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Building But Better

Building But Better

by crispytwig • Downloads: 0 • Followers: 0
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crispytwig x Starfish

CurseForge Modrinth Versions

⚠️ NOTICE :

This is currently undergoing a total rewrite for 1.21.1 - I am redoing all of the blocks, features, code, and art from the ground-up. Please have patience with me during this time \:-)


📋 About

Building But Better is a mod inspired by other mods such as Conquest, Cocricot, and Miniaturia with the aspiration of acting as a staple for Vanilla builders by expanding upon Minecraft’s shapes and adding customizability via block interactions.


🔧 Information

✅ Supported  ▪  ⚠️ Maintenance  ▪  ❌ Deprecated | Feature | Details | |---|---| | Mod Loaders | Fabric Forge | | MC Versions | ⚠️1.20.1 |

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Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
1d ago 1
1.20.1
Forge
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1.20.1
Forge
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1.20.1
Fabric
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1.20.1
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1.20.1
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1.20.1
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1.20.1
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1.20.1
Forge
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1.20.1
Forge
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1.20.1
Fabric
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1.20.1
Forge
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1.20.1
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## 2.0pre4 Changelog

### Bug Fixes

### Other

_As always, please report issues on GitHub or our Discord server and I will tackle them as soon as I can!_

## 2.0pre4 Changelog

### Bug Fixes

### Other

_As always, please report issues on GitHub or our Discord server and I will tackle them as soon as I can!_

## Changelog (2.0pre3)

  • Fixed Polish Stone and gave it connection features
  • Fixed missing Bamboo Mosaic Layer (was breaking Axe tags)
  • Fixed Column connections
  • Fixed Frame block sounds
  • Fixed Iron Fences (no longer crashing, hopefully)
  • Added Wooden Frames tag
  • Frames now only connect to Frames facing the same direction
  • Stone Fences: pillar state forced true if not connected to anything
  • Stone Fences: center pillar can only be toggled when between two other fences
  • Fixed mip-mapping issues
  • Fixed Balustrade bottom textures
  • Fixed Lattice culling
  • Fixed Braziers giving off light when unlit and lighting them with Fire Charges
  • Fixed Frame hitbox crashes and improper waterlogging
  • Fixed Lattices not waterlogging properly
  • Fixed Layers not removing waterlogging when turned into a full block
  • Fixed Urn Dirt duplication
  • Fixed missing Moulding faces
  • Half-baked WIP Lattice particle fix
## Changelog (2.0pre3)

  • Fixed Polish Stone and gave it connection features
  • Fixed missing Bamboo Mosaic Layer (was breaking Axe tags)
  • Fixed Column connections
  • Fixed Frame block sounds
  • Fixed Iron Fences (no longer crashing, hopefully)
  • Added Wooden Frames tag
  • Frames now only connect to Frames facing the same direction
  • Stone Fences: pillar state forced true if not connected to anything
  • Stone Fences: center pillar can only be toggled when between two other fences
  • Fixed mip-mapping issues
  • Fixed Balustrade bottom textures
  • Fixed Lattice culling
  • Fixed Braziers giving off light when unlit and lighting them with Fire Charges
  • Fixed Frame hitbox crashes and improper waterlogging
  • Fixed Lattices not waterlogging properly
  • Fixed Layers not removing waterlogging when turned into a full block
  • Fixed Urn Dirt duplication
  • Fixed missing Moulding faces
  • Half-baked WIP Lattice particle fix
## 2.0pre2
  • Frames' code has been almost entirely redone; they no longer connect to non-solid blocks or blocks with smaller models.
  • Layers now have a rotate/mirror method -- this should allow them to properly save and load when put into structures.
  • Block descriptions now use "Left Control" instead of "Left Shift" to show their tooltips. I had noticed that when trying to fast-transfer them to containers you would sort of get flashbanged.
  • Columns now have proper waterlogging - if their layers have not been removed, they can not be waterlogged. If their layers are replaced, they will lose any existing waterlogged state.
  • Added Hammer compatibility with Another Furniture.
  • Removed buggy "Paintings surviving in Frames" mechanic
## 2.0pre2
  • Frames' code has been almost entirely redone; they no longer connect to non-solid blocks or blocks with smaller models.
  • Layers now have a rotate/mirror method -- this should allow them to properly save and load when put into structures.
  • Block descriptions now use "Left Control" instead of "Left Shift" to show their tooltips. I had noticed that when trying to fast-transfer them to containers you would sort of get flashbanged.
  • Columns now have proper waterlogging - if their layers have not been removed, they can not be waterlogged. If their layers are replaced, they will lose any existing waterlogged state.
  • Added Hammer compatibility with Another Furniture.
  • Removed buggy "Paintings surviving in Frames" mechanic
  • _ACTUALLY_** fixed Bamboo Beam positioning, I guess it didn't save last time? Should be good now
  • This update should fix server-side crashes when placing "Blocks" -- the small cubey head-looking blocks.
  • Name will probably be changed later
_This version will only be for Forge for the time being, as it is an early access feature from 2.0 ripped from the main branch for an event being held._

  • [!]** _This version **WILL** crash without MidnightLib installed, as it is used as a dependency for the config now._

  • ### There's a config now !!

  • ### Frame Tweaks
  • Frames now have custom hitboxes, and can be interacted through. Their more precise hitboxes will be replaced with a larger hitbox when holding Hammers or Frames or crouching.
  • There is a config available to change these hitboxes to always be visible or to not get show at all when crouching.**
  • Frame tooltips also change depending on which config option you have enabled!
  • Frames no longer have an odd pixel gap when placed on corners. The corner gap fills -- this is a simple model change.
  • Frames no longer have z-fighting when customized with Debug Sticks or placed on opposing corners.
  • [~]** Fixed Frame interaction with Create contraptions/trains -- rendering is a little wonky but they stick now!

  • [~]** Fixed Bamboo Beams copying the random XZ placement of Bamboo -- oops!
  • [~]** Fixed Frame interaction with Create contraptions/trains -- rendering is a little wonky but they stick now!

  • [~]** Fixed Bamboo Beams copying the random XZ placement of Bamboo -- oops!
NEW MOD WOWOWOWOWO (BUT THIS ONE IS FORGe) CHECK IT OUT
NEW MOD WOWOWOWOWO CHECK IT OUT
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