Welcome to Create: Automation
Automation, focused around Create.
Core Mods
- Create Mod
- Aeronautics
- The Factory Must Grow
- CC: Tweaked (ComputerCraft)
About
Automation is a simple modpack with a focus on pure automation and create. Build contraptions, make vehicles, extract oil, refine fuel to support high-performance planes, cars, and more!
All Versions
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4.0.0
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3.6.4
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3.6.3
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3.6.2
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3.6.1
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3.6
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3.5.7
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3.5.6
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3.5.5
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3.5.4
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3.5.3
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3.5.2
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3.5.1
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3.5.0
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3.4
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3.3
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3.2
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3.1.2
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3.1.1
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3.1
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3.0
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3.0
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2.8
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v2.7
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v2.6
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v2.5
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v2.4
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v2.3
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v2.2
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v2.1
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v2.0
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v1.3.4
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1.18.2
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To the skies!
With the release of Create: Aeronautics, Automation is back with that as a focus.
### Key Mods / Focus
- Create: Aeronautics**: Create airships, planes, boats, and so much more!
- Create: TFMG**: Extract oil from the ground to power various engines. Useful when combined with Aero to create compact, high performance planes and vehicles.
- CC: Tweaked**: Not new, however, it comes with compatibility with Aeronautics, allowing for complicated airship reactivity, control systems, etc.
In general, the focus here is much more on simplicity and everything being intentional. The core of the modpack is Create and Aeronautics, with everything else supporting that flow.
### A note on the server
I am currently testing on a private server, however, due to the nature of Aeronautics, it is quite difficult to include the same land claim and logging as before. I will look into a middleground and would like to make some server public in the future. In the meantime, Farwater seems to be a very good option.
Automation is back with Automation 4!
## What's new?
- Revamped Survival Experience
- New, reliable multi-server system
- [New Website](https://www.automationmc.net/)
- OneBlock**, A new, skyblock-like gamemode
## How to Join
- The Server is already added to the list in the pack!
## THIS IS A LIMITED BETA!
- Progress **WILL **be reset in a few weeks (On Survival, and possibly on OneBlock)
- The server is **NOT **complete
- The server will **not** be promoted
- There **will** be annoying / frequent restarts
That being said, have fun! This is a beta to see what's new in Automation! While the mod list remains relatively the same, the gameplay experience on Automation should be drastically different.
An excuse to add Vivecraft
# [+] AE2
A lot of people want this mod, I removed it for some reason but forgot so here ya go!
# [+] Vivecraft + Compat
Added Vivecraft and a compat mod. This was in the pack a while ago but I removed it by accident.
# [~] Fixed Distant Horizons versioning
Lots of silly versioning things, everything should be good now
Just some annoying stuff idk
# [+] Fixes
- Fixed fancymenu not displaying the menu properly
- Hopefully fixed hash mismatch
# [+] Updated everything
- Just ran an auto update
# [+] Mods
- More Peripherals for even more problems!
- VS2 Tournament - hopefully it's not too problematic
Big Cannons
[+] Create Big Cannons
Let's blow some shiz up
Can we get 1 prayer for every tick that didn't occur on time due to Valkyrien Skies?
# [-] Clockwork
Unstable and laggy.
# [-] Interactive
Caused lots of issues, even when disabled per-contraption
This is why we don't add mods in beta
# [-] Removed Destroy
It's a really cool mod, but it was causing issues with server boot / crashing. This one is my bad, I shouldn't be adding mods in such an early development stage. I intend on adding this back whenever it's stable again.
Literally just updated Ad Astra (because it was broken) and Essential (because I wanted to)
New version just dropped
## [~] Updates
Every mod has been updated. Enjoy the latest features and bugfixes!
## [+] Supplementaries
- Adds some vanilla-esque stuff
## [+] Async Locator Forge
- Doesn't kill your client when using /locate
## [+] Create Diesel Generators
Play Create Mod and pollute the environment simultaneously
## [+] Slice and Dice
Adds better Create Mod compatibility to Farmer's Delight
## Enjoy!
Some slight fixes
## [-] Lazurite
- Had a really stupid dependency that completely broke lightfall
- Adds support for Arclight's "Lightfall"
- This is for play.automationmc.net
Looks.
## Updated branding
- Made logo suck slightly less
- Banner is now more modern
Speeeeeeeeeeeeeeeeed
## [+] Various performance mods
- Better tree culling, fix memory leaks, etc
- Minimap
- Better Animations
- Fixed Oculus breaking
- Implemented dynamic lights
I honestly forgot all of it, this is a guess
## Updated to 1.20.1
Most of the mods support it, and I don't really care that much about the ones that don't
## Removed PnuematicCraft, Hostile Neural Networks
Questionable balance, may be re-added later
## Removed BYG
Didn't support 1.20.1, didn't work well with create mod
## Added Essential
Following Essential somewhat fixing FancyMenu compatibility, it's been added!
## Misc
There is a lot of changes / additions / removals, so you'll find them!
https://modrinth.com/mod/create-steam-n-rails
https://modrinth.com/mod/create-goggles
https://modrinth.com/mod/create-cafe
https://modrinth.com/mod/slice-and-dice
https://modrinth.com/mod/create-jetpack
https://modrinth.com/mod/create-encased
https://modrinth.com/mod/create-misc-and-things
https://modrinth.com/mod/kubejs
https://modrinth.com/mod/rhino
https://modrinth.com/mod/create-enchantment-industry/versions
https://modrinth.com/mod/tis3d/version/MC1.19.2-forge-1.7.2
So I can modify many of the settings to make everything more balanced.
