Blocks You Need
As seen in YogLabs 2!
Blocks You Need is a Block-pack inspired by the classic mod "Chisel" and those like it, and has the same desire to add fun & unique blocks for you to turn into builds of magical, whimsical or technological splendor. Where I choose to differ is that Blocks You Need adds blocks that are integrated with the minecraft world, there's very few variants copied across every block, each block material gets their own unique ways to shine. Each block is survival ready, every single block can be crafted, often from a new array of materials added to supplement them.
BYN's blocks can range from a multitude of themes, primarily Sci-fi, Industrial, Steampunk, Vanilla+ & Even some Magical blocks sprinkled in where it seems fit to.
This mod adds over 1000 blocks, all with unique recipes & unique ways to create them, as such we recommend using a mod to disable the recipe book, and instead using JEI, EMI, REI or any other recipe manager. The Vanilla Recipe book just is not good enough to manage the sheer volume of additions.
This mod makes small changes to worldgen, but can be installed on any world perfectly fine. This it because I do not add anything that alters fundamental aspects of world generation. This allows it to be plug & play with any world you use it on, without severely altering the world seed & causing those infamous harsh borders.
Fluid Conversions
As of v1.11, Blocks You Need now has renewable stones through fluid conversion recipes, /modCFG blocksyouneed help renewable??? can be used for a text description of each one!
ModCFG
As of v1.11, Blocks You Need can be configured using the /modCFG command. This allows configurations to be changed on the fly without reloading, and configured per-world. Many aspects of the mod can be tweaked to fit your playstyle or modpack.
Create
As of v1.11, Blocks You Need now has integrations with the Create mod, enabling new alternate recipes, or new ways to get materials through processing. More might be added with each update!
More?
More will be added with each update!
If you have ideas for blocks you'd like to see, or blocks needing to be tweaked, ask away!
If you find bugs!
The best place to put them is either my discord or the curseforge issue tracker
Remember, I am a solo dev, updates take time, and won't be flawless, when you suggest something, or report a bug, give me a few weeks to work on it (assuming im not away for medical reasons.)
Common Fixes
Q: My game isn't loading on 1.20.1 forge!
A: Update to the latest version of forge, and latest version of the mod, older versions are not supported
Q: My game is having a lot of TPS lag, please fix!
A: Use a mod to disable the recipe book, this isn't caused by my mod, but the poor implementation of the recipe book when handling hundreds of thousands of recipes.
Check out my other mods!
-
Mods You Need Collection - https://modrinth.com/collection/Blr6b31W
-
Heralds II - https://modrinth.com/mod/heralds-ii
-
Timekeeper - https://modrinth.com/mod/timekeeper-luna
-
Improvised Weapons - https://modrinth.com/mod/improvised-weapons
-
Talismans - https://modrinth.com/mod/talismans
-
Emergence - https://modrinth.com/mod/emergence
-
Netherite Tweaks & Fixes - https://modrinth.com/mod/netherite_tweaks
How to Install Blocks You Need (Mod)
Blocks You Need by Lunakibby is verified for Forge, Neoforge across Minecraft versions 1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.6, 1.21.1, 1.21.4, 26.1.2 (latest release: v1.12.2, file size: 20.9 MB). Follow the steps below to install it safely from ModCraft.tv:
- Click the Download button above and select your Minecraft version (1.18.2, 1.19.2, 1.19.4, 1.20.1, 1.20.6, 1.21.1, 1.21.4, 26.1.2) and platform (Forge, Neoforge).
- Make sure you have the compatible loader or environment installed for Forge, Neoforge.
- Move the downloaded Blocks You Need file into your Minecraft
.minecraft/modsfolder and launch the game.
