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Changed: Minecraft Mod

Changed: Minecraft Mod

by LtxProgrammer • Downloads: 0 • Followers: 0
Description
Gallery
Changelog
Versions

Mod Logo

<a href="https://modrinth.com/mod/changed-minecraft-mod" rel="Discord"><img src="https://goldmedia.top/uploads/gallery/changed-minecraft-mod_desc_1_ec7fab2f.svg"></a>
<a href="https://www.curseforge.com/minecraft/mc-mods/changed-minecraft-mod" rel="Discord"><img src="https://goldmedia.top/uploads/gallery/changed-minecraft-mod_desc_2_cd2ec9ee.svg"></a>
<img alt="forge" height="56" src="https://goldmedia.top/uploads/gallery/changed-minecraft-mod_desc_3_7ac8ff3d.svg">
<img alt="fabric" height="56" src="https://goldmedia.top/uploads/gallery/changed-minecraft-mod_desc_4_258dd8ef.svg">


Warning: This mod includes content from Changed, which is not suitable for all audiences.

If you are playing with this mod in a large modpack, disable unique latex block generation in the config, or the game will take forever to start.

Changed:MC is a translation of the world of Changed by DragonSnow into Minecraft 1.18.2, inspired by alex_n_italy's Turned mod, it's built in mind with transfurring. It contains structures, blocks, latex creatures, emotes, and too many mixins. You can become one of these creatures and benefit from the upgrades (and suffer some downsides) of transfurring yourself.

All credits for contributors are available on GitHub Insights and in the mod menu. To access the config menu, install Configured.

Gameplay FAQ

How do I transfur?

Use an infuser to infuse a syringe filled with your own blood, purify it (takes some time), insert the purified syringe into a stasis chamber a give it a canister of oxygenated water, and select "Transfur" under the "Programs" menu in the stasis chamber. There is also a gamerule changed:keepConscious that will transfur you in places where you would normally be killed, it's off by default, and is entirely up to you if you want on.

Alternatively, with cheats, use /transfur or /tf.

Okay, but how do I untransfur?

You can't. Well, dying removes the transfur and turns you back. This however can be prevented with the gamerule changed:keepForm. The reason for this is that untransfurring isn't possible in the original game as stated by DragonSnow. There are mods to solve this problem, however.

Once again, if you have cheats, use /untransfur or /untf.

What are the syringe recipes?

The recipes are given to you when you pick up a Latex Base, check the recipe book in the infuser table.

How do I open the lab doors?

The lab doors are locked when not powered, power them using redstone. When the lab doors are unlocked, you can open it like a regular door, but it will automatically close if it loses power.

General FAQ

What about that drama involving Changed?

We do not take a stance on the drama, please research anything before believing. If you are at most concern, this mod is intentionally designed without very suggestive content, and the main characters are not included.

Will there be a Fabric/Quilt version?

There are no current plans to port to another modloader, this is subject to change.

Can you port the mod to 1.xx.x?

The mod will only be developed for one Minecraft version at a time. We will not be porting the mod to multiple versions until all/most of the content is completed.

Can you make the mod for Pocket Edition?

If you're asking this, you're probably too young to be getting into Changed...

What mods are compatible?

There (hopefully) shouldn't be too many mods that are incompatible. If you do find a mod which behaves weird with Changed:MC, feel free to report it on the GitHub.

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.20.1
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
1.18.2
Forge
1d ago 1
# Bug Fixes
+ Fixed crash on launch with Beyond Earth
+ Fixed crash on launch with EMF
+ Fixed render bug related to recipe display mods in the ability radial screen

# API Changes
+ Extended ChangedEntity goal creation to let entities specify their own version of goals, deny the goal, or capture the goal for later
# Changes
+ Translation updates
+ Adjusted rendering of first person hands to respect arm length
+ Gave cerberus the switch hands ability

