🫧 Bubblellaneous Pack
This Minecraft pack adds Furniture, Technology, Food & Miscellaneous blocks and items.
To use it you must install the data pack in your world. All players playing on your server must have the resource pack installed.
- Use
/function menu:bubblellaneousfor settings/debugging! - Use
/function give:bubblellaneous/<item_name>to give an item. - Use
/function spawn:bubblellaneous/<item_name>to spawn an item. - Use
/function place:bubblellaneous/<block_name>to place a block.
| Minecraft version | Status |
|---|---|
| 1.20.2 and earlier | 🚫 Broken due to Minecraft limitations |
| 1.20.3 | ✅ Supported (only 2.0.0) |
| 1.20.4 | ✅ Supported (only 2.0.0) |
| 1.21.0—1.21.9 | ✅ Supported (only to 2.2.3) |
| 1.21.11—26.2 | ✅ Supported (only 3.0.0 and later) |
If you wish to contribute, refer to CONTRIBUTING.md
🔖 Translations
Thanks to wonderful people you can enjoy this pack in different languages:
| Maintainer | Translation |
|---|---|
| BubbleFish | 🇺🇸 English (US) [100%] |
| BubbleFish | 🇬🇧 English (UK) [100%] |
| BubbleFish | 🇷🇺 Russian [100%] |
| Unintegrated | 🇨🇿 Czech [100%] |
| Unintegrated | 🌍 Toki Pona [100%] |
| Atten007 | 🇩🇪 German [100%] |
| Caesar_Galahad | 🇨🇳 Chinese [100%] |
| Antoha256M | 🇷🇺 Russian Pre-Reform [100%] |
| FBreakDance30 | 🇮🇹 Italian [99%] |
| Dorlonkho | 🇯🇵 Japanesse [17%] |
If you want to help with translations, refer to CONTRIBUTING.md
🖥️ About Bubblellaneous
This data pack was originally published by me on Nov 21st, 2021. This is a complete rework, designed to be great for survival, map making, and the creation of your content.
- You can obtain all custom content without memorizing recipes using Bubble Bench: Drop a glass bottle onto a crafting table!

- Many blocks/items have different variants (variating in color and material):

- Have fun with all the content! Feel free to join my discord:
📦 For Map Makers / Developers
Storing blocks
Bubblellaneous uses entities to display blocks, this may become inconvenient for mapmakers. For this reason, there's a way of restoring the block's state when loading from structures using structure blocks or /place:
- Prevent copying before you save all of the blocks:
/function bubblellaneous:blocks/copy_properties/prevent_copying. - Store blocks that you want to save:
/execute as @e[tag=bbln.block] run function bubblellaneous:blocks/copy_properties/save_to_block. - Save the structure. You can now break the blocks.
- Start copying state:
/function bubblellaneous:blocks/copy_properties/stop_prevent_copying. - Now you can place the saved structure template anywhere and it will automatically restore all data.
- If you encounter errors, create a GitHub Issue telling which block and how exactly it broke.
Events
Bubblellaneous has several events that can be used to extend the data pack logic. The way you hook to these events is by creating a Function tag in the specified path. The function tag is executed by a certain entity that you can refer to.
[!NOTE] If your project requires more events, create a GitHub Issue or message me on Discord, and I'll add it.
Entity tag is @e[tag=bbln.<value>]. e.g. if the value is name.test, then the actual selector is @e[tag=bbln.name.test].
| Function tag | Entity tag | Description |
|---|---|---|
#bubblellaneous:settings/on_load |
- | Settings were loaded/changed |
#bubblellaneous:block/all/on_place |
block | A block was placed |
#bubblellaneous:block/all/on_break |
block | A block was broken. Use /return 1 to prevent the block from breaking |
#bubblellaneous:block/bear_trap/on_catch |
name.bear_trap | Bear Trap caught a player |
#bubblellaneous:block/bear_trap/on_release |
name.bear_trap | Bear Trap released the player |
#bubblellaneous:block/electrical_box/on_enable |
name.electrical_box | An electrical box was toggled on |
#bubblellaneous:block/electrical_box/on_disable |
name.electrical_box | An electrical box was toggled off |
#bubblellaneous:block/alarm_block/on_trigger |
name.alarm_block | An alarm block was triggered with redstone |
Bubble Bench Blacklist
You can hide certain blocks/items from Bubble Bench, preventing players from crafting them.
Substitute
<unit>/<id>with the following values:
<unit>is eitherblockoritem.<id>is the id of the block/item. The same ID is used in commands like/function give:bubblellaneous/...for reference.
Adding unit into blacklist:
data modify storage minecraft:bubblellaneous bench_blacklist append value {entry: "<unit>/<id>"}
# Example:
data modify storage minecraft:bubblellaneous bench_blacklist append value {entry: "block/acacia_table"}
Removing unit from blacklist:
data remove storage minecraft:bubblellaneous bench_blacklist[{entry: "<unit>/<id>"}]
# Example:
data remove storage minecraft:bubblellaneous bench_blacklist[{entry: "item/white_key"}]
The changes will apply on the next /reload.
