Block Durability
Give Minecraft blocks durability, allowing gunfire and explosions to gradually break them.

Demos
RPG

Create Cannon

3x3 High Explosive

Explosion Spray

Explosion Durability
Block Durability v2.0.0 connects explosion damage to block health. Blocks in the configured whitelist can take durability damage based on their distance from an explosion, visibly crack, and eventually break.
- TaCZ explosions: RPGs, grenades, and other TaCZ explosions can deal durability damage to whitelisted blocks in range, including explosions that normally leave terrain unchanged.
- Vanilla and other explosions: TNT and creepers keep their original direct-destruction behavior. Whitelisted blocks that survive the initial explosion can continue taking distance-based durability damage.
- Cover: solid collision shapes between the explosion and a block can block the durability damage.
- Configurable: explosion damage, scanning radius, vanilla-explosion support, block whitelist, and block HP are configurable.
Only whitelisted blocks are affected. The final result depends on block hardness, HP overrides, explosion position, and the configured damage multiplier.
Obsidian Can Be Destroyed
Obsidian does not need to be assigned a fixed HP value. Its HP can be calculated from its vanilla hardness:
Block HP = max(minBlockHP, vanilla hardness × hardnessMultiplier)
Obsidian has a vanilla hardness of 50. With hardnessMultiplier = 3.0, its calculated HP is:
max(1.0, 50 × 3.0) = 150 HP
This example also requires adding obsidian to the whitelist:
[whitelist]
blockWhitelist = [
"minecraft:obsidian"
]
[hp_calculation]
minBlockHP = 1.0
hardnessMultiplier = 3.0
blockHPOverrides = []
At 150 HP, it takes roughly 20 to 30 Create cannon high-explosive shells to break obsidian. The actual number depends on impact position, explosion radius, damage multiplier, and other configuration values.
The multiplier applies to other blocks calculated from hardness as well. Adjust it according to your server or modpack's balance.
Dependencies
| Minecraft | Loader | Notes |
|---|---|---|
| 1.21.1 | NeoForge 21.1.80+ | Main release |
| 1.20.1 | Forge 47.3.0+ | Forge release |
TaCZ is optional. When TaCZ is installed, bullet hits and TaCZ explosions can use the durability system. Without TaCZ, Block Durability continues to work with vanilla and other mod explosions.
Features
- Whitelist support for block tags, exact block IDs, and
*wildcards. - Block HP calculated from vanilla hardness, with optional per-block overrides.
- Explosion damage attenuation based on distance.
- Crack stages, particles, and hit sounds.
- Damaged blocks recover after 120 seconds by default.
- Healing time can be changed with
/gamerule blockDurabilityHealSeconds <seconds>.
Configuration
The server config is generated at config/blockdurability-common.toml:
[general]
enabled = true
damagePerHit = 1.0
useBulletDamage = false
bulletDamageMultiplier = 1.0
[explosion]
enabled = true
damageMultiplier = 1.0
maxRadius = 16.0
handleVanillaExplosions = true
[healing]
healTimeoutSeconds = 120
[effects]
spawnBreakParticles = true
playBreakSound = true
dropItems = false
Block HP is calculated from vanilla hardness by default:
[hp_calculation]
hardnessMultiplier = 1.5
minBlockHP = 1.0
blockHPOverrides = []
Use blockHPOverrides only when a specific block needs a fixed HP value instead of the hardness formula.
How to Install [BD] 方块耐久 Block-Durability (Mod)
[BD] 方块耐久 Block-Durability by zhuimeng1233 is verified for Forge, Neoforge across Minecraft versions 1.20.1, 1.21.1 (latest release: 2.0.0-neoforge-1.21.1, file size: 26 KB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.20.1, 1.21.1) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded [BD] 方块耐久 Block-Durability file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
+ Add Version- English**
Block Durability v2.0.0 mainly adds explosion support. Explosion rays now deduct block HP, allowing explosions to gradually break more whitelisted blocks. This applies to TaCZ, TNT, creeper, and other supported explosions, with damage and range configurable. It also supports explosions from Create cannons.
- 中文**
Block Durability v2.0.0 主要增加了对爆炸的支持。爆炸射线现在也会扣除方块血量,让爆炸能够逐步破坏更多白名单方块。该机制适用于 TaCZ、TNT、苦力怕及其他已支持的爆炸,伤害和范围均可配置。并且支持机械动力火炮的爆炸!
- English**