# Bug Fixes
+ Fixed crash on launch when Embeddium 0.3.11+ is installed
+ Fixed lighting issue on top of the stasis chamber
+ Fixed ItemInHandLayer not correctly positioning the item with entities of differing arm length
+ Fixed crash related to mob assimilation registration

# API Changes
+ Moved mob assimilation to a dedicated event: GatherMobAssimilationsEvent
# Changes
+ Added Pure White Latex Cerberus
+ Small facility generation optimization
+ Added server config to disable mob assimilation
+ Added latex drip particles to latex covered ceilings
+ Can be disabled in the client config

# Bug Fixes
+ Attempted fix for crash when ticking an assimilated rabbit
+ Fixed crash related to a missing target for camera tug
+ Attempted fix for mixin conflict with server kernels (e.g. Arclight)
+ Replaced many mixin injectors to use compatibility conscious signatures
+ Fixed crash due to unsafe cast when fast_rendering is disabled with rubidium
+ Fixed legacy fluid block names being untranslated
+ Fixed rain pouring through latex blocks
+ Fixed issue causing invalid camera placement when spectating non-living entities (e.g. Item frames)
+ Fixed crash related to enabling wave vision in spectator mode
+ Fixed basic player info being desynced when an NPC has spawned in
+ Fixed issue prevent players from being assimilated while suited
+ Fixed desync of TF state from grab
+ Fixed tamed DL wolf inventories being "voided" when killed
+ Fixed issue that causes mods to consider latex flasks as potions

# API Changes
+ Added initializeBPI() to allow latexes to override their BPI when spawning
+ Added facility piece event system that allows devs to make facility pieces do stuff
# Changes
+ Adjusted the collision on hazard blocks (puddles, dropped syringes, ...)
+ Updated es_es translations (credits: gootraxian)
+ Added es_mx translations (credits: gootraxian)

# Bug Fixes
+ Fixed issue causing transfur progress to not naturally regress
+ Fixed error causing the /progresstf command to not work while untransfurred
+ Fixed the transfur code to use the player's transfur mode instead of the entity's default mode
+ Fixed laser beams having collision with pistons
+ Fixed crash related to null mob renderers
+ Fixed latexes not respecting the player's shield block

# API Changes
+ Added events for when players are untransfurred
# Changes
+ Certain non-humanoid mobs can become assimilated and transfur others
+ Watch out for bees and rabbits...
+ Thankfully they still behave *somewhat* normally

# Bug Fixes
+ Fixed crash related to picking random entity traits on spawning
+ Fixed accessory selection menu kicking the player in certain modpack conditions
+ Fixed orange tree saplings being unable to grow
+ Fixed placed beakers and flasks not filling when interacted with

# API Changes
+ Overhauled internal transfur decision making
+ Added static registry to inject transfurring behavior into existing mobs
+ Added LaserReactiveItem interface to allow items to do actions when the wearer is touching a laser
+ Added a bunch of events for transfur logic
+ Added getPlaybackSpeed() to AnimationParameters
# Changes
+ Added BlockState validator to Glu edit screen
+ Added server-side config to adjust facility generation
+ facility.generateDepth sets how large the facility generates (default: 20).
+ facility.rollForSizeAttempts sets how many times the facility generates to maximize size (default: 1 time)
+ facility.placementAttemptsPerPieceType sets how many times the facility will attempt to place one piece type before skipping the piece type (default: 8). This config should prevent the facility from taking a long time to generate.

# Bug Fixes
+ Fixed crash from placing misconfigured facility piece
+ Fixed issue where tamed DL wolves will lose their tame state in the stasis chamber
+ Fixed animation compatibility with player animator
+ Fixed walk speed introduced by creature chat mod
+ Mitigated server watchdog crash from excessive facility generation time
+ Fixed ability selection menu kicking the player in certain modpack conditions

# API Changes
No changes
# Changes
+ Added unlimitedLatexSpread config to server config
+ Allows latex cover to spread without distance restrictions.
+ Remodeled the stasis chamber
+ Added animation compatibility with Just Enough Guns
+ Added animation compatibiltiy with Scorched Guns 2
+ Added facility maintenance room
+ Added #deny_facility_placement biome tag
+ Prevents facility pieces from generating in tagged biomes, such as the deep dark.