All Versions
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# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 & 26.1.2 (soon 26.3)
### 1.12.2
- Removed Pale Oak Recipes & Blocks (1.20.1 & 1.21.1)
- Removed Resin Barrel (1.20.1 & 1.21.1)
- Fixed broken recipe for Pearlescent Froglight
- Fixed broken Loot Table for Lignite Jet Ore
- Fixed Lignite Block Duplication Bug w/ Fortune
- Reduced spawn of Naquiah Blobs in the End
- Fixed Stonecutter Recipes for Cassiterite
- Fixed Block Names for Cassiterite Layers & Etched Cassiterite
- Fixed Block Names for Shale Pillars
- Fixed Schist Stonecutter Recipes showing under Phylite
- Fixed Recipe for Endstone-Banded Purpur
### 1.12.1
- Removed all references to "forge" tags
- Fixed many broken recipes & tags
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Bl
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 & 26.1.2 (soon 26.3)
### 1.12.2
- Removed Pale Oak Recipes & Blocks (1.20.1 & 1.21.1)
- Removed Resin Barrel (1.20.1 & 1.21.1)
- Fixed broken recipe for Pearlescent Froglight
- Fixed broken Loot Table for Lignite Jet Ore
- Fixed Lignite Block Duplication Bug w/ Fortune
- Reduced spawn of Naquiah Blobs in the End
- Fixed Stonecutter Recipes for Cassiterite
- Fixed Block Names for Cassiterite Layers & Etched Cassiterite
- Fixed Block Names for Shale Pillars
- Fixed Schist Stonecutter Recipes showing under Phylite
- Fixed Recipe for Endstone-Banded Purpur
### 1.12.1
- Removed all references to "forge" tags
- Fixed many broken recipes & tags
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Bl
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 & 26.1.2 (soon 26.3)
### 1.12.2
- Removed Pale Oak Recipes & Blocks (1.20.1 & 1.21.1)
- Removed Resin Barrel (1.20.1 & 1.21.1)
- Fixed broken recipe for Pearlescent Froglight
- Fixed broken Loot Table for Lignite Jet Ore
- Fixed Lignite Block Duplication Bug w/ Fortune
- Reduced spawn of Naquiah Blobs in the End
- Fixed Stonecutter Recipes for Cassiterite
- Fixed Block Names for Cassiterite Layers & Etched Cassiterite
- Fixed Block Names for Shale Pillars
- Fixed Schist Stonecutter Recipes showing under Phylite
- Fixed Recipe for Endstone-Banded Purpur
### 1.12.1
- Removed all references to "forge" tags (NeoForge versions only)
- Fixed many broken recipes & tags
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncur
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)
### 1.12.1
- Removed all references to "forge" tags
- Fixed many broken recipes & tags
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Blocks have been given a more dirt-friendly texture
- Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a new creative tab BYN: Survivum
- Made Slime Achoria rarer
- Fixed the confusing Spiced Sand recipe
- Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
- Sandstone Hieroglyphs now have placement direction
- Changed the texture of Sh
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)
### 1.12.1
- Removed all references to "forge" tags
- Fixed many broken recipes & tags
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Blocks have been given a more dirt-friendly texture
- Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a new creative tab BYN: Survivum
- Made Slime Achoria rarer
- Fixed the confusing Spiced Sand recipe
- Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
- Sandstone Hieroglyphs now have placement direction
- Changed the texture of Sh
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Blocks have been given a more dirt-friendly texture
- Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a new creative tab BYN: Survivum
- Made Slime Achoria rarer
- Fixed the confusing Spiced Sand recipe
- Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
- Sandstone Hieroglyphs now have placement direction
- Changed the texture of Shale
- Changed the texture of Shale Chunks
- Changed the texture of Syenite
- Alterred re