Monumental Modifications and Drastic Developments
# Major Changes
I am removing a lot of mods that caused imbalanced gameplay.
## [-] Mekanism (and all of its child mods)
Far too easy to abuse, and invalidated most other game mechanics.
## [-] Hostile Neural Networks
Provides a far too artificial way to obtain natural resources.
## [-] Chunk Loaders
Too laggy, and encourages just not playing, which I donโt want to encourage.
## [-] Teleporters
Mods such as Create provide an excellent way to make a real, fun transportation system. Itโs my goal to support this by making it the most efficient way to automate travel.
## [-] CC: Advanced Peripherals (potentially)
While I do plan on keeping CC: Tweaked, I want to refocus on how I do advanced peripherals. My issue with advanced peripherals is that they contain mechanics that essentially allow you to X-Ray. My goal is to facilitate and encourage Automation via programming, but I donโt want to make it overpowered.
## [-] Terralith
Swapped for Tectonic
## [+] [Tectonic](https://modrinth.com/datapack/tectonic)
Really cool terrain generation that resembles terraforged, except actually works.
Uninteresting Updates and Rambunctious Removals
# [-] Create Goggles
Didn't really do a lot and wasn't updated for the latest version of Create.
# [+] Updates
Updated to Forge
1.19.2-43.2.11, and updated all mods to their most recent version.# More info
The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the [discord](https://discord.com/invite/6DDa6rrzPe)!
Anyways, it's getting late. See you next update!
Popping planets and understandable updates
# [+] Ad Astra Giselle addon
Honestly, I'm not entirely sure what this does. It adds more stuff for Ad Astra. Do as you wish.
# [+] Applied Energistics 2
Energy and stuff I guess. People really wanted it, so the people may have it.
# [+] Updates
Many, many updates. It hurts. These updates hurt.
# More info
The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the [discord](https://discord.com/invite/6DDa6rrzPe)!
Anyways, it's getting late. See you next update!
High framerates and astronomical altitudes
# [+] Ad Astra
Have you ever wanted to leave this terrible planet? This is the mod for you! Escape your problems on earth, and live without oxygen on mars instead.
# [+] Some performance mods.
There are some pretty small mods, but hey, performance is performance baby.
# More info
This release is delayed because I wanted to get Ad Astra working on my server before releasing it. I am pleased to announce that Ad Astra is completely functional, so hop on in! The server's IP is pre-loaded into the pack by default (play.automationmc.net), and you can chat about it on the [discord](https://discord.com/invite/6DDa6rrzPe)!
Anyways, it's getting late. See you next update!
I hate everything
# [+] Pain
This modpack is painful
# [-] Removed Per Viam Invenire
I don't know, stuff kept crashing.
Speed ******* do you speak it?!
# [+] A load of performance mods
That's it. I can't be bothered to list them, it's late okay? This update only has to happen because Ad Astra wasn't working properly :(.
# [-] My dignity
This was a very annoying update
I'm off to bed lol, I'll see you in another hopefully less sloppy update.
High framerates and altitudes baby
# [+] Pluto, Canary, and Saturn
These are a collection of memory mods that *should* help with networking, CPU usage and memory usage. Untested so that's why I'm making this alpha, not a release.
# [+] Ad Astra
Allows you to fly to the stars and land on other planets! It's a really fun mod.
# [-] Friends and Foes
This mod had a bizarre and obscure bug that crashed your game when a turret tried to kill one of these mobs... I don't know either.
# More stuffs
The server is running pretty well, so hop on in! It's loaded into the pack by default. The server receives updates at around the same time so hop on in!
Anyways, it's getting late. See you next update!
Not much, how 'bout you?
# [+] Simple Voice Chat
Ever wanted to talk with the broskis proximity style? This is the mod for you!
# [-] Roughly Enough Items
It's just a worse version of Just Enough Items. Not hate the developers of REI, but it's not for me.
# [+] Just Enough Items
The replacement for REI.
# More stuffs
The server is running pretty well, so hop on in! It's loaded into the pack by default. The server receives updates at around the same time so hop on in!
Anyways, it's getting late. See you next update!
Mainly just release stuff, not super big. This is only a changelog from the last beta, not from V2.
# [+] Vivecraft
I think VR in Minecraft Java is really cool but has its drawbacks when replicating such movements over a server. This essentially makes it so that anyone with a VR headset can be seen by everyone else in the game.
# [-] Easy Villagers / Easy Piglins
I really love these mods, but they are far too overpowered. You could essentially ignore most of the pack, get an auto trader, and have the most common resources. Not ideal for an automation-focused modpack.
# [-] Inventory HUD+
It was an interesting mod, but I just didn't ever get the appeal of it. I was often asked by my friends why they kept seeing their whole inventory with no way to turn it off, and that just isn't something I want people to be having problems with.
# Let's talk about the server
I have updated my server to include such mods already, and it's going along well! The server has everything from the likes of RTP, Economy (Essentials X), discord chat link, a cool community, and maybe TPA, but I'll hold it to a vote! Its uptime has already been pretty high, and for the last week, I have been reworking its entire foundations from a server level to make it easier to maintain. I now have full access to the server wherever I go, preventing situations where I can't fix things until I get to my computer.
Not much, how 'bout you?
# [+] Rubidium Extras
Adds extra options to Rubidium, I meant to include it from the start.
# [+] Lucent
Has an FPS compromise, but adds excellent proximity lighting when you hold a torch in your hand (like in optifine).
# [+] General Updates
I am now using [Prism Launcher](https://prismlauncher.org/) to update all mods automatically, so you should be up to date!
# Fixes
It appears that both Security Craft and Create Confectionery required a newer forge version, which has now been fixed. Sorry!