# Bug Fixes
+ Fixed illegal state crash related to loading non Changed structures
+ Fixed registry crash related to loading non Changed structure
+ Fixed null crash related to loading textures for wave vision
+ Fixed cast crash when mods treat transfur models as player models
+ Fixed z-fighting on stasis chamber
+ Fixed lag spike when transfurring in a stasis chamber with Pehkui
+ Fixed custom eye rendering on gas wolf pup
+ Fixed model bug with legless models not reseting
+ Fixed animation bug with Create
+ Fixed player dimensions not updating when in a vent
+ Fixed taur players not ejecting passengers when unequipping a saddle
+ Fixed partial transfur model not animating the tail/ears
+ Fixed registry crash related to loading Changed attributes too early
+ Fixed fluids pushing entities twice as much as intended
+ Fixed custom latex losing certain traits when relogging
+ Fixed data bug with AntiXray
+ Fixed stasis chambers transfurring non-#humanoid mobs
+ Fixed server failing movement checks on grabbed players
+ Fixed locale issue related to male-female variants

# API Changes
+ Transfurred player renderer now respects entity lighting
+ Transfurred players now respect the entity getFlyingSpeed()
+ Made some registry functions public for addon mods
+ Partial latex layer now supports dynamic textures
+ Added canElytraGlide() and canCreativeFly() functions to TransfurVariantInstance
+ Made spring simulators extensible, deferred simulator creation until requested by animator
+ Replaced custom latex exclusive modification in stasis chamber with ModifiableEntity API
# Changes
+ Minecraft 1.20.1.
+ Overhauled latex covered blocks.
  • Now require a source block to spread, and wont spread forever
+ Overhauled facility generation.
  • Latexes are configured to spawn in facilities
  • "debugFacilitiesEnabled" server config to show piece names/zones
  • Removed latex biomes.
+ Armor trim parity.
+ New Accessories: Wetsuit, white t-shirt, neck ties, dog collar, face mask, tsc vest.
+ New Latexes: Crow, Eel, Rabbits, benign orca, female and pup gas wolf.
+ New Decoration: Floor signs, Wall signs, Mugs, Shipping containers, Dark Latex puddles, Bar top, Bar stool, CD stack, taur & legless armor stands, cracked walls
+ New items: Armor conversion templates
+ Experimental Feature: Transfur ability tree.
  • Enable the embedded datapack, and use commands to test
+ Overhauled tamed Dark Latex AI. They can do cool things now.
  • They can help you mine, fish, or hide you from other latexes
+ Reworked laser beams.
+ Nerfed Siren sing ability.
+ Added debuffs to grab ability on escape.
+ Added many attributes that TF variants specialize (sprint speed, sneak speed, air capacity, jump strength, fall resistance).
+ Added clothing creative tab
+ Revised subtitles
+ Revised beehive blocks

# Bug Fixes
+ Transfur damage now respects player damage scaling.
+ Stasis chambers drop contents on break.
+ Fixed desyncs related to tracking keypresses.

# API Changes
+ Too many to count.

# Known Issues
+ Lag spike when transfurring with Pehkui installed
+ Stasis chamber model has Z-Fighting
[0.14.1c] 0.14.1c by LtxProgrammer on Oct 18, 2026
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# Changes
+ Revised lab coat texture.
+ Added small to large lab light recipe.
+ Added enchantment support for exoskeleton.

