
New Features Added to LtxProgrammer Changed MC Mod:
New Gameplay Mechanics
Craftable Untransfur Items
- Litix-Camonia:
- Syringe: Instantly untransfurs you, with a chance of failure. If used repeatedly, it may cause side effects.
- Pot: Slowly untransfurs you over time. Drinking milk or the effect reaching zero will stop the process.
- Fluid: Converts infected blocks/players into a solvent that removes the infection.
- Laething:
- Syringe: Instantly untransfurs you without side effects.
New Grab Mechanics (Before 2.5.4)
- Friendly Grab: Heals both transfurred and human players.
- Requires both players to activate "friendly modes" by right-clicking.
- Assimilation: Converts a human player into a transfur player, strengthening the transfur in the process.
- Normal Grab: Infects a human player while retaining their conscience.
- Friendly Transfur: Allows the transfur player to request consent from a human player for transformation.
New Gamerules
- Fight to Keep Your Conscience: A new minigame gamerule.
- Creatures Diet: Increases food level when eating food suitable for your species.
- Do Latex Infection: When enabled, attacks that apply latex infection will continuously increase infection every tick (with a small cooldown), rapidly leading to full transformation.
- Do Dazed Latex Burn: Enables damage over time effects on dazed latex entities and players transformed in that form.
-
- Dark Latex Mask Transfur Time: Defines how many ticks it takes for a Dark Latex Mask to start causing transfur damage on a entity that is holding it.
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- Do Boss Transfur Permission: Requires Admin permission before being able to be transfured into a boss transfur.
-
- *And a Bunch more!
New Attributes
- Transfur Resistance: Reduces the Infection progress each tick. Values above 1 are more potent due to the default maximum progress of 20.
- Transfur Infection: Makes you get Infection damage each tick. Values above 1 are more potent due to the default maximum progress of 20.
- Latex Solvent Damage Multiplier: Make your attacks being affected by the solvent multiplier.
New Items
- Dark Latex Puddles: Indicate nearby dark latex entities.
- Hazard Armor: Provides transfur resistance (max 0.5).
- Dark Latex Coat: Confuses Beasts and prevents them from attacking when both the cap and coat are worn.
- And More
New Structures and Loot
- Discover new structures with rewarding loot, including Experiment 009 orbs, necessary for crafting the Spawn Egg.
Transfur Extras Details
- Sounds for Dog/Cat Transfurs: Use the transfur extras GUI or chat commands like "meow" or "bark" to play a sound and have fun moments with your friends.
- New Drink: Orange Juice, crafted with four oranges, sugar, and a glass bottle.
- Achievements:
- Transform into an Organic Form
- Craft the Unifuser/Catlyzer
- Craft and use Untransfur items
- Activate Friendly Mode (Before 2.5.4)
- And more!
New Ores
- Painite: Found below Y -55. Requires a Netherite pickaxe to mine. Used as a expensive Trade item with villagers.
- Iridium: Also found below Y -55. Requires a Diamond pickaxe to mine. Used to upgrade the Unifuser, Catalyzer, and reinforce White Walls.
New Entities
- Foxyas: Trades orange juice.
- Prototype: No specific actions yet.
- Experiment 009: A formidable boss with captivating music.
- Plus more!
New Transfurs
- Latex Snow Fox (Male/Female)
- BioSyth Snow Leopard (Male/Female)
- Puro Kind (Male/Female)
- Buny
- More to discover!
New Abilities
- Leap: Exclusive to Felines. Perform high jumps or dashes at the cost of food level.
- Dodge: Exclusive to Exp2. Teleport behind attackers or jump backwards to dodge incoming attacks.
- Wither Wave, Shock Wave, ThunderBolt: Exclusive to Exp9 and Exp10. Charge-based and instant abilities.
- Carry: Exclusive to a few variants. Allows carrying humanoid entities like villagers.
- Psychic Pulse/Hold: Reflect projectiles or falling blocks.
- Dissolve: Exclusive to Exp6. Set a quicksave point and teleport there at the cost of health.
- Wings Flap (Aerial Exclusive): A charge/hold ability that boosts momentum when falling or enables a fast dash while flying.
- And a ton more to test!
Facility Expansion! (Post-2.5.4)
- New Exp009 facility piece!
- It holds a bunch of chests with very good loot and some of lore pieces and ofc a fragment of Exp9 DNA... but what can you possibly do with it?
- New Exp10 facility piece!
- It holds a few chests with a mid/good loot and some of lore pieces and ofc a fragment of Exp10 DNA... but what can you possibly do with it?
- New Meteor facility piece!
- Look at a a meteor submersed on water... for some reason...
- And a bunch more pieces! have fun exploring!
💡 Looking for Help to "Un-MCreator" and Clean Up the Project!
