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Cardinal Components API

Cardinal Components API

by Up • Downloads: 0 • Followers: 0
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Cardinal Components API

A components API for Quilt and Fabric that is easy, modular, and extremely fast.

Detailed information is available in the repository's wiki. The information below is a condensed form of the latter.

Features*

  • 🔗 Attach data to a variety of vanilla classes
  • 🧩 Implement once, plug anywhere - modded data will be saved automatically
  • 📤 Synchronize data with a single helper interface
  • 👥 Choose how components are copied when a player respawns
  • ⏲️ Tick components alongside their target
  • 🛠️ Fine-tune everything so that it fits your needs
  • ☄️ And enjoy the blazing speed of ASM-generated extensions

*Non exhaustive, refer to the wiki and javadoc for the full list.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
26.3
Fabric Quilt
2d ago 1
1.21.11
Fabric Quilt
2d ago 1
26.2 26.1.x
Fabric Quilt
2d ago 1
26.2 26.1.x
Fabric Quilt
2d ago 1
26.1.x
Fabric Quilt
2d ago 1
26.1-rc-2
Fabric Quilt
2d ago 1
26.1-pre-2
Fabric Quilt
2d ago 1
1.21.11
Fabric Quilt
2d ago 1
1.21.11
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.10
Fabric Quilt
2d ago 1
25w36b 1.21.9
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.5
Fabric Quilt
2d ago 1
1.21.5
Fabric Quilt
2d ago 1
25w10a 25w09b 1.21.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.21.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.5
Fabric Quilt
2d ago 1
1.20.5
Fabric Quilt
2d ago 1
1.20.5-rc2
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20.x
Fabric Quilt
2d ago 1
1.20-pre4
Fabric Quilt
2d ago 1
1.19.x
Fabric Quilt
2d ago 1
1.19.x
Fabric Quilt
2d ago 1
1.19.x
Fabric
2d ago 1
1.19
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
1.19-pre1
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
1.18.x
Fabric
2d ago 1
[8.1.0] 8.1.0 by Up on Oct 08, 2026
Download
Version 8.1.0:

Updated to 26.3



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/8.1.0/changelog.md "Changelog")
[7.3.2] 7.3.2 by Up on Oct 08, 2026
Download
Version 7.3.2:

  • Fixes**
  • Fixed network crashes when using Flashback mod (thanks Up)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/7.3.2/changelog.md "Changelog")
[8.0.1] 8.0.1 by Up on Oct 08, 2026
Download
Version 8.0.1:

  • Fixes**
  • Marked as explicitly compatible with Launchpad for Neoforge (thanks Moriya!)
  • Fixed network crashes when using Flashback mod (thanks Up!)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/8.0.1/changelog.md "Changelog")
[8.0.0] 8.0.0 by Up on Oct 08, 2026
Download
Version 8.0.0:

Updated to 26.1

See the migration guide available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-8-changes).

Starting with alpha-5, world data from previous minecraft versions should be migrated appropriately (thanks Patbox !).

  • Changes**
  • Two modules have been renamed in order to match Mojmap names :
  • cardinal-components-level has been renamed to cardinal-components-leveldata
  • cardinal-components-world has been renamed to cardinal-components-level
  • All interfaces inside these modules have been renamed accordingly
  • Nullability annotations now use Jspecify, like the base game

  • Removed**
  • Components attached to a LevelData object (using the cardinal-components-leveldata module) can no longer use dynamic registries in serialization (vanilla limitation)
  • ComponentContainer.Builder#build(String) (had been deprecated for removal for a couple years now)

  • Fixes**
  • Fixed game crashing when CCA's config file was invalid



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/8.0.0/changelog.md "Changelog")
Version 8.0.0-alpha.5+26.1:

Updated to 26.1

See the migration guide available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-8-changes).

Starting with alpha-5, world data from previous minecraft versions should be migrated appropriately (thanks Patbox !).

  • Changes**
  • Two modules have been renamed in order to match Mojmap names :
  • cardinal-components-level has been renamed to cardinal-components-leveldata
  • cardinal-components-world has been renamed to cardinal-components-level
  • All interfaces inside these modules have been renamed accordingly
  • Nullability annotations now use Jspecify, like the base game

  • Removed**
  • Components attached to a LevelData object (using the cardinal-components-leveldata module) can no longer use dynamic registries in serialization (vanilla limitation)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/8.0.0-alpha.5+26.1/changelog.md "Changelog")
Version 8.0.0-alpha.4+26.1-rc-2:

Updated to 26.1

See the migration guide available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-8-changes).

  • Changes**
  • Two modules have been renamed in order to match Mojmap names :
  • cardinal-components-level has been renamed to cardinal-components-leveldata
  • cardinal-components-world has been renamed to cardinal-components-level
  • All interfaces inside these modules have been renamed accordingly

  • Removed**
  • Components attached to a LevelData object (using the cardinal-components-leveldata module) can no longer use dynamic registries in serialization (vanilla limitation)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/8.0.0-alpha.4+26.1-rc-2/changelog.md "Changelog")
Version 8.0.0-alpha.3+26.1-pre-2:

Updated to 26.1-pre-2

  • Removed**
  • Components attached to a LevelData object (using the cardinal-components-level module) can no longer use dynamic registries in serialization (vanilla limitation)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/8.0.0-alpha.3+26.1-pre-2/changelog.md "Changelog")
[7.3.1] 7.3.1 by Up on Oct 08, 2026
Download
Version 7.3.1:

  • Fixes**
  • Fixed a serialization issue in cardinal-components-scoreboard (thanks *farpo* and *AmyMialee* !)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/7.3.1/changelog.md "Changelog")
[7.3.0] 7.3.0 by Up on Oct 08, 2026
Download
Version 7.3.0:

Updated to 1.25.11



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/7.3.0/changelog.md "Changelog")
[6.1.3] 6.1.3 by Up on Oct 08, 2026
Download
Version 6.1.3:

  • Fixes**
  • Fixed rare ConcurrentModificationException during sync (thanks Up!)
  • Fixed crash on dedicated servers when a player lacking a required mod depending on CCA attempts to log in



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.1.3/changelog.md "Changelog")
[7.2.0] 7.2.0 by Up on Oct 08, 2026
Download
Version 7.2.0:

Updated to 1.25.10 (thanks TheDeathlyCow!)



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/7.2.0/changelog.md "Changelog")
Version 7.1.0-beta.1:

Updated to 1.21.9 snapshot (25w36b)

Thanks to MoriyaShiine for the update !



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/7.1.0-beta.1/changelog.md "Changelog")
Version 7.0.0-beta.1:

Updated to 1.25.6

  • Changes**
  • NBT serialization now all goes through the new ReadView and WriteView interfaces



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/7.0.0-beta.1/changelog.md "Changelog")
[6.3.1] 6.3.1 by Up on Oct 08, 2026
Download
Version 6.3.1:

  • Fixes**
  • Fixed crash in scoreboard module when no mod saved any data using it



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.3.1/changelog.md "Changelog")
[6.3.0] 6.3.0 by Up on Oct 08, 2026
Download
Version 6.3.0:

Updated to 1.25



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.3.0/changelog.md "Changelog")
Version 6.3.0-alpha.1+25w09b:

Updated to 1.25 snapshot (25w09b)

  • Note: while this port does not incur breaking changes to the API, it does revamp internals, especially in the scoreboard module.
Please report any issue you may find at https://github.com/Ladysnake/Cardinal-Components-API/issues.*



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.3.0-alpha.1+25w09b/changelog.md "Changelog")
[5.2.3] 5.2.3 by Up on Oct 08, 2026
Download
Version 5.3.0:

  • Fixes**
  • Fixed specific block entities not ticking despite a parent class having a ticking component attached


see full changelog [here](https://github.com/OnyxStudios/Cardinal-Components-API/blob/5.2.3/changelog.md "Changelog")
[6.2.2] 6.2.2 by Up on Oct 08, 2026
Download
Version 6.2.2:

  • Fixes**
  • Fixed an incompatibility between cardinal-components-block and Immersive Portals, which would cause desynchronization issues
for block entities seen through a portal *(thanks daimond113 !)*



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.2.2/changelog.md "Changelog")
[6.2.1] 6.2.1 by Up on Oct 08, 2026
Download
Version 6.2.1:

  • Fixes**
  • Fixed issue in the cardinal-components-chunk module causing save failures when no mod actually used said module
  • Unfortunately, any chunk in which the damage happened will be reset.
If you have a backup of your world, you should try loading that. Otherwise, I guess this is a reminder that regular backups
are critical, especially when adding new mods or updating across Minecraft versions.
In any case, my apologies for the damage and the delay in fixing the bug.
        ~ Pyrofab

PS: if you never got spammed by red popups saying "failed to save chunk", you are most likely unaffected by the issue.



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.2.1/changelog.md "Changelog")
[6.2.0] 6.2.0 by Up on Oct 08, 2026
Download
Version 6.2.0:

Updated to 1.21.3



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.2.0/changelog.md "Changelog")
[6.1.2] 6.1.2 by Up on Oct 08, 2026
Download
Version 6.1.2:

  • Fixes**
  • Fixed clientside chunk Load/Unload triggering respectively onServerLoad and onServerUnload instead of onClientLoad/onClientUnload



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.1.2/changelog.md "Changelog")
[6.1.1] 6.1.1 by Up on Oct 08, 2026
Download
Version 6.1.1:




see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.1.1/changelog.md "Changelog")
[6.1.0] 6.1.0 by Up on Oct 08, 2026
Download
Version 6.1.0:

Updated to 1.21



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.1.0/changelog.md "Changelog")
[6.0.0] 6.0.0 by Up on Oct 08, 2026
Download
Version 6.0.0:

Updated to 1.20.5/1.20.6

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level module is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules
  • Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
  • The internal ASM generation systems have been partially rewritten (thanks lukebemish !)
  • All the serialization methods now take an additional registry lookup argument
  • [Relevant migration guide](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes#serialization)
  • Warning: due to the above change, level components may not be deserialized correctly if a mod calls LevelProperties.readProperties instead of LevelStorage.parseSaveProperties

  • Fixes**
  • Missing components (usually caused by removed mods) will no longer trigger a wall of warnings
  • The number of warnings logged for each missing component type is configurable

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API
  • The deprecated util package in cardinal-components-block has been removed



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0/changelog.md "Changelog")
Version 6.0.0:

Updated to 1.20.5/1.20.6

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

### Release Candidate 1
  • Fixes**
  • Fixed respawn copy strategies not being correctly registered for player entities

### Pre-Release 3
  • Fixes**
  • Missing components (usually caused by removed mods) will no longer trigger a wall of warnings
  • The number of warnings logged for each missing component type is configurable

### Pre-Release 2
  • Fixes**
  • The library no longer requires Loom 1.7-alpha to be used in dev workspaces

### Pre-Release 1
  • Changes**
  • Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
  • The internal ASM generation systems have been partially rewritten (thanks lukebemish !)

### Beta 3
  • Fixes**
  • Fixed the most basic binary incompatibilities with mods compiled for beta 1

### Beta 2


  • Removals**
  • The deprecated util package in cardinal-components-block has been removed

### Beta 1

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0-rc1/changelog.md "Changelog")
Version 6.0.0:

Updated to 1.20.5/1.20.6

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

### Pre-Release 2
  • Fixes**
  • The library no longer requires Loom 1.7-alpha to be used in dev workspaces

### Pre-Release 1
  • Changes**
  • Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
  • The internal ASM generation systems have been partially rewritten (thanks lukebemish !)

### Beta 3
  • Fixes**
  • Fixed the most basic binary incompatibilities with mods compiled for beta 1

### Beta 2


  • Removals**
  • The deprecated util package in cardinal-components-block has been removed

### Beta 1

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0-pre2/changelog.md "Changelog")
Version 6.0.0:

Updated to 1.20.5/1.20.6

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

### Pre-Release 1
  • Changes**
  • Component registration now happens during mod init. This should fix some classloading-related issues, and make loading errors easier to diagnose.
  • The internal ASM generation systems have been partially rewritten (thanks lukebemish !)

### Beta 3
  • Fixes**
  • Fixed the most basic binary incompatibilities with mods compiled for beta 1

### Beta 2


  • Removals**
  • The deprecated util package in cardinal-components-block has been removed

### Beta 1

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0-pre1/changelog.md "Changelog")
Version 6.0.0:

Updated to 1.20.5

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

### Beta 3
  • Fixes**
  • Fixed the most basic binary incompatibilities with mods compiled for beta 1

### Beta 2


  • Removals**
  • The deprecated util package in cardinal-components-block has been removed

### Beta 1

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0-beta.3/changelog.md "Changelog")
Version 6.0.0:

Updated to 1.20.5

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

### Beta 2


  • Removals**
  • The deprecated util package in cardinal-components-block has been removed

### Beta 1

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0-beta.2/changelog.md "Changelog")
Version 6.0.0:

Updated to 1.20.5

This update introduces multiple breaking changes - a migration guide is available on [the Ladysnake website](https://ladysnake.org/wiki/cardinal-components-api/upgrade-instructions/CCA-6-changes).

  • Additions**
  • Added C2SSelfMessagingComponent, a new experimental utility interface to simplify client-to-server messaging on player components
  • Added WorldComponentRegistry#registerFor methods, allowing for dimension-specific world components
  • Scoreboard and team components now support client ticking

  • Changes**
  • Migrated all packages from dev.onyxstudios to org.ladysnake
  • Updated documentation and licenses to reflect package change
  • RespawnCopyStrategy now also applies on mob conversion
  • The cardinal-components-level is now deprecated, as it is redundant with the cardinal-components-scoreboard module
  • Mods are encouraged to move to scoreboard components, which serve the same purpose of global data storage and have an API more consistent with other modules

  • Removals**
  • Removed item components.* The cardinal-components-item module now contains an ItemComponentMigrationRegistry, which is used to help you migrate to vanilla components.
  • Removed PlayerCopyCallback - if you were using it, you can switch to ServerPlayerEvents.COPY_FROM from Fabric API



see full changelog [here](https://github.com/Ladysnake/Cardinal-Components-API/blob/6.0.0-beta.1/changelog.md "Changelog")
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