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Branded Logs

Branded Logs

by HaXr • Downloads: 0 • Followers: 0
Description
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Changelog
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Branded Logs

This is a simple mod that allows modpack creators to print additional information about their modpack into the game's logs. This includes the name of the modpack and its version, as well as information about the user's machine, operating system, Java version, and RAM allocation.

This mod was greatly inspired by [Log More Info].

fabric neoforge forge

Why would anyone need this?

As a modpack author, you may often receive logs from players asking for help with an issue or crash. With this mod, there will no longer be any confusion about which version of your modpack a log was generated from. You will also no longer have to ask them about the hardware or Java configuration of their system, as that can easily be deduced from the logs!

How to use it

The mod will automatically parse modpack information from supported launchers right out of the box. However, if a configuration file from Better Compatibility Checker (bcc.json) is present, it will always take priority.

Supported Launchers:

  • ✅ CurseForge App (minecraftinstance.json)
  • ✅ Prism Launcher (instance.cfg)
  • ✅ ATLauncher (instance.json)
  • ✅ GDLauncher (instance.json)
  • ❌ Modrinth App (No longer uses profile.json file)

To enable the mod to retrieve the version number and name of your modpack in an unsupported launcher, you need to include a configuration file from Better Compatibility Checker in your pack. You can either use the Better Compatibility Checker mod to generate the config file, or create one manually using the template below:

./config/bcc.json

{"modpackName": "INSERT_MODPACK_NAME_HERE", "modpackVersion": "INSERT_MODPACK_VERSION_HERE"}

Dependencies

cloth-config-api

Optional: Better Compatibility Checker

Links

curseforge modrinth

How to Install Branded Logs (Mod)

Branded Logs by HaXr is verified for Fabric, Forge, Neoforge, Quilt across Minecraft versions 1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21 (latest release: 2.2.0, file size: 307 KB). Follow the steps below to install it safely from ModCraft.tv:

  1. Click the Download button above and select your Minecraft version (1.20, 1.20.1, 1.20.2, 1.20.3, 1.20.4, 1.20.5, 1.20.6, 1.21) and platform (Fabric, Forge, Neoforge, Quilt).
  2. Make sure you have the compatible loader or environment installed for Fabric, Forge, Neoforge, Quilt.
  3. Move the downloaded Branded Logs file into your Minecraft .minecraft/mods folder and launch the game.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.21.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.21.x
Neoforge
last yr. 1
1.21.x
Neoforge
last yr. 1
1.20.x
Neoforge
last yr. 1
1.20.x
Forge
last yr. 1
1.20.x
Fabric
last yr. 1
1.20.x
Fabric
last yr. 1
1.21
Fabric
last yr. 1
1.20.6
Fabric
last yr. 1
1.20.4
Fabric
last yr. 1
1.20.2
Fabric
last yr. 1
1.20.1
Fabric
last yr. 1
1.21
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric Quilt
last yr. 1
1.20.x
Fabric
last yr. 1
## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

  • Implemented automatic parsing of modpack information from supported launchers.
  • CurseForge App ✔
  • Prism Launcher ✔
  • ATLauncher ✔
  • GDLauncher ✔
  • Fixed startup crash relating to the refmap not being set correctly in some build artifacts at random.
  • This didn't occur when launching the game from my IDE, which is why i didn't catch it earlier. (Kind of an embarrassing mistake, as the fix was just to turn off parallelization in Gradle)

## What's Changed

## What's Changed

## What's Changed

## What's Changed

## What's Changed

## What's Changed

## What's Changed

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