# - Update 12: Rock & Stone -
Available for Forge 1.20.1
Available for Neoforge 1.21.1 (soon 26.1.2 & 26.3)
### Removals
- Removed Broken Stone Path Blocks & Paver Tool
- Removed Unused Carve Logic
- Removed many Unused or otherwise non-functional experiments
- Removed Create Integrations (Will be re-added in a separate mod)
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
- Corundum, Cassiterite & Marble Ores now spawn as intended
- Plants can now sustain on Silt
- Havea Seed (Sapling) can now grow Havea Trees
- Havea Leaves are now implemented correctly
- Havea Leaves now have a correct loot table
- Finished Reformatting Copper Oxidation Logic
- Axe Strip Recipes have been fully optimised
- Crate GUI is now labelled as Storage Crate
- Retextured Rope
- Fixed recipe for Banded Dripstone
- Quartz Blocks now use Tagged Stonecutter Recipes- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Blocks have been given a more dirt-friendly texture
- Anthracite Blocks have been given a more similar colour to it's item texture- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a new creative tab BYN: Survivum
- Made Slime Achoria rarer
- Fixed the confusing Spiced Sand recipe
- Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
- Sandstone Hieroglyphs now have placement direction
- Changed the texture of Shale
- Changed the texture of Shale Chunks
- Changed the texture of Syenite
- Alterred re
# - Update 12: Rock & Stone -
# Beta 3
### Changes
- Antiblocks *finally* look as intended now
- Updated Rubber Block Texture
- Updated Pig Iron, Meteoric Iron & Wrought Iron Textures
- Updated Pig Iron, Meteoric Iron & Wrought Iron Block Textures
- Prismarine Glass now has Log-like Rotation
- Fixed Sandstone Aquatrine ore having an inverse loot table
- Fixed incorrect colours on Wrought Iron & Aluminium Diamond Plates
- Flowers can now spawn in modded biomes (Making the assumption the biomes are tagged correctly)
- Biome-Limited Stones can now spawn in modded biomes (still making that assumption)
- Regalith can now spawn in Rare Biomes
- Limestone can now spawn in Wet Biomes
- Fixed Recipe for Ornate Dripstone
### Additions
- Added Mossy Deep Bricks, Soot Bricks & Coke Bricks
- Added Silt
- Added Prismarine Brick Scutum & Scutum Window
- Added Prismarine Brick Sherd & Sherd Window
- Added Prismarine Diamond Block
- Added Coral-Banded Prismarine
- Added Banded Purpur
- Added Inset Purpur
- Added Purpur Lamp
- Added Crossed Purpur
- Added Purpur Striata
- Added Purpur Triam
- Added Polished Purpur
- Added Purpur Window
- Added Banded End Stone
- Added Chiseled End Stone
- Added End Stone Pillar & Pillar Window
- Added Polished End Stone
- Added End Stone Stacks
- Added Striated End Stone
- Added Nullmarine Stone
- Added Aluminium Bronze Block, Coil, Foil & Wool
- Added Illumina Chamfer
- Added Illumina Indent
- Added Illumina Notch
- Added Illumina Window
- Added Ornate Illumina
- Added Runed Illumina
- Added Flat Cobweb
- Added Corner Cobweb
- Added Hanging Cobweb
- Added Cobweb Strand
- Added Webbed Cobblestone
- Added Webbed Deepslate Cobblestone
- Added Webbed Syenite Cobblestone
- Added Webbed Scorchstone Cobblestone
- Added Weblight
- Added Silky Cocoon
# Beta 2
### Changes
- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Blocks have been given a more dirt-friendly texture
- Anthracite Blocks have been given a more similar colour to it's item texture
# Beta 1
### Changes
- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a
# - Update 12: Rock & Stone -
# Beta 2
### Changes
- Fixed persistent bug that would prevent most stones from spawning in the deepslate layer
- Soot no longer uses Charcoal as a possible recipe component, being replaced with Dried Kelp instead
- Slate & a few other stones should spawn in increased volumes
- Decreased spawning of some ores
- Chalk & Limestone have had their generation heights changed up a bit
- Dacite & Marble should no longer replace ocean-floor gravel
