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CC:C Bridge

CC:C Bridge

by Sammy • Downloads: 0 • Followers: 0
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CC:C Bridge

Adds compatibility between CC: Tweaked and Create through more peripherals!

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Available for mc1.19.2, mc1.20.1 & mc.1.21.1 via (Neo)Forge and Fabric.

Description

While Create on its own has minimal support for CC: Tweaked, CC:C Bridge adds more peripheral blocks in addition, allowing for more ways to monitor and interact with Create's machines.

Using the Source- and Target Block, displayable information can be sent from or towards a Computer. This means that information like the current Stress Units can be precisely read and parsed, while other information from a Computer can be displayed on a Flip Display, Nixie Tube, Lectern or Sign.

In addition, other fun blocks have been added like the Animatronic, which lets you animate expressive and funny robot puppets, or the RedRouter, allowing to control redstone signals through one simple and infinitely long cables.

With these blocks, many things you always wanted to handle precisely and easily via Lua scripts are now possible!

Documentation and Feedback

Guides for beginners as well as the API documentation can be found on our wiki.

If you found any bug or have an idea for a new feature, feel free to open a new issue on our Issue Tracker on GitHub!

Copyright © 2022-2026 Sammy L. Koch
CC:C Bridge is open software: you can redistribute it and/or modify it under the terms of the Apache License, version 2.0 only.
CC:C Bridge is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the Apache 2.0 License for more details.
You should have received a copy of the Apache 2.0 License along with this mod. If not, see https://github.com/tweaked-programs/cccbridge/blob/mc1.20.1/COPYING.md.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.21.1
Neoforge
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.1
Fabric
16h ago 1
1.20.1
Forge Neoforge
16h ago 1
1.20.x
Forge
16h ago 1
1.20.1
Fabric Quilt
16h ago 1
1.20.1
Fabric Quilt
16h ago 1
1.20.1
Fabric Quilt
16h ago 1
1.20.1
Fabric Quilt
16h ago 1
1.20.1
Fabric Quilt
16h ago 1
1.19.2
Forge
16h ago 1
1.19.2
Fabric
16h ago 1
1.18.2
Forge
16h ago 1
1.18.2
Fabric
16h ago 1
1.19.2
Fabric
16h ago 1
1.19.2
Forge
16h ago 1
1.18.2
Fabric
16h ago 1
1.18.2
Forge
16h ago 1
1.19.2
Fabric
16h ago 1
1.19.2
Forge
16h ago 1
1.19.2
Fabric
16h ago 1
1.19.2
Forge
16h ago 1
1.18.2
Fabric
16h ago 1
1.18.2
Forge
16h ago 1
1.18.2
Forge
16h ago 1
1.18.2
Fabric
16h ago 1
1.18.2
Fabric
16h ago 1
1.18.2
Forge
16h ago 1
1.18.2
Forge
16h ago 1
1.18.2
Fabric
16h ago 1
1.18.2
Fabric
16h ago 1
1.18.2
Forge
16h ago 1
[1.7.3] v1.7.3 NeoForge by Sammy on Oct 14, 2026
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## What's Changed




## Metadata

This release has been built and tested with the following mod dependencies:
  • CC: Tweaked v1.119.0
  • Create v6.0.10-280
[1.7.2] v1.7.2 NeoForge by Sammy on Oct 14, 2026
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## Changes

  • Ensured advancements, recipes, loot_tables and tags loading in 1.21
  • Updated CC:T MOTDs



## Metadata

This release has been built and tested with the following mod dependencies:
  • CC: Tweaked v1.116.0
  • Create v6.0.6-98
## Changes

This patch introduces Create v6 compatibility.

  • Native config screen now disables itself, whenever the mcqoy mod is available.



## Metadata

This release has been built and tested with the following mod dependencies:
  • CC: Tweaked v1.116.0
  • Create v6.0.6-98
## Changes

This patch introduces Create v6 compatibility. No new changes or bug fixes have been introduced otherwise.



## Metadata

This release has been built and tested with the following mod dependencies:
  • CC: Tweaked v1.116.0
  • Create v6.0.6-150
<details>
<summary>Hello everyone, it has been about **2 years** since the last release of this mod! …</summary>
<br/>
I am sorry that there was so little to hear from my side. I tried to respond to comments and new issues whenever possible. I had to focus on life for a bit, other projects and needed a break in general. But now I am back and also did not give up on maintaining this mod yet! I am very thankful for the amount of people who are downloading and playing this mod and I always love seeing whenever someone finds it's features as useful as I do.

Next up, I will be updating the mod to Create v6 and also port it to 1.21.1. With that said, **support for 1.19.2 has been dropped.** After that, I can finally focus on new features again and also update my workflow to an multiloader mod _(I actually already started on that, but set my priorities to get the existing codebase running for now)_.

Again, thank you to everyone playing this mod and especially thank you to everyone who took their time to report issues or even provide fixes for them!

\- Sammy
</details>

## Changes

With the minor release v1.7.0, focus has been put on improving existing features and fixing bugs.

> Note: This is the **last release for Create v5** and therefore **does not _yet_ support Create v6**. The next releases will _only_ support Create v6 and only then ports to 1.21.1 will also occur.

### Source Block

  • Source Block now acts identically to the term API _(with the exception of some functions being ignored like set color or cursor blink)_

### Target Block

  • It now has more control over its dimensions
  • New function called dump, which returns a table containing a copy of the buffered text
  • Fixed issue where width and height got sent swapped towards sources, resulting in text with unexpected dimensions.

### Animatronic

  • Fixed server crash with it on contraptions
  • Changed block state to rotate towards 4 directions rather than 8 on placement
  • Temporarely removed the ability to drive trains like Blaze Burners.
  • Transition type has been added to the API: "rusty", "linear" and "none" (by @Rikaisan in https://github.com/tweaked-programs/cccbridge/pull/101)

### RedRouter

> Note: While the RedRouter is not marked as deprecated, it still is recommended to check out the Redstone Relay from CC: Tweaked instead.


### Misc

  • This mod now can be loaded with NeoForge as well.
  • The front side of the Scroller Pane now is using the correct texture in the locked state
  • Advancements now are being correctly loaded again
  • Added polish localization (by @Aspenhart in https://github.com/tweaked-programs/cccbridge/pull/97)

### Configuration

  • The light flickering option is no longer being ignored
  • A TOML parser is now being used
  • Config screen has been slightly simplified
  • The config screen now also is accessable within forge

## New Contributors



## Metadata

This release has been built and tested with the following mod dependencies:
  • CC: Tweaked v1.114.4
  • Create v0.5.1.h-48 & Create Fabric v0.5.1-j-build.1631
  • Mod Menu v7.2.1

_Note: CC:C Config screen is not accessible. It can still be changed via the properties file however._
Fixed access issues within other ValueBehavious from Create.
Fixed crash on server side
Small bug fixes. Again.

  • Some Optimizations _(Mainly a revist of the used Mixins)_
  • "scroller_changed" event gets fired whenever it should (where was a bug that made it sometimes not fire)
  • RedRouter now also updates the blocks around itself aswell for redstone that is further away _(e.g. connected via a block inbetween it and the redstone for example)_
  • Adjusted the MOTDs for CC.
  • Small bug fixes.**

  • RedRouter Blocks can't conduct outside redstone signals anymore & now will emit strong redstone signals when one side is powered.
  • Scroller Panes now can be used in Adventure mode as well.
  • They also won't push a "scroller_changed" event anymore, when a Computer changes the value.
  • Create dependency's version got updated
  • Animatronics now can drive trains!
  • Items now have expandable descriptions _(including peripheral version)_
  • Added Creative Tab for CC:C Bridge Peripherals
  • Fixed Iris rendering bug
  • RedRouter faces now glow like Computer screens
  • Added config screen _(accessable via ModMenu, which is optional)_
  • Animatronic now has a relative body rotation, based on face property of block
  • Removed advancements because they are fucking cursed
  • Tweaked some textures and models
  • Huge Code refactoring
### Haha day one patch go brrr
  • Fabric servers wont crash anymore.
  • Added limit for setLimit function for the Scroller peripheral _(It will automatically adjust it inbetween the bounds from 1 to 200)_
### Haha day one patch go brrr
  • Fabric servers wont crash anymore.
  • Added limit for setLimit function for the Scroller peripheral _(It will automatically adjust it inbetween the bounds from 1 to 200)_
### Haha day one patch go brrr
  • Fabric servers wont crash anymore.
  • Added limit for setLimit function for the Scroller peripheral _(It will automatically adjust it inbetween the bounds from 1 to 200)_
### Haha day one patch go brrr
  • Fabric servers wont crash anymore.
  • Added limit for setLimit function for the Scroller peripheral _(It will automatically adjust it inbetween the bounds from 1 to 200)_
## Create v0.5.1 & Animatronic Block
  • Now works with create again lol
  • Added Animatronic Block: Animate a nice puppet easily, great for buildings!**
  • Scroller API updated** to v2.0, _wiki will be updated later too_
  • Source- & Target Block uses a **new translation layer for the charsets**, _making them work seamlessly together_
  • Removed TrainPeripheral** _(as Create solves this now)_
  • RedRouter faces now is **glowing in the dark**, _just like the Animatronics Face_
  • Redrouter faces are **always random on placement**, _instead of using the world's seed_
  • Forge now **notifies the player** in the modmenu, **if there is a new update**
  • Updated recipes
  • Updated textures
  • Optimized block models

You may also notice some smaller changes like a new name pattern for the .jar files or that the mod version now contains the modloader too in the modmenu.
## Create v0.5.1 & Animatronic Block
  • Now works with create again lol
  • Added Animatronic Block: Animate a nice puppet easily, great for buildings!**
  • Scroller API updated** to v2.0, _wiki will be updated later too_
  • Source- & Target Block uses a **new translation layer for the charsets**, _making them work seamlessly together_
  • Removed TrainPeripheral** _(as Create solves this now)_
  • RedRouter faces now is **glowing in the dark**, _just like the Animatronics Face_
  • Redrouter faces are **always random on placement**, _instead of using the world's seed_
  • Forge now **notifies the player** in the modmenu, **if there is a new update**
  • Updated recipes
  • Updated textures
  • Optimized block models

You may also notice some smaller changes like a new name pattern for the .jar files or that the mod version now contains the modloader too in the modmenu.
## Create v0.5.1 & Animatronic Block
  • Now works with create again lol
  • Added Animatronic Block: Animate a nice puppet easily, great for buildings!**
  • Scroller API updated** to v2.0, _wiki will be updated later too_
  • Source- & Target Block uses a **new translation layer for the charsets**, _making them work seamlessly together_
  • Removed TrainPeripheral** _(as Create solves this now)_
  • RedRouter faces now is **glowing in the dark**, _just like the Animatronics Face_
  • Redrouter faces are **always random on placement**, _instead of using the world's seed_
  • Forge now **notifies the player** in the modmenu, **if there is a new update**
  • Updated recipes
  • Updated textures
  • Optimized block models

You may also notice some smaller changes like a new name pattern for the .jar files or that the mod version now contains the modloader too in the modmenu.
## Create v0.5.1 & Animatronic Block
  • Now works with create again lol
  • Added Animatronic Block: Animate a nice puppet easily, great for buildings!**
  • Scroller API updated** to v2.0, _wiki will be updated later too_
  • Source- & Target Block uses a **new translation layer for the charsets**, _making them work seamlessly together_
  • Removed TrainPeripheral** _(as Create solves this now)_
  • RedRouter faces now is **glowing in the dark**, _just like the Animatronics Face_
  • Redrouter faces are **always random on placement**, _instead of using the world's seed_
  • Forge now **notifies the player** in the modmenu, **if there is a new update**
  • Updated recipes
  • Updated textures
  • Optimized block models

You may also notice some smaller changes like a new name pattern for the .jar files or that the mod version now contains the modloader too in the modmenu.
### Its patch day ma' dudes!

  • This version fixes, you know, some small details like THE FUNCTIONALITY IN FABRIC FOR THE SOURCE AND TARGET BLOCK.
  • The Fabric version also won't require the Fabric API now. (Although that this is not that important, as both ComputerCraft and Create need it anyway, but hey it's not our fault!)
  • The model for the Scroller Pane when it is locked now exists again too.

In Forge, render issues with blocks got fixed. They now look good again.

In general, the code for both modloaders is more similar to each other.
### Its patch day ma' dudes!

  • This version fixes, you know, some small details like THE FUNCTIONALITY IN FABRIC FOR THE SOURCE AND TARGET BLOCK.
  • The Fabric version also won't require the Fabric API now. (Although that this is not that important, as both ComputerCraft and Create need it anyway, but hey it's not our fault!)
  • The model for the Scroller Pane when it is locked now exists again too.

In Forge, render issues with blocks got fixed. They now look good again.

In general, the code for both modloaders is more similar to each other.
## Update to the 1.19.2!
Not only that, but also the mappings got migrated to Parchment, allowing the Forge and Fabric versions code to be more similar.

Some visual noticable additions are:
  • Added a nice painting
  • Updated models / textures (Small details only)
  • Custom MOTD in CC Rom

Some second ("noticable") changes are:
  • Scroller does not use the cutout renderlayer anymore
  • Fixed target block display ID
  • RedRouter Block is a bit more performent
## Update to the 1.19.2!
Not only that, but also the mappings got migrated to Parchment, allowing the Forge and Fabric versions code to be more similar.

Some visual noticable additions are:
  • Added a nice painting
  • Updated models / textures (Small details only)
  • Custom MOTD in CC Rom

Some second ("noticable") changes are:
  • Scroller does not use the cutout renderlayer anymore
  • Fixed target block display ID
  • RedRouter Block is a bit more performent

### Small fixes
  • Updated CC dependency to a newer version
  • Fixed crash on start with newer CC version
  • replaceLine now works as intended
### Small fixes
  • Updated CC dependency to a newer version
  • Fixed crash on start with newer CC version
  • replaceLine now works as intended
  • Added Scroller Pane
  • RedRouter is now rotatable with a Wrench and looks cooler

  • More details at: tweaked-programs.cc/ccc-october2022/*
  • Added Scroller Pane
  • RedRouter is now rotatable with a Wrench and looks cooler

  • More details at: tweaked-programs.cc/ccc-october2022/*
  • Train Station now works as a peripheral too!
  • Train Station now works as a peripheral too!
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