Brush & Juice is a small resource pack that redesigns Minecraft assets. It aims to stay close to the game’s art direction while taking a few creative liberties.
A personal project I've been developing throughout my pixel-art journey.
Support <3
Just using and enjoying the pack already helps a lot. But if you’ve been using it for a while and feel like supporting, you can do it by clicking the little coffee below:
Terms of Use
Show terms
You’re allowed to do:
- Include this resource pack in public or private modpacks
(credit and a link to the official project page are highly appreciated but not required) - Create add-ons or compatibility packs, as long as they do not include or redistribute any of this project’s original assets or individual components, unless you have explicit permission
- Use it on your server (including as a server resource pack)
- Use it in videos, streams, and other content (including monetized content)
What’s not allowed:
- Reupload or redistribute this resource pack, its files, or any of its assets or individual components on third-party websites or platforms
- Port or convert this resource pack (or its assets) to Minecraft Bedrock Edition or to any other game or platform
- Sell, sublicense, or claim ownership over this resource pack or any of its assets or components
If something isn’t listed above, it’s probably not allowed — feel free to ask me if you’re unsure. Thank you, and I hope you enjoy it <3
All Versions
+ Add Version| Name | Game version | Platforms | Published | Downloads | Actions |
|---|---|---|---|---|---|
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 | ||||
| 16h ago | 1 |
Another update focused on improving older aspects of the pack, like fixing some minor inconsistencies across toolsets, reworking the copper toolset, and making model changes for the pack to be fully compatible with Minecraft 26.3. And most importantly... I fixed modded campfires that use the campfire_template model and were being broken by B&J's custom template.
Thank you, I hope you enjoy it!
### Items
- Added **Leather**, new design and palette.
- Updated **Apple**, minor tweaks.
- Updated **Brush**, updated to match the new copper palette (one color).
- Updated **Copper Toolset**, minor palette tweaks and reworked some tools (shovel, pickaxe, hoe, axe).
- Updated **Diamond Sword**, minor tweaks.
- Updated **Golden Sword**, minor tweaks.
- Updated **Honeycomb**, palette and design tweaks.
- Updated **Pufferfish**, deleted one pixel... literally.
- Updated **Resin Brick**, minor design tweaks.
- Updated **Shears**, minor palette tweaks (one color changed).
- Updated **Spyglass**, updated to match the new copper palette (one color).
- Updated **Stone Spear**, minor design tweaks.
- Updated **Trial Key**, updated to match the new copper palette (one color).
### Entities
- Added **Squid Baby**, new design to match B&J's squid.
### Models
- All **models** that use "Shade:false" have been updated to have an additional shade parameter, "shade_direction_override": "up". With that, B&J is now fully compatible with Minecraft 26.3.
- Added directory 97 that contains **Farmland Moist** new model that uses the new block template that is only used by Minecraft 26.3 for this particular block.
- Updated **Lever**, finally fixed the position of the stick and the lighting issue that the stick had before.
### GUI
- Added **Missing slot_highlight_front.png.mcmeta** and **Missing slot_highlight_back.png.mcmeta**, which are expected files for GUI scaling. Now you can get the custom slot highlight front and back textures on 1.21.1 with [Modulation](https://modrinth.com/mod/modulation/) by the talented [Evan!](https://modrinth.com/user/evanbones) you should try it!!!
If you find a bug or have any suggestions, please open a bug report on the project repo. Thank you <3
### Items
- Updated **Pumpkin Pie**, literally just moved one pixel down.
- Updated **Snowball Projectile Particle**, now it uses a custom particle when thrown.
- Added **Carved Pumpkin Worn**, custom pixel consistent texture and model for the Carved Pumpkin that only shows when the pumpkin its being worn by the player, it still shows the block normally on GUIS. *(Until I found a proper way to backport this it would be only available on 1.21.4 and later, sorry)*
- Updated **Enchanted Golden Apple**, now uses the custom Golden Apple particle when eaten.
- Updated **Spyglass In Hand**, minor tweaks to how the item its displayed on first and third person perspectives.
### Blocks
- Remade **Anvil**, new design and tweaks to the palette.
- Remade **Item Frame**, new design and palette.
- Remade **Glow Item Frame**, same as item frame, now has a new design and palette.
- Updated **Barrel Top**, minor design tweaks.
- Updated **Bell Bottom**, minor design tweaks.
### Misc
- Updated **Pumpkin Blur**, now the texture its a bit more transparent, so its even less intrusive.
- Updated **Spyglass Scope**, minor tweaks.
- Updated **Pack Icon**, now uses the cropverhaul update icon.
### Models
- Updated **Anvil Model**, now uses the same shape as vanilla, but uses a custom UV map. Deleted unnecessary Anvil templates that contained the exact same Geometry before, now it only uses one Template for the 3 different anvil, just as vanila does.
- Updated **Campfire/Soul Campfire Models**, now both campfires use custom templates for both stages of both campfires, lit and unlit.
- Updated **Item Frame/Glow Item Frame models**, now they make use of templates to avoid use of different models with the exact same geometry, minor tweaks to the UV map.
- Updated **Lever Models**, now they have ambient occlusion deactivated (as vanilla) and the position of the lever in the GUI has been tweaked.
- Updated **Piston/Sticky Piston Models**, now they make use of templates to avoid use different models with the exact same geometry.
- Updated **Tripwire Hook**, minor tweaks to the position of the Tripwire Hook in the GUI.
### Blockstates
- minor updates to all the **Crops Blockstates**. Specially the **Potatoes** one, which now has the stages distributed correctly (Thanks! to [MythrilBagels](https://modrinth.com/user/MythrilBagels) for the bug report!)
### Removed
- Hopper Item**, this textures doesn't fit the pack the way I would like to. May get a re-sprite later.
- Savage & Ravage Compat**, the mod has been officially discontinued so the compat its dropped too.
- Inventory Item Groups**, the compat was a bit out of scope, adding unnecessary weight to the pack.
- Cake Block**, it wasn't so much more than color tweaks, didn't worth keeping it. May be reworked later.
Feel free to report bugs 🐞 or leave suggestions on the [GitHub](https://github.com/cerealconjugo/brush-and-juice/issues) Page!!!
I decided to give it a try and do some re-sprite work for vanilla's crops, but ended up doing a whole **crop-verhaul** (_you got it? hehe_). I experimented a lot with model features with these, achieving a look that I'm very proud of!!! I hope that you really, really like these as much as I enjoyed making them <3
It's been a long time since I was this excited about something I made for us!!
I'll leave you with the changelog:
### Items
- Added **Wind Charge**, new design and tweaked palette.
### Blocks
- Tweaked **Farmland Moist Side**, minor design tweaks.
- Added **Composter**, mayor design and palette changes.
- Added **Wheat**, new models, blockstate and design!!
- Added **Beetroots**, new models, blockstate and design!!
- Added **Potatoes**, new models, blockstate and design!!
- Added **Carrots**, new models, blockstate and design!!
### Mod Compat
Updated **Farmer's Delight** compat.
- Added **Onions-block**, new models, tweaked texture to be used by the new model, parity with B&J's new crops!!
Feel free to report bugs 🐞 or leave suggestions on the [GitHub Page](https://github.com/cerealconjugo/brush-and-juice/issues)!!!
Hotfix - fixed a model bug with [Create](https://github.com/cerealconjugo/brush-and-juice/issues/11), special thanks to @IlyushaCounterspell for chasing the bug!!!
