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AutoMessage

AutoMessage

by Lupin • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

AUTOMESSAGE BANNER

Basically, AutoMessage is responsible for adding an option to create and send messages automatically in a fast and effective way. To do this, it adds a configuration file that can be modified from start to finish by the player, and that, for example, will allow them to promote their social networks when starting a game, or simply thank them for downloading.

Do you need a server to play with your friends?

For exceptional server hosting services, look no further than BisectHosting. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

With the code "Lupin" you will get a 25% discount! Click here!

AUTOMESSAGE SUMMARY

This mod is intended for two types of people, either the creators of mod packs, or on the other hand, the creators of multiplayer servers, since it is in charge of facilitating the sending of automatic messages.

These messages are easily customizable, through the new file that will be generated when running the mod for the first time. Among other things, you can choose the text, the color or even the links.

AUTOMESSAGE F.A.Q

How do you configure this mod?

An example would be the following:

["AutoMessage Configuration"]

A more detailed explanation...

  • The message is obviously the text that will appear on the screen, several texts can be put on different lines, separated by commas, and opening and closing with quotation marks. Color codes and guide: https://www.codewizardshq.com/minecraft-color-codes/
  • The interval is the time that will pass until the message is displayed on the screen.
  • The soft limit is the number of times the message will be sent in a single session.
  • The hard limit is the number of times the message will be sent for the lifetime of the player.
  • In links, a link should be placed if necessary.

An Important Note...

The values you place in your Soft Limit and Hard Limit configuration are tracked individually for separate worlds. For Modpack Developers, this means your message will be repeated if the player creates a new world. For Server Owners, this means that resetting your world will cause the messages to be repeated as well.

Does it work on servers?

Sure! Remember that the best way to play with mods and friends is with BisectHosting, and by clicking on this link you can get a 25% discount.

Can this mod be used in modpacks?

Of course! As long as it is published only on Modrinth or CurseForge. Uploading it to any other platform would be violating our rights and is not allowed at all.

However, we are really grateful if you consider adding it to your Modrinth or CurseForge modpack. If you need any small changes or have any questions, contact us!

AUTOMESSAGE SCREENSHOTS

AUTOMESSAGE IMAGE 1

.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.1.x
Fabric Neoforge
22h ago 1
1.21.x
Fabric Neoforge
22h ago 1
1.21.8
Fabric Neoforge
22h ago 1
1.21.8
Forge
22h ago 1
1.21.x
Fabric Neoforge
22h ago 1
1.21.x
Forge
22h ago 1
1.20.1
Fabric Forge
22h ago 1
1.21.x
Fabric Neoforge
22h ago 1
1.21
Fabric Neoforge
22h ago 1
1.21.x
Forge
22h ago 1
1.20.4
Fabric Forge
22h ago 1
1.20.4
Neoforge
22h ago 1
1.20.2
Fabric Forge
22h ago 1
1.20.1
Fabric Forge
22h ago 1
1.20
Fabric Forge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20.4
Fabric
22h ago 1
1.20.1
Fabric
22h ago 1
1.20.4
Forge
22h ago 1
1.20.2
Forge
22h ago 1
1.20.1
Forge Neoforge
22h ago 1
1.20
Forge
22h ago 1
1.19.4
Forge
22h ago 1
1.19.3
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.19.1
Forge
22h ago 1
1.19
Forge
22h ago 1
  • MC 26.1.2 - 3.0.0**

  • Update to Minecraft 26.1.2!
  • This version is valid for both NeoForge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.9 - 3.0.0**

  • Update to Minecraft 1.21.9!
  • This version is valid for both NeoForge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.8 - 3.0.0**

  • No more "limits" or "delays", messages are sent when they are scheduled to.
  • No limits/delays means no more data saved onto the player for tracking, just basic (separate) tags for the server and client, so there's no incompatibility with LabyMod or other mods that change player data significantly.
  • There are four message schedules:

> on_first_join (sent when a player joins a level for the first time
>
> on_join_level (sends every time a player joins a level)
>
> on_death (sent every time the player dies)
>
> on_respawn (sent every time the player respawns)

  • There are two message types:

> chat (sends like a regular chat message)
>
> overlay (displays centered on the client, above the action bar)

  • Messages are constructed with key names: identifier, schedule, type, repeats, pack_intro, link, and text.
  • This is how you send a chat message with a link, that never repeats, when the player joins a server for the first time. You can also display the player's name and the message's link in the message.

> {
>
> "identifier": "default_message",
>
> "schedule": "on_first_join",
>
> "type": "chat", "repeats": false,
>
> "pack_intro": false, "link": "https://www.google.com",
>
> "text": "Hi, %player%! Visit %link% for more info on this server!"
>
> }

  • Some key names are not required, like repeats, link, and pack_intro.
> if link is not present, no link will be attached.
>
> if repeats is not present, it will default to false.
>
> if pack_intro is not present, it will default to false.
  • pack_intro is slightly different from repeats, it will check if the client has ever received the "identifier.firstJoin" tag from joining any level, and will never repeat first join messages if the message has pack_intro as true.

