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Backported Wolves

Backported Wolves

by EmilSG • Downloads: 0 • Followers: 0
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Backported Wolves

Since Minecraft recently added more variants of the wolf that has been with us for so long, I figured we shouldn't have to wait until the next update to play with them.

With that we have Backported Wolves, adding all 8 new variants introduced by Minecraft, for older versions.

All Wolves

They come in 8 new variants, plus 1 -which is the standard one.\ These are:

  • Pale Wolf (Default) - Taiga
  • Woods Wolf - Forest
  • Ashen Wolf - Snowy Taiga
  • Black Wolf - Old Growth Pine Taiga
  • Chestnut Wolf - Old Growth Spruce Taiga
  • Rusty Wolf - Sparse Jungle
  • Spotted Wolf - Savanna Plateau
  • Striped Wolf - Wooded Badlands
  • Snowy Wolf - Grove

They are all tameable and when bred the baby will have the same variant as one of it's parents.

As of 2.0.0, the sound variants are also added, which are:

  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

Biome Spawns

As of 1.1.0, all spawns are configurable by making a data pack with biome tags for their variants. \ Example: \ \ 1.18.2> "data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:desert",
    "othermod:other_biome"
  ]
}

1.18-1.18.1 "data/backported_wolves/tags/biomes/spawns_ashen_wolf.json"

{
  "values": [
    "minecraft:snowy_taiga",
    "minecraft:desert",
    "othermod:other_biome"
  ]
}

If multiple variants are added to the same biomes, they all have an equal chance of spawning.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.x
Forge
22h ago 1
1.20.x
Fabric
22h ago 1
1.19.x
Forge
22h ago 1
1.19.x
Fabric
22h ago 1
1.19.x
Forge
22h ago 1
1.19.x
Fabric
22h ago 1
1.18.2
Forge
22h ago 1
1.18.2
Fabric
22h ago 1
1.20.x 1.19.x
Fabric Quilt
22h ago 1
1.19.x
Fabric Quilt
22h ago 1
1.18.2
Fabric Quilt
22h ago 1
1.18.x
Fabric Quilt
22h ago 1
1.18.2
Forge
22h ago 1
1.19.2
Forge
22h ago 1
1.20.x 1.19.x
Fabric Quilt
22h ago 1
1.19.x
Fabric Quilt
22h ago 1
1.18.2
Fabric Quilt
22h ago 1
1.18.x
Fabric Quilt
22h ago 1
1.19.4
Forge
22h ago 1
1.20.1
Forge
22h ago 1
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
# Backported Wolves 2.0.0
An update has been needed for a while now. But here it is!

BW now uses Architectury.
  • This basically means that development is much easier to maintain.

## Features
### Minecraft variant parity:

Wolves (with variants), that were tamed while using the mod will keep their variants even if the mod is removed. *-As long as Minecraft is also updated to a version which natively has them. I.e. 1.20.5 and above.*

  • What happens to my wolves that are using the "old" tags?!**
The old tags / variants will automatically be converted to the new format. Like magic!

### Wolf Sound Variants:
All sound variants are now included in the mod, which are:
  • Angry
  • Big
  • Classic
  • Cute
  • Grumpy
  • Puglin
  • Sad

### Biome Tag Dependent Spawns
Adding biome entries to any wolf variant's spawn tag will make the wolf variant spawn in those biomes too:

Just add a biome name to a tag named like this:
  • spawns_ashen_wolf
  • spawns_black_wolf
  • spawns_chestnut_wolf
and so on for the other variants...

Then **add **the biomes you want:
``json
{
"values": [
"minecraft:snowy_taiga",
"minecraft:cherry grove",
"minecraft:swamp"
]
}
`

You can even **replace **the spawns completely, using the replace flag in the JSON file:
`json
{
"replace": true,
"values": [
"minecraft:snowy_taiga"
]
}
``

Full path example: "resources/data/backported_wolves/tags/worldgen/biome/spawns_ashen_wolf.json"

  • Mix and Match**
You are even able to make multiple variants spawn in the same biome, with the chance being split equally between the variants. (Might be especially fun for **mod developers** / **modpack makers**)
1.19.3-1.20.4
Added spawn-weight config.
Simplified wolf rendering - Credit: ArshiaDPG
Completely changed wolf spawning, overriding vanilla spawns with the biomes from the spawns_variant_wolf tags.
Added "leader of the pack" advancement for taming all variants.
1.19-1.19.2
Added spawn-weight config.
Simplified wolf rendering - Credit: ArshiaDPG
Completely changed wolf spawning, overriding vanilla spawns with the biomes from the spawns_variant_wolf tags.
Added "leader of the pack" advancement for taming all variants.
1.18.2
Added spawn-weight config.
Simplified wolf rendering - Credit: ArshiaDPG
Completely changed wolf spawning, overriding vanilla spawns with the biomes from the spawns_variant_wolf tags.
Added "leader of the pack" advancement for taming all variants.
1.18-1.18.1
Added spawn-weight config.
Simplified wolf rendering - Credit: ArshiaDPG
Completely changed wolf spawning, overriding vanilla spawns with the biomes from the spawns_variant_wolf tags.
Added "leader of the pack" advancement for taming all variants.
Ported to Forge 1.18.2-1.0.3
Ported to Forge 1.0.3-1.19.2
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