As of the 1st of June 2025, all future updates for ampz mods will require Voltaic API, and not Electrodynamics, in order to function. This update affects all the mods and brings world breaking changes, which are written in the changelogs. Note that this should however not corrupt your world. If you have such issues reach out on our discord channel!

Ballistix is a Minecraft Mod that introduces intercontinental ballistic missiles, various explosives, sentries, and weapons to Minecraft.
This project is based upon Voltaic and requires this mod to run. Nuclear Science and Electrodynamics are optional addons that will increase realism related to radiation and recipes.
Join us on discord: Click here
You should also check out my new Patreon: You should also check out our official modpack here: https://www.curseforge.com/minecraft/modpacks/ampz-1-18
It is a recreation of voltz for minecraft 1.20
Features:
- Long range missiles
- Loads of different explosives
- Nuclear Bombs
- Rocket Launchers
- Grenades
Permission to use in modpacks:
Yes you are allowed to do this:
However, as written in the license (special permissions referring to distribution):
You may only use the special permissions above, if you provide proper attribution to the Owner of this software "Sebastian Siljuholtet Johansen" (in the form of credit) and an URL to this Software�s official download page were the pack is accessed. All Versions
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## New features
- New missile, rocket launcher, and landmine models & textures** — The missiles, rocket launchers, and landmines now look better with updated models and textures.
- Air Raid Siren no longer loads chunks unnecessarily** — Added a config option to disable chunk loading for the missile launcher, so it won't load chunks when you don't need it.
## Fixes
- Fixed issues with EMPs, Endothermics, Exothermics, and Hypersonics** — Fixed issue #218 affecting these missile types.
## Updates
- Updated JEI and Neoforge** — The mod now uses newer versions of the JEI (Just Enough Items) and Neoforge libraries, keeping things compatible with the latest setup.
- Added Forge Energy compatibility** — Ballistix can now work alongside other energy mods like Forge Energy. It's turned **off by default**, so your setup won't change unless you enable it.
## Clean-ups (under the hood)
- Removed outdated code** — Old, deprecated code has been stripped out across the mod.
- Note: A large earlier commit ("Preliminary move to null-analysis-based system") introduced Ballistix' null-analysis system and bumped the version to 1.2.0. It's the foundation for the changes above and doesn't need separate explanation for daily use.*
- Fix missile lag
- Optimize explosions
- Implement proper mffs protection
- Fix wrong radius for protection zone of large antimatters
- Fix darkmatter lasting forever next to forcefields
- Fix wrong radius for protection zone of large antimatters
- Fix darkmatter lasting forever next to forcefields
- Fix missile lag
- Optimize explosions
- Implement proper mffs protection
- Implements MFFS #53: https://github.com/aurilisdev/Modular-* Forcefields/issues/53
- Fix issues with EMPs, Endo-, Exothermics and Hypersonics
- Fix issues with EMPs, Endo-, Exothermics and Hypersonics
- Fix issues with EMPs, Endo-, Exothermics and Hypersonics
- Make air defence missiles predict paths of incoming missiles
- Make air defence missiles predict paths of incoming missiles
- Make air defence missiles predict paths of incoming missiles
- Fix anti-missile missile yaw/pitch at some points in their trajectories
- Fix #214: Minecarts dropping double and tnt
- Fix #215: Missile tracking for antiballistic missiles
- Fix anti-missile missile yaw/pitch at some points in their trajectories
- Fix #214: Minecarts dropping double and tnt
- Fix #215: Missile tracking for antiballistic missiles
- Fix anti-missile missile yaw/pitch at some points in their trajectories
- Fix #214: Minecarts dropping double and tnt
- Fix #215: Missile tracking for antiballistic missiles
- Backport all fixes from 1.21.1
- Fix antigravity blasts and add gravity to rocket launcher launched missiles
- Fix antigravity blasts and add gravity to rocket launcher launched missiles
- Fix nbt owner saving for grenades, minecarts, falling entities and blast owner for exothermic explosions
- Fix nbt owner saving for grenades, minecarts, falling entities and blast owner for exothermic explosions
- Fixed trackers only updating while held.
- Fixed trackers pointing to outdated positions or the wrong entity.
- Trackers now work correctly across dimensions and server restarts.
- Jammers now clear all trackers targeting the scanned entity.
- Fixed tracker interactions with launcher control panels.
- Fixed trackers only updating while held.
- Fixed trackers pointing to outdated positions or the wrong entity.
- Trackers now work correctly across dimensions and server restarts.
- Jammers now clear all trackers targeting the scanned entity.
- Fixed tracker interactions with launcher control panels.
- Nuclear explosions no longer leave permanent radiation. Radiation now lasts 3 real-time days by default and can be changed in the config.
- Nuclear explosions no longer leave permanent radiation. Radiation now lasts 3 real-time days by default and can be changed in the config.
- Fire control radar can now detect and display multiple incoming missiles at once.
- Improved radar target readout so nearby missile threats are easier to monitor.
- Fire control radar can now detect and display multiple incoming missiles at once.
- Improved radar target readout so nearby missile threats are easier to monitor.
- This update mostly backports fixes and improvements from the 1.21.1 version.
- Fixed launcher control panel fields flickering or resetting in multiplayer.
- Improved target field editing so typed values are not overwritten during input.
- Fixed missile collision projection not advancing correctly through empty or invalid blocks.
- Fixed missile and blast movement issues caused by explosion based push effects.
- Improved blast caching reliability, especially during development and startup.
- Increased nuclear radiation zone processing speed.
- Improved SAM and anti ballistic missile tracking against moving missile targets.
- SAM missiles now create a proper explosion on impact instead of only playing a sound.
- Improved missile entity synchronisation for smoother and more accurate multiplayer behaviour.
- Fixed launcher control panel fields flickering or resetting in multiplayer.
- Improved target field editing so typed values are not overwritten during input.
- Fixed missile collision projection not advancing correctly through empty or invalid blocks.
- Improved SAM and anti ballistic missile tracking against moving missile targets.
- SAM missiles now create a proper explosion on impact instead of only playing a sound.
- Improved missile entity synchronisation for smoother and more accurate multiplayer behaviour.
- Fix wrongly saved bullets/missiles/sams and missile movement