- Cracked Dripstone can now spawn naturally (rarely) in dripstone caves
- Moonstone can now spawn much higher in the world
- Added c:sands tag
- Added storage_blocks/rubber tag
- Added dusts/graphite & dusts/aquatrine tags
- Added gems/focused_crystal & gems/focal_crystal tags
- Added chunks/bitumen & chunks/lignite tags
- Added many blocks to the create:fan_transparent tag for compatibility
- Updated Texture for Uncured Moonstone
- Lignite Blocks have been given a more dirt-friendly texture
- Anthracite Blocks have been given a more similar colour to it's item texture
# Beta 1
### Changes
- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a new creative tab BYN: Survivum
- Made Slime Achoria rarer
- Fixed the confusing Spiced Sand recipe
- Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
- Sandstone Hieroglyphs now have placement direction
- Changed the texture of Shale
- Changed the texture of Shale Chunks
- Changed the texture of Syenite
- Alterred recipe of Aquatic Glass
- Improved texture of Stripped Wood Fences
- Improved texture of Regolith & Sodalite Mend Crossforms
- Improved texture of Regolith & Sodalite Mend items
- Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
- Made the recipe for Victorian Wallpaper yield more
- Fixed the Hardness value on Victorian Wallpaper
- Made the preferred tool for Victorian Wallpaper a Hoe
- Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
- Increased Generation Chance of Shale
- Fixed the Drop item of Shale Stairs, Slabs & Walls
- Modified Generation of Shale to align more to the surface
- Changed the texture of Copper Wire
- Changed the texture of Aluminium Ingots
- Fixed Wallpaper break times
- Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
- Ingots have had a texture revamp
- Console Infrastructure now requires Insulated Wire
- Stack Lamps now require Sapphire instead of Aquatrine
- Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
- Vent Stamps now require Rubber
- Vent Stamps now yield 4 instead of 2
- Emergency Exit door now requires Aluminium instead of Iron
- Hazard Door now requires Aluminium & Tin instead of Blastmetal
- Blastmetal now requires Aluminium instead of Iron
- Blastmetal now yields 6 instead of 4
- Labrat Antipanels now require Rubber instead of Bit
## - Update 12: Rock & Stone -
### Changes
- Fixed several incidences of duplicated recipes
- Moved Decor & Special blocks into a new creative tab BYN: Decorum
- Moved Crafting items into a new creative tab BYN: Survivum
- Made Slime Achoria rarer
- Fixed the confusing Spiced Sand recipe
- Myosotis, Dahlia, Royal Tulip & Viola flowers should now actually generate properly
- Sandstone Hieroglyphs now have placement direction
- Changed the texture of Shale
- Changed the texture of Shale Chunks
- Changed the texture of Syenite
- Alterred recipe of Aquatic Glass
- Improved texture of Stripped Wood Fences
- Improved texture of Regolith & Sodalite Mend Crossforms
- Improved texture of Regolith & Sodalite Mend items
- Changed Darkened Jade recipe to use any Carbon item (byn:carbon_infuse) on older mod blocks like sooty & deep bricks
- Made the recipe for Victorian Wallpaper yield more
- Fixed the Hardness value on Victorian Wallpaper
- Made the preferred tool for Victorian Wallpaper a Hoe
- Fixed Recipe for White Terracotta Stairs & Brown Terracotta Stairs
- Increased Generation Chance of Shale
- Fixed the Drop item of Shale Stairs, Slabs & Walls
- Modified Generation of Shale to align more to the surface
- Changed the texture of Copper Wire
- Changed the texture of Aluminium Ingots
- Fixed Wallpaper break times
- Changed Recipe of certain Metal Doors to use Rubber instead of Creosote
- Ingots have had a texture revamp
- Console Infrastructure now requires Insulated Wire
- Stack Lamps now require Sapphire instead of Aquatrine
- Indent Lamps now require Zinc & Jet instead of Soot & Bitumen