🔗 Extra Links
You can leave a comment on the PMC page!
All Versions
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- Added optional manual mode to Surveillance Cameras. It can be toggled using the jump key (default: Space). When manual mode is enabled, the camera will stop automatically spinning, and instead be controlled by the player.
# Fixes:
- Removed deprecated "bear_trap.time" setting (it was not being used).
- Fixed the translation key for "bear trap cooldown" in settings.
- Added optional manual mode to Surveillance Cameras. It can be toggled
the camera will stop automatically spinning, and instead be controlled
by the player.
# Fixes:
- Removed deprecated "bear_trap.time" setting (it was not being used).
- Fixed the translation key for "bear trap cooldown" in settings.
- Added optional manual mode to Surveillance Cameras. It can be toggled
the camera will stop automatically spinning, and instead be controlled
by the player.
# Fixes:
- Removed deprecated "bear_trap.time" setting (it was not being used).
- Fixed the translation key for "bear trap cooldown" in settings.
- Fixed a bug where the keypad lock was a barrel until activated.
- Added support for 26.2
- Fixed a bug where the keypad lock was a barrel until activated.
- Added support for 26.2
- Fixed a bug where the keypad lock was a barrel until activated.
- Added support for 26.2
- Electrical box is no longer missing models
- Electrical box is no longer missing models
- Major rewrite of the code base.
- Changed recipes of multiple blocks/items.
- Added icons to recipe items in Bubble Bench.
- Add a key icon when using wrong key on a Padlock.
- Removed "LOADED" message after loading data packs.
- Fixed blocks like Pipes not stacking.
## Bug fixes
- Fixed bear traps not resetting their timer.
- Increase the block scale to mitigate z-fighting.
- Lower desk lamps brightness to 12.
- Other minor bug fixes.
- Major rewrite of the code base.
- Changed recipes of multiple blocks/items.
- Added icons to recipe items in Bubble Bench.
- Add a key icon when using wrong key on a Padlock.
- Removed "LOADED" message after loading data packs.
- Fixed blocks like Pipes not stacking.
- Lower desk lamps brightness to 12.
## Bug fixes
- Fixed bear traps not resetting their timer.
- Increase the block scale to mitigate z-fighting.
- Other minor bug fixes.
You need to place and break the block 2 times to update its data to the new version.
- Fixed Pipe block state change;
- The Storing blocks system has been updated and supports Structure void.
### Updating blocks to 3.0.0
You need to **place and break the block 2 times** to update its data to the new version.
### Changelog
- Blocks can now maintain their current Block State even after the destroy of a neighboring similar block.
- These blocks include: Ladder, Fridge, Rising Door, Pipe.;
- Added translation keys for the Keypad Lock display, Default Camera, No key for the Padlock;
- Added Park Road Sign block;
- The Telescope mechanics have been improved;
- The Safe Block mechanics have been improved;
- The Surveillance Camera mechanics have been improved;
- The Motion Sensor mechanics have been improved;
- The Security Monitor mechanics have been improved;
- The Bear Trap mechanics have been improved;
- The Ladder mechanics have been improved;
- The Hatch now faces the player when placed;
- Item placement mechanics have been improved;
- The "mannequin" entity is now used for the surveillance mechanic;
- Nanoglasses and Crowbar now use vanilla components instead of code;
- Cheese returns an empty bucket after eating;
- Beer returns an empty bottle after drinking;
- The Flashlight and Battery have been deleted;
- Fixed a bug with the constant brightness of the blocks;
- Fixed a bug with non-stackable items for destroyed blocks;
- Fixed the interface of the Bubble Bench;
- Fixed a pipe bug when the heating did not work in opposite directions;
- Fixed a bug for deleting content items from destroyed container blocks;
- Fixed incorrect Padlock mechanics;
- Fixed a Curtain bottom left model bug;
- Added the language Russian Pre-Reform;
- Flashlight now works in offhand
- Fixed the safe block
- Migrate to **Minecraft 1.21.5**
- Now sneaking isn't required for breaking custom blocks (the behavior is inverted)
- Street lamps now work as intended
- Food now uses proper animations for drinks/food
- Full Changelog**: https://github.com/bbfh-dev/bubblellaneous-pack/compare/v2.1.6...v2.2.0
- Cameras couldn't be linked unless renamed
- Security monitors were copying
item_nameinstead ofcustom_name(what was renamed in anvil)
- Added Chinese translation
- Add German translation by Atten007
- Make dinning chair seat higher
- fix BubbleBench crafting not taking away the bottle
- Mojang have reintroduced a bug in this version! Reintroduce the fix.
- Load blockstates registry
- Updated the codebase to work on 1.21.
- Foods now have unique saturation/nutrition/eating times
- Completely rewrite codebase from Beet.py to a custom Go library.
- Improved generated readability of generated files
- Add atlases required by 1.19.3 to properly load custom textures ([Issue #2](https://github.com/bubblefish-dev/bubblellaneous-pack/issues/2))