My mod has come a long way — and now it's time to take things to the next level by improving the codebase and leaving old limitations behind.
A large part of the mod still contains remnants of its early development in MCreator, including redundant code, auto-generated structures, and a few messy design decisions.
🛠️ What Does "Un-MCreator" Mean?
We're aiming to:
- 🧹 Remove all unnecessary auto-generated MCreator code that clutters the project.
- 🧠 Refactor classes and systems for clarity, readability, and proper separation of concerns.
- 🪓 Eliminate redundancy and unused or poorly implemented logic.
- 📦 Unify registries and initialization logic using proper Forge/NeoForge standards.
- 📚 Improve code documentation to make the project more contributor-friendly.
- ⚙️ Enhance performance and modularity, making systems more reusable and less coupled.
🤝 How You Can Help
I'm currently looking for:
- Developers experienced with Minecraft Forge (especially for versions 1.18.2 to 1.20.1).
- Contributors passionate about code cleanup and refactoring.
- Anyone interested in learning real-world mod structure and best practices through hands-on experience!
If you enjoy cleaning up spaghetti code, optimizing structure, and turning chaos into maintainable systems — you're more than welcome to join the effort!
Feel free to fork the repo, open PRs, or reach out with suggestions and improvements.
Silly Notes
- Untransfur items are not canonical in the game lore, but they are part of the mod's additional mechanics because this mod don't limit its self with the "canonical only" features.
FAQs
Q: How do I summon Experiment-009?
A: Find a DNA sample in the destroyed laboratory and combine it with several items, including Painite Blocks, Diamond, and Iron Blocks.
Q: Can you add X transfur?
A: Only interesting and fitting transfurs will be added, and nothing inappropriate.
Q: How do I craft Untransfur items?
A: Check the recipe in JEI or the Experiment Book.
Q: How does the Grab feature work?
A: Press H to open the Grab Radial Menu. Use different modes for entities and players, including Assimilate, Normal, and Friendly modes.
Q: How do I mine Painite?
A: Use a Netherite pickaxe. Tinkers' tools may not work well yet.
Q: Why can't I make cures?
A: Use the Unifuser or Catalyzer for cures. Shift-click if crafting doesn't work.
Q: Where do I find the potions?
A: The "Untransfur Potion" is a potion effect needed to create arrows with effects.
Q: How do I craft the Unifuser and Catalyzer?
A: Use redstone, a stone button, a latex syringe, and iron.
COMPATIBILITIES
- This mod adds compatibility with vivecraft for the transfured players models.
- This mod has a compatibility with trimmed and is RECOMMENDED to use it for better trim system for items.
IMPORTANT NOTE
Remember, this mod requires the latest version of the Changed mod to work well. For questions or assistance, join my Discord server: https://discord.gg/nR9RkW2A47. Enjoy the enhanced gameplay experience! You can find the Changed mod here: https://modrinth.com/mod/changed-minecraft-mod
Download Milestone
- 11K Downloads! Thanks, everyone, for your support!
- 20K Downloads! Thanks, everyone, for your support!!
- 30K Downloads! Thanks, everyone, for your support!!!
- 50K Downloads! Thanks, everyone, for your support!!!!!
- 80K Downloads! Thanks, everyone, for your support!!!!!!!!
-
100K Downloads! Thanks, everyone, for your support!!!!!!!!!!
ARG stuff.
Arg Stuff Below in the spoiler. open it if you want to know about the lore of the mod =)
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+ Tweaked Dark latex yujeng queen inventory render scale.
## Fixes
+ Fixed Signal Catcher info on wrong release.
+ Fixed Clothing not following the gamerule to turn off model features.
+ Now you can break the root block of a crystal to avoid spawning a new lumi leopard.
+ Now luminar crystal small is brushable and can drop a hearted fragment if you have luck.
+ Now luminar crystal small will only spawn if is connected into a full luminar crystal block.
+ Now luminar crystal small will always spawn a boss if is hearted.
+ Added two new tags to allow placement and spawn of luminar Crystal.
+ Luminar Flower now has a dynamic glow texture instead of a "generic fullbright".
+ Now Villagers may pat some transfured players/entities if they are considerated pacific.
+ Small compatibilities added.
- Botany Pots now will be able to farm luminara bloom.
- Casualities Unknow:
- Limb Hider now works normaly with transformations.
- It will only hide the limbs if you are the transformation and not just a "host" of one.
- This incluids:
- Luminara Log.
- Luminara Stripped Log.
- Luminara Planks.
- Luminara Leaves.
- Etc.
+ Experiments DNA orbs now has a glow when on the floor, the glow has the color of the item.
+ Added new features
- "/place feature" Command Only.
- changed_addon:luminara_flowers
- changed_addon:luminara_tree
+ Support For the Mod EMI.
