Description
Gallery
Changelog
Versions
Mark your way through the vast world of Minecraft®™!
Chalk allows you to draw marks for easier navigation in caves or structures, or as decoration
Description in text form
Chalk
- Craftable from a piece of Calcite or found in some underground or village chests - Can be dyed into any color, similar to a leather armor - Can be eaten, which gives 30 seconds of Strength effectDrawing
Clicking on a full side of a block will draw an arrow mark - Arrow will be pointed towards the clicked position on a face - Dot mark is drawn by clicking in the centerSymbols
Various symbols can be drawn by sneak-using the chalk - This will open an interface where a desired symbol can be chosen- Most special symbols need to be unlocked by completing advancements
Glowing
Marks can be made glowing by applying Glowstone Dust or Glow Ink Sac to them - Glowing marks are quite bright and will slightly light up their surroundingsChalk Box
Convenient way to store and use chalks - Can be opened by using it while not looking at any block - Marks will be drawn with the selected chalk - Selection can be changed in the interface or by sneak-using the box- Glowing marks can be drawn more efficiently with the Chalk Box, by adding a glowing item in the special slot
All Versions
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[2.0.2] Chalk - 2.0.2
by mortuusars on Oct 14, 2026
Download
## 2.0.2 - 2026-09-06
### 2.0.1 - 2026-09-06
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
Mark
Symbols
Chalk Box
Advancements
Misc
Config
- Updated localization files
### 2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back** - unlocked by
This Wayadvancement - Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by
Isn't It Iron Pickadvancement - Sun** - unlocked by the new
Consumed By the Lightadvancement - Moon** - unlocked by
Alone In the Darknessadvancement - Star** - unlocked by the new
Guiding Staradvancement - Note** - unlocked by
Sound of Musicadvancement - Hook** - unlocked by
Fishy Businessadvancement - Bottle** - unlocked by
Local Breweryadvancement - Face** - unlocked by
Hired Helpadvancement - Grass** - unlocked by the new
Painting the Grassadvancement - 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull** symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
[2.0.2] Chalk - 2.0.2
by mortuusars on Oct 14, 2026
Download
## 2.0.2 - 2026-09-06
### 2.0.1 - 2026-09-06
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
Mark
Symbols
Chalk Box
Advancements
Misc
Config
- Updated localization files
### 2.0.1 - 2026-09-06
- Added config option to disable glowing mark emitting particles
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back** - unlocked by
This Wayadvancement - Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by
Isn't It Iron Pickadvancement - Sun** - unlocked by the new
Consumed By the Lightadvancement - Moon** - unlocked by
Alone In the Darknessadvancement - Star** - unlocked by the new
Guiding Staradvancement - Note** - unlocked by
Sound of Musicadvancement - Hook** - unlocked by
Fishy Businessadvancement - Bottle** - unlocked by
Local Breweryadvancement - Face** - unlocked by
Hired Helpadvancement - Grass** - unlocked by the new
Painting the Grassadvancement - 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull** symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
[2.0.1] Chalk - 2.0.1
by mortuusars on Oct 14, 2026
Download
## 2.0.1 - 2026-09-06
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
Mark
Symbols
Chalk Box
Advancements
Misc
Config
- Added config option to disable glowing mark emitting particles
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back** - unlocked by
This Wayadvancement - Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by
Isn't It Iron Pickadvancement - Sun** - unlocked by the new
Consumed By the Lightadvancement - Moon** - unlocked by
Alone In the Darknessadvancement - Star** - unlocked by the new
Guiding Staradvancement - Note** - unlocked by
Sound of Musicadvancement - Hook** - unlocked by
Fishy Businessadvancement - Bottle** - unlocked by
Local Breweryadvancement - Face** - unlocked by
Hired Helpadvancement - Grass** - unlocked by the new
Painting the Grassadvancement - 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull** symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
[2.0.1] Chalk - 2.0.1
by mortuusars on Oct 14, 2026
Download
## 2.0.1 - 2026-09-06
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
Mark
Symbols
Chalk Box
Advancements
Misc
Config
- Added config option to disable glowing mark emitting particles
### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back** - unlocked by
This Wayadvancement - Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by
Isn't It Iron Pickadvancement - Sun** - unlocked by the new
Consumed By the Lightadvancement - Moon** - unlocked by
Alone In the Darknessadvancement - Star** - unlocked by the new
Guiding Staradvancement - Note** - unlocked by
Sound of Musicadvancement - Hook** - unlocked by
Fishy Businessadvancement - Bottle** - unlocked by
Local Breweryadvancement - Face** - unlocked by
Hired Helpadvancement - Grass** - unlocked by the new
Painting the Grassadvancement - 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull** symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
[2.0.0] Chalk - 2.0.0
by mortuusars on Oct 14, 2026
Download
## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
Mark
Symbols
Chalk Box
Advancements
Misc
Config
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back** - unlocked by
This Wayadvancement - Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by
Isn't It Iron Pickadvancement - Sun** - unlocked by the new
Consumed By the Lightadvancement - Moon** - unlocked by
Alone In the Darknessadvancement - Star** - unlocked by the new