  • This version is valid for both NeoForge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.8 - 3.0.0**


  • No more "limits" or "delays", messages are sent when they are scheduled to.
  • No limits/delays means no more data saved onto the player for tracking, just basic (separate) tags for the server and client, so there's no incompatibility with LabyMod or other mods that change player data significantly.
  • There are four message schedules:

> on_first_join (sent when a player joins a level for the first time
>
> on_join_level (sends every time a player joins a level)
>
> on_death (sent every time the player dies)
>
> on_respawn (sent every time the player respawns)

  • There are two message types:

> chat (sends like a regular chat message)
>
> overlay (displays centered on the client, above the action bar)

  • Messages are constructed with key names: identifier, schedule, type, repeats, pack_intro, link, and text.
  • This is how you send a chat message with a link, that never repeats, when the player joins a server for the first time. You can also display the player's name and the message's link in the message.

> {
>
> "identifier": "default_message",
>
> "schedule": "on_first_join",
>
> "type": "chat", "repeats": false,
>
> "pack_intro": false, "link": "https://www.google.com",
>
> "text": "Hi, %player%! Visit %link% for more info on this server!"
>
> }

  • Some key names are not required, like repeats, link, and pack_intro.
> if link is not present, no link will be attached.
>
> if repeats is not present, it will default to false.
>
> if pack_intro is not present, it will default to false.
  • pack_intro is slightly different from repeats, it will check if the client has ever received the "identifier.firstJoin" tag from joining any level, and will never repeat first join messages if the message has pack_intro as true.

  • This version is valid for Forge.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.1 - 3.0.0**

  • No more "limits" or "delays", messages are sent when they are scheduled to.
  • No limits/delays means no more data saved onto the player for tracking, just basic (separate) tags for the server and client, so there's no incompatibility with LabyMod or other mods that change player data significantly.
  • There are four message schedules:

> on_first_join (sent when a player joins a level for the first time
>
> on_join_level (sends every time a player joins a level)
>
> on_death (sent every time the player dies)
>
> on_respawn (sent every time the player respawns)

  • There are two message types:

> chat (sends like a regular chat message)
>
> overlay (displays centered on the client, above the action bar)

  • Messages are constructed with key names: identifier, schedule, type, repeats, pack_intro, link, and text.
  • This is how you send a chat message with a link, that never repeats, when the player joins a server for the first time. You can also display the player's name and the message's link in the message.

> {
>
> "identifier": "default_message",
>
> "schedule": "on_first_join",
>
> "type": "chat", "repeats": false,
>
> "pack_intro": false, "link": "https://www.google.com",
>
> "text": "Hi, %player%! Visit %link% for more info on this server!"
>
> }

  • Some key names are not required, like repeats, link, and pack_intro.
> if link is not present, no link will be attached.
>
> if repeats is not present, it will default to false.
>
> if pack_intro is not present, it will default to false.
  • pack_intro is slightly different from repeats, it will check if the client has ever received the "identifier.firstJoin" tag from joining any level, and will never repeat first join messages if the message has pack_intro as true.

  • This version is valid for both NeoForge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.1 - 3.0.0**


  • No more "limits" or "delays", messages are sent when they are scheduled to.
  • No limits/delays means no more data saved onto the player for tracking, just basic (separate) tags for the server and client, so there's no incompatibility with LabyMod or other mods that change player data significantly.
  • There are four message schedules:

> on_first_join (sent when a player joins a level for the first time
>
> on_join_level (sends every time a player joins a level)
>
> on_death (sent every time the player dies)
>
> on_respawn (sent every time the player respawns)

  • There are two message types:

> chat (sends like a regular chat message)
>
> overlay (displays centered on the client, above the action bar)

  • Messages are constructed with key names: identifier, schedule, type, repeats, pack_intro, link, and text.
  • This is how you send a chat message with a link, that never repeats, when the player joins a server for the first time. You can also display the player's name and the message's link in the message.

> {
>
> "identifier": "default_message",
>
> "schedule": "on_first_join",
>
> "type": "chat", "repeats": false,
>
> "pack_intro": false, "link": "https://www.google.com",
>
> "text": "Hi, %player%! Visit %link% for more info on this server!"
>
> }

  • Some key names are not required, like repeats, link, and pack_intro.
> if link is not present, no link will be attached.
>
> if repeats is not present, it will default to false.
>
> if pack_intro is not present, it will default to false.
  • pack_intro is slightly different from repeats, it will check if the client has ever received the "identifier.firstJoin" tag from joining any level, and will never repeat first join messages if the message has pack_intro as true.