# Bug Fixes
+ Fixed sync error related to variant entity data (human variant).
+ Fixed render error with ability icon shadows.
+ Fixed render bug with head items for scaled forms (croc, buff sharks).
+ Fixed crash from REI in accessory menu.
+ Fixed crash related to pup crystal.
+ Fixed render error with cutout latex cover models in wave vision.
[0.14.1b] 0.14.1b by LtxProgrammer on Oct 18, 2026
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# Bug Fixes
+ Fixed crash when loading with personality installed.
+ Fixed visual bug with pure white latex wolf pup.
+ Accessory entities spec will now properly resolve EntityType tags.
+ Facility pieces now accept null lootTables as none.
+ Fixed event bus issue.
+ Fixed crash related to special forms.
+ Fixed crash related to Create, and its addons.
+ Fixed visual bug related to animations.
+ Fixed crash related to rubidium/embeddium with wave vision.
+ Fixed taur camera offset.
+ Fixed issues related to player pose logic.
+ Fixed crash occluding invalid mod loading state.
[0.14.1] 0.14.1 by LtxProgrammer on Oct 18, 2026
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# Changes
+ Finished remodeling ALL of the old transfur models
+ New transfurs: Gnoll Taur, Pooltoy Wolf, Double-Headed Yufeng, Golden Dragon, Kobold, Siamese cat, Custom Latex, Gas Tiger, Gas Skunk, White latex wolf pup
+ New items: T-Shirt, Lab coat, Sports-bra
+ New accessory system: Dedicated non-armor slots for shorts, shirts, saddles, etc.
+ New features: Stasis chamber, Form fitting enchantment, Exoskeleton, Animation events
+ New blocks: Petri dish, exo charger, slabs and stairs
+ New abilities: Wave Vision for Dark Latexes, Toggle Night Vision
+ New client config: Blinking (off by default)
+ Reworked connected floor block placement logic
+ Added ability descriptions
+ Big facility additions
  • Removed transfur functionality from IV rack (replaced by stasis)
  • Removed access saddle ability (replaced by accessories)

# Bug Fixes
+ Various locale issues
+ Compat with enigmatic legacy
+ Compat with personality
+ Fixed painting placement in facility gen

# API Changes
+ Reworked ability icon system (akin to item models)
+ Overhauled animation API (LimbExtension, TimedSoundEffect, resource pack spec)
+ Entity renderer uses ArmorModelSets to simplify renderer creation
[0.14c] v0.14c by LtxProgrammer on Oct 18, 2026
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### CHANGES
+ Improved camera positioning for taur variants, and when grabbed
+ Improved entity positioning when riding a taur that's in first person
+ Added animation compatibility with "Do a Barrel Roll"
+ Added animation compatibility with "Timeless and Classics Zero"
+ Added animation compatibility with "Parcool"
+ Changing resource packs will now invalidate cached generated textures
+ Added basic compatibility with "Entity Model Features"
+ Made stiger's eyes customizable

### BUGFIXES
+ Fixed being unable to break blocks directly after being untf'd while being tf'd
+ Fixed incorrectly tagged mixin
+ Fixed null crash related to the roomba
+ Fixed null crash when TF event is canceled
+ Fixed issue related to railing blocks
+ Added exception catch to model baking
+ Fixed issues related to suited mobs
+ Fixed mixin error with Beyond Earth
+ Fixed null crash with invalid dropped syringe block
+ Fixed mixin error with Survive mod
+ Fixed Z-fighting with variant eyes renderer

### API CHANGES
+ Added AbstractAbilityInstance.tickIdle()
+ Added descriptions to abilities
+ Added TransfurVariant<?> and TransfurContext to KeepConsciousEvent
+ Added cancelable TransfurAttackEvent
+ Extended additional eyes layer to behave akin to custom eyes layer
[0.14b] v0.14b by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Reverted latexes spawning in daylight
+ /curepale actually cures normal plays
+ Added some compatability with Origins
+ Added brief cooldown to prevent aggroing latexes right after TF
+ Reworked animation definition code to be data oriented
+ Removed unused TF variant tags
+ Added temporary_only tag to fix soft-banning (benign tf with keepForm)