+ Finally Fixed Issues with the JEI item transfers.
+ Reworked Catalyzer and Unifuser Recipe Logic.
+ Now Catalyzer And Unifuser will pop experience after crafting something.
- Same logic as a furnace.
+ Now The Dark latex queen Yufeng is considerated an alpha entity.
+ Added New White Fox Entity (it's based on the silly billy fox gif.)
## Tweaks
+ Now Alphas will only get the "not despawn" flag if they match specific conditions.
- they target a villager or a player.
- they got patted by a player or entity.
+ Tweaked Exp9 Attacks.
- It incluids. KB, Sounds, Damage, Speed, etc;
+ Thunder Bolt ability now is a charge type instead of just "press once".
+ Reworked Latex Infection feature.
- Now is it own thing, the gamerule is there just to allow it to update itself or not.
- Now The latex infection has a server side configuration to set the chace to get a "infection" from a transfur attempt. (float, 0 to 1, 1 equals to always, 0 equals to never.)
- Now Latex Infections can be set by a command.
- Now Latex Infections can really lock the natural "decay rate" of your transfur progress bar.
+ Fixed Paw icon showing when the pat Keybind was unbonded.
+ Fixed Hazard Suit Not rendering the feet/paw part correctly.
## API
+ Added issue track url for crashes of changed addon.
+ Added new FeatureType with id "changed_addon:tree_with_flowers" it's basicaly a fusion of the tree + flower features, read the codec for better understanding.
+ Added new Criterion Trigger (SimpleIDTrigger)
+ Added Interfaces for easy "colored glow color"
+ Added Simple Patcholi book with a simple informations (i will add more by the time being)
+ Added new tag for conductive blocks.
- it may be used later for other features too.
+ Added Armor Trim for Iridium ingot and Goo core fragment.
+ Now Hearted Luminar Crystals has some ligth rays coming out of it.
+ Now Luminar Crystals Blocks will maybe drop some fragments when brushed. (careful to not break the block :>)
+ Added Two items tags for the fight to keep concience minigame.
STABILIZER_TICKS = reduce the timer for the replay attempt in 25% of the delay.
MAKE_TRANSFUR_SAFE = make your transfur safe which basicaly stop the minigame from happen at all.
+ Added Compatibility with the mod Trimmed. (I recommend using it for better trim visibility in items)
+ Tweaked Some recipes to remove the use of painite since it is deprecated.
+ Tweaked Facility Rooms spawn rate.
+ Reworked Some Facilities Pieces.
- thanks to @jerika_1 for the reworked archives facility.
+ Fixed untransfurImmunity(command) using the wrong serialization when loading from player data.
+ Fixed FTKC minigame "replay" not working propraly.
## Silly Tweaks
+ Tweaked the donator url page in the mod description.
- may contain bugs*
+ Now luminara beasts aoe pacify is scaled by alpha scale.
+ Now Pollen Carry scales with alpha scale AND also uses the block reach of the player.
+ Now Cuddle mode button is on top of the screen and will only show up if you are in the correct state.
+ Cuddle mode now display a text telling you how to turn it off.
+ Fixed Laser katanas having wierd reach.
+ Fixed Cuddle Feature not working.
+ Fixed Exp9 vial recipe.
+ Fixed More stuff that i lose track of it.
+ Tweaked Bestiary Screen as a way to test it new attribute radial widget.
+ fixed dodge animations ending when it shouldn't
+ fixed dodge animations fade particles
+ added new server config to stop transfured entities to use guns/bows.
- fully for rp servers reasons.
- still W.I.P
+ Added New Command /changed-addon open_bestiary to access the W.I.P Bestiary screen.
+ Added New Command /changed-addon open_minigame to practice minigames without death risks (Press ESC to exit).
+ Added New AI behavior for Snow Leopards: they can now jump across simple block gaps.
+ Added New Interaction Easter egg go find out :)
+ Added a patch that fixes de progressTransfur command not working.
+ Added Easter egg to Exp2 related to grab. *;3*
+ Added +100% of reach for the Katanas to match the other TSC shock weapons
+ Fixed Untransfur Immunity not synchronizing correctly between server and client.
+ Fixed Puddles and WallSplotches applying infection damage/progress while the player is not directly touching the hitbox.
+ Fixed Vials crashing the player client.
+ Fixed Alpha Grabbing have a wierd grabbed position when the scale is below 0.75f
+ Ported the mod to the new Changed version 0.15.3.
+ Improved Snow Leopard AI for better navigation and pathfinding.
+ Refined collision checks for latex hazards to ensure "REALLY touching" logic.
+ Tweaked Exp9 and Exp10 alpha attributes math formula
+ Tweaked Alpha Attributes to use "mutiply base" instead of "multiply total"
2.8.0 / part 0.5
+ Added New Circle Minigame for the "Fight to keep concience" feature
+ Added New Command to force a transfured player into a minigameType
+ Added New Command to get the MinigameType from a player if any
+ Added New Command to reset the MinigameType from a player.