> **+700,000 downloads!!!! <3**
> ***(Modrinth, CurseForge, Planet Minecraft combined)***
Hello, I hope you are doing great!! I'm still working on more mod compatibility, nothing big, just minor sprite details that make the pack feel better while using it with content mods. Over the past months, I've asked you to give me suggestions for mods to add compatibility for, but little did I know that I would receive SOOO MANY!!! I'm overwhelmed by the number of suggestions that you've given me!! Really, I have nothing to say but **Thank You!!!**
B&J has become something special, something I care a LOT about. Every asset that I add has much more thought behind it than you could ever imagine. I'm not good at handling expectations, and that's a weight I carry with everything that I add... I know that you're used to getting big updates from me, but I think that **I need to step down a little bit**, do things at my own pace again and not feel forced to achieve some size before an update can be released. For example, I remember being able to feel so much more freedom when the project wasn't this popular. I want to regain that feeling so I can keep what made this project special in the first place.
Special thanks to **Jacob** and **Wendall** for their really generous support on Ko-fi!! And thank you to everyone who uses Brush & Juice, shares it with their friends, or simply uses it in their modpacks. Now this project generates 30 USD of revenue per month between CurseForge and Modrinth, yeeeeei!!!! And that's all because of you, you're amazing <3
I'll leave you with what you really came here to read, the changelog.
### Items
- Added **Lead**, new design and palette.
- Updated **Suspicious Stew**, new design and palette.
- Updated **Trial Key**, design changes and tweaked palette.
- Updated **Ominous Trial Key**, design changes and tweaked palette.
- Updated **Mutton**, minor design tweaks.
- Updated **Cooked Mutton**, minor design tweaks.
- Updated **Bow**, minor design changes.
- Updated **Crossbow**, minor design changes.
### Environment
- Updated **Moon Phases**, added a bit of color.
- Removed **Duplicated Files Across Overlays**, unused files removed.
### Entities
- Updated **Squid**, minor design changes (literally just moved one eye one pixel down... it looks cute, trust me).
### Blocks
- Updated **TNT**, minor adjustments to some hues.
- Updated **Furnace Breaking Particle**, now uses the top texture of the furnace instead of the front.
### Misc
- Renamed directory **80 to 84**, as that's the actual pack format for Minecraft 26.1–2.
- Removed unnecessary **Duplicated Toast Sprites** across different overlay directories.
- Updated **Recipe Book - Highlighted Button**, minor design tweaks.
- Changed **B&J file naming**, now the version will be displayed in-game on the resource pack description only. That way, if you update the resource pack through the Modrinth or CurseForge apps, you won't have to re-enable it.
### Mod Compat
Added **Raised** compat.
- Added **Hotbar Selection**, proper hotbar selection texture while using the "Auto" option in the Raised mod settings.
Added **No Man's Land** compat (I'm falling in love with this mod, really, you should [try it](https://modrinth.com/mod/no-mans-land)!!!)
- Added **Incendiary Arrow**, now matches B&J arrows.
- Added **Extinguished Torch**, now matches B&J torches.
- Added **Mixed Litter: Squid** (part of NML), now uses the B&J squid.
Added **Tolerable Creepers** compat.
- Added **Creeper Spores**, new design and palette.
- Added **Creepies**, now match the B&J Creeper palette.
- Added **Spore Particles**, now match the B&J Creeper Spores palette.
- Added **Mischief Arrow**, matches the B&J design.
- Added **Crossbow Mischief Arrow**, matches the B&J design.
- Added **Potted Creepie**, matches the B&J design.
- Added **Spore Barrel Top**, now matches the B&J Spores palette.
Added **Horseman** compat.
- Added **Lead Slot**, now uses the B&J Lead design.
Updated **Caverns & Chasms** compat.
- Added **Copper Ingot**, now uses the B&J ingot design.
- Added **Blunt Arrow**, now matches the B&J arrow design.
- Added **Empty Slot Glow Ink Sac**, matches the B&J design.
Updated **Farmer's Delight** compat.
- Added **Canvas**, new design.
- Updated **Straw**, minor design tweaks.
Updated **Supplementaries** compat.
- Added **Flax**, new design and palette.
- Added **Sliced Map**, now uses the B&J map.
- Updated **Crossbow Arrow**, matches the new crossbow tweaked design.
Updated **Savage & Ravage** compat.
- Updated **Creeper Spores**, now match the new B&J Tolerable Creepers sprite.
I still have some mods pending, like Eating Animations (those are a LOT of sprites), so please, be patient!!! I'm still working on them!!
Feel free to report bugs 🐞 or leave suggestions on the GitHub page!!!
Today's song: **"I See Myself in You" — Vacations**
Today's update is a bit of a mixed bag. It was supposed to include more content, but most of it is still very much a work in progress, and **I wanted to fix a bug ASAP**! So, I decided to release the update with some remade sprites, minor tweaks to a couple of existing sprites, a bug fix, and partial-initial support for **Caverns & Chasms** and **End's Phantasm**.
I'm also considering removing some things because they don't fit very well with either Vanilla's style or B&J's current art direction, such as the jukebox, the Ender Eye, and the Squid... I'm not sure yet, because I do like them, but they don't feel quite right. Let me know what you think on GitHub if you're able to—it would be very helpful <3
I'm starting to feel a bit burned out. I've been working on this project whenever I have free time, and it's pretty much all I do. I want to try new things, but as the pack has grown in popularity, the pressure to get everything right makes it harder to feel the same freedom I had at the beginning.
Anyways, as always, thank you for all your support and love. You really keep me going!
- Remade **Fish**: salmon, cooked salmon, bucket salmon, cod, cooked cod, bucket cod, now have new sprites that are less harsh but keep the essence of b&j fishies!!
- Remade **Spyglass**, new design!
- Tweaked **Spyglass Model Texture**, reverted to the vanilla design but with b&j palette.
- Updated **Totem Of Undying**, minor outline changes.
- updated **Armor stand**, minor changes.
- Updated **Clay Ball**, minor outline changes.
- Updated **Emerald**, minor outline changes.
- Updated **Brewing Stand**, minor changes.
- Updated **Kelp**, I dont remember D:
- Updated **Shield**, fixed model Issue that displayed the shield wrong on shelves. Thanks to @Mauhid123qw for the bug report!!
- Updated **Block Mined**, statistics icon now uses current b&j iron pickaxe.
- Added **Recipe Book Highlighted**, new design.
- Updated **Note Particles**, minor design tweaks.
Added initial support for **Caverns & chasms**
- Added **Silver Toolset**, now matches b&j shading.
Added initial support for**Ends Phantasm**
- Added **Choral Arrow**, now matches b&j arrows.
Screenshots will be available soon!!!
``
Re-release with a small fix for the naming of the Pickarang Item from Quark.
``Another **mod compatibility update**, bringing even more mod support! Thank you to everyone who has suggested mods, **I really appreciate all the feedback and support**. <33
On the vanilla side, I just tweaked a couple of sprites, like the bread, the cookie, and the cake, but they’re only minor changes. Hope you like them!!
The next update will be focused on vanilla again. I want to retouch a couple of sprites that are already in B&J.
- Tweaked **Honeycomb**, minor adjustments to the outline.
- Tweaked **Bread**, minor adjustments to the HUE of some colors, minor adjustments to the shadowing.
- Tweaked **Cake**, minor adjustments to the palette and outline.
- Tweaked **Flint**, minor design adjustments and tweaks to the palette.
- Tweaked **Flint and steel**, parity with the new Flint palette.
- Tweaked **Cookie**, minor adjustments to the highlight and other colors.
- Tweaked **Stonecutter**, changed one color of the palette, minor design adjustments.
- Tweaked **Moon Phases**, changed the "glow" color to be a bit more subtle.