BUGFIXES
+ Fixed not being able to put flasks in the infuser
+ Fixed crash related to DL pup with armor
+ Fixed blindness issue with distant horizon
+ Fixed hurt animation when TF to less max health
+ Fixed FerriteCore crash related to block state neighbor tables
+ Fixed TFd players taking suffocation damage when they shouldn't
+ Fixed sprint food efficiency math error
+ Reworked food efficiency mixins to be less invasive
+ Reworked fall flight mixins to be less invasive
+ Fixed clothing sizes on partial TF and latex human
+ Fixed some TF anim issues with certain entities
+ Fixed stiger not holding extra items
+ Fixed crash with special latex renderer
+ Added early out check for railing block updates
+ Fixed campfire block being latex coverable

API CHANGES
+ Added REDUCED vision type, used with raccoon and white latexes
+ Moved UniversalAbilitiesEvent to mod loading event bus
+ Added event function that can be mixin'd into
+ Created annotation processor for @RequiredMods
[0.14] v0.14 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Added transfur animation (controllable by gamerule)
+ Added grab ability for most latexes
+ Reworked white latex swimming
  • Swimming WLs can see highlights on entities standing on WL
+ Added built-in resourcepacks and datapacks
  • Includes: PBR texture pack
+ Remodeled many entities: manta rays, stiger, squirrel, mimic plant, buff sharks, and crocodile
+ Added "latex mutant bloodcell wolf" (female WL), added M/F "phage latex wolf" (DL), added female white wolf.
+ Added railing block
+ Added roombas and a charger
+ Added rip animation for shorts when transfurring into certain variants
+ Added flasked versions of transfur variants
+ Added server configs to disable grabbing players, and to disable obnoxious abilities
+ Added server config to alter maximum player model size
+ Added server config to whitelist and blacklist coverable blocks
+ Reworked placed gas canisters to emit a fluid version of gas
+ Added air conditioner block that will block gases
+ Added instant transfur datapack
+ Renamed many blocks, items, and entities
+ Added command alias tf -> transfur, untf -> untransfur, progresstf -> progresstransfur
+ Added regresstf and gettf
+ TF commands now allow selecting multiple players
+ Added title screen content warning
+ Added animation compat with MrCrayfish's gun mod
+ Added animation compat with playerAnimator mod
+ Added animation compat with carry-on
+ Added animation compat with What are they up to
+ Legless variants can now sit/ride
+ Added advancement (fly for 15 seconds)
+ Added compat with CTM
+ Added compat with beyond earth
  • And an optional datapack
+ Added compat with chisels and bits
+ Optimized seatable blocks
  • Removed goo vignette
+ Added danger-meter
+ Adjusted how latexes spawn
+ Adjusted DL crystal generation

BUG FIXES
+ Fixed missing entity model crash
+ Fixed syringe disappearing when used in a full inventory
+ Tamed DLs now always absorb

API CHANGES
+ Added changed:on_transfur function tag
+ Added changed:transfur_damage and changed:transfur_tolerance attributes
+ These are intended to be modifiable by items
+ Added "infinite" tag to placed gas canisters for map makers
+ Combined noVision and nightVision for variant builder
+ Reworked transfur variant to modify the players attributes to the variant's attributes
+ Renamed isPlayerOrganic to isPlayerNotLatex
+ Inverted changed:organic_latex to changed:latex
+ Fusions are now controlled with datapacks

[0.13.1] v0.13.1 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Added dichrome eye customization
+ Added player size customization
+ Added advanced color picker BPI screen
+ Added fennec fox
+ Added partial DL wolf
  • Try wearing a DL mask while a partial wolf
+ Added latex human
+ Added green lizard
+ Added gas mask
+ Added vertical drag to tail animation
+ Added double item in hand renderer (squogs and bee)
+ Added quadrupedal armor (boots and leggings for centaurs)
+ Remodeled squid dogs, bee, light latex knight, knight fusion, raccoon, siren, mermaid shark, deer, yuin, centaur, and otter
+ Syringes and oranges only place while crouching
  • Removed extra hands ability, replaced with just switch hands ability
+ Selected ability now saves
+ Added advancement for killing one of each latex
+ Latex containers can now fall (and break)
+ Added I-frames for just TF'd latexes (30 ticks)
+ Improved note, clipboard, and CD editing
+ Added /progresstransfur command, for map creation
+ Added compatibility with not enough animations
+ Added compatibility with supplementaries (moonlight)
+ Adjusted swim speeds for aquatics, adjusted how speed responds to friction
+ Land variants have better friction on ice
+ Aquatic variants don't sink in water
+ Gave feline variants a jump boost, slightly reduced health
+ Lab doors now open for many humanoids
+ Added cape layer for latexes
+ Adjusted some facility pieces

