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Blue's Better Zombies

Blue's Better Zombies

by Mrblueyeti • Downloads: 0 • Followers: 0
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READ BEFORE USING

This resource pack works for minecraft versions 1.21.4 and below down to version 1.19.2.

Blue's Better Zombies updates zombies to be more realistic. Zombies have new, fully animated models and textures and new features that improve on the current minecraft zombie.

This resource pack adds the following standout features:

Text version of the description

Dismemberment: If you deal enough damage to a zombie before it dies, there's a chance that its limbs might fall off. Reanimated: Zombies have been fully reanimated - Animations for idling, walking, attacks and death are more realistic than before. Crawling zombies: aby zombies are turned into regular-sized zombies that crawl at high speeds! Aim for the center of their body. Randomized deaths: Zombie death animations are randomized to make every kill unique. Herobrine? There's a small chance that Herobrine might appear in your world when using this resource pack... Requirements: This resource pack requires a CEM model parser to work. There are two options for this: Option 1: the Entity Model Features mod + the Entity Texture Features mod. Option 2: Optifine.

An image of a zombie losing its arm is shown, supporting the following text: Dismemberment - If you deal enough damage to a zombie before it dies, there's a chance that its limbs might fall off. An image of a zombie leaning forward while walking is shown, supporting the following text: Reanimated - Zombies have been fully reanimated - Animations for idling, walking, attacks and death are more realistic than before. An image of a zombie crawling is shown, supporting the following text: Crawling zombies - Baby zombies are turned into regular-sized zombies that crawl at high speeds! Aim for the center of their body. An image of three zombies is shown, each in a different pose of death, supporting the following text: Randomized deaths - Zombie death animations are randomized to make every kill unique. Herobrine? - There's a small chance that Herobrine might appear in your world when using this resource pack... Requirements for this resource pack to work: Option 1 - the Entity Model Features mod + the Entity Texture Features mod. Option 2: Optifine.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21.x
Minecraft
22h ago 1
1.21.x 1.20.x 1.19.x
Minecraft
22h ago 1
1.21.x 1.20.x 1.19.x
Minecraft
22h ago 1
1.20.x 1.19.x
Minecraft
22h ago 1
1.20.x 1.19.x
Minecraft
22h ago 1
1.20.x 1.19.x
Minecraft
22h ago 1
1.20.x 1.19.x
Minecraft
22h ago 1
1.20.x 1.19.x
Minecraft
22h ago 1
1.20.x 1.19.x
Minecraft
22h ago 1
<img style="display:block;margin-left:auto;margin-right:auto" src="https://i.imgur.com/xpra7kv.png" width="200" height="200">

  • v0.13- \[mc 1.21.3+\]**
<i>Make sure you use the version of this resource pack that matches your mc version, or baby zombies will be invisble. </i>


  • Updated placeable zombie head/skull model
  • Fixed invisible baby zombies
  • Split the pack into two versions for different versions of mc.
<img style="display:block;margin-left:auto;margin-right:auto" src="https://i.imgur.com/xpra7kv.png" width="200" height="200">

  • v0.13- \[mc 1.19.2 - 1.21.2\]**
<i>Make sure you use the version of this resource pack that matches your mc version, or baby zombies will be invisble. </i>


  • Updated placeable zombie head/skull model
  • Split the pack into two versions for different versions of mc.
  • V0.12**<br>
<img src="https://i.imgur.com/dq6XIyg.gif" alt="Randomized falling animation example" width="400" height="400"> <br>
New Additions:

Added randomized falling animations to regular zombies.

Changes:

Added a config folder for disabling the herobrine baby zombie

  • V0.10** <br>
Added the chomper zombie as a new regular zombie and crawling zombie type.

Each individual regular zombie now has a unique walking animation; the sway and tilt of body parts when walking are randomized. Some zombies have a natural stumble.

Zombies now react dynamically when hit, depending on which side you hit them from. Zombies now stumble and need to recover back to their normal way of walking after every hit

![Different randomized walking animations](https://i.imgur.com/5h6HiQT.gif)

![Zombie staggered after being hit](https://i.imgur.com/06xwvU2.gif)


  • V0.09** <br>
  • Drowned zombies are updated to fit with the rest of the zombie types. Drowned zombies with tridents do a ritual dance.

  • Optimized regular zombies by removing a lot of unnecessary invisible body parts.

![Drowned zombie walking](https://i.imgur.com/VS7ztcV.gif)

![Drowned zombie with a trident doing a ritual dance](https://i.imgur.com/8vTDUix.gif)




  • V0.08** <br>
All zombie types now follow you with their arms, making them seem more desperate to get you.

<img src="https://i.imgur.com/h9Y5RZm.gif" width="180" height="209" /></strong>


  • v0.07**

  • Added a petrified zombie type that spawns in caves below y=58

Petrified zombies are zombies that have turned into stone. They move in a rocky way and make stone particles when they walk.

There is a variation for every overworld ore type except coal and lapis:

![](https://i.imgur.com/Wjx6o4s.gif)![](https://i.imgur.com/d0R323i.gif)![](https://i.imgur.com/r8yCAjL.gif)![](https://i.imgur.com/B5u5nG7.gif)![](https://i.imgur.com/D2Cnngt.gif)![](https://i.imgur.com/B3pozdn.gif)
  • V0.04**

  • Running zombies (baby zombies) have been replaced with crawling zombies to better fit the hitbox.


  • Added Herobrine as a rare baby zombie variation. Using the name tag "Herobrine" on a baby zombie (now a crawling zombie) will turn it into Herobrine.

![](https://i.imgur.com/drMsjcu.gif)![](https://i.imgur.com/cilSbA6.gif)
The first version of Blue's Better Zombies!
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