+ Added Small Sound Detail For Exp10 Pat Reaction.
+ Added Small Details and info for the bosses Vials
+ Painite Ore Now Follow the Gamerule "doPainiteSpawn" check.
+ Fixed exp2 crashing when opened the inventory.
+ Fixed Carry Ability Crash.
+ Fixed Pollen Carry ability crash
+ Fixed Grabby Entities Using Wrong Ability Logic.
+ Any "coat like" entities will drop they inventory items when fusing back with the owner.
+ Exp2 will have a higher drip rate and amount when unfused from they host.
+ Tweaked (Generic) Alpha attributes going insane high when using items or anything that changes the attributes.
+ API tweakes to help other addon mods to tell when the entity should be affect by the "all grab entities" mixin.
+ Fixed Gendered Variants not registering they gender variant.
+ Ported to the changed mod 0.15.2.
+ Fixed Small Bugs and tweak small things.
- Added new stats for when the player transfur/assimilate other entity.
- Tweaked the Psychic Grab ability to be more smooth.
- fixed small bugs
+ fixed delay task issues.
+ Added new abilities to void fox.
Wave vision.
Dash.
+ Void Fox now has 10 max dodges instead of just 5.
Tweaks/Code Logic
removed induction coil ability from exp9
removed Generator block
+ tweaked exp9 damage per phase
+ tweaked Alpha Attributes modifier for some "op" transfurs to be less.
+ tweaked Void Fox Render To be more stable when near water and transluced things.
+ adjusted fly speed code to match new changed mod 0.15.1 variant instance api.
Fixes
+ fixed the bug where luminara beast wings animation in the awakened state were using the "big wings" animator instead of the small one
+ fixed The Swim System for some entities Entities that aren't supposed to swim but crawl
+ fixed luminarctic leopards reseting they health when leaved and joined the game.
+ fixed void fox reseting they dodge health.
+ fixed issues with delay tasks
- Added full VR compatibility (Vivecraft).**
- It also Works for alphas :>
- Expanded the **Favor System** to support many more tameable Latex entities.
- Added Support for REI [Roughly Enough Items] support
- Dark Latex Wolf Pup behavior adjusted:**
- Now prioritizes being tamed before attempting to gain additional growth progress.
- Growth progress will only increase if the pup is already tamed.
- Latex Language feature:**
- Now the mensage will be changed in the server before sending the chat mensage in the client of the receiver player
- Fixed **Carry Ability** behaving erratically when grabbing the carried entity.
- Fixed a Facility room with a missing glue block that could cause the entire facility to crash.
- Fixed can blocks not droping the right amount of cans after broken.
- Fixed alpha atributes not being fully cleaned when untransfuring.
+ alot of other tweaks in the code to make it run more smooth in the newer version.
# CHANGED ADDON — Update Changelog
## **Additions/Tweaks**
Fixed Prototype Odd LEDs texutres.
Fixed Void Fox Still having dodge health even after being actually hitted.
Fixed LitixCamonia Fluid not working.
Foxta and Snepsi cans blocks are now are Stackable.
Fixed Foxyas Being Too Op and crashing the servers when killed (i'm joking, it was actually a bug).
Added Alpha Gene,
- This Incluids:
- A Gamerule to allow changed entities to Spawn as a alpha.
- New Configs to tweak the chances for each diffictie, hardcore incluided.
- New Command Tab to modify an entity alpha gene/scale.
- Fun Detail, alphas will drip 4 times more when looking to a humanoid entity.
- Alpha Entities Will try to sleep randomly in the wild. (it will detect any livingEntity that is not crouching);
- Dark latex Queen:
- can summon pups
- White látex entities will not attack she.
- Similar Logic as Laethiminator but with fire dmg instead of gas.
Added New Facility Room With Easter Eggs :>.
- Can you resolve it?
Fixed Friendly Grab tightly & normal hug Having a chance to desync the grabbed player.
Fixed Apotheosis Crash.
Now Latex Solvent and Untransfur Mob Effects cause the transfured entities to have a higher drip rate.
Now Pacified Mob Effect causes the transfured entities to not drip at all.
Added New Buff Dazed Latex Entity
- Can only be obtained by grab + absorbing
- It is more smooth and has less "offsets" when sneaking.
- Now has a feral sneak/leap attack stance when sneaking when "want to loaf" is set to off
Now Thunder bolts apply shock effect to any White látex entities (Also players) that are steping in a connect White latex block.
Now Latex Cover Blocks will only spread if it decay level is less than 15. or if the "can decay" property is false.