Block Durability v2.0.0 mainly adds explosion support. Explosion rays now deduct block HP, allowing explosions to gradually break more whitelisted blocks. This applies to TaCZ, TNT, creeper, and other supported explosions, with damage and range configurable. It also supports explosions from Create cannons.
- 中文**
Block Durability v2.0.0 主要增加了对爆炸的支持。爆炸射线现在也会扣除方块血量,让爆炸能够逐步破坏更多白名单方块。该机制适用于 TaCZ、TNT、苦力怕及其他已支持的爆炸,伤害和范围均可配置。并且支持机械动力火炮的爆炸!
- Fence Fix**: By using Mixin to intercept TACZ's
bullet_ignoretag, fences and fence gates can now be hit and destroyed by bullets. Enabled by default, can be disabled in config (fixBulletIgnore = false). - Automatic Config Update**: After upgrading the mod, newly added config options will be automatically appended to the old config file, no need to manually delete and rebuild.
### Default Whitelist
Added
tag:minecraft:fences and tag:minecraft:fence_gates; fence-type blocks are now included in the destructible range by default.- Fence Fix**: By using Mixin to intercept TACZ's
bullet_ignoretag, fences and fence gates can now be hit and destroyed by bullets. Enabled by default, can be disabled in config (fixBulletIgnore = false). - Automatic Config Update**: After upgrading the mod, newly added config options will be automatically appended to the old config file, no need to manually delete and rebuild.
### Default Whitelist
Added
tag:minecraft:fences and tag:minecraft:fence_gates; fence-type blocks are now included in the destructible range by default.- Give Minecraft blocks durability values — shoot them with TaCZ guns until they break
- Whitelist-based**: only blocks listed in the config take bullet damage; everything else is untouched
- HP = Hardness × Multiplier**: block HP is auto-calculated from vanilla hardness, with manual overrides available
- Crack progression**: damaged blocks display a destruction crack overlay (like player mining)
- Tag matching**: supports
tag:minecraft:planksformat, automatically compatible with blocks from other mods - Hit particles and impact sounds on every shot
## Default Breakable Blocks (in theory)
| Category | Coverage |
|---|---|
| Glass blocks / Glass panes | All mods (Common Tag) |
| Planks / Logs | All mods |
| Wooden doors / Wooden trapdoors | All mods |
| Wooden stairs / Wooden slabs | All mods |
| Wooden buttons / Wooden pressure plates | All mods |
| Signs | All mods |
## Configuration Example
Auto-generated at
config/blockdurability-common.toml on first launch:```toml
[general]
enabled = true
damagePerHit = 1.0 # Fixed damage per bullet hit
[whitelist]
blockWhitelist = [
"tag:c:glass_blocks", # Tag matching (recommended — works across all mods)
"tag:minecraft:planks",
"minecraft:glass", # Exact name matching
"minecraft:*stained*", # Wildcard matching
]
[hp_calculation]
hardnessMultiplier = 1.5 # HP = max(minHP, hardness × multiplier)
minBlockHP = 1.0
blockHPOverrides = [] # Per-block override e.g. "minecraft:obsidian=50"
[effects]
spawnBreakParticles = true
playBreakSound = true
dropItems = false
- Give Minecraft blocks durability values — shoot them with TaCZ guns until they break
- Whitelist-based**: only blocks listed in the config take bullet damage; everything else is untouched
- HP = Hardness × Multiplier**: block HP is auto-calculated from vanilla hardness, with manual overrides available
- Crack progression**: damaged blocks display a destruction crack overlay (like player mining)
- Tag matching**: supports
tag:minecraft:planksformat, automatically compatible with blocks from other mods - Hit particles and impact sounds on every shot
## Default Breakable Blocks (in theory)
| Category | Coverage |
|---|---|
| Glass blocks / Glass panes | All mods (Common Tag) |
| Planks / Logs | All mods |
| Wooden doors / Wooden trapdoors | All mods |
| Wooden stairs / Wooden slabs | All mods |
| Wooden buttons / Wooden pressure plates | All mods |
| Signs | All mods |
## Configuration Example
Auto-generated at
config/blockdurability-common.toml on first launch:```toml
[general]
enabled = true
damagePerHit = 1.0 # Fixed damage per bullet hit
[whitelist]
blockWhitelist = [
"tag:c:glass_blocks", # Tag matching (recommended — works across all mods)
"tag:minecraft:planks",
"minecraft:glass", # Exact name matching
"minecraft:*stained*", # Wildcard matching
]
[hp_calculation]
hardnessMultiplier = 1.5 # HP = max(minHP, hardness × multiplier)
minBlockHP = 1.0
blockHPOverrides = [] # Per-block override e.g. "minecraft:obsidian=50"
[effects]
spawnBreakParticles = true
playBreakSound = true
dropItems = false