  • This version is valid for Forge.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20.1 - 3.0.0**


  • No more "limits" or "delays", messages are sent when they are scheduled to.
  • No limits/delays means no more data saved onto the player for tracking, just basic (separate) tags for the server and client, so there's no incompatibility with LabyMod or other mods that change player data significantly.
  • There are four message schedules:

> on_first_join (sent when a player joins a level for the first time
>
> on_join_level (sends every time a player joins a level)
>
> on_death (sent every time the player dies)
>
> on_respawn (sent every time the player respawns)

  • There are two message types:

> chat (sends like a regular chat message)
>
> overlay (displays centered on the client, above the action bar)

  • Messages are constructed with key names: identifier, schedule, type, repeats, pack_intro, link, and text.
  • This is how you send a chat message with a link, that never repeats, when the player joins a server for the first time. You can also display the player's name and the message's link in the message.

> {
>
> "identifier": "default_message",
>
> "schedule": "on_first_join",
>
> "type": "chat", "repeats": false,
>
> "pack_intro": false, "link": "https://www.google.com",
>
> "text": "Hi, %player%! Visit %link% for more info on this server!"
>
> }

  • Some key names are not required, like repeats, link, and pack_intro.
> if link is not present, no link will be attached.
>
> if repeats is not present, it will default to false.
>
> if pack_intro is not present, it will default to false.
  • pack_intro is slightly different from repeats, it will check if the client has ever received the "identifier.firstJoin" tag from joining any level, and will never repeat first join messages if the message has pack_intro as true.

  • This version is valid for both Forge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.1 - 2.3.0**

  • Update to Minecraft 1.21.1!
  • This version is valid for both NeoForge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21 - 2.3.0**

Auto Message is still required on the server AND the client.

  • Update to Minecraft 1.21!
  • Registered to MonoLib's internal Sailing API.
  • Minor config changes (change am_enabled to enabled if copying previous config).
  • Networking updates to sync client to server.
  • Simplify mod initialization and event registration to reduce impact on performance.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.21.X - 2.3.0**

Auto Message is still required on the server AND the client.

  • Update to Minecraft 1.21!
  • Registered to MonoLib's internal Sailing API.
  • Minor config changes (change am_enabled to enabled if copying previous config).
  • Networking updates to sync client to server.
  • Simplify mod initialization and event registration to reduce impact on performance.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20.4 - 2.2.0**

  • Bug fixes.
  • This version is valid for both Forge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20.4 - 2.2.0**

  • Initial version of NeoForge!
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20.2 - 2.2.0**

  • Bug fixes.
  • This version is valid for both Forge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20.1 - 2.2.0**

  • Bug fixes.
  • This version is valid for both Forge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20 - 2.2.0**

  • Bug fixes.
  • This version is valid for both Forge and Fabric.
  • Requires MonoLib.

### Do you need a server to play with your friends?

<p><a href="https://bisecthosting.com/Lupin"><strong><img src="https://www.bisecthosting.com/images/CF/Auto_Message/BH_AM_PromoCard.webp" width="1920" height="336" /></strong></a></p>

For exceptional server hosting services, look no further than **[BisectHosting](https://bisecthosting.com/lupin)**. Of course, you can install all the mods or modpacks you want, and their support team is always available to help you.

  • MC 1.20.1 - 2.1.0**

  • The configuration folder has been improved and the bug that caused the message to appear after the player's death has been fixed.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.20.4 - 2.1.0**

  • Update to Minecraft 1.20.1!

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.20.1 - 2.1.0**

  • Update to Minecraft 1.20.1!

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.20.4 - 2.1.0**

  • Update to Minecraft 1.20.4!

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.20.2 - 2.0.3**

  • Update to Minecraft 1.20.2!

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.20.1 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.20 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.19.4 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.19.3 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.19.2 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.19.1 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
  • MC 1.19 - 2.0.3**

  • Major update. Before AutoMessage 2.0.0, messages were being sent based off of the server's time, which could lead to instances where players wouldn't see a message because it was sent before they joined the world. Now, players have a soft and hard count array for tracking how many times they see a message every session (soft count), and how many times they see a message in their lifetime in the world (hard count).
This normalized the experience across Single-Player and Multi-Player, and eases development for Modpack Developers and Server Owners alike.
  • Messages are sent based off of player's session time, instead of the server's time.
  • Configuration is now common for easier access between modpack developers and server.

[![AUTOMESSAGE PROMO CODE](https://cdn.modrinth.com/data/vtggzSb5/images/e50335a9b4a7a69651504b814816b06959c2bbd5.webp)](https://bisecthosting.com/lupin)

[Click here to get a 25% discount on the purchase of your server!](https://bisecthosting.com/lupin)
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