Guiding Staradvancement - Note** - unlocked by
Sound of Musicadvancement - Hook** - unlocked by
Fishy Businessadvancement - Bottle** - unlocked by
Local Breweryadvancement - Face** - unlocked by
Hired Helpadvancement - Grass** - unlocked by the new
Painting the Grassadvancement - 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull** symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
[2.0.0] Chalk - 2.0.0
by mortuusars on Oct 14, 2026
Download
## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
Mark
Symbols
Chalk Box
Advancements
Misc
Config
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._
_In any case: **backup your world before updating**._
Chalk
- 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
- Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
- _Old items are still in the mod and will be converted to the new system on use_
- Chalk is now edible
- Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
- Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla
Mark
- Mark block now supports up to 6 marks in a single block space, one for each face
- This allows drawing in corners, for example
- Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
- Improved orientation of marks drawn on the bottom side of a block
Symbols
- Added new symbols:
- Back** - unlocked by
This Wayadvancement - Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by
Isn't It Iron Pickadvancement - Sun** - unlocked by the new
Consumed By the Lightadvancement - Moon** - unlocked by
Alone In the Darknessadvancement - Star** - unlocked by the new
Guiding Staradvancement - Note** - unlocked by
Sound of Musicadvancement - Hook** - unlocked by
Fishy Businessadvancement - Bottle** - unlocked by
Local Breweryadvancement - Face** - unlocked by
Hired Helpadvancement - Grass** - unlocked by the new
Painting the Grassadvancement - 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
- Symbols are now data-driven
- Overhauled the symbol selection interface:
- Added proper layout and scrolling to support any number of symbols
- Added symbol groups
- Added smooth animations
- Symbol name is now shown in a tooltip, instead of the action bar
- Overlay now shows all symbols if player is in creative mode, instead of only unlocked
- Skull** symbol unlocking is changed from
Bound by BonetoSniper Dueladvancement - Changed sprite of the **House** symbol
- Improved player's view when choosing a symbol (fixed a couple of jittering issues)
Chalk Box
- Interface:
- Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
- Changed glowings slot to be on the right side and updated glow-related visuals
- Added tooltip to the glow bar to show how much glow is left
- Reworked chalk selection mechanic:
- Any slot with chalk can now be selected to draw with, instead of always the first one in order
- Chalks are selected by clicking on the slot while holding [Alt]
- Item now shows durability bar of the selected chalk
- Item texture has been changed slightly
- Item texture now has a small sheen animation when the box has glow
- [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
- Changed **Chalk Box** crafting recipe to require less paper
- Added **Chalk Box** crafting recipe from Cardboard, if Create is installed
Advancements
- Added
Consumed By The LightandGuiding Staradvancements Alone In The Darknessadvancement is no longer hidden- Added Trial Chambers to the list of structures that unlock
This Wayadvancement - Added
chalk:mark_glowingadvancement trigger - Removed
Bound By Boneadvancement
Misc
- Updated mod icon
- Bundled Mortaar library with the mod
- Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
- As a player, you will not see any difference, apart from an additional mod in the mod menu
Config
- Added
symbol_unlockingserver config option - Added
chalk_box.show_durability_barserver config option - Added
symbol_selection_groups_sortingclient config option - Added server config options related to new chalk behavior
- Moved
ChalkBoxGlowingEnabledandChalkBoxAmountPerGlowingItemoptions from common to server config - Changed casing of all config options from 'PascalCase' to 'snake_case'
- Removed whole
Symbolscategory in common config; All symbol properties are now data-driven - Removed
GlowingMarkLightLevelcommon config option; Glowing marks now always have a light level of 5 - Removed
ChalkDurabilitycommon config option; Chalk durability can be configured withminecraft:max_damagecomponent on the item - Removed
ChalkSymbolOffsetsclient config option; Offset is part of the symbol definition.
[1.6.12] Chalk - 1.6.12
by mortuusars on Oct 14, 2026
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## 1.6.12 - 2026-06-03
- Fixed equality checking of
chalk:chalk_box_contentscomponent.
[1.6.11] Chalk - 1.6.11
by mortuusars on Oct 14, 2026
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## 1.6.11 - 2025-12-23
- Fixed potential exploit
- Updated localization files
[1.6.4] Chalk - 1.6.4
by mortuusars on Oct 14, 2026
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### 1.6.4
- Fixed potential exploit.
- Updated localization files.
[1.6.7] Chalk - 1.6.7
by mortuusars on Oct 14, 2026
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### 1.6.7
- Fixed potential exploit.
- Updated localization files.
[1.6.10] Chalk - 1.6.10
by mortuusars on Oct 14, 2026
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## 1.6.10 - 2025-06-17
- Updated localization files.
[1.6.6] Chalk - 1.6.6
by mortuusars on Oct 14, 2026
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### 1.6.6
- Updated localization files.
[1.6.9] Chalk - 1.6.9
by mortuusars on Oct 14, 2026
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## 1.6.9 - 2024-12-10
- Chalks can now be enchanted if added to enchantment tags.
- Chalks are now using default item stack damage logic and play default sound when broken
- Removed
item.chalk.brokensound event.
[1.6.5] Chalk - 1.6.5
by mortuusars on Oct 14, 2026
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### 1.6.5
- Chalks can now be enchanted in creative mode with a command.
- Chalks are now using default item stack damage logic and play default sound when broken
- Removed
item.chalk.brokensound event. - Added ko-KR localization.
[1.6.8] Chalk - 1.6.8
by mortuusars on Oct 14, 2026
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## 1.6.8 - 2024-09-15
- Disabled log messages for wrong model data, which are causing log spam with JourneyMap installed.
[1.6.7] Chalk - 1.6.7
by mortuusars on Oct 14, 2026
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## 1.6.7 - 2024-08-04
- Fixed crash when trying to insert another Chalk Box item into a Chalk Box.
[1.6.6] Chalk - 1.6.6
by mortuusars on Oct 14, 2026
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## 1.6.6 - 2024-07-28
- Fixed crash caused by loading client-only class on the server.
- Fixed Chalk Box contents tooltip not displaying.
[1.6.5] Chalk - 1.6.5
by mortuusars on Oct 14, 2026
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## 1.6.5 - 2024-07-28
- Update to 1.21.
- Chalk Box contents are now showing in the tooltip.
- Improved emissive rendering of glowing marks.
[1.6.4] Chalk - 1.6.4
by mortuusars on Oct 14, 2026
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### 1.6.4
- Chalk marks now have proper names with mods like WAILA or WTHIT.
- Chalks will again generate in Abandoned Mineshafts. They've been missing for a year, and no one noticed.
- Chalks of unsupported colors will no longer be created when other mod adds their colors to vanilla DyeColor list. Dye Depot, for example.
[1.6.3] Chalk - 1.6.3
by mortuusars on Oct 14, 2026
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### 1.6.3
- Fixed glow uses being consumed twice per one mark drawn.
- Fixed glow disappearing when playing on dedicated server.
[1.6.3] Chalk - 1.6.3
by mortuusars on Oct 14, 2026
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### 1.6.3
- Fixed glow uses being consumed twice per one mark drawn.
- Fixed glow disappearing when playing on dedicated server.
[1.6.2] Chalk - 1.6.2
by mortuusars on Oct 14, 2026
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2023-09-24 - 1.6.2
- Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
- Fixed Japanese localization error that prevented it to work correctly.
[1.6.2] Chalk - 1.6.2
by mortuusars on Oct 14, 2026
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### 2023-09-24 - 1.6.2
- Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
- Fixed Japanese localization error that prevented it to work correctly.
[1.6.1] Chalk - 1.6.1
by mortuusars on Oct 14, 2026
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2023-07-07 - 1.6.1
- Fixed crash when opening a loot chest with Balm installed.
[1.6.0] Chalk - 1.6.0
by mortuusars on Oct 14, 2026
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2023-06-21 - 1.6.0
- Port to 1.20.1
[1.6.0] Chalk - 1.6.0
by mortuusars on Oct 14, 2026
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1.6.0 - 2023-06-07
- Internal changes that allow custom colors to be added by other mods.
[1.5.1] Chalk - 1.5.1
by mortuusars on Oct 14, 2026
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1.5.1 - 2023-05-27
- Fixed crash when drawing symbol from offhand
[1.5.0] Chalk - 1.5.0
by mortuusars on Oct 14, 2026
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### 1.5.0
### WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.
- Added new symbols: House, Checkmark, Heart, Skull, Pickaxe
- Symbol selection UI is opened by using Chalk/Chalk Box while sneaking.
- Some symbols are unlocked by completing an advancement, others are unlocked by default. (_configurable_)
- Chalk Box
- Chalk Box can now be opened by Right-Clicking it in inventory.
- You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles).
- Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing.
- Added sounds to closing and adding glow.
- Tags:
- Added
chalk:chalk_cannot_draw_onblock tag which controls what blocks isn't suitable for drawing marks on. - Changed naming to be inline with vanilla:
chalk:chalk->chalk:chalks, etc. - Added chalks to
forge:chalkstag.
- Marks are now properly placed and rotated when generated as part of a structure.
- Player's are now holding chalks pointing forward.
- Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow.
- Glowing marks will now glow properly when Rubidium is installed.
- Tweaked textures
- Added several advancements.
- Added config for mark rotation offset.
### WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.
[1.4.2] Chalk - 1.4.2
by mortuusars on Oct 14, 2026
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### 1.4.2 - 2023-05-21
- Fixed emissive rendering with Rubidium.
- Fixed crash introduced in 1.4.1.
[1.4.0] Chalk - 1.19.2 - 1.4.0
by mortuusars on Oct 14, 2026
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1.4.0 - 2023-02-10
- Added Chalk Box quick change:
- Works by Shift+Clicking while not looking at a block.
- Shifts chalks inside the box to the left.
- Improved compatibility with mods that modify damaging items.
- Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.
- Version is aligned with 1.18 from now.