- It is also affected by the spread rate gamerule but it will Always be faster than the blocks spread.
Now holding/spamming to hard the pat key will now have a cooldown of 5 ticks or until you release the key for 1 tick.
Added Pats Given and Pats received stats.
New Command to set untransfur immunity for a player.
Fixed Foxyas Inventory Menu being in the way of jei items
Added Warning Screen for Changed additions
Fixed Glowing Painting have a wierd render.
Now Exp9 and Exp10 have a better swim/crawl system
Now Exp9 Jump Thunder Strike no longer does damage n'either recoil for the boss but now does more knockback to the target allowing the boss to combo it with a charger thunder strike combo.
Now Exp9 has a magic casting Animation.
Nerfed some of Exp9 thunder magic damage.
Nerfed Exp9 armor and armor toughness.
Exp9 attacks has more cooldowns.
Exp9 now has a auto tp attack if they target is null and a atempt to hurt it with no source happen.
Exp9 now will extinguish the fire when casting "static discharge".
Exp9 Thunder Strike attacks now has a counter play [if any metalic block is near the strike the thunder bolt will spawn there instead of the normal target]
Exp9 Magic attack casting time got changed to more ticks but now the thunder bolts itself does more damage
Exp9 Now has a Magic Casting Animation. (with air variant).
Exp9 Melee Damage Got nerfed
Added a "Model Fade particle" for the dodge ability.
# **Update Changelog**
## **Additions & Tweaks**
### **New Content**
- Added a new OC Transfur.
- Added a new debug/admin command to check whether a facility contains a piece with a specific ID.
### **Gameplay & Mechanics**
- Luminara Beast can now walk on void air while in hyperstate.
- Wolfy entities and Wolfy Transfurs are no longer protected by friendly factions.
- Fixed Elytra flight not working correctly for non-“Glide” Transfurs.
- Fixed Luminara Beast being immune to
/killdamage. - Fixed Changed Addon Recipes now showing in the infuser recipe book menu
- Fixed not being able to decend in water while sneaking [pressing shift] while using the wind cat water walk passive
### **Facilities & Loot**
- Boss facility rooms are now less rare.
- Reduced loot amount in boss facility rooms.
- Tweaked lore elements in the Exp9 Facility room.
### **Items & Equipment**
- Painite armor and tools have been removed.
- The Painite gem still exists and is now used only for crafting.
- Tweaked the Keycard item to have smoother client-side usage on laggy servers.
### **UI / Code**
- Reworked the OC Info Display system.
# CHANGED ADDON — Update Changelog
## ✨ Additions
### **Entities & Transfurs**
- Added **0senia0 Protogen Entity & Transfur**
* Only obtainable through Facility loot.
- Added **Kayla Shark Entity & Transfur**
* Only obtainable through Facility loot.
### **Commands**
- Added
/transfurme <formId>command
* Includes short version:
/tfme <formId>* Lets you change your transfur without needing to untransfur first.
- Works well with execute as <entity> in mc functions (i hope so)
- Added a new /accessory command
* Allow the user to set/get accessories for entity or entities
* has a feedback limit of 20, if more than that it will just not tell the user (this change is for a context of "apply for every entity", aka when using @e or etc.)
### **Second Ability Selector**
- Lets transfured players use a second ability without re-selecting.
- Only works if enabled in the server config.
### **Keycard Item**
- Automatically writes and inputs codes into keypad blocks.
- Cannot override or reveal keypad codes, but shows which code is registered.
- Can only register codes from **activated** keypads.
- Dyeable.
- New:** You can clear the color using a **water cauldron**.
### **Timed Keypad Improvements**
- Now has **3D buttons**.
- Displays an **outline** when looked at one.
- You no longer need to hold Shift** for buttons to register clicks.
### **Signal Catcher Improvements**
- Now it show a path line to show how to reach such pos (it isn't very good soo good luck, and it is intencional to be like that :P)
### **Grabber Entities**
* New Ability: Entities in #changed_addon:can_grab can now grab players.
* Interruption: Taking damage forces the entity to drop the victim.
* Balanced Combat: Added cooldowns for grabbing and transfur damage.
* AI Behavior: Non-player entities with the #changed_addon:ignore_grabbed_targets tag will ignore already-grabbed targets if the grabber is not a player.
* Tactical Grabbing: Grabbers will only deal damage if they are the sole attacker. Otherwise, they act as "support," holding the player so other nearby entities can land hits.
*⚠️ NOTICE: High server latency (lag) may interfere with the accuracy of these features. Use with caution in unstable or low end environments.
### **Respawn as Transfur (Server Feature)**
A new server config option now allows players to **respawn already transfured**.
Additional configuration options:
- Apply a **penalty** for using this respawn mode.
- Configure which **specific transfurs** are allowed.
- Server can allow players to spawn with a **random allowed transfur** in the **allowed list**.
