
🪓Enter a wild, relentless battle trance as a Berserker!
📂 Installation
🚨Required Mods
👍Highly Recommended Mods
🤝Mod Compability
- EnviromentZ
- Frostiful
- BetterEnd
- BetterNether
- Zephyr Thanks for Compat MuonR!
🕹️ Features
✨Spells
Make use of the new Berserker-Skills to make fighting and combat more fun.
By equipping a Spell Book with a bound Spell-Pool or using Weapons with a bound Spell, you can cast the spells.
To craft a Spell Book, search for a Spell Binding Table or craft a table! You'll need a book

🤺Combat & Equipment
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Craft new Berserker axe-weapons and Armor, you can also find them in chests as loot!
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You should use Better Combat for the best experience!
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The Berserker is all about high physical melee damage
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The class profits through the equipment from the "Rage" Attribute, the less health you have the more damage you deal!
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Some Weapons cant be crafted, you can only find them as loot in chests

⚙️Configuration
File Locations
-
Armor & Weapon bonuses:
-
_config/berserkerrpg/items.json
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Loot Injections:
-
config/rpg_series/loot.json
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Status Effects:
-
config/berserker_rpg/effects.json
🎥 Showcases
Video List
Thanks to all content creators for showcasing my Mod😊!Please consider, that this mod is WIP and in Beta state. Some spells, weapons and attributes may change if balancing is needed! If you want to give feedback about the mod or talk about it, feel free to join my Discord Server! :)
All Versions
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- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Berserker equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Adopt Spell Engine 1.10.9 & More RPG Library 2.8.0
- BREAKING for modpack/datapack developers:** More RPG Library's namespace was renamed
more_rpg_classes->mrpg_lib(and its advancement root moved tomrpg_lib:root). If you have any data files, loot tables, tags or advancements that reference the oldmore_rpg_classes:/more_rpg_content:ids from this mod or MRPGL, update them tomrpg_lib: - Updated internal advancement parents, mod dependency declarations (fabric.mod.json, neoforge.mods.toml)
- Berserker equipment is now affiliated loot: it drops more often for players carrying the matching spell book
- Fixed wrong data format for Berserkers Raid Axe's
- Fixed wrong data format for Berserkers Raid Axe's
- Fixed Better Combat Animations being in the wrong folder path
- Fixed Better Combat Animations being in the wrong folder path
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Norse Warlord armor is now always registered, so a server without Armory RPGs starts (its set bonus
### Accepted 1.20.1 limitations
- Blood Sacrifice and Blood Reckoning lose their max-absorption modifiers (1.20.1 has no such attribute);
- Blood Sacrifice now runs its full duration instead of ending as soon as the absorption is used up - the
- Bloody Strike's tooltip states its absorption value directly instead of reading it back from the effect's
- The Berserker armour sets and raid axes are no longer listed in the 1.21-only armour-slot and
Sharpness and friends still apply. The Warlord set opts into
#minecraft:trimmable_armor explicitly tokeep smithing-table trims working.
> ### ⚠️ Read this before updating
>
> This release is a **major technical overhaul and is not backwards compatible.**
>
> - **Requires the matching Spell Engine and More RPG Library releases.** This version will not run on
> Spell Engine **0.9.x**, and mods built against 0.9.x will not work alongside it.
> - **Update the whole set together.** Spell Engine, More RPG Library and every RPG Series mod must be on
> matching versions. Mixing in an older add-on will break at startup or misbehave in play.
> - **Spell books must be re-obtained.** Spell books from an older world no longer carry valid
> spell data. Re-craft them, or re-bind their spells at the Spell Binding Table.
>
> **Back up your world before updating.**
- Thanks to Daedelus for the PR!
- Ported to Minecraft 1.20.1 (Fabric + Forge 47). NeoForge is replaced by Forge on this line; the same
- Requires the matching 1.20.1 releases of Spell Engine (1.10.5), Spell Power (1.6.0), More RPG Library
- Every registry write goes through Forge's
RegisterEventwindow, so the mod also boots on Forge 47.0-47.3
- The Norse Warlord armor is now always registered, so a server without Armory RPGs starts (its set bonus
### Accepted 1.20.1 limitations
- Blood Sacrifice and Blood Reckoning lose their max-absorption modifiers (1.20.1 has no such attribute);
- Blood Sacrifice now runs its full duration instead of ending as soon as the absorption is used up - the
- Bloody Strike's tooltip states its absorption value directly instead of reading it back from the effect's
- The Berserker armour sets and raid axes are no longer listed in the 1.21-only armour-slot and
Sharpness and friends still apply. The Warlord set opts into
#minecraft:trimmable_armor explicitly tokeep smithing-table trims working.
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
- Drop Forgified Fabric API (FFAPI) as a required dependency
- Replace AzurelibArmor with ArmorModelAPI
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
- Adopt Spell Engine 1.10 - Thanks Daedelus for the PR!
- Attempt to Fix a crash with MRPG Lib
- Adapt to Spell Engine 1.9.10+ API Changes
- Spell Expansion**
- T2 Apprehend: Strikes a wide area in front of you, pulling hit enemies towards you and lowering their armor.
- T4 Northerners Guillotine: Leaps to the target, striking a lethal blow. Deals damage, increasing by every level of a harmful effect on the target.
- Always critically strikes targets at or below 25% of their max health. (highly configurable)
- Balancing & Internal Changes:**
- Added uk_ua localization- #9 - thx: Ch1sho
- Fixed Outrage removing Absorption Hearts
- Outrage is now a T3 Spell and slightly increases the duration of an ongoing Rage Effect
- Changed Blood Reckoning: When activated, gain a portion of absorption hearts depending on your missing health
- When the effect runs heart a portion of your remaining absorption hearts heal you. (everything configurable in Tweaks Config)
- Armory & Arsenal Compat Equipment is no added to a separate Item Group
- Adapt to Spell Engine 1.9.10+ API Changes
- Spell Expansion**
- T2 Apprehend: Strikes a wide area in front of you, pulling hit enemies towards you and lowering their armor.
- T4 Northerners Guillotine: Leaps to the target, striking a lethal blow. Deals damage, increasing by every level of a harmful effect on the target.
- Always critically strikes targets at or below 25% of their max health. (highly configurable)
- Balancing & Internal Changes:**
- Added uk_ua localization- #9 - thx: Ch1sho
- Fixed Outrage removing Absorption Hearts
- Outrage is now a T3 Spell and slightly increases the duration of an ongoing Rage Effect
- Changed Blood Reckoning: When activated, gain a portion of absorption hearts depending on your missing health
- When the effect runs heart a portion of your remaining absorption hearts heal you. (everything configurable in Tweaks Config)
- Armory & Arsenal Compat Equipment is no added to a separate Item Group
- Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Berserker Spell Book now offers 3 spells only, to match other classes
- Outrage & Blood Reckoning are now T4-Spell Choices
- Added a new Weapon Skill **Decapitate** for Berserker Axes.
- Fixed the Double Wielded Berserker Axe Animations
- Update to use Spell Engine 1.9.0**
- DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
- The Berserker Spell Book now offers 3 spells only, to match other classes
- Outrage & Blood Reckoning are now T4-Spell Choices
- Added a new Weapon Skill **Decapitate** for Berserker Axes.
- Fixed the Double Wielded Berserker Axe Animations
- Datagen methods got added to the project, so most data-related files gets generated
- Improve the Berserker-Class Advancements
- Fixed Wild Rage's Effect Particle Renderer Spamming too many Particles
- Datagen methods got added to the project, so most data-related files gets generated
- Improve the Berserker-Class Advancements
- Fixed Wild Rage's Effect Particle Renderer Spamming too many Particles
- fix Aeternium Beserker Axe Recipe
- Add New Tier 5 Berserker Axe - Toranos's Axe
- Berserker Raid Axe's now disable Shields
- migrate Particles and Sounds from this Mod to More RPG Library
- fix Aeternium Beserker Axe Recipe
- Add New Tier 5 Berserker Axe - Toranos's Axe
- Berserker Raid Axe's now disable Shields
- migrate Particles and Sounds from this Mod to More RPG Library
- Enable the Armory Tier Set - "Warlord" for the Berserker Class
- Add Black Cleaver and Skofnung to rpg_series weapon loot tier 5
- Enable the Armory Tier Set - "Warlord" for the Berserker Class
- Add Black Cleaver and Skofnung to rpg_series weapon loot tier 5
- add optional critical strike mod armor attributes
- add optional critical strike mod armor attributes
- update azurelib
- update azurelib
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Improve Armor Model Assets (by Slepykat, Thanks!)
- Move to Architectury Enviroment for Multiloader
- NeoForge Beta!
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Improve Armor Model Assets (by Slepykat, Thanks!)
- Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
- Improve Armor Model Assets (by Slepykat, Thanks!)