- Vent Stamps now require Rubber
- Vent Stamps now yield 4 instead of 2
- Emergency Exit door now requires Aluminium instead of Iron
- Hazard Door now requires Aluminium & Tin instead of Blastmetal
- Blastmetal now requires Aluminium instead of Iron
- Blastmetal now yields 6 instead of 4
- Labrat Antipanels now require Rubber instead of Bitumen
- Labrat Plexiglass now requires Bluestone Dust instead of Labrat Panels
- Aluminum renamed to Aluminium to solve name discrepancy
- Plaster now uses Rubber instead of Water
- Metal Stacks now use Tin & Bitumen instead of Iron & Soot
- Caution Truss now yields 4 instead of 1
- Caution Truss now uses Rubber instead of Bitumen
- Earth Globe now uses Aquatrine instead of Water
- Jupiter Globe now uses Zinc & Ruby instead of Sand
- Saturn Globe now uses Rough Iron instead of Sand
- Uranus Globe now uses Sapphire instead of Ice
- Pluto Globe now uses Spice & Cryolite Crystals instead of Regalith & Shale
- Fixed incorrect name of Biohazard Console Screen
- Starchart now uses Rubber instead of paper
- Balloons now use Rubber instead of Moss
- Fixed Incorrect name for Rainbow Facility Lamps
- Fixed generation of Asphalt Pitch
- Removed Completely broken Crimson & Warped Moss Logic & replaced it with a "Breeding" recipe
- Changed Blood Bucket to a more intentional texture
- Made Aquatrine use loot-tables instea
### Changes
- Metal Beams & Red Metal Beams should now be placeable in all directions, N-S, E-W, U-D - Fixing Parity with Wrought Metal Beams
- Reformatted some Copper Oxidation Logic to better match vanilla, rest will be done in 1.12
- Optimised some Axe-Stripping Recipes
- Redid Iron>Steel Recipe Chain to now include a step before pig iron to make it better compatible with other mods
### Additions
- Added Raw Rough Iron & Block
- Added Rough Iron Ingot & Block
- Added Rough Iron Forge/Neoforge Tags
- Added byn:carbon_infuse tag
- Added forge/c:mends tag
- Added forge/c:plates tag
- Added general material tags
- Added Alternate Soot Recipes
### Changes
- Metal Beams & Red Metal Beams should now be placeable in all directions, N-S, E-W, U-D - Fixing Parity with Wrought Metal Beams
- Reformatted some Copper Oxidation Logic to better match vanilla, rest will be done in 1.12
- Optimised some Axe-Stripping Recipes
- Redid Iron>Steel Recipe Chain to now include a step before pig iron to make it better compatible with other mods
### Additions
- Added Raw Rough Iron & Block
- Added Rough Iron Ingot & Block
- Added Rough Iron Forge/Neoforge Tags
- Added byn:carbon_infuse tag
- Added forge/c:mends tag
- Added forge/c:plates tag
- Added general material tags
- Added Alternate Soot Recipes
### Changes
- Fixed Rare Aquatrine Drop from sand
- All Lamps are no longer redstone activated, they are now only Click-Activated
- Fixed Recipe for Mossy Deepslate Cobblestone
- Fixed Recipe for Bone Lanterns
- Chain Link Fence now uses Chains instead of Pig Iron
- Myosotis now has a better Suspicious Stew effect
- Increased Spawn-Rate of all flowers, should be easier to find them now
- Fixed Stonecutter Recipe for Chipped, Damaged & Exposed Antipanels
- Fixed Duplicate entries for Borderless Labrat Blocks in the Stonecutter
- Coke Recipe has been alterred to prevent recipe conflicts
- Lamps no longer turn off when walking underneath them with a dynamic lights mod enabled
- Ventilation Blocks now have a new recipe
- Indent Lamp Facility Block now uses Bitumen instead of Creosote
- Damage from Tar is no longer instant, it will now apply after 4 seconds
- Copper Blocks Age Slower to better match vanilla, will fix properly in Update 12
# Additions
- Viola, Myosotis, Royal Tulips & Dahlia now work with flower pots correctly
# Structure
- Preparations made to Split Create Integrations into it's own mod
### Changes
- Fixed Rare Aquatrine Drop from sand
- All Lamps are no longer redstone activated, they are now only Click-Activated
- Fixed Recipe for Mossy Deepslate Cobblestone