- Tweaked **Flower Pot**, now uses the b&j Farmland Moist Side texture as the dirt for the pot.
Added **Environmental**
- Added **Duck**, new design that match cubic b&j style.
- Added **Cooked Duck**, match the new cubic design.
- Added **Duck Egg**, new design matching b&j style.
Addded **Quark** Partially
- Added **Slime in a bucket**, new design matching b&j Slime Ball sprite.
- Added **Hammer**, new design.
- Added **Torch Arrow**, new design matching b&j Arrow sprite.
- Added **Flamerang**, tweaked design and new colors to better fit b&j tools style.
- Added **Pickarange**, tweaked design and new colors to better fit b&j tools style.
Added **Supplementaries**
- Added **Antique Map**, new design matching b&j map sprite.
- Added **Ash Brick**, new design.
- Added **Cracked Bell**, new design.
- Added **Rope Arrow**, new design matching b&j Arrow sprite.
- Added **Crossbow Rope Arrow**.
- Added **Key**, minor design tweaks and new palette.
- Added **Quiver**, completely new design and palette, the colors are almost identical to my beloved [Backpacks for Dummies!!](https://modrinth.com/mod/backpacks-for-dummies) backpack sprite, you should check out that amazing mod <33.
- Added **Wrench**, new design (lego hand for the win) matching b&j tools style.
- Added **GUI Slots**, to match the new designs.
- Added **GUI Hud elements**, as the Cannon Hotbar or the Selectable Item Bar to match b&j Hotbar design.
Added **Upgrade Aquatic** Partially
- Added **Goose Egg**, new design matching b&j style.
- Added **Mulberry Bread**, new design matching b&j style.
Added **Critters N Crawlers** Partially
- Added **Pot Of Mouse**, new design and palette, now uses b&j Pot sprite instead. (Look at that little guy, its pretty isn’t it?? <33)
Updated **Farmer's Delight**
- Added **Stuffed Potato**, minor outline and palette adjustments.
- Updated **Cake Slice**, new design.
- Updated **Chicken and Egg Sandwiches**, now uses the new palette.
- Updated **Flint Knife**, now uses the new palette.
- Updated **Straw**, minor changes to the palette.
Updated **Buzzier Bees**
- Tweaked **Honey Bread**, match new bread palette.
Updated **Create**
- Added **Bar Of Chocolate**, minor design tweaks.
Please, if you find any bugs while using this resourcepack on moded environments or just found a bug or missing sprite, feel free to open a 🐞 [GitHub Issue](https://github.com/cerealconjugo/brush-and-juice/issues). As always, thank you!!!
Minor update which brings more **mod support** (especially **Team Abnormal's** mods). Added a couple of *cubic* sprites like the Pufferfish, made some color adjustments, changed some pixels here and there, and a little more.
I've seen that b&j is used in a couple of modpacks, and I would like to make this resource pack **compatible with some popular mods** to ensure people can enjoy this resource pack even in modded environments. If you're a modpack creator and you are using b&j in your modpack and want to see compatibility with a popular mod, please let me know so I can consider adding compatibility for it!
If you enjoy the pack and want to support its development, you can do so on [Ko-fi](https://ko-fi.com/cerealconjugo) <3
- Added **Pufferfish**, new cubic design and palette! (funny little cube fish)
- Added **Pufferfish Bucket**, new design matches the palette of the new sprite.
- Tweaked **Armor Stand**, minor tweaks to the b&j sprite and changed some colors.
- Tweaked **Salmon Bucket**, minor fix; the water was inconsistent with the other b&j fish buckets.
- Tweaked **Cooked Chicken**, tweaked some colors, specifically the highlight ones, and changed a couple of pixels in the outline here and there. Hopefully the palette now doesn't look too different from the vanilla sprite.
- Tweaked **Chicken**, same as the cooked chicken.
- Added Savage and Ravage**
- Added **Mischief Arrow**, new design in line with b&j's arrows.
- Added **Crossbow Mischief Arrow**, new design in line with b&j's crossbow and arrows.
- Added **Crossbow Spectral Arrow**, new design in line with b&j's crossbow and arrows.
- Added Autumnity Compat**
- Added **Turkey**, new cubic design in line with b&j's chicken design.
- Added **Cooked Turkey**, new cubic design in line with the new sprite.
- Added **Turkey Egg**, new design, a bit more in line with b&j's eggs.
- Added **Pumpkin Bread**, new design in line with b&j's bread.
- Added **Foul Berries**, new design in line with b&j's berries.
- Updated Farmer's Delight**
- Tweaked **Roast Chicken**, in line with the new sprite palette.
- Updated Create**
- Added **Chocolated Glazed Berries**, new design in line with b&j's sweet berries.
As always, thank you for your support, that's what motivates me to keep doing what I love. If you find any bugs 🐞, consider opening an issue on [GitHub](https://github.com/cerealconjugo/brush-and-juice/issues)! *Today's song reference is "Say The Words" – Palace.*
Further mod compatibility, model reworks, and a few new blocks and items!!
> Brush & Juice has reached crazy numbers!! Thank you all so much for your support. I truly appreciate everyone who has been enjoying and sharing the pack <3
> I’m also incredibly happy to share that I’ve received my first donation ever!!! (Huge thanks to @PunkShark <33)
> Honestly, this is something I could have only dreamed of. Thank you all.
>
> This time, I focused on reworking the oldest models added by Brush & Juice. I remade a lot of them, removed unnecessary ones, and added a few more. I hope you enjoy this update!
>
> There are also further improvements to some sprites, along with a few missing additions and overall refinements. I feel like the pack is now in a very solid state—but I’d love to hear your feedback!
>
> If there’s an item, entity, or mod you’d like me to touch up or add compatibility for, feel free to let me know. I’ll see what I can do for B&J.
>
> As always, thank you kindly.
### TL;DR:
Major model reworks, improved mod compatibility, and new blocks/items. The pack is in a really solid state now—feedback and suggestions are always welcome!
- Added **Honeycomb**, new design and tweaked palette.
- Added **Prismarine Shards**, minor tweaks to the design; changed a couple of colors.
- Added **Tripwire Hook**, if you don’t like the "block model" in the inventory, you can use this sprite instead by tweaking the item model!
- Added **Furnace**, a new but still familiar design with a tweaked color palette. The block now has a proper fire animation!!
- Added **Tripwire Hook**, new model and design!
- Added **Tripwire**, new design!! Way more visible, and I think it looks great!
- Added **Dirt Path**, minor tweaks to the design.
- Tweaked **Item Frame**, minor design tweaks.
- Tweaked **Glow Item Frame**, minor design tweaks.
- Tweaked **Redstone Torch**, just changed one color... hehe.
- Tweaked **Chest Inner Part**, just changed one color... that’s it.
- Added **Experience Orb**, new design with a pixelated look!
- Tweaked **Sun**, the sprite size has been increased from 48x48 to 64x64. The sun is now smaller, but looks prettier this way! (Inspired by Crispytwig’s [Sun/moon](https://modrinth.com/resourcepack/you-take-the-moon-and-you-take-the-sun) pack!)
- Tweaked **Clouds**, the new sprite fixes the wrapping and now includes a couple of easter eggs here and there!
- Added **Template Bed**, changed how beds are displayed in the UI, minor tweak.
- Added **Template Skull**, changed how skulls are displayed in-hand (they now face you).
- Added **Tripwire Hook**, now uses a proper texture instead of the oak planks texture.
- Tweaked **Comparator**, improved the model by changing how inverted cubes are implemented.
- Tweaked **End Portal Frame (Filled)**, improved the model by changing how inverted cubes are implemented.
