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Chained Together

Chained Together

by pfyya • Downloads: 0 • Followers: 0
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⛓️ Chained Together - Plugin Description

A Minecraft plugin that chains players together, forcing them to stay close! Perfect for co-op gameplay, prison servers, and unique challenges.

🎮 Core Features

Multi-Player Chains

Chain up to 10 players together in a sequence. The first player becomes the leader and controls who joins or leaves. Players are physically connected and must stay within a configurable distance (default 5 blocks) or they'll be pulled together!

Dual Visual Modes

  • Lead Mode: Uses real Minecraft leads with invisible entities for an authentic look
  • Particle Mode: Pure particle effects (CRIT, FLAME, HEART, etc.) with zero collision issues

Smart Chain Management

  • Leaders can invite players with /chain <player>
  • Players accept with /chainaccept or deny with /chaindeny
  • Leaders kick members with /chainkick <player>
  • Auto-rejoin system when players disconnect and reconnect
  • Chains stay intact during temporary disconnects

Death Mechanics

Choose between two modes:

  • Friendly Respawn (default): Dead players respawn with their group, even underground!
  • Group Death: When one dies, everyone dies (hardcore mode)

Admin Tools

Powerful admin system with a visual GUI (/chainadmin):

  • Create chains instantly without requests
  • Right-click heads to set leaders, left-click to add members
  • Break any chain, teleport to chains, view detailed info
  • List all active chains on the server

📋 Commands

Players: /chain <player>, /chainaccept, /chaindeny, /unchain, /chainlist, /chainkick <player>, /breakchain

Admins: /chainadmin, /chainforce, /chainbreakall, /chaintp, /chaininfo, /chainlistall

⚙️ Configuration

Fully configurable with sensible defaults:

  • Chain distance and pull strength
  • Visual mode (leads or particles)
  • Death mechanics (friendly or group death)
  • PvP between chain members
  • Maximum chain size
  • Particle type selection

🔧 Technical

  • Paper/Spigot 1.21.X required
  • Java 21 required
  • Multi-world support
  • Optimized performance
  • Automatic cleanup
  • Graceful error handling

🆘 Support

Found a bug or need help? Report issues on the Discord!

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.x
Bukkit Paper Spigot
22h ago 1
1.21.x
Bukkit Paper Spigot
22h ago 1
1.21.x
Bukkit Paper Spigot
22h ago 1
1.21.x
Bukkit Paper Spigot
22h ago 1
1.21.x
Bukkit Paper Spigot
22h ago 1
1.21.x
Bukkit Paper Spigot
22h ago 1
# Changelog

## [2.0.4]

### Fixed
  • Lead visibility at distance** - Leads now automatically refresh every 5 seconds, fixing the issue where they would become invisible when players moved far apart
  • DUST/REDSTONE particle not working** - Fixed REDSTONE particle type not displaying (renamed to DUST in 1.21, requires special handling)
  • Particle toggle overlap** - Fixed bug where toggling particles off then on would show both particles AND leads simultaneously

### Changed
  • Updated particle type names in Config GUI to use correct 1.21 names (DUST, HAPPY_VILLAGER, SMOKE, WITCH)
# Changelog

## [2.0.3]

### Fixed
  • Server crash with particle mode** - Fixed infinite loop that caused server to freeze/hang when using particle chains
  • Chain lead not visible** - Lead now properly renders between chained players
  • Chain lead position** - Moved from head level to waist level for better visuals

### Improved
  • Chain entity hitbox** - Uses GENERIC_SCALE attribute to shrink bat hitbox to nearly zero, preventing interference with mining/combat
  • Particle performance** - Optimized particle system:
  • Particles only sent to chain members instead of all players
  • Increased spacing from 0.3 to 0.5 blocks
  • Added 50 block max distance cap
  • Skip particles when players are very close

### Added
  • Config GUI** (/chainconfig) - In-game configuration interface for admins
  • Toggle settings with visual ON/OFF indicators
  • Adjustable numeric values with +/- buttons
  • Cycle through particle types
  • Save & apply changes instantly without server restart
# Changelog

## [2.0.2]

### Fixed
  • Chain lead hitbox issue** - Players can now mine, hit, and interact without the chain entity blocking their actions.

### Added
  • Config GUI** (/chainconfig) - New in-game configuration interface for admins
  • Toggle settings with visual ON/OFF indicators
  • Adjustable numeric values with +/- buttons
  • Cycle through particle types
  • Save & apply changes instantly without server restart


[2.0.1] Chained Together by pfyya on Oct 15, 2026
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# Version 1.21.11 support
# 🎉 Chained Together v2.0 - Changelog

## ⚠️ Breaking Changes
  • Configuration file redesigned - backup before updating!
  • Old chains will not persist

## ✨ Major Features
  • 🔗 **Multi-player chains** - Chain up to 10 players in sequence
  • 👑 **Leader system** - First player controls the chain
  • 🎨 **Particle mode** - Choose between leads or customizable particles
  • 🔄 **Auto-rejoin** - Players automatically rejoin their chain on login
  • 💀 **Death modes** - Friendly respawn or group death (configurable)
  • 🏔️ **Underground support** - Respawns work in caves/mines
  • 👨‍💼 **Admin GUI** - Visual chain builder with drag-and-drop
  • ⚙️ **Extensive config** - Customize everything

## 🐛 Bug Fixes
  • Fixed entity collision/interaction issues
  • Fixed respawn location on surface when group underground
  • Fixed lead drops
  • Fixed physics flinging
  • Fixed performance with many chains
  • Fixed chain breaking on disconnect

## 📋 New Commands
  • /chainadmin - Visual chain builder GUI
  • /chainkick - Kick specific members
  • /chainforce - Admin force create
  • /chainbreakall - Admin break any chain
  • /chaintp - Teleport to chains
  • /chaininfo - View chain details
  • /chainlistall - List all chains
[1.0] Chained Together by pfyya on Oct 15, 2026
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# Chained Together v1.0 Beta

🎉 **Initial Release!**

This is the first beta release of Chained Together!

## ✨ New Features

  • ⛓️ Chain system allowing players to link together
  • 🤝 Request/accept/deny system for chaining
  • 📏 10-block maximum chain distance
  • 🧲 Automatic pull-back mechanics when players get too far
  • ✨ Visual particle effects showing chain connections
  • 🌍 Cross-world teleportation support
  • ⏱️ 30-second auto-expiring chain requests
  • 💔 Chain breaking on player disconnect

## ⚠️ Known Issues

  • This is a BETA release - expect bugs!
  • Performance with many chains not yet optimized
  • Some edge cases may cause unexpected behavior

  • Please report any bugs you encounter!**
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