Bedrockoid
Bedrockoid - a Minecraft Mod that implements Minecraft Bedrock Edition exclusive gameplay features into Minecraft Java Edition, rather than make Java Edition look like Bedrock Edition
Features list:
- Leaves change their color if snow is on them or leaves placed in snowy biomes
- Snow spawns under trees in snowy biomes
- Composter collision changes due to items composted in
- Fire aspect can light tnt and lit candles
- Fire aspect can fire campfires
- Entity uses shield if is sneaking
- Living shulkers can be dyed
- Mushroom trees spawn in swamp
- Frostwalker radius is increased to be matched with what is in Bedrock Edition
- Color of sheep's fur applies to all fur spots
- Reach around placement for blocks
- Fallen trees from snapshot 25W09A are backported + trees with 2x2 trunk
- Any entities in fire can light candles and campfires
- Wet sponge dries out when in dry biome
- Elytra flying can be stopped by pressing space in air
- Cauldron fills naturally if fluid is above it
- Waterloggablity fixed for cauldron, stonecutter, bed, anvil, grindstone, hopper, lectern, fence gate and pressure plate
- Plants can be covered in snow
- Plants can be multiplied by bonemealing
- Redstone can be connected to pistons
- Armor stand has arms by default



Source code of project can be found here
To develop this mod, code from certain projects was used:
- Bedrockify - mod that makes Java Edition looks completely like Bedrock Edition
- SnowUnderTrees - mod that places snow under trees
- SnowRealMagic - mod that brings amazing interaction with snow (project's code was used for early build of mod)
- WilderWild - mod, which name describe it the best way, making Minecraft world way more unique and interesting
All Versions
+ Add Version- Fixed grass color change to be white once covered in snow
- Added built-in compatibility with Embeddium to prevent invisibility of plants covered in snow
- Crosshair identifier won't be displayed for forward placement if bedrock reach placement is disabled in config
- Added config option to force charged creeper drop each killed mobs' heads or as many as declared in mod's config
- Crosshair identifier won't be displayed for forward placement if bedrock reach placement is disabled in config
- Added config option to force charged creeper drop each killed mobs' heads or as many as declared in mod's config
- Crosshair identifier won't be displayed for forward placement if no blocks are in both hands
- Fixed sponge drying out if it touches water block (any fluid in water tag)
- Sugar cane can be bonemealed / regeneration of mod's config file is required
- Crosshair identifier won't be displayed for forward placement if no blocks are in both hands
- Fixed sponge drying out if it touches water block (any fluid in water tag)
- Sugar cane can be bonemealed / regeneration of mod's config file is required
- Crosshair identifier won't be displayed for forward placement if no blocks are in both hands
- Fixed missed funcional for proper fix of blocks waterloggability
- Fixed sponge drying out if it touches water block (any fluid in water tag)
- improved blending of leaves' color when warmer biome borders with snowy forest(tested on snowy taiga)
- fixed invisiblity of snow on plants if sodium was installed
- fixed impossibility to turn off in config leaves' color "snowing"
- fixed incorrect color for cherry leaves
- fixed for cauldron and added waterloggability for stonecutter, bed, anvil, grindstone, hopper, lectern, brewing stand, fence gate and pressure plate
- added config option to use shield only when player is sneaking
- improved blending of leaves' color when warmer biome borders with snowy forest(tested on snowy taiga)
- fixed invisiblity of snow on plants if sodium was installed
- fixed impossibility to turn off in config leaves' color "snowing"
- fixed for cauldron and added waterloggability for stonecutter, bed, anvil, grindstone, hopper, lectern, brewing stand, fence gate and pressure plate
- fixed crash of game when another mod has waterlogged property in block
- improved blending of leaves' color when warmer biome borders with snowy forest(tested on snowy taiga)
- fixed invisiblity of snow on plants if sodium was installed
- fixed impossibility to turn off in config leaves' color "snowing"
- fixed mod's config not initializing in time
- fixed cherry leaves color
- fixed for cauldron and added waterloggability for stonecutter, bed, anvil, grindstone, hopper, lectern, brewing stand, fence gate and pressure plate
- fixed waterloggability of cauldron when it naturally fills
- minecart with tnt can be fired by fire aspect enchantment
- fixed snowlogged tall plants color not applying to block above
- fixed elytra stop by jumping not working
- fixed mod's config not working
- fixed crash with server start
- fixed waterloggability of cauldron
- minecart with tnt can be fired by fire aspect enchantment
- fixed incorrect color for cherry leaves if sodium was present