- Players with permission level ≥2 can select a specific form.
## ⚙️ Tweaks
- Reworked **Facility Meteor Room**
- Reworked **Foxyas** entity handling
- OC transfurs now include more tooltip info
* Shows known owner’s Discord/Twitter @
- Dark Latex Puddles** now make nearby entities glow for Dark Latex players
* Detection range: 15 blocks
- Prototype AI improvements
* Recalculates path when stuck
* Better chain for harvest & bone meal actions
- Wind Cats redesigned by **@brown_bakers**
- Void Fox redesigned by **@Phobos**
### **Meteor Structure Updates**
- Updated the **Meteor structure layout and generation**
* Improved placement logic
* Adjusted loot distribution
* Fixed small inconsistencies in decorative and functional blocks
* Now generates more reliably without broken pieces
### **General Code & Performance Improvements**
- Multiple small internal adjustments across various systems
- Reduced redundant checks and improved caching for better runtime performance
- Minor refactors for stability and readability
- Optimized entity handling routines to reduce tick overhead
### **New Behavior Interactions**
- You can now **force-feed Changed entities with Luminara Petals** to make them neutral temporarily
- Effect lasts **60 seconds**
- Only suppresses their **natural urges** — if the entity is aggressive for *other* reasons, this will **not** stop it
## 🔧 Fixes
- Fixed **Snepsi** and **Foxta** bobbing animations
- Fixed **ghost shrink** effect on opened canned food when closing it in Creative
- Fixed Hazard Suit Helmet part rendering in first-person mod view
- Fixed Much more Bugs but lest keep this short
- Fixed luminarctic crystals and attack passive to giving the player a "out o bounds" value of freeze ticks
- Fixed crashes with tridents enchanted with latex solvent
- fixed crashes with tridens enchanted with latex solvent
- fixed kayla shark not having water breath passive
- fixed luminarctic crystals and attack passive to giving the player a "out o bounds" value of freeze ticks
- Added a new /accessory command
- Allow the user to set/get accessories for entity or entities
- has a feedback limit of 20, if more than that it will just not tell the user
# CHANGED ADDON — Update Changelog
## ✨ Additions
### **Entities & Transfurs**
- Added **0senia0 Protogen Entity & Transfur**
- Only obtainable through Facility loot.
- Added **Kayla Shark Entity & Transfur**
- Only obtainable through Facility loot.
### **Commands**
- Added
/transfurme <formId>command
- Includes short version:
/tfme <formId> - Lets you change your transfur without needing to untransfur first.
### **Second Ability Selector**
- Lets transfured players use a second ability without re-selecting.
- Only works if enabled in the server config.
### **Keycard Item**
- Automatically writes and inputs codes into keypad blocks.
- Cannot override or reveal keypad codes, but shows which code is registered.
- Can only register codes from **activated** keypads.
- Dyeable.
- New:** You can clear the color using a **water cauldron**.
### **Keypad Improvements**
- Now has **3D buttons**.
- Displays an **outline** when looked at one.
- You no longer need to hold Shift** for buttons to register clicks.
### **Respawn as Transfur (Server Feature)**
A new server config option now allows players to **respawn already transfured**.
Additional configuration options:
- Apply a **penalty** for using this respawn mode.
- Configure which **specific transfurs** are allowed.
- Server can allow players to spawn with a **random allowed transfur** in the **allowed list**.
- Players with permission level ≥2 can select a specific form.
## ⚙️ Tweaks
- Reworked **Facility Meteor Room**
- Reworked **Foxyas** entity handling
- OC transfurs now include more tooltip info
- Shows known owner’s Discord/Twitter @
- Dark Latex Puddles** now make nearby entities glow for Dark Latex players
- Detection range: 15 blocks
- Prototype AI improvements
- Recalculates path when stuck
- Better chain for harvest & bone meal actions
- Wind Cats redesigned by **@brown_bakers**
- Void Fox redesigned by **@Phobos**
### **Meteor Structure Updates**
- Updated the **Meteor structure layout and generation**
- Improved placement logic
- Adjusted loot distribution
- Fixed small inconsistencies in decorative and functional blocks
- Now generates more reliably without broken pieces
### **General Code & Performance Improvements**
- Multiple small internal adjustments across various systems
- Reduced redundant checks and improved caching for better runtime performance
- Minor refactors for stability and readability
- Optimized entity handling routines to reduce tick overhead
### **New Behavior Interactions**
- You can now **force-feed Changed entities with Luminara Petals** to make them neutral temporarily
- Effect lasts **60 seconds**
- Only suppresses their **natural urges** — if the entity is aggressive for *other* reasons, this will **not** stop it
## 🔧 Fixes
- Fixed **Snepsi** and **Foxta** bobbing animations
- Fixed **ghost shrink** effect on opened canned food when closing it in Creative
- Fixed Hazard Suit Helmet part rendering in first-person mod view
- Fixed Much more Bugs but lest keep this short
- Fixed Crashes on Servers
- Fixed Rare Crahes about getShape of MultiStates Blocks
- Luminara Flower Beast** now emits particles and has more visual feedback when in **Hyper Awakened** state.
