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Chalk

Chalk

by mortuusars • Downloads: 0 • Followers: 0
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Chalk

Mark your way through the vast world of Minecraft®™!

Chalk allows you to draw marks for easier navigation in caves or structures, or as decoration

Chalk Drawing Symbols Glowing Chalk Box

Chalk Chars

Description in text form

Chalk

- Craftable from a piece of Calcite or found in some underground or village chests - Can be dyed into any color, similar to a leather armor - Can be eaten, which gives 30 seconds of Strength effect

Drawing

Clicking on a full side of a block will draw an arrow mark - Arrow will be pointed towards the clicked position on a face - Dot mark is drawn by clicking in the center

Symbols

Various symbols can be drawn by sneak-using the chalk - This will open an interface where a desired symbol can be chosen
- Most special symbols need to be unlocked by completing advancements

Glowing

Marks can be made glowing by applying Glowstone Dust or Glow Ink Sac to them - Glowing marks are quite bright and will slightly light up their surroundings

Chalk Box

Convenient way to store and use chalks - Can be opened by using it while not looking at any block - Marks will be drawn with the selected chalk - Selection can be changed in the interface or by sneak-using the box
- Glowing marks can be drawn more efficiently with the Chalk Box, by adding a glowing item in the special slot

•

Enjoying the mod? Your support would allow me to continue working on it and on other mods!

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All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Fabric
23h ago 1
1.21.1
Neoforge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.19.2
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21.x
Neoforge
23h ago 1
1.21
Neoforge
23h ago 1
1.21
Neoforge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.20.x
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.20.1
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.17.1
Forge
23h ago 1
1.19.2
Forge
23h ago 1
1.18.2
Forge
23h ago 1
1.16.5
Forge
23h ago 1
1.18.x
Forge
23h ago 1
[2.0.2] Chalk - 2.0.2 by mortuusars on Oct 14, 2026
Download
## 2.0.2 - 2026-09-06
  • Updated localization files


### 2.0.1 - 2026-09-06
  • Added config option to disable glowing mark emitting particles


### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._

_In any case: **backup your world before updating**._


Chalk
  • 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
  • Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
  • _Old items are still in the mod and will be converted to the new system on use_
  • Chalk is now edible
  • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark
  • Mark block now supports up to 6 marks in a single block space, one for each face
  • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols
  • Added new symbols:
  • Back** - unlocked by This Way advancement
  • Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by Isn't It Iron Pick advancement
  • Sun** - unlocked by the new Consumed By the Light advancement
  • Moon** - unlocked by Alone In the Darkness advancement
  • Star** - unlocked by the new Guiding Star advancement
  • Note** - unlocked by Sound of Music advancement
  • Hook** - unlocked by Fishy Business advancement
  • Bottle** - unlocked by Local Brewery advancement
  • Face** - unlocked by Hired Help advancement
  • Grass** - unlocked by the new Painting the Grass advancement
  • 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
  • Added proper layout and scrolling to support any number of symbols
  • Added symbol groups
  • Added smooth animations
  • Symbol name is now shown in a tooltip, instead of the action bar
  • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull** symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the **House** symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box
  • Interface:
  • Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
  • Changed glowings slot to be on the right side and updated glow-related visuals
  • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
  • Any slot with chalk can now be selected to draw with, instead of always the first one in order
  • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed **Chalk Box** crafting recipe to require less paper
  • Added **Chalk Box** crafting recipe from Cardboard, if Create is installed

Advancements
  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc
  • Updated mod icon
  • Bundled Mortaar library with the mod
  • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
  • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config
  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.
[2.0.2] Chalk - 2.0.2 by mortuusars on Oct 14, 2026
Download
## 2.0.2 - 2026-09-06
  • Updated localization files


### 2.0.1 - 2026-09-06
  • Added config option to disable glowing mark emitting particles


### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._

_In any case: **backup your world before updating**._


Chalk
  • 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
  • Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
  • _Old items are still in the mod and will be converted to the new system on use_
  • Chalk is now edible
  • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark
  • Mark block now supports up to 6 marks in a single block space, one for each face
  • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols
  • Added new symbols:
  • Back** - unlocked by This Way advancement
  • Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by Isn't It Iron Pick advancement
  • Sun** - unlocked by the new Consumed By the Light advancement
  • Moon** - unlocked by Alone In the Darkness advancement
  • Star** - unlocked by the new Guiding Star advancement
  • Note** - unlocked by Sound of Music advancement
  • Hook** - unlocked by Fishy Business advancement
  • Bottle** - unlocked by Local Brewery advancement
  • Face** - unlocked by Hired Help advancement
  • Grass** - unlocked by the new Painting the Grass advancement
  • 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
  • Added proper layout and scrolling to support any number of symbols
  • Added symbol groups
  • Added smooth animations
  • Symbol name is now shown in a tooltip, instead of the action bar
  • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull** symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the **House** symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box
  • Interface:
  • Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
  • Changed glowings slot to be on the right side and updated glow-related visuals
  • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
  • Any slot with chalk can now be selected to draw with, instead of always the first one in order
  • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed **Chalk Box** crafting recipe to require less paper
  • Added **Chalk Box** crafting recipe from Cardboard, if Create is installed

Advancements
  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc
  • Updated mod icon
  • Bundled Mortaar library with the mod
  • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
  • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config
  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.
[2.0.1] Chalk - 2.0.1 by mortuusars on Oct 14, 2026
Download
## 2.0.1 - 2026-09-06
  • Added config option to disable glowing mark emitting particles


### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._

_In any case: **backup your world before updating**._


Chalk
  • 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
  • Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
  • _Old items are still in the mod and will be converted to the new system on use_
  • Chalk is now edible
  • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark
  • Mark block now supports up to 6 marks in a single block space, one for each face
  • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols
  • Added new symbols:
  • Back** - unlocked by This Way advancement
  • Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by Isn't It Iron Pick advancement
  • Sun** - unlocked by the new Consumed By the Light advancement
  • Moon** - unlocked by Alone In the Darkness advancement
  • Star** - unlocked by the new Guiding Star advancement
  • Note** - unlocked by Sound of Music advancement
  • Hook** - unlocked by Fishy Business advancement
  • Bottle** - unlocked by Local Brewery advancement
  • Face** - unlocked by Hired Help advancement
  • Grass** - unlocked by the new Painting the Grass advancement
  • 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
  • Added proper layout and scrolling to support any number of symbols
  • Added symbol groups
  • Added smooth animations
  • Symbol name is now shown in a tooltip, instead of the action bar
  • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull** symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the **House** symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box
  • Interface:
  • Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
  • Changed glowings slot to be on the right side and updated glow-related visuals
  • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
  • Any slot with chalk can now be selected to draw with, instead of always the first one in order
  • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed **Chalk Box** crafting recipe to require less paper
  • Added **Chalk Box** crafting recipe from Cardboard, if Create is installed

Advancements
  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc
  • Updated mod icon
  • Bundled Mortaar library with the mod
  • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
  • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config
  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.
[2.0.1] Chalk - 2.0.1 by mortuusars on Oct 14, 2026
Download
## 2.0.1 - 2026-09-06
  • Added config option to disable glowing mark emitting particles


### 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._

_In any case: **backup your world before updating**._


Chalk
  • 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
  • Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
  • _Old items are still in the mod and will be converted to the new system on use_
  • Chalk is now edible
  • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark
  • Mark block now supports up to 6 marks in a single block space, one for each face
  • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols
  • Added new symbols:
  • Back** - unlocked by This Way advancement
  • Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by Isn't It Iron Pick advancement
  • Sun** - unlocked by the new Consumed By the Light advancement
  • Moon** - unlocked by Alone In the Darkness advancement
  • Star** - unlocked by the new Guiding Star advancement
  • Note** - unlocked by Sound of Music advancement
  • Hook** - unlocked by Fishy Business advancement
  • Bottle** - unlocked by Local Brewery advancement
  • Face** - unlocked by Hired Help advancement
  • Grass** - unlocked by the new Painting the Grass advancement
  • 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
  • Added proper layout and scrolling to support any number of symbols
  • Added symbol groups
  • Added smooth animations
  • Symbol name is now shown in a tooltip, instead of the action bar
  • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull** symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the **House** symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box
  • Interface:
  • Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
  • Changed glowings slot to be on the right side and updated glow-related visuals
  • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
  • Any slot with chalk can now be selected to draw with, instead of always the first one in order
  • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed **Chalk Box** crafting recipe to require less paper
  • Added **Chalk Box** crafting recipe from Cardboard, if Create is installed

Advancements
  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc
  • Updated mod icon
  • Bundled Mortaar library with the mod
  • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
  • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config
  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.
[2.0.0] Chalk - 2.0.0 by mortuusars on Oct 14, 2026
Download
## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._

_In any case: **backup your world before updating**._


Chalk
  • 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
  • Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
  • _Old items are still in the mod and will be converted to the new system on use_
  • Chalk is now edible
  • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark
  • Mark block now supports up to 6 marks in a single block space, one for each face
  • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols
  • Added new symbols:
  • Back** - unlocked by This Way advancement
  • Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by Isn't It Iron Pick advancement
  • Sun** - unlocked by the new Consumed By the Light advancement
  • Moon** - unlocked by Alone In the Darkness advancement
  • Star** - unlocked by the new Guiding Star advancement
  • Note** - unlocked by Sound of Music advancement
  • Hook** - unlocked by Fishy Business advancement
  • Bottle** - unlocked by Local Brewery advancement
  • Face** - unlocked by Hired Help advancement
  • Grass** - unlocked by the new Painting the Grass advancement
  • 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
  • Added proper layout and scrolling to support any number of symbols
  • Added symbol groups
  • Added smooth animations
  • Symbol name is now shown in a tooltip, instead of the action bar
  • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull** symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the **House** symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box
  • Interface:
  • Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
  • Changed glowings slot to be on the right side and updated glow-related visuals
  • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
  • Any slot with chalk can now be selected to draw with, instead of always the first one in order
  • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed **Chalk Box** crafting recipe to require less paper
  • Added **Chalk Box** crafting recipe from Cardboard, if Create is installed

Advancements
  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc
  • Updated mod icon
  • Bundled Mortaar library with the mod
  • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
  • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config
  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.
[2.0.0] Chalk - 2.0.0 by mortuusars on Oct 14, 2026
Download
## 2.0.0 - 2026-08-24
Note:
_This release heavily changes existing chalk systems._<br>
_Update process should be smooth for the most part, but some marks could be lost in the process._

_In any case: **backup your world before updating**._


Chalk
  • 16 chalks of specific colors are replaced with a single, dyeable **Chalk** item
  • Chalks are dyed similarly to a **Leather Armor**, allowing many combinations of colors
  • _Old items are still in the mod and will be converted to the new system on use_
  • Chalk is now edible
  • Chalk doesn't have any nutritional value but gives 30 seconds of Strength effect
  • Chalk colors in creative inventory and in JEI are now sorted the same way as in vanilla

Mark
  • Mark block now supports up to 6 marks in a single block space, one for each face
  • This allows drawing in corners, for example
  • Drawing the same mark, but with a different color on top of already existing mark will blend their colors together
  • Improved orientation of marks drawn on the bottom side of a block

Symbols
  • Added new symbols:
  • Back** - unlocked by This Way advancement
  • Sword**, **Shovel**, **Axe**, **Hoe** - unlocked by Isn't It Iron Pick advancement
  • Sun** - unlocked by the new Consumed By the Light advancement
  • Moon** - unlocked by Alone In the Darkness advancement
  • Star** - unlocked by the new Guiding Star advancement
  • Note** - unlocked by Sound of Music advancement
  • Hook** - unlocked by Fishy Business advancement
  • Bottle** - unlocked by Local Brewery advancement
  • Face** - unlocked by Hired Help advancement
  • Grass** - unlocked by the new Painting the Grass advancement
  • 10** exclusive symbols for patreon supporters (Gold+): **Cat**, **Dog**, **Dino**, **Crown**, **Coin**, **Gem**, **Cake**, **Lambda**, **Flame** and **Smirk**
  • Symbols are now data-driven
  • Overhauled the symbol selection interface:
  • Added proper layout and scrolling to support any number of symbols
  • Added symbol groups
  • Added smooth animations
  • Symbol name is now shown in a tooltip, instead of the action bar
  • Overlay now shows all symbols if player is in creative mode, instead of only unlocked
  • Skull** symbol unlocking is changed from Bound by Bone to Sniper Duel advancement
  • Changed sprite of the **House** symbol
  • Improved player's view when choosing a symbol (fixed a couple of jittering issues)

Chalk Box
  • Interface:
  • Changed amount of slots from **8** to **9**, arranged in a **3x3** grid
  • Changed glowings slot to be on the right side and updated glow-related visuals
  • Added tooltip to the glow bar to show how much glow is left
  • Reworked chalk selection mechanic:
  • Any slot with chalk can now be selected to draw with, instead of always the first one in order
  • Chalks are selected by clicking on the slot while holding [Alt]
  • Item now shows durability bar of the selected chalk
  • Item texture has been changed slightly
  • Item texture now has a small sheen animation when the box has glow
  • [Right-Clicking] the box in inventory without item now removes selected chalk, instead of opening the interface
  • Changed **Chalk Box** crafting recipe to require less paper
  • Added **Chalk Box** crafting recipe from Cardboard, if Create is installed

Advancements
  • Added Consumed By The Light and Guiding Star advancements
  • Alone In The Darkness advancement is no longer hidden
  • Added Trial Chambers to the list of structures that unlock This Way advancement
  • Added chalk:mark_glowing advancement trigger
  • Removed Bound By Bone advancement

Misc
  • Updated mod icon
  • Bundled Mortaar library with the mod
  • Mortaar is a library mod that will be used to aid in mod development and reduce code duplication
  • As a player, you will not see any difference, apart from an additional mod in the mod menu

Config
  • Added symbol_unlocking server config option
  • Added chalk_box.show_durability_bar server config option
  • Added symbol_selection_groups_sorting client config option
  • Added server config options related to new chalk behavior
  • Moved ChalkBoxGlowingEnabled and ChalkBoxAmountPerGlowingItem options from common to server config
  • Changed casing of all config options from 'PascalCase' to 'snake_case'
  • Removed whole Symbols category in common config; All symbol properties are now data-driven
  • Removed GlowingMarkLightLevel common config option; Glowing marks now always have a light level of 5
  • Removed ChalkDurability common config option; Chalk durability can be configured with minecraft:max_damage component on the item
  • Removed ChalkSymbolOffsets client config option; Offset is part of the symbol definition.
[1.6.12] Chalk - 1.6.12 by mortuusars on Oct 14, 2026
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## 1.6.12 - 2026-06-03
  • Fixed equality checking of chalk:chalk_box_contents component.
[1.6.11] Chalk - 1.6.11 by mortuusars on Oct 14, 2026
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## 1.6.11 - 2025-12-23
  • Fixed potential exploit
  • Updated localization files
[1.6.4] Chalk - 1.6.4 by mortuusars on Oct 14, 2026
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### 1.6.4
  • Fixed potential exploit.
  • Updated localization files.
[1.6.7] Chalk - 1.6.7 by mortuusars on Oct 14, 2026
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### 1.6.7
  • Fixed potential exploit.
  • Updated localization files.
[1.6.10] Chalk - 1.6.10 by mortuusars on Oct 14, 2026
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## 1.6.10 - 2025-06-17
  • Updated localization files.
[1.6.6] Chalk - 1.6.6 by mortuusars on Oct 14, 2026
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### 1.6.6
  • Updated localization files.
[1.6.9] Chalk - 1.6.9 by mortuusars on Oct 14, 2026
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## 1.6.9 - 2024-12-10
  • Chalks can now be enchanted if added to enchantment tags.
  • Chalks are now using default item stack damage logic and play default sound when broken
  • Removed item.chalk.broken sound event.
[1.6.5] Chalk - 1.6.5 by mortuusars on Oct 14, 2026
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### 1.6.5
  • Chalks can now be enchanted in creative mode with a command.
  • Chalks are now using default item stack damage logic and play default sound when broken
  • Removed item.chalk.broken sound event.
  • Added ko-KR localization.
[1.6.8] Chalk - 1.6.8 by mortuusars on Oct 14, 2026
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## 1.6.8 - 2024-09-15
  • Disabled log messages for wrong model data, which are causing log spam with JourneyMap installed.
[1.6.7] Chalk - 1.6.7 by mortuusars on Oct 14, 2026
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## 1.6.7 - 2024-08-04
  • Fixed crash when trying to insert another Chalk Box item into a Chalk Box.
[1.6.6] Chalk - 1.6.6 by mortuusars on Oct 14, 2026
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## 1.6.6 - 2024-07-28
  • Fixed crash caused by loading client-only class on the server.
  • Fixed Chalk Box contents tooltip not displaying.
[1.6.5] Chalk - 1.6.5 by mortuusars on Oct 14, 2026
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## 1.6.5 - 2024-07-28
  • Update to 1.21.
  • Chalk Box contents are now showing in the tooltip.
  • Improved emissive rendering of glowing marks.
[1.6.4] Chalk - 1.6.4 by mortuusars on Oct 14, 2026
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### 1.6.4
  • Chalk marks now have proper names with mods like WAILA or WTHIT.
  • Chalks will again generate in Abandoned Mineshafts. They've been missing for a year, and no one noticed.
  • Chalks of unsupported colors will no longer be created when other mod adds their colors to vanilla DyeColor list. Dye Depot, for example.
[1.6.3] Chalk - 1.6.3 by mortuusars on Oct 14, 2026
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### 1.6.3
  • Fixed glow uses being consumed twice per one mark drawn.
  • Fixed glow disappearing when playing on dedicated server.
[1.6.3] Chalk - 1.6.3 by mortuusars on Oct 14, 2026
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### 1.6.3
  • Fixed glow uses being consumed twice per one mark drawn.
  • Fixed glow disappearing when playing on dedicated server.
[1.6.2] Chalk - 1.6.2 by mortuusars on Oct 14, 2026
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2023-09-24 - 1.6.2
  • Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
  • Fixed Japanese localization error that prevented it to work correctly.
[1.6.2] Chalk - 1.6.2 by mortuusars on Oct 14, 2026
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### 2023-09-24 - 1.6.2
  • Symbol Selection screen is now using a key bind for inventory instead of hardcoded E key.
  • Fixed Japanese localization error that prevented it to work correctly.
[1.6.1] Chalk - 1.6.1 by mortuusars on Oct 14, 2026
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2023-07-07 - 1.6.1
  • Fixed crash when opening a loot chest with Balm installed.
[1.6.0] Chalk - 1.6.0 by mortuusars on Oct 14, 2026
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2023-06-21 - 1.6.0
  • Port to 1.20.1
[1.6.0] Chalk - 1.6.0 by mortuusars on Oct 14, 2026
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1.6.0 - 2023-06-07
  • Internal changes that allow custom colors to be added by other mods.
[1.5.1] Chalk - 1.5.1 by mortuusars on Oct 14, 2026
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1.5.1 - 2023-05-27
  • Fixed crash when drawing symbol from offhand
[1.5.0] Chalk - 1.5.0 by mortuusars on Oct 14, 2026
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### 1.5.0
  • Added new symbols: House, Checkmark, Heart, Skull, Pickaxe
  • Symbol selection UI is opened by using Chalk/Chalk Box while sneaking.
  • Some symbols are unlocked by completing an advancement, others are unlocked by default. (_configurable_)

  • Chalk Box
  • Chalk Box can now be opened by Right-Clicking it in inventory.
  • You can now insert chalks in Chalk Box by right-clicking it with item (same as bundles).
  • Using Chalk Box on the block while it is empty will now open the GUI instead of doing nothing.
  • Added sounds to closing and adding glow.

  • Tags:
  • Added chalk:chalk_cannot_draw_on block tag which controls what blocks isn't suitable for drawing marks on.
  • Changed naming to be inline with vanilla: chalk:chalk -> chalk:chalks, etc.
  • Added chalks to forge:chalks tag.
<br><br>
  • Marks are now properly placed and rotated when generated as part of a structure.
  • Player's are now holding chalks pointing forward.
  • Removed ability to draw already glowing marks by holding glow item in offhand. You'll need to click again to apply glow.
  • Glowing marks will now glow properly when Rubidium is installed.

  • Tweaked textures
  • Added several advancements.
  • Added config for mark rotation offset.

### WARNING - All arrow marks, drawn in previous versions of the mod, will be changed to a dot due to some changes to Chalk Mark blockstate.

[1.4.2] Chalk - 1.4.2 by mortuusars on Oct 14, 2026
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### 1.4.2 - 2023-05-21
  • Fixed emissive rendering with Rubidium.
  • Fixed crash introduced in 1.4.1.
[1.4.0] Chalk - 1.19.2 - 1.4.0 by mortuusars on Oct 14, 2026
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1.4.0 - 2023-02-10

  • Added Chalk Box quick change:
  • Works by Shift+Clicking while not looking at a block.
  • Shifts chalks inside the box to the left.

  • Improved compatibility with mods that modify damaging items.
    - Fixes Forbidden&Arcanus Eternal modifier not preventing damage to the chalk.
  • Mod sounds now use unique SoundEvents: fixes subtitles and allows changing sounds in a resource pack.

  • Version is aligned with 1.18 from now.


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