- Fixed Recipe for Bone Lanterns
- Chain Link Fence now uses Chains instead of Pig Iron
- Myosotis now has a better Suspicious Stew effect
- Increased Spawn-Rate of all flowers, should be easier to find them now
- Fixed Stonecutter Recipe for Chipped, Damaged & Exposed Antipanels
- Fixed Duplicate entries for Borderless Labrat Blocks in the Stonecutter
- Coke Recipe has been alterred to prevent recipe conflicts
- Lamps no longer turn off when walking underneath them with a dynamic lights mod enabled
- Ventilation Blocks now have a new recipe
- Indent Lamp Facility Block now uses Bitumen instead of Creosote
- Damage from Tar is no longer instant, it will now apply after 4 seconds
- Copper Blocks Age Slower to better match vanilla, will fix properly in Update 12
# Additions
- Viola, Myosotis, Royal Tulips & Dahlia now work with flower pots correctly
# Structure
- Preparations made to Split Create Integrations into it's own mod
### Changes
- Deep Brick & Lightened Deep Brick have had a texture improvement
- Cracked Lightened Deep Bricks now have the correct textures
# 1.11.1
### Additions
- Added Door Item Textures for Facility Doors (Sci-fi Doors)
- Added Console Infastructure Cover Blocks
### Changes
- A bug allowing tar lakes to attempt to spawn below -64 has been resolved.
- Tar Lakes now spawn more often
- Fixed texture on Dark Ventilated & Pressurized Facility Doors
- /modCFG blocksyouneed doWheatSandSinking set command now reads correctly
- Modified many Book of Need entries!
# 1.11 - A Renewable Future
### Most of the focus for this update was the following:
Introducing the /modCFG command system
Making the various items of the mod more universal
Making many stones renewable
Making massive texture improvements
Adding a dozen or so fluid recipes
Implementing hundreds of new sci-fi blocks
Fixing internal development issues
Removing instances where more is created than was put in (recipes)
Adding Basic Create Mod Recipe Integrations (If you want to extend this feel free to!)
### Changes
- Migrated all gamerule config options to the new /modcfg command
- The package (internal) name has changed, the mod_id remains the same, please let me know if there are any issues that arise from this
- Added map colours to most blocks (oops), There may have been some I missed, please lmk. Some blocks like the Lattices, or the Dock Ties are intentionally blanked on maps!
- A Permanent fix for glass shadows has been implemented, no more issues needing to re-establish the temporary fix each update
- Purple, Red, Blue, Lime, Grey & Black Caution Wrap no longer have that strange red tint
- Carved log recipe changed to use Rose Gold Nuggets instead of Iron to fix Refined Storage Compatibility
- Glance no longer drops Bismuth, you now need to smelt it
- Improved Texture on Black & Orange Caution Wrap
- Black & Grey Striated Concrete now have a nicer texture
- Finally fixed Creosote recipe
- Redid Plaster Textures
- Redid Brambles Custom Damage
- Aquatrine Sandstone Ore now gives the right sound
- AI will now avoid Brambles & Fibreglass Blocks
- Retextured Beam Blocks
- Striated Concrete Recipe now uses Fibreglass instead of Bone, like real blast resistant concrete
- Light Striated Concrete Recipe now accepts Calcite & Salt in addition to Diorite
- Dark Striated Concrete Recipe now accepts Scorchstone, Tar & Deepslate in addition to Basalt
- Completely redid Beam Placement
- Renamed Iron & Wrought Iron Beams to Metal & Wrought Metal Beams
- Reduced Glance spawn rate
- Reworded many Book of Need entries.
- Updated Neptune Colours to True Colors
- Completely redid Shelf Mushroom blocks
- Reduced Spawn rate of Spiced Sand Features & Prismarine Features
- Renamed "Ventilation Blocks" to "Painted Ventilation Blocks"
- Renamed Shingle Blocks to Roof Blocks
- Reworked Roof (Shingle) Blocks
- Hub Pipes no longer have unusual lighting issues
- Fixed Dark Oak Gravestones