* Particle effects can be toggled **on/off** using the *Custom Interaction Ability*.
- Prun of Oranges** leaves are now smoother and cleaner, improving visuals in **laggy environments**.
- Tweaked **Luminara Flower Beast riddle** for better clarity and lore consistency.
- Removed cooldowns for **Plushie squeeze sounds**.
- Attempted fix for **Exp9 teleporting** issue on the Nether Roof.
- Fixed some **Transfur Variants** being able to *fall-fly* when they shouldn’t.
- Fixed **Transfur Totem** data loading and mixing issues.
- Transfur mode toggling** (on/off) is now smoother and more stable.
- Slight rework to **Transfur Resistance** and **Transfur Contamination** math.
* Now they *compete* dynamically — the stronger one dominates each tick.
- Slightly reworked the **
DoLatexInfection** gamerule:
* Now fully transforms you and stores the last transfur attacker.
* Clears all transfur-related data if disabled.
- Absorption Grab** now applies damage equal to the Transfur Damage Attribute × **1.33**, rounded up. [Fixed Main Changed mod Issue :P]
- General polish and consistency improvements across multiple systems.
## Additions
- Bosses now get angry when patted.**
* Each pat grants a **stackable damage boost**, making repeated pats progressively more dangerous.
- New Enchantment: Transfur Aspect**
* Inflicts **Transfur damage** on humanoid entities.
* Infection type is determined by the attacker’s variant.
* **Damage Formula:**
(playerTransfurDamage * 0.75f * enchantLevel / 4.0)- New Paintings**
* All new paintings are **3×3 blocks**.
* Some paintings include a **dynamic glow effect**.
- Changed Entities** now have their targets cleared when affected by the **Pacified** mob effect.
- New Command:**
/showTransfursSlots
* Lists all **Transfur Variants** and their associated **Accessory Slots**.
* Includes filters for entities **with**, **without**, or **no defined** slots.
* it Included also a filter for name space ids [just use $modid] and transformation ids ["changed:form_gas_wolf","changed_addon:form_latex_white_leopard/male"]
* Helpful for debugging and balancing transfur designs.
- New Cover Blocks**
* Variants: **Dark**, **White**, and **Neutral**.
* Currently available in **Creative Mode only**.
- Reworked Hazard Suit**
* Now functions as an **Accessory** item.
* Provides fewer base attributes but improved integration with slot systems.
- New EntityType Tags**
*
changed_addon:pacify_immune – entity is **immune** to the Pacified effect from Luminara Beings.*
changed_addon:pacify_handle_immune – entity **receives** the effect but its **target is not cleared**.- Plushy Rework**
* Added one more plushy to the game
* Some plushes may have a secret *easter egg* if you sleep next to them
## New Mob Effects
- Latex Strength** – Increases damage dealt by latex-based entities without raising infection rate.
- Latex Tolerance Boost** – Boosts resistance to transfur effects, allowing players to **withstand more transfur damage**.
✅ **Changelog:**
- New Transfurs
- Wind Cats [male and female]
- They can manipulate wind to do dashes and walk on water
- Luminara Flower Beast
- Can Untransfur Players by patting them
- Can Envolve into a stronger and powerful form
- Make Latex Entities Neutrals
- Teleport Dodge Ability
- White Snow Leopards [Male and Female]
- Same Stats as Snow Leopard
- Better hair cute
- Latex Cheetah Transfur [Male and female]
- Weak Breath
- Faster than snow leopards
- No health Bonus
- Have 25% of chance to spawn pacified
- Made the event of Patting A Entity now Have a 0.01% [Less than 1] of chance to give them the pacified effect
- Made Borealis Transfur able to safe grab
- Now Transfur Totems can no longer explode, and can no longer be destroyed by cactus and thunder bolts
- Added a Safe Grab Feature
- replicate attemps will result in hug
- suit attemps will result in a tight hug [can't escape]
- Added a riddle in jei to tell how you can envolve as a luminara flower beast
- Added Pacified MobEffect [make latexes have no thoughts in transfur a entity]
- Now Gooey Entities can have the bool nbt
isPacifiedto make them passive to entities - Now Luminara Bloom Play A Small Particle With Ambient Sound
- You can now Parry the Particle Projectiles of void fox by hiting it
- Made Added a way to make canned soup and peaches to be eated, it will drop a Empty Can that will give 4 Iron nuggets when smelted, it can also be used to recraft the Canned Food