BUG FIXES
  • DLs no longer drip from their mask
+ Fixed first person dripping
+ Fixed particles spawning while the game is paused
+ Variants that scare mobs won't be targeted in the first place
+ Scare-able entities now require line of sight
+ Fixed physics based animations jittering
+ Fixed BPI desync when exiting BPI menu

API CHANGES
+ Fixed bug with KeepConsciousEvent
+ Added FirstPersonLayer interface
[0.13] v0.13 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Procedurally generated facility
  • Try /locate changed:facility
+ Reworked decayed lab placement for performance
+ Remodeled many classes of latexes
  • Wolf, Cat, Shark, and Dragon
  • They are fitted with unique animations
  • Try spinning
+ Reworked latex drip particles
+ Retextured many lab blocks
+ 3x3 lab doors
+ Made minecraft:protection apply a little protection against TF
+ TF'd entities keep their armor, and rarely their item
+ Added many blocks
  • Cardboard box
  • Small cardboard box
  • Soup cans
  • Dropped syringes
  • Dropped oranges
  • Microscope
  • Latex wall splotch
  • Flasks and beakers
  • Office chair and pillows
  • You can sit on these, DL pups can sleep on pillows
  • Book stack
  • Potted orange tree sapling
+ Added basic player info (BPI)
  • Values that describe your player, to make TFs fit you better
  • Try the gas wolf
+ Added the Changed OST in the form of records
  • They loop on their own
+ Added fusability gamerule
  • Latexes can only fuse until the duration specified
+ Added creative flight for winged latexes
  • There are penalties for it though
+ Tied many effects to accessibility settings

BUG FIXES
+ Fixed menu abilities not ticking
+ Fixed various centaur issues
+ Fixed various tall cardboard box issues
+ Fixed crash from latex covered block generation
+ Fixed bedrock missing a texture

API CHANGES
+ Simplified connected block texture management
+ Glu block for facility pieces
[0.12.1] v0.12.1 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Adjusted tame rates for the DL pup to be dependant on what variant the player is
+ Added spawning limiter for crystal spawning latex entities
+ Improved quick equipping restrictions with invalid armor items (if your variant can't wear it)
+ Added client configuration option to heavily reduce quality of generated latex covered models
  • This is for massive modpacks
  • See the config option "fastAndCheapLatexBlocks"
+ Added survival usability with lab looted syringes
  • They still need to be purified
  • They're also more rare now
+ Adjust lab loot tables

BUG FIXES
+ Fixed incompat with create addons (null model check)
+ Fixed client crash regarding DL pup and armor
+ Fixed being invisible after a box you are in is exploded
+ Fixed incompat with hardcore revival
+ Fixed more incompat with dragon survival
+ Fixed players occasionally freezing when using elytra in a weird way

API CHANGES
+ Fixed arms not lining up with custom armor layers (#525)
[0.12b] v0.12b by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Created Roughly Enough Items (REI) plugin
+ Adjusted infuser menu
+ Remodeled crystal wolves
+ Remodeled translucent lizard
+ Remodeled computer block
+ Added some custom model compatibility for moded armor
  • Keyword: some
+ Added compatibility check for Dragon Survival mod
+ Tweaked various legacy latex models
  • Red dragon, DL wolves, purple fox, DL yufeng, dark dragon, beