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[3.1.3] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.1.3
### Fixes
### Fixes
- Fixed mixin conflict with Gankolib animated textures.
[3.1.3] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.1.3
### Fixes
### Fixes
- Fixed mixin conflict with Gankolib animated textures.
[3.1.2] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.1.2
### Fixes
- WARNING THIS IS A BREAKING CHANGE, PLEASE ALLOW MOD DEVS TIME TO UPDATE THEIR MOD TO THIS VERSION***
### Fixes
- Fixed an issue where items couldn't use client side AzCommands.
[3.1.2] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.1.2
### Fixes
- WARNING THIS IS A BREAKING CHANGE, PLEASE ALLOW MOD DEVS TIME TO UPDATE THEIR MOD TO THIS VERSION***
### Fixes
- Fixed an issue where items couldn't use client side AzCommands.
[3.1.1] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.1.1
### Fixes
- WARNING THIS IS A BREAKING CHANGE, PLEASE ALLOW MOD DEVS TIME TO UPDATE THEIR MOD TO THIS VERSION***
### Fixes
- Fixed a bug where the armor would not move with the player model
[3.1.1] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.1.1
### Fixes
- WARNING THIS IS A BREAKING CHANGE, PLEASE ALLOW MOD DEVS TIME TO UPDATE THEIR MOD TO THIS VERSION***
### Fixes
- Fixed a bug where the armor would not move with the player model
[3.0.21] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.21
### Changes
### Fixes
### Changes
- Removed Dynamic renderers as they are broken and no longer needed.
- Add an optional Waist Bone for armors. (Credit to cleannrooster)
- Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math%20Functions now
### Fixes
- Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
[3.0.21] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.21
### Changes
### Fixes
### Changes
- Removed Dynamic renderers as they are broken and no longer needed.
- Add an optional Waist Bone for armors. (Credit to cleannrooster)
- Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math%20Functions now
### Fixes
- Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
[3.0.20] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.20
### Fixes
v3.0.19
### Changes
### Fixes
### Fixes
- Fixed a crash with context on armors.
v3.0.19
### Changes
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
- Changes to AzAnimator to add support for stopping the animation timer
- Introduced setRenderEntry in AzRendererConfig.Builder to allow custom rendering logic during the render stage.
- Ported all AzArmor and Item Render related changes/fixes from the main source.
- Removed the need for AzIdentityRegistry#register to be called.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr) - Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
### Fixes
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
[3.0.20] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.20
### Fixes
v3.0.19
### Changes
### Fixes
### Fixes
- Fixed a crash with context on armors.
v3.0.19
### Changes
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
- Changes to AzAnimator to add support for stopping the animation timer
- Introduced setRenderEntry in AzRendererConfig.Builder to allow custom rendering logic during the render stage.
- Ported all AzArmor and Item Render related changes/fixes from the main source.
- Removed the need for AzIdentityRegistry#register to be called.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr) - Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
### Fixes
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
[3.0.19] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.19
### Changes
### Fixes
### Changes
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
- Changes to AzAnimator to add support for stopping the animation timer
- Introduced setRenderEntry in AzRendererConfig.Builder to allow custom rendering logic during the render stage.
- Ported all AzArmor and Item Render related changes/fixes from the main source.
- Removed the need for AzIdentityRegistry#register to be called.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr) - Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
### Fixes
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
[3.0.19] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.19
### Changes
### Fixes
### Changes
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
- Changes to AzAnimator to add support for stopping the animation timer
- Introduced setRenderEntry in AzRendererConfig.Builder to allow custom rendering logic during the render stage.
- Ported all AzArmor and Item Render related changes/fixes from the main source.
- Removed the need for AzIdentityRegistry#register to be called.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr) - Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
### Fixes
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
[3.0.18] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.18
### Changes
### Fixes
### Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
### Fixes
- Fixed an issue where NeoForge would kill itself on packets.
[3.0.18] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.18
### Changes
### Fixes
### Changes
- Added new utility methods in ClientUtils.
- getCurrentAnimationController(); Allows you to get the controller of the animated object.
- getCurrentAnimationTick(); Allows you to get the current tick of the current animation.
- getCurrentAnimationLength(); Allows you to get the length of the current animation.
### Fixes
- Fixed an issue where NeoForge would kill itself on packets.
[3.0.17] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.17
### Changes
### Fixes
### Changes
- Added an AzCommand create option for setting speed is now easier.
- Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).
### Fixes
- Fixed an issue where setting animation speed via AzCommand would not take effect.
[3.0.17] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.17
### Changes
### Fixes
### Changes
- Added an AzCommand create option for setting speed is now easier.
- Added an AzCommand create option that allows you to set how many ticks you'd like to start within the animation. (Ex: I want to start from the 2 second mark so 40 ticks instead of the start of the animation).
### Fixes
- Fixed an issue where setting animation speed via AzCommand would not take effect.
[3.0.16] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.16
### Changes
### Fixes
### Credits
### Changes
- Added New Easing Types**:
- Bezier Easing**: Implements smooth transitions using cubic Bézier curves for precise animation control. Adapted from base code by ZigyTheBird.
- Bezier After Easing**: A variation of Bezier easing, applied to animations after a specified point in time.
### Fixes
- Fixed an issue where armor did not properly scale to match the scaling of model parts.
### Credits
- Special thanks to ZigyTheBird for contributing the foundational concepts and code for Bézier easing.
[3.0.16] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.16
### Changes
### Fixes
### Credits
### Changes
- Added New Easing Types**:
- Bezier Easing**: Implements smooth transitions using cubic Bézier curves for precise animation control. Adapted from base code by ZigyTheBird.
- Bezier After Easing**: A variation of Bezier easing, applied to animations after a specified point in time.
### Fixes
- Fixed an issue where armor did not properly scale to match the scaling of model parts.
### Credits
- Special thanks to ZigyTheBird for contributing the foundational concepts and code for Bézier easing.
[3.0.15] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.15
### Changes
### Changes
- Added Dynamic Model Renderers, a set of extendable classes with per-bone texture overrides and render type customization.
[3.0.15] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.15
### Changes
### Changes
- Added Dynamic Model Renderers, a set of extendable classes with per-bone texture overrides and render type customization.
[3.0.14] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.14
### Bug Fixes
### Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Lineareasing when thesetEasingTypemethod was not explicitly overridden at the controller level. - It now defaults to
null, ensuring that easing types defined in the JSON are used as intended.
[3.0.14] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.14
### Bug Fixes
### Bug Fixes
- Resolved an issue where the animation controller incorrectly defaulted to
Lineareasing when thesetEasingTypemethod was not explicitly overridden at the controller level. - It now defaults to
null, ensuring that easing types defined in the JSON are used as intended.
[3.0.12] azurelibarmor fabric 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.12
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
[3.0.12] azurelibarmor neoforge 1.21.1
by AzureDoom on Oct 09, 2026
Download
v3.0.12
- Ports missing animations including feature to 3.x.
- See wiki here for documentation on this feature: https://moddedmc.wiki/en/project/azurelib/docs/misc/animation_includes
[3.0.11] neo 3.0.11
by AzureDoom on Oct 09, 2026
Download
v3.0.11
- Fixes ShoulderSurfing compat causing other instances of the armor to also go transparent
[3.0.11] fabric 3.0.11
by AzureDoom on Oct 09, 2026
Download
v3.0.11
- Fixes ShoulderSurfing compat causing other instances of the armor to also go transparent
[3.0.10] neo 3.0.10
by AzureDoom on Oct 09, 2026
Download
v3.0.10
- Adds builder support for Alpha, fixing shader issue from previous update. Thanks daedelus_dev for the fix!
- Fixes scale not working for builders.
- Adds scale builders with context of the entity being rendered.
[3.0.10] fabric 3.0.10
by AzureDoom on Oct 09, 2026
Download
v3.0.10
- Adds builder support for Alpha, fixing shader issue from previous update. Thanks daedelus_dev for the fix!
- Fixes scale not working for builders.
- Adds scale builders with context of the entity being rendered.
[3.0.9] fabric 3.0.9
by AzureDoom on Oct 09, 2026
Download
v3.0.9
- Adds Shoulder Surfing support for armor.
[3.0.9] neo 3.0.9
by AzureDoom on Oct 09, 2026
Download
v3.0.9
- Adds Shoulder Surfing support for armor.