- Made Luminara Bloom apply pacified Effect if look at it while transfured in a gooey form
- Also affect gooey entities
- Added New Ability For Exp10
- Ranged Attack
- it explosion Causes Wither 3 for 5 seconds and 8 of dmg
- Can be parried
- Updated Langs:
- hu_hu.json 100%
- pl_pl.json 99%
- uk_ua.json 80%
- zh_cn.json 60%
- Tweaked Stuff about the Pat Reactions [sounds not being played for some unknow reason] is now fixed
- Tweaked Exp9 And Exp10 AI
- Now They Have better attacks and can break blocks around they
- There is blocks that are immune from they "break list" and it is the blocks in the "WitherImmune" block tag list
- It respect the grief gamerule
- Exp10 now have a ranged attack
- Tweaked the "dripable" parts of models
- Tweaked Dodge Ability Effects
- Tweaked Carry Ability Framework
- Tweaked Latex Syringes ToolTips
- Tweaked Claw Ability
- Tweaked Bosses music handle
- Now Supports more then just 1 boss at same time
- it is still very glitchy because is not made to be used like that to careful
- Fixed Void Fox dodging animation playing even when it get dmg
- Fixed Debug Class being active in a "NON DEV" client
- Fixed Exp10 Wither Bug
- Fixed issues with Plantoids Visibility Config
- Fixed Both Hand Config Display
- Fixed [#79](https://github.com/Foxyas/Changed-Addon-Rework/issues/79)
- Fixed [#88, #84, #83, #86](https://github.com/Foxyas/Changed-Addon-Rework/issues/86) <All the same issue related from "soften" ability>
- Fixed Passive Abilites not working well with regeneration effect
- Fixed Pink Cyan Skunk not having humanoid slots
- Fixed Lang Issues
✅ **Changelog:**
- Fixed [#79](https://github.com/Foxyas/Changed-Addon-Rework/issues/79)
- Fixed Passive Abilites not working well with regeneration effect
- Fixed Pink Cyan Skunk not having humanoid slots
- Fixed [#76](https://github.com/Foxyas/Changed-Addon-Rework/issues/76) & [#77](https://github.com/Foxyas/Changed-Addon-Rework/issues/77).
- Improve the laser pointer track system
- added the last discord give way winner transfur
✅ **Changelog:**
- ALOT of Code Revamp
- Fixed Redudant Stuff to both making the Mod more otimized and more stable
- Tweaked the Head of the Protogen
- Transfur Sickness no longer make your transfur mode in NONE but now gaves a Transfur Damage Stats Negative Stats effect
- 0.4 of transfur dmg per level
- Now the Untransfur Syringes Will have a appropriate animation when used
- Untransfur Syringes no longer is a food like item
- Tweaked Exp009 Boss Fight to Have less Attack Dmg
- Reworked Prototype Entity
- Added 3 new Discord Server Giveway Winners Transfurs
- Reworked Fight to Keep Concience Minigame
- Reworked Dodge FrameWork
- Now play animations
- Now Projectiles will ignore the player while dodging
- Dazed Entity got Renamed to Latex Dazed
- Latex Dazed now have a variable called [ReplicationTimes] that set how much times that entity can replicate instead of absorb
- Made some Transfur Variants Have a Smooth Transfur Color
- New Facilities Zones
- New Flower Caled Luminara Bloom
- You need Use it petals to craft a untransfur item now
- Can be founded on Facilities
- New "Funny/Joke" command into changed-addon-admin
- New Dyeable T Shirts
✅ **Changelog:**
- Fixed:** Avali texture bug
- Fixed:** Now the Luminarctic Leopards will correctly spawn when spawned with the nbt {isBoss:1b}
- tweaked:** Now the Exp10 and Exp9 will no longer spawn in facility loot
- tweaked:** Nerfed the ARMOR of Exp10 [20 -> 10], also Nerfed the ARMOR_TOUGHNESS [12 -> 6];
- tweaked:** Void Fox now have a Parry Able projectile attack;
- tweaked:** Void Fox attacks force they to look at they target;
- New Block:** Hand/Paws Scanner
- Works like a button, but only activates based on the player's transfur type
- New Block:** Paws Scanner (pressure-plate style)
- Functions like a wooden pressure plate, but only triggers if the entity has exposed paws (no boots equipped)
- New Ability:** Unfuse
- Allows the player to unfuse from the goo creature, summoning it to assist in battle
- Can be fused back by interacting with the creature while holding shift
- New Transfur:** Protogen
- Features dynamic visor colors based on the player's BPI
- Tweaks:** Improved data syncing for Luminartic Leopards, Experiment 10, and Experiment 9 entities
- New Models:** Updated models for Experiment 10, Experiment 9, and Luminartic Leopards