a code by email and pick a new password right in the game.
  • Admins can use /authmeui reset <player> to make someone choose a new password next time they join.
  • Premium players can be asked to set a password too.

  • Make it your own**
  • Custom screens: create your own welcome, rules or news pages in the config and show them before or after joining.
  • Toast pop-ups for moments like a player's first registration.
  • Discord webhook messages for logins, registrations, logouts and admin resets.

  • Safety**
  • Repeated wrong passwords from the same IP now lead to short temporary bans that grow longer each time.
  • Bedrock players can be logged in automatically through Floodgate.

  • Compatibility**
  • Supports Minecraft 26.2 and 26.3 on Paper and Folia.
  • Works with AuthMe Reloaded 6.x and AuthMeReReloaded. Email, 2FA and premium features now work on both.
  • Better Folia support: emails, password changes, webhooks and commands run properly there now.
  • You'll get a heads-up in the console if AuthMe 6's own login screen would show up alongside AuthMeUI.

  • Fixes**
  • PIN and slider login can now be turned on from the default config (auth-mode.type). Older configs keep working.
[1.3.4] AuthMeUI 1.3.4 by TejasLamba2006 on Oct 15, 2026
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## [1.3.4] - 2026-05-02

### Bugfix

  • Fixed IllegalArgumentException: No variables in macro error when clicking the forgot password button.
  • Changed forgot password action from commandTemplate to customClick to properly execute the configured command without requiring macro variables.
  • Added proper handlers for forgot password action in both game and configuration phase connections.
[1.3.3] AuthMeUI 1.3.3 by TejasLamba2006 on Oct 15, 2026
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## [1.3.3] - 2026-05-02

### Behavior update

  • Removed the automatic dialog reopen loop from the post-join authentication watchdog.
  • The auth dialog now opens once after the initial delay and stays closed until the next auth flow is triggered.
[1.3.2] AuthMeUI 1.3.2 by TejasLamba2006 on Oct 15, 2026
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## [1.3.2] - 2026-04-26

### Hotfix

  • Fixed AuthMe config path detection for registration/security settings when forks expose them under settings.*.
  • registration.secondArg is now resolved with compatibility fallbacks, so EMAIL_MANDATORY is detected correctly in affected setups.
  • Added a default "Forgot Password" action button to the login dialog (configurable via login-dialog.forgot-button-*).
  • Added type: forgot support in login-dialog.actions for explicit action ordering in custom button layouts.
  • Added placeholder parsing support for dialog body text:
  • Parses PlaceholderAPI placeholders when available (player-bound dialogs).
  • Parses ItemsAdder font tokens (e.g. :token: style) when ItemsAdder is installed.
[1.3.1] AuthMeUI 1.3.1 by TejasLamba2006 on Oct 15, 2026
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## [1.3.1] - 2026-04-24

### Registration fixes

  • Added support for AuthMe registration.secondArg modes in the dialog flow:
  • NONE: registration now accepts a single password input.
  • CONFIRMATION: registration requires password confirmation.
  • EMAIL_OPTIONAL / EMAIL_MANDATORY: registration now uses an email-aware second field.
  • Registration now uses command-path submission for email modes so EMAIL_MANDATORY works with AuthMe's expected /register <password> <email> behavior.
  • Added explicit validation and user-facing errors for missing/invalid email and missing confirmation.

### Stability improvements

  • Reworked post-submit registration verification to retry for a short window instead of checking once after a fixed 3 ticks.
  • This prevents false "Registration failed" dialogs when AuthMe registration state becomes visible a little later.
  • Added a post-join authentication dialog watchdog that re-opens the auth dialog for still unauthenticated players.
  • This helps recover the flow when external URL confirmation prompts close the dialog without authenticating.

### Custom action button improvements

  • Added URL button support for configurable dialog actions using type: url (also accepts open-url and open_url).
  • URL actions now accept links via template (or url) and open external pages from the dialog button click.
  • Added URL validation and warning logs for missing/invalid links or unsupported URL schemes.

[1.3.0] AuthMeUI 1.3.0 by TejasLamba2006 on Oct 15, 2026
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## [1.3.0] - 2026-04-11

### Folia compatibility

  • Added folia-supported: true in plugin metadata.
  • Replaced Bukkit scheduler usage with player entity schedulers for player-bound tasks.
  • Updated delayed and repeating auth/dialog flows to run on player-owned schedulers.

### Async-safety improvements

  • Added cached AuthMe settings in AuthenticationBridge for session and password constraints.
  • Removed async-path Bukkit plugin/config lookups in configuration-phase checks.
  • Added cache refresh call during /authmeui reload.
[1.2.0] AuthMeUI 1.2.0 by TejasLamba2006 on Oct 15, 2026
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## [1.2.0] - 2026-04-08

### Compatibility updates

  • Configuration phase now respects AuthMe session behavior for returning players when session compatibility is enabled.
  • Added FastLogin-aware handling in configuration phase mode so premium players are not blocked by an unnecessary pre-join login dialog.
  • Registered players can be deferred to a post-join auth check with a configurable delay.

### Login dialog improvements

  • Added a dedicated Cancel action for the login dialog.
  • Cancel now disconnects the player immediately, and the in-game flow also triggers a server-side AuthMe logout.
  • Added a configurable cancellation message (messages.login.cancelled).

### Behavior fixes

  • Login submissions with an empty password no longer show a false error if the player is already authenticated.
  • Improved cleanup for deferred and cancelled configuration-phase authentication states.

### New config options

  • dialogs.configuration-phase-respect-authme-sessions (default: true)
  • dialogs.configuration-phase-fastlogin-compatibility (default: true)
  • dialogs.configuration-phase-deferred-login-check-delay-ticks (default: 40)
  • login-dialog.cancel-button-enabled (default: true)
  • login-dialog.cancel-button (default: <red>Cancel</red>)
[1.1.0] AuthMeUI 1.1.0 by TejasLamba2006 on Oct 15, 2026
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  • New Feature: Pre-Join Authentication**

Authenticate players BEFORE they enter your server! The login/registration dialog now appears during the loading screen - players can't join your world until they've logged in or registered.

  • How to enable:**
``yaml
dialogs:
use-configuration-phase: true
configuration-phase-timeout: 60
``

  • Why use it?**
  • Players never see your world until authenticated
  • Cleaner experience - no "please login" messages
  • Players who fail to authenticate are simply disconnected
[1.0.0] AuthMeUI 1.0.0 by TejasLamba2006 on Oct 15, 2026
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Initial release
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