Introduce
Brute force Rendering Culling (hereafter referred to as the mod) is an optimization mod in terms of rendering. Utilizing Hierarchical Z-Buffer Occlusion Culling technology, this mod can additionally cull some invisible chunks beyond the vanilla game, reducing a portion of the overhead in chunk compilation and rendering. It's designed to alleviate the problem of decreased rendering efficiency due to excessive blocks and entities in later stages of mod packs. It can achieve some frame rate improvements in environments with many occlusions, but no significant frame rate boost is observed in open vistas. Any entities and chunks that are not visible in the player's view will have their rendering submissions canceled at the CPU stage. When used in conjunction with Sodium (Embeddium), better optimization results can be achieved. It is compatible with Iris, Oculus, Nvidium, and OptiFine.
The mod settings default to using the "R" key to open, and key bindings can be changed in the settings.
Compatibility:
- Due to the use of GPU instantiation to assist computation, entity culling functionality cannot run on graphics card devices that do not support OpenGL 3.3. If your device can run the Sodium, it can also support instantiation entity culling functionality. This mod utilizes a portion of GPU computation to alleviate CPU culling and chunk compilation overhead. If your GPU doesn't have additional computational power to render culling textures, it may slightly reduce the maximum frame rate in open vistas, typically below 5%.
- After simple testing and compatibility processing, this mod is compatible with Sodium, Embeddium, Rubidium, Iris, Oculus, and OptiFine in MC version 1.18. Starting from MC version 1.20, it no longer supports Rubidium.
- In Minecraft version 1.18.2, Rubidium is supported only in mod versions 0.5.4 and below. Since Rubidium is no longer updated, mod versions 0.5.4 and above only support Sodium and Embeddium.
- In Minecraft version 1.18.2, the Async Rebuild Chunk feature uses independent chunk searching. Therefore, when the Async Rebuild Chunk feature is enabled, the Valkyrien Skies mod's chunk updates will not rebuild correctly.
All Versions
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2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Fixed the issue where entities were culled incorrectly.
3. Added a setting toggle for culling block entities.
2. Modify cull shader.
2. Modify cull shader.
2. Redesigned config screen details display.
3. Modify cull shader.
2. Redesigned config screen details display.
3. Modify cull shader.
2. Some stability improvements.
2. Some stability improvements.
2. Updated the visual effects of the configuration interface, adding detailed information.
3. Fixed frame drops caused by camera rotation.
2. Updated the visual effects of the configuration interface, adding detailed information.
3. Fixed frame drops caused by camera rotation.
2. Updated the visual effects of the configuration interface, adding detailed information.
3. Updated the asynchronous chunk rebuilding feature (requires Sodium or Embeddium).
2. Updated the visual effects of the configuration interface, adding detailed information.
3. Updated the asynchronous chunk rebuilding feature (requires Sodium or Embeddium).
1. Entity culling does not respect block entities on Valkyrien Skies ships.
2. Update for compatibility with Oculus version 1.6.4.
Feature:
1. Added dynamic depth delay feature.
1. Changed the method of determining block visibility for more timely chunk culling.
1. Entity culling does not respect block entities on Valkyrien Skies ships.
Features:
1. Added dynamic depth delay feature.
1. Changed the method of determining block visibility for more timely chunk culling.
1. Entity culling does not respect block entities on Valkyrien Skies ships.
Feature:
1. Added dynamic depth delay feature.
1. Changed the method of determining block visibility for more timely chunk culling.
1. Entity culling does not respect block entities on Valkyrien Skies ships.
Feature:
1. Added dynamic depth delay feature.
1. Changed the method of determining block visibility for more timely chunk culling.