
Easy, spectacular and fun melee combat system from Minecraft Dungeons.
✨ Looking for vanilla-friendly content? Try these!
🗡 Features

Fancy attack animations
This mod includes several one-handed, two-handed and dual wielded attack animation resources.
Accurate weapon collision detection
No more pixel hunting with your cursor, you can now just swing your weapon and hit whatever is in the way. Enjoy playing in third person view. :)
Natural look and feel
Attacks have an upswing phase before the hit is actually performed, like in real life.
Weapon combos
Some weapons have a sequence of different attacks.
Dual wielding
Dual wield any one handed weapons! Use the attack hotkey to alternately attack with main-hand and off-hand.
Reworked Sweeping Edge
Weapon swing hitting multiple enemies deal reduced damage. To deal full weapon damage against all targets, you need to have Sweeping Edge enchantment.
Hold to attack
Hold the attack hotkey to spam attacks on cooldown (configurable).
Swing thru grass
Attack instead of mining zero hardness blocks (configurable).
Support any item from any mod (with data files)
Automatic compatibility with most mods (weapons without attribute file, will be automatically assigned a matching weapon preset, based on item id).
Super easy to add dedicated compatibility, support via Discord for partnering modders.
🔨 Add compatibility to any weapon
Add uniquely created or out of the box behaviour to any weapon from any mod, by just creating JSON data files.
Check out our integration guide here.
🔧 Configuration
Client side settings can be accessed via the Mod Menu.
Server side config can be found at:
-
General properties:
config/bettercombat/server.conf -
Fallback compatibility:
config/bettercombat/fallback_config.conf
Automatically created with default values, upon loading any game world for the first time.
⛓ Compatibility
With an open source and modular mindset, this project is aiming for maximal compatibility. However, mods trying to change the same mechanics will never be compatible (such as dual wielding mods).
🤝 Partnerships
We partnered up with the following mods, to fully utilise the JSON API of Better Combat:
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
| 14h ago | 1 | ||||
|
R
1.0.10
|
14h ago | 1 | |||
|
R
1.0.9
|
14h ago | 1 | |||
|
R
1.0.8
|
14h ago | 1 | |||
|
R
1.0.7
|
14h ago | 1 | |||
|
R
1.0.6
|
14h ago | 1 | |||
|
B
1.0.5
|
14h ago | 1 | |||
|
B
1.0.4
|
14h ago | 1 | |||
|
B
1.0.3
|
14h ago | 1 | |||
|
B
1.0.2
|
14h ago | 1 | |||
|
B
1.0.1
|
14h ago | 1 | |||
|
B
1.0.0
|
14h ago | 1 | |||
| 14h ago | 1 |
- Fix attacking with spears
- Fix attacking with spears
- Fix attacking with spears
- Fix attacking with spears
- Fix attacking with spears
- Fix attacking with spears
- Fix attacking with spears
- Fix attacking with spears
- Fix jar embedding
- Support Minecraft 26.2
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Fix jar embedding
- Support Minecraft 26.2
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Fix jar embedding
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Fix jar embedding
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Support Minecraft 26.2
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Support Minecraft 26.2
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Support Minecraft 26.1, 26.1.1, 26.1.2
- Added TrailAppearanceOverride API
- Added CombatFlags API allowing to disable Better Combat on a per-player basis #600
- Supports disabling via java API call
- Supports disabling via entity tag command:
/tag @p add bettercombat_disabled - Added
entity_scale_attack_range_influenceserver config, to tune (or disable) how much entity scale affects attack range
- Added TrailAppearanceOverride API
- Added CombatFlags API allowing to disable Better Combat on a per-player basis #600
- Supports disabling via java API call
- Supports disabling via entity tag command:
/tag @p add bettercombat_disabled - Added
entity_scale_attack_range_influenceserver config, to tune (or disable) how much entity scale affects attack range
- Added TrailAppearanceOverride API
- Added CombatFlags API allowing to disable Better Combat on a per-player basis #600
- Supports disabling via java API call
- Supports disabling via entity tag command:
/tag @p add bettercombat_disabled - Added
entity_scale_attack_range_influenceserver config, to tune (or disable) how much entity scale affects attack range
- Added TrailAppearanceOverride API
- Added CombatFlags API allowing to disable Better Combat on a per-player basis #600
- Supports disabling via java API call
- Supports disabling via entity tag command:
/tag @p add bettercombat_disabled - Added
entity_scale_attack_range_influenceserver config, to tune (or disable) how much entity scale affects attack range
- Refactor attack mechanic attachment (Interactor)
- Add support for Lunge enchantment #557
- Refactor attack mechanic attachment (Interactor)
- Add support for Lunge enchantment #557
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Copper golems are now considered neutral
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Adjusted windup time and animation for vanilla Mace, to be more instant-like
- Adjusted windup time for vanilla axes
- Fixed being unable to attack after dying during the windup phase of an attack, #548
- Fixed crashing on invalid particle config #568
- Added mine with weapons whitelist config #574
- Improved Friend or Foe logic on FTB Teams membership, thanks to LeDok #571
- Support Minecraft 1.21.11
- Support Minecraft 1.21.9, 1.21.10
- Support Minecraft 1.21.6, 1.21.7, 1.21.8