- Tweaked **Lever**, minor tweaks; mainly changed how the stick is rotated—now it’s perfectly centered.
- Tweaked **Redstone Torch Models/Templates**, improved how inverted cubes are implemented.
- Tweaked **Comparator/Repeater**, same—improved how inverted cubes are implemented.
- Remade **Squid**, apparently I forgot I had already remade it... here it is.
- Tweaked **Shield**, major palette tweaks and minor design improvements. Also added the missing "base" file.
- Added **Arts & Crafts**, the brush now matches the B&J design. Flower pots have also been updated to match the pack.
- Added further **Create** compatibility. Added missing torch models, and some blocks that use a lever now use the B&J lever model.
- Added **Controlify**, minor compatibility. Added a virtual mouse that uses a simpler sprite with transparency for better visibility.
- Added **Inventory Item Groups**, same as Controlify—the "+" and "-" sprites now use transparent colors for better visibility.
- The .zip file size has been decreased by deleting all macOS hiden files!!
- Does anyone read these changelogs?
- Where’s wally?
Screenshots will be uploaded soon!!! Todays song reference: "Left Me Like Summer" by Daily J.
Minor 26.1 Update!!
> **+10k downloads!!** Hello, first of all, I want to thank you deeply. Brush And Juice has reached numbers I could only dream of. It’s so unbelievable for me to see how many people have downloaded this tiny project of mine. Whenever I sit down to think about what I can do for this pack, the pressure gets bigger and bigger. I can't help but think that you deserve better than what I can offer you. I’m so sorry about that. **Thank you for your support**, I’m really, really grateful that you like something that came out of my mind.
>
>
> I think that the resource pack still needs a lot of work... I always feel that I could and should do better. Anyway, yesterday I turned 26, and everything has been a bit too sentimental for me, but I still wanted to say **thank you again <3**
### TL;DR:
Thank you for +10k downloads, I truly appreciate your support <3
- Added **Brick / Nether Brick / Resin Brick**, new designs, all the brick items are now taller (inspired by my beloved [Nibble Bits](https://modrinth.com/resourcepack/nibble-bits)) and have minor tweaks to the palettes.
- Added **Blaze Rod**, new design and palette, now matches the B&J palette and overall aesthetic.
- Added **Breeze Rod**, new design and palette, more in line with the new Blaze Rod.
- Added **Clay Ball**, new design and palette.
- Added **Golden Apple**, minor design and color tweaks.
- Added missing empty slot sprites for **Emerald / Pickaxe**.
- Tweaked **Brush**, literally changed two pixels.
- Added **Mob Effects: Haste, Hero of the Village, Strength, Weakness**, new designs to match B&J designs
- Added **Baby Bee**, new design that matches the current B&J bee.
- Re-added **Creeper**, a couple of people asked for it to come back, so here it is! (still has a rework pending).
- Added **[Colorful Books](https://modrinth.com/mod/colorful-books)** compat, the new Chiseled Bookshelf design is compatible with the mod.
Today's song: "No Other - Palace".
Following the past couple of releases here is another **minor update**, it contains mostly _refinements_, focused on revisit some of the oldest sprites on the pack to make them look more cohesive with the actual pack's art style.
It also features an **important fix** while using the **Create Mod** Special thanks to **@Varaga82** for reporting this [Bug](https://github.com/cerealconjugo/brush-and-juice/issues/4#issuecomment-4000423566) 🐞 <3.
### Items
- Tweaked **Apple**, some changes to the palette to better match the vanilla sprite, minor adjustments to the design.
- Tweaked **Baked Potato**, changed palette, minor adjustments to the design.
- Tweaked **Beetroot**, changed palette, minor adjustments to the design.
- Tweaked **Beetroot Soup**, changed palette to match the new beetroot colors.
- Tweaked **Bone**, minor changes to the palette and design.
- Tweaked **Bone Meal**, new design and palette changes (I really like how it turned out, hope you like it too!).
- Tweaked **Cake**, minor changes to the design and palette.
- Tweaked **Cooked Beef**, minor changes to the palette, a couple of pixels here and there.
- Tweaked **Cookie**, tweaked the highlight color.
- Tweaked **Copper Axe**, some changes to the design to be consistent across toolsets.
- Tweaked **Copper Sword**, some changes to the design to be consistent across toolsets.
- Tweaked **Diamond Pickaxe**, some changes to the design to be consistent across toolsets.
- Tweaked **Emerald**, palette adjustments to get a less blueish look.
- Tweaked **Fermented Spider Eye**, minor palette tweaks.
- Tweaked **Flint**, minor design adjustments and tweaked outline.
- Tweaked **Gold Ingot**, some changes to the palette and design tweaks.
- Tweaked **Gold Nugget**, some changes to the palette to match the new gold ingot colors.
- Tweaked **Golden Pickaxe**, some changes to the design to be consistent across toolsets.
- Tweaked **Gunpowder**, minor changes to the outline.
- Tweaked **Iron Axe**, some changes to the design to be consistent across toolsets.
- Tweaked **Iron Pickaxe**, some changes to the design to be consistent across toolsets.
- Tweaked **Mushroom Stew**, minor palette adjustments.
- Tweaked **Poisonous Potato**, new design and palette!
- Tweaked **Potato**, minor palette adjustments to the outline.
- Tweaked **Pumpkin Pie**, minor design and palette adjustments.
- Tweaked **Spider Eye**, new design and tweaked palette! (I think this one is way better.)
- Tweaked **Totem Of Undying**, tweaked the palette to better match vanilla colors, minor design adjustments.
### Blocks
- Added **Bookshelf**, new design and palette, new model that includes a _new top texture_ using the pillar model template (now the [bookshelf](https://cdn.modrinth.com/data/ulXVKXEC/images/ab280eb9f73ec7f29c18f43cb2d521db529a78ee.png) texture connects better).
- Added **Chiseled Bookshelf**, tweaked design to connect better with the new Bookshelf.
- Tweaked **Anvil**, minor adjustments to the color palette to be less dark.
- Tweaked **End Portal Framed Ender Eye**, new design and palette to better match the Ender Eye sprite.
- Tweaked **Jukebox**, minor palette adjustments.
- Tweaked **Note Block**, minor design changes to the outline.
### Misc
- Added **Moon**, tweaked design to have a subtle glow effect like the Sun.
- Added **Lapis Lazuli Empty Slot**, now matches the B&J sprite design.
- Tweaked **Sun**, tweaked the sprite size to get a smaller-looking sun.
- Tweaked **Hotbar**, changed some details and tweaked the palette.
- Updated **Pack Format**, prepared to support Minecraft 26.1.
- Prepared a new directory for **Pack Format 80**, right now it only contains the shield textures.
### Mod Compat
- Added **Create** compat, added a couple of textures and minor model changes to fix broken visuals while using B&J (like _Schematicannon_ and lever-related blocks).
This is more of a small hotfix than a proper compatibility addition, so if you notice anything else related to Create looking weird or broken, please open an issue on the B&J project’s GitHub page so I can catch it as soon as possible!
- Updated **Farmer's Delight**, some changes to a couple of sprites to match the new textures (Pie Crust, Pumpkin Pie Slice, Bone related meals).
- Updated **Visuality**, palette changes to match the updated sprites (Bone, Emerald).
### Removed
- Removed **Creeper**, it was way too outdated at this point, maybe I’ll revisit it in a future update.
- Removed **No Mans Land: Crates**, removed in favor of its sprites. As it was more of a personal tweak to make them look like Farmer's Delight ones, that was out of scope from the current projects vision.
As always, **thank you for your support** and wish you enjoy it. Today's title reference is Under Wraps - Her's (my beloved boys)
Hi! This is another update, and it’s a relatively small one.
It includes several refinements to existing Brush & Juice sprites, a couple of new items, and—most importantly—the removal of some problematic models to fix a Farmer’s Delight compatibility issue.
As always, if you have any suggestions or ideas for the pack, I’d be happy to hear them! <44
### Items
- Added **Echo Shard**, new design and minor palette tweaks.
- Added **Gunpowder**, new design and updated palette.
- Added **Ink Sac**, new design and palette.
- Added **Glow Ink Sac**, new design and palette.
- Added **Lapis Lazuli**, new design and palette.
- Added **Mace**, new design and minor palette tweaks.
- Tweaked **Beef**, further adjustments to the design and palette.
- Tweaked **Cooked Beef**, minor outline adjustments.
- Tweaked **Bow**, minor shadowing adjustments to the inner part.
- Tweaked **Emerald**, minor hue adjustments for a less blue-ish look.
- Tweaked **Ender Eye**, minor design and palette adjustments.
- Tweaked **Ender Pearl**, minor design and palette adjustments.
- Tweaked **Flint and Steel**, minor design adjustment (a tinier iron part and the asset separated 1px from the borders).
- Tweaked **Slime Ball**, slight design changes (more detail) and further palette tweaks.
- Tweaked **Sweet Berry**, a single color change.
### Misc
- New **Pack Icon**. As you can see, there’s some new brand stuff: a banner and an icon...
This year has been… really something else. Not in a good way.
Hope you’re doing well. Today’s song reference is **“Untitled” by FUR**. Take Care.
Hello!! I hope that you enjoyed vacations as much as I did, hope you all have a great year and I wish you the best!! Here’s the first update of the year. As always, thank you for your feedback, for your support and for enjoying this little thing of mine <3
### Items
- Added **Copper Nugget** new design and palette.
- Added **Emerald** new design and palette.
- Added **Diamond** new design and palette.
- Tweaked **Beef** minor tweaks to the palette and some changes to the design.
- Tweaked **Stone Sword** new design, more inline with the Wooden Sword.
- Tweaked **Cod** minor tweaks to the outline and palette.
- Tweaked **Cooked Cod** minor tweaks to the outline and tweaked palette.
- Tweaked **Salmon** minor tweaks to the outline.
- Tweaked **Cooked Salmon** same as the salmon, just minor tweaks to the outline.
- Tweaked **Glow Berries** minor tweaks to the design and palette.
- Tweaked **Wheat** minor design changes.
- Remade **Cooked Beef** new design and palette (this new design its somehow in between the vanilla sprite and the previous b&j one, I hope it fits better the game's art direction)
- Remade **Cooked Porkchop** new design and palette (same as the cooked beef!! the new design tries to fit between vanilla and previous b&j)
- Remade **Blaze Powder** new design and minor changes to the previous palette.
- Remade **Tipped Arrow** new design and new palette for the Tipped Arrow Head.
- Remade **Iron Nugget** new color palette (now matches the b&j Iron Ingot palette).
### Blocks
- Tweaked **Inner Open Chests** minor tweaks to the design and palette.
- Tweaked **Inner Open Barrel** minor tweaks to the design and palette.
- Remade **Bell** new design and the color palette (now matches the b&j Bell Item) and added new Bell models for the bell holder/stand.
### Misc
- Added **Slot Items** new designs matching b&j ones (Brewing Fuel, Redstone Dust, Spear, Hoe)
- Updated Animation **Glowstone Dust** now has a better subtle glow animation.
- Updated Animation **Glow Berries** now has a better subtle glow animation.
- Updated Animation **Suspicious Stew** better use of interpolated textures.
- Updated **Attack Indicator - Hotbar** tweaked design and new palette.
- Updated **Effect Background** new design.
- Updated **Gamemode Switcher** new palette and minor tweaks to the design.
- Animated **Magma Cream** now has a subtle glow animation.
- Animated **Blaze Powder** now has a subtle glow animation.
- Added **Now Playing Toast** now matches b&j toast.
- Fixed **Suspicious Stew** missing eating particles (naming error!! upsis)
- Fixed **Notification Toasts** now using proper 9 slice configuration.
- Backported **GUI Icons** to previous versions (Attack indicator, air bubbles)
- Backported **Notification Toasts**
### Mod compat
- Updated Farmer's Delight **Roast Chicken Block** now matches the current b&j chicken texture.
- Updated Farmer's Delight **Beef Patty** now matches the new Cooked Beef palette.
- Added Farmer's Delight **Copper Knife** now matches the current Copper Toolset palette and b&j knife design.
- Updated Visuality **Bone Particle** now matches b&j palette.
- Updated Visuality **Emerald** new design and palette to match b&j new Emerald.
- Updated Buzzier Bees **Glazed Porkchop** now matches the current b&j porkchop texture.
_(A little secret for you... the tittles of the updates are based on songs that I like)
Today’s name reference: Shame On You - Palace_
Hello!! I decided to push this updated faster than usual. Its a bit short in content to be called a ~~mayor update~~, but it contains changes on some of the backported stuff. Im trying to figure out a better way to keep all the implemented changes across all the different versions.
It is mostly a **1.21.11 update**, with the new **Spears**, minor tweaks and fixes and a couple of new blocks _(expect more blocks on minor versions of 4.x.x!!)_. Hope you like it, and as always thank you for all your support!! <3
(Screenshots will be uploaded soon!)
### Items
- Added **Sugar** new design and palette.
- Added **Turtle Egg** new design and palette.
- Added **Spears** new designs (one for the GUI and other for handheld) and palette (Wood, Stone, Copper, Iron, Gold, Diamond, Netherite).
- Tweaked **Diamond Axe** added a missing pixel (upsis!).
- Tweaked **Wheat** minor changes to the palette and outline.
- Tweaked **Slime Ball** minor changes to the palette and outline.
### Blocks
- Added **TNT** new design and palette (now has two side textures).
- Added **Stonecutter** new design and palette.
- Added **Soul Campfire** new model, now uses Soul Sand texture instead of ash (lit and unlit).
- Tweaked **Crafting Table** new model with new bottom texture, minor tweaks to the palette (literally one color changed...).
- Tweaked **Jukebox** major tweaks to the palette, design improvements.
- Tweaked **Note Block** matches new jukebox design.
- Tweaked **Flower Pot** minor palette improvements.
### Misc
- Added **Now Playing - Toast** , new design and palette to match the new design.
- Tweaked **Crosshair** minor visual changes.
- Tweaked **Toasts** minor design and palette change, and now sprites are separated properly per version.
### Removed
- Removed **Sunflower** because it didn't feel so much of an improvement over the vanilla one, maybe I'll work on it in the future.
Hello everyone! I'm so happy to share this new update with you <3. This update brings you a bunch of new stuff, including toolsets, food, minor changes to the look and feel, a new saddle, a couple of new blocks, and fixes based on your great feedback. I really hope you like all the new textures!
I'm very sorry this update took even more time than the previous one. The things I've been going through are really something else, and all my free time and energy have been drained. But honestly, seeing all your support for this little project helped me so much! I promise to try and get my head up and work harder.
- I am deeply grateful** for your patience and for simply enjoying this experiment. Thank you all so much.
Thank you again for all the **incredible support**! Hope you enjoy it.
(Maybe there are more changes that I forgot to write down in the changelog while I was doing the update... I will upload the showcase screenshots later on the weekend. Right now, I just wanted to post the update c:)
### Added Items
- Copper Toolset** - New design and palette for all tools.
- Netherite Toolset** - New design and palette for all tools.
- Salmon (Raw/Cooked)** - New design and palette.
- Cod (Raw/Cooked)** - New design and palette.
- Tropical Fish** - New design and palette.
- Rabbit (Raw/Cooked)** - New design and palette.
- Food Particles** - Created a dedicated folder containing edited assets from all food sprites to make the particles when eating more **coherent**, removing things like bowls and leaves.
- Spider eye** - New design and palette
- Fermented Spider Eye** - Tweaked design and new palette.
### Tweaks and Remade Items
- Bread** - Completely remade the texture. *(I love tweaking the bread texture!)*
- Wooden Sword** - Minor design changes.
- Cooked Beef** - Minor changes to the outline.
- Cooked Porkchop** - Minor changes to the outline.
- Buckets** - Tweaked to use the new Salmon, Cod, and Tropical Fish textures.
- Chicken** - Minor changes to the palette for better consistency.
### Added Blocks
- Copper Torch** - New design and palette.
- Farmland Moist Side** - New side texture!
- Lever** - New lever design and palette.
- Piston** and **Sticky Piston** - New textures and models! Pistons now look "telescopic." The Sticky Piston has visual clues on the side faces resembling its stickiness.
- Item Frame (Block)** and **Glowing Item Frame (Block)** - Tweaked design and palette for improved consistency.
### Entities, GUI, Environment... Misc(?)
- Saddle** - New design and palette used on entities: Horse, Mule, Pig, Skeleton Horse, and Zombie Horse.
- Spyglass Scope** - New design and palette to match the item, and changed sprite size to 32 x 32 pixels (previously 256 x 256 pixels).
- Rain** - Vanilla texture with the transparency reduced to 45% for **better visibility**.
- Snow** - Same as the rain, vanilla texture with the transparency reduced to 45% for **better visibility**.
- Sun** - New design and tweaked palette.
- Gamemode Switcher** - New design and palette to match the other HUD designs.
- Statistics Icons** - Using B&J tools and new designs for the other icons.
- Attack Indicator** - New design and palette (when the indicator is active on the Hotbar).
- Shadow** Changed sprite size to 16 x 16 pixels (previously 64 x 64 pixels).
- Clouds** - Minor transparency adjustments. *(I don't remember what I did to them, maybe transparency tweaks...)*
- Crosshair** - Minor changes.
### Mod Compat and others
- pack.mcmeta** - Rewrote the file to make the pack compatible with all versions from **1.20.1 to the latest 1.21.10**.
- Buzzier Bees Compatibility** - Tweaked Honey Bread and Glazed Porkchop to match B&J ones.
- Farmer's Delight Sandwiches** - Remade with a new design based on the new bread sprite.
- Other Farmer's Delight Items** - Added or updated items like **Straw**, **Pie Crust**, **Pumpkin Pie Slice**, **Netherite Knife**, and **Beef Patty**.
### Thank You! Hope you like it ❤️
If you have any feedback, suggestions, mod compatibility ideas, or found a bug 🐞, please consider opening an issue on the project repo at [Github](https://github.com/cerealconjugo/brush-and-juice/issues)!
I've been experimenting a lot with my artistic style, trying to achieve something consistent and familiar, but at the same time new and beautiful. ✨
I wasn't very sure at first, because I know that not everyone likes certain things to be changed in vanilla Minecraft, but I decided that I want to experiment anyway. And I hope that, just as I enjoyed learning from this process, you will also enjoy using it.
In this update, I tweaked some textures based on the **feedback** I received (which, by the way, I really appreciate! <3 ) and added others more in line with the style I was talking about, such as meats, cobweb, and even a spyglass that reflects the materials it's made of.
I hope you really enjoy this version. If there's one thing I can say, it's thank you! I truly appreciate all the incredible support this little project has received. See you soon!
### Added Items
- Armor Stand**: New palette and design.
- Beef** and **Cooked Beef**: New palette and design.
- Cobweb**: Now uses separate sprite for GUI's. New palette and design.
- Glowstone Dust**: New palette and design.
- Mutton** and **Cooked Mutton**: New palette and design.
- Porkchop** and **Cooked Porkchop**: New palette and design.
- Powder Snow Bucket**: New palette and design to match the new sprite.
- Snowball**: New palette and design, uses an asymmetrical design to look like handmade snowballs.
- Suspicious Stew**: New palette and design.
- Spyglass**: New palette based on the copper ingot and amethyst shard sprites and new design.
- Sweet Berries**: New palette and design.
- Wheat**: New palette and design.
### Remade Items
- Ender Eye** - mayor palette adjustments to match vanilla ones, completely new design (finally a design im happy with!).
- Ender Pearl** - mayor palette adjustments.
- Brewing Stand** - mayor design changes, tweaks to the palette.
### Added Entities
- Squid**: New palette and design.
- Spyglass in hand**: New model to match the new sprite, slightly bigger on third person.
### Tweaks and other changes
- Kelp** - minor palette and design tweaks.
- Slimeball** - minor tweaks to the palette.
- Glow Berries** - minor tweaks to the shadowing and the palette.
- Beetroot** - minor minor tweaks to the shadowing and the palette.
- Wooden Shovel** - minor tweaks to the design for better readability.
- Pumpkin pie** - again, minor tweaks to the palette and design.
- Baked potato** - tweaks to the design and palette.
- Shield** - minor tweaks to the palette (little hue changes).
- Clouds** - backported new clouds design to previous versions and maded them slightly translucent.
### Mod compatibility
- Added **Minced Beef** and **Beef Patty** - *Farmer's Delight* : New palette and design to match b&j.
- Added **Bacon** - *Farmer's Delight* : New design and tweaks to the palette.
- Added **Cooking Pot Stray** and **Skillet Stray** - *Farmer's Delight* : New model with flat faces.
### Thank You! Hope you like it <3
If you have any feedback, suggestions, mod compat ideas or found a bug 🐞 please consider open an issue on the project repo at [Github](https://github.com/cerealconjugo/brush-and-juice/issues)!
<details>
<summary>Spoiler</summary>

</details>
- fixed unlit redstone torches having a missing texture on versions pre 1.21.2.
Im sorry that this issue took a lot of time to fix. I didn't notice this issue untill now.
I have no words other than: **thank you**! I still can't believe this personal project has reached over **2,000 downloads**. It means the world to me! I'm deeply grateful that you took the time to try this little pack, made with a lot of love.
This update feels both big and small. A lot has changed visually, even if it may not be obvious at first glance. I hope you enjoy it!
- All item textures have gone through **another round of color correction**. I'm really sorry about that—I previously messed up the color profiles, and now everything should look the way I originally intended.
- I **reduced the color palette** for many items. These are subtle changes, but they greatly improve consistency and overall sprite quality.
- Removed a few elements that didn't feel right, like **3D torches**, which have been reverted.
This update was a challenge for me. I've been feeling stuck creatively, like I need to improve more—but I’m not sure how. I'm **really sorry** for the time it took, and I apologize if this update doesn't feel as strong. Still, thank you so much for sticking around.
Also, big thanks to my dear friend [@Pixion](https://x.com/pixion_205), for helping me a lot during this creative process!! (check out his amazing work!)
### Added Items
- Brown Egg and Blue Egg**: New shadowing and palette.
- Amethyst Shard**: New shape and slightly changed palette.
- Diamond Toolset**: New color palette and tweaks to the design.
- Stone Toolset**: New color palette and design.
- Chicken** and **Cooked Chicken**: New square design (tasty!)
- Crossbow** (with all its states): New design.
- Trail Key**: Tweaked palette and minor design changes.
- Ominous Trial Key**: Tweaked palette and minor design changes.
- String**: New design and palette.
### Remade Items
- Bow**: Tweaked palette and design, using new string concept.
- Fishing Rods**: Tweaked palette and design, using new string concept.
- Arrow** and **Spectral Arrow**: New design, minor palette adjustments.
- Golden Toolset**: Remade from scratch. New palette and design.
- Wooden Toolset** Remade from scratch. Tweaked palette and design.
- Iron Toolset** Remade from scratch. New palette and design.
- Bell**: Remade from scratch. New palette and design (Thanks to Pixion for his help with this one!).
- Bone**: Tweaked design and palette.
- Bonemeal**: Tweaked design and palette.
### Tweaks & Other Changes
- Gold Ingot** – outline highlight adjustments
- Gold Nugget** – improved palette
- Totem of undying** - mayor tweaks to the outline palette
- Netherite Ingot** – refined outline
- Iron Ingot** – updated outline and palette
- Iron Nugget** – refined palette
- Apple** – improved highlight
- Egg** – palette and shadowing tweaks
- Paper** – minor texture adjustment
- Bread** – cleaner shadows and texture
- Pumpkin Pie** – redesigned palette and overall look
- Redstone Torch** – now a mix of the old 1.20.1 and new 1.21 design
- Poisonous Potato** – now has a more purplish look
- GUI Slot Icons added: **Amethyst Shard**, **Shield**
### Mod Compatibility
- Added a new **New Mark Item** for the *Item Highlighter* mod
- Added **Honey Cookie** – *Farmer’s Delight*
- Added **Sweet Berry Cookie** – *Farmer’s Delight*
- Added **Roast Chicken** – *Farmer’s Delight*
- Added **Diamond Knife** - *Farmer’s Delight*
- Updated *Farmer’s Delight* **knives** to match new toolset palettes
### ❤️ Thank you again!
Your support motivates me more than you can imagine. This pack is still evolving, and I’m doing my best to make it something special. Thanks for being part of it <33.

- 100+ updated files? what*
Helloo, another minor update! hope you like it. Im running out of ideas, if you have some feedback ur welcome to open an **Github Issue**.
- Added **Redstone** some changes to design, some palette changes.
- Added **Beetroot Soup**, new palette and design (more in line with the other tweaked soups)
- Added **Blaze Powder**, Tweaked palette, new design.
- Added **Ghast Tear**, tweaked palette and minor design changes.
- Added **Hopper**, new palette and design.
- Added **Brewing Stand**, Tweaked palette and new design.
- Tweaked **Cake**, tweaked the cake outline for better in-menu visibility.
- Tweaked **Golden Toolset**, minor adjusments to the color palette to match the **clock** palette.
- Tweaked **Bread**, minor tweaks.
- Tweaked **Bell**, remade from scratch.
- Tweaked **Cookie**, tweaked palette and minor design improvements.
- Tweaked **Flint and Steel**, simplified the flint design.
- Tweaked **Pumpkin Pie**, tweaked outline and minor palette changes
- Tweaked **Totem of undying**, changed design (inspired by the new villager spawn eggs added on vanilla 1.21.5).
### Entities
- Tweaked **Bell**, remade, again, with tweaks to the palette, fix incorrect faces being untextured etc.
- 1k** downloads!! thank u for your amazing support!! This is my favorite project of mine and im glad you like it!! <3
# **v1.3.0**
### **Added Items**
- Potato**: Tweaked shadowing and palette.
- Poisonous Potato**: Minor tweaks to the palette.
- Baked Potato**: Updated to match the new potato shadowing, minor tweaks.
- Brush**: Tweaked palette and new design.
- Wood Toolset**: Tweaked palette and new design.
- Flint**: Tweaked color palette, minor design adjustments.
- Flint and Steel**: Minor palette tweaks to match the new Flint texture.
- Flint Knife**: match with the new flint palette (Farmer's Delight).
### **Retouched Items**
- Shears**: Adjusted blade shadowing.
- Bell**: Adjusted palette.
- Bread**: Minor tweaks.
- Paper, Map, Filled Map**: Minor tweaks to the map and paper outline. Minor adjustments to the filled map design to reduce noise in the markings. Tweaked markings palette.
- Totem Of Undying**: Major design and palette adjustments.
### **Added Blocks**
- End Portal Frame Eye**: Improved palette consistency with the new item sprite. Added glowing effect (similar to redstone torches).
- Bell**: Fixed palette inconsistency between the item and entity. Adjusted palette and shadowing. General design improvements.
### GUI
- Hotbar**: Cleaned the palette for a less noisy appearance. Minor design changes.
- Advancement Toast**: Further tweaks to the color palette. I think this is the last one!!
# **v1.2.0**
### **Added Items**
- Ender Eye**: New palette and design.
- Ender Pearl**: New palette and design.
- Totem of Undying**: Tweaks to the shading and palette.
- Golden Carrot**: New design and palette; consistent with the current carrot retexture.
- Copper Ingot**: New design and palette. General tweaks to the shadowing and highlights.
### **Added Blocks**
- Note Block**: Now uses the jukebox retexture.
### **Retouched Items**
- Pumpkin Pie**: Tweaked the shading palette and outline with less saturated colors.
- Paper**: Adjusted the outline.
- Iron Ingot**: Literally just tweaked one pixel of the highlight.
- Apple**: Added a new apple leaf, previously forgotten to upload.
- Cooked Beef**: Minor tweaks.
### **Other Changes**
- Chests (Inside Upper Part)**: Added the inside of the upper part of an open chest. Parity with the current retexture.
- Note Particle**: Minor tweaks to the note particle.
- Shield View**: Adjusted the shield view in the first person to be less intrusive (on both left and right hands) and centered the shield item in the inventory slots.
- Torches**: Made all torches 3D in third person.
- Item Highlight**: Tweaked the highlight when moving items; now it is more subtle.
### **Mod Compatibility**
- Visuality**: Adjusted the bone particle texture to match the bone retexture.
After a lot of work, I believe **Brush & Juice** now has enough content to stand on its own! This is the first *complete* version of the pack, marking a significant milestone, now with a new license and some new textures.
Starting now, versioning will follow the
Major.Minor.Patch format. Previous versions will be renamed to 0.x.x and marked as beta to minimize confusion—sorry for any inconvenience this might cause!:(I’m so excited about this release! It’s been a long journey of learning and growth. Thank you all so much for your support! ❤️ See you in the next update!
# v1.0.0
### **Items Added**
- Name Tag**: Redesigned with updated palette and colors.
- Beetroot**: Improved shadowing and palette; added small rots on the sides.
- Carrot**: Similar tweaks as Beetroot; updated shadowing, palette, and side details.
- Netherite Ingot**: Updated palette and refined design for better consistency with other ingots.
- Netherite Scrap**: Fully remade; adjusted shape and colors for improved quality.
- Mushroom Stew**: Tweaked palette and refined design.
- Iron Tools Set**: Adjusted palette with new shading, highlights, and minor design improvements.
- Gold Tools Set**: Fully remade palette and shading style; design tweaks align with the iron set.
- Shears**: Completely redesigned with a fresh palette.
- Magma Cream**: Updated design and palette to match the aesthetic of slime.
### **Retouched Items**
- Pumpkin Pie**: Minor adjustments to outline and shading.
- Bone**: Major palette improvements.
- Bone Meal**: Major changes to shape and palette.
- Gold Ingot**: Minor palette refinements.
- Iron Ingot**: Improved outline, cleaned up design, and palette adjustments.
- Bow**: Palette shifted to reduce red tones.
- Arrows**: Slightly lightened shading for a less dark appearance.
- Air / Air Busting Hub Icons**: Tweaked palette for better clarity.
- Advancement Toast**: Adjusted palette to reduce red tones.
### **Items Remade**
- Sunflower**: Completely redesigned with an updated palette.
- Item / Glow Item Frame**: Simplified design and minor palette tweaks for consistency with the new painting texture.
- Painting**: Simplified design and minor frame palette tweaks.
- Rabbit Stew**: Halved the color palette for a cleaner design; moved sprite 1 pixel up for consistency with Mushroom Stew.
### **Entities Remade**
- Bee**: Fully redrawn with more vivid colors while staying faithful to the vanilla design.
- Shield**: Major palette changes; redesigned back and frame shading.
### **Mod Compatibility**
- Farmer’s Delight Knives**: Updated to align with the new Iron and Gold palettes and shading.
- Farmer’s Delight Food Items**: Items like Bone Broth and Sandwiches updated for consistency with the current bone and bread textures.
### **Other Changes**
- File Size Reduction**: Reduced sprite file sizes by 200% (fixed a color settings issue in Aseprite that caused unnecessary weight).
- License Change**: Updated license from MIT to ARR. This change reflects a better understanding of copyright needs and provides greater protection for the project.
- Blocks**
- Added **Cake**, tweaked some colors to match the new item sprite.
- Items**
- Added **Glow Berries**, reshape and little tweaks to the palette
- Added **Crossbow**, replaced the arrow to look like the new re-sprite one.
- Added **Bell**, parity with the model I guess.
- Added **Redstone Torch**, backported 1.21.2 torch and changed for parity with the previous design.
- Added **Gold Nugget**, parity with the ingot palette.
- Added **Iron Nugget**, minor tweaks.
- Added **Cake**, tweaked colors (inspired by Bountiful Cocoa Cake texture!).
- Entities**
- Tweaked **Chests**, tweaked all chest opened texture. I think it looks pretty.
- GUI**
- Added **Effect background** , tweaks to design and palette.
- Retouched**
- Tweaked **Egg**, added little darker shadow to add contrast.
- Tweaked **Toasts**, further tweaks to the design and palette. Mostly consistency and colors.
- Tweaked **Crafting Table**, mayor tweaks.
- Tweaked **Apple leaf**, tweaks to the leaf palette and shape.
- Tweaked **Bell**, minor tweaks to the bell entity.
- Tweaked **Barrel Top / Open Top**, slightly tweaks to the palette and added some juice to the inside barrel.
- Tweaked **Item Frame / Glowing Item Frame Items**, a bit of changes that I feel make them look more appealing.
- Tweaked **Item Frame**, change one color... literally.
- Tweaked **Map / filled map**, changed the shape to distinct itself more from the paper texture.
- Tweaked **Paper**, changed the palette to look similar to the banner patterns added in 1.21.2.
- Tweaked **Bone**, tweaks to the shadowing.
- Tweaked **Bread**, less noisy and desaturated. Hopefully it helps to easily understand the shape.
- Tweajed **Iron Ingot**, a bit more saturated.
- Remade **Slime Ball**, hopefully this redesign makes the item look lees noisy and more pretty (this is the last time I remade this I promise... or not).
- Remade **Fishing Rod / Carrot on a Stick / Warped Fungus on a Stick**, some changes to the palette and shape, because I wasn't very satisfied with the previous one.
- Remade **Bow / Pulling Bow states**, further tweaks to the bow design and palette.
- Remade **Arrow / Tipped Arrow**, mostly palette and shadowing rework.
- Remade **Arrow Entity**, parity with the new arrow design.
- Remade **Flower Pot Item**, new design and palette.
- Remade **Flower Pot Block**, redesigned, new palette.
- Mod Compat**
- Added **Cake Slice (Farmer's Delight)**, parity with the new palette.
- Added **Pear / Apple / Golden Apple Crates**, (No Man's Land) parity with FD ones, for consistency.
- Other**
- Added 1.22.2 / 1.22.3 support by changing supported format max value.
- Removed**
- Lead, doe to not having significant changes, may re-texture in the future.
_**Biggest updated yet!!**_
- Blocks**
- Added **Jukebox**, re-textured and tweaks to the palette.
- Items**
- Added **Apple**, added a little leaf and minor tweaks to the outline.
- Added **Pumpkin pie**, tweaked shadowing.
- Added **Cooked beef**, added some color to make it look more yumi.
- Added **Arrow**, tweaked the shape and slightly change the palette.
- Added **Spectral Arrow**, parity with the new arrow shape.
- Added **Tipped arrow head / base**, parity with the new arrow shape.
- Added **Fishing Rod**, some changes to the fishing rod design.
- Added **Carrot on a stick / Warped fungus on a stick**, updated to be consistent with the new fishing rod design.
- Added **Paper**, tweaked palette and shadowing.
- Added **Map / Filled Map**, consistency with paper tweaks.
- Added **Iron Ingot**, tweaked color palette a bit using my gold ingot re-texture as a base.
- Entities**
- Added **Shield**, gave some love to the original design.
- Added **Arrow entity**, tweaked palette colors.
- GUI**
- Added **Advancement, Tutorial, Recipe toasts**, re-textured new design, mayor changes to the palette.
- Added **Effect backgrounds**, slightly tweaked colors and design.
- Backported previous GUI tweaks.
- Retouched**
- Remade **Creeper**, trying to get a less noise/more coherent texture.
- Tweaked **Egg**, changes to the shadowing to be less noise.
- Tweaked **Bread**, changes to the shadowing.
- Tweaked **Cookie**, minor tweaks to the chips.
- Tweaked **kelp**, minor tweaks.
- Tweaked **bell**, minor tweaks to the bell upper part.
- Tweaked **Shadow**, mostly adding some texture to the... _black texture_?
- Tweaked **Torches**, change shadowing... not sure about this change, let me know what you think!
- Tweaked **Bee**, changed bee eyes to make them more cute (I think).
- Other**
- Proper **multi-version** support through **supported_formats** tag, allowing me to separate sprites per version.
- added **Anvil**
- added **Rabbit stew** (WIP)
- changed **Slime entity hit particles** to use the slime block particle instead (the default ones looked weird)
- tweaked **Item frame block** to be consistent with its item counter part
- minor tweaks to the **Slime Ball**
- minor tweaks to the **Bonemeal**
- minor tweaks to the **Bone item**
- minor tweaks to the **Flower pot**
- minor tweaks to the **Bow palette**
- minor tweaks to the **Cookie**
- Added bee with minor tweaks
- Added Item Frames items with minor tweaks
- Remade bell
- Remade Slimeball
- Tweaked certain item textures like: Bread, cookie, painting, cooked porkshop
- Minor tweaks to the barrel
- Added Crafting Table
- deleted wolf collar texture
- tweaked porkchop to be consistent with his counterpart beef
- Tweaked bell to be less noise (WIP)
- Tweaked bonemeal palette (WIP)
- Tweaked egg
- Farmer´s Delight compat its already here!(Bread related items & bone related items)
- added slime_ball texture
- tweaked lead
### Items
- Bread
- Bone
- Bow
- Bonemeal
- Cookie
- Egg
- Flower Pot
- Gold Ingot
- kelp
- Lead
- Painting
- Shears
### Blocks
- Barrel
- Flower Pot
- Torches
- Sunflower
### Entities
- Bell
- Creeper
- Wolf collar
- Lead knot
### GUI
- Air bubbles
- Crosshair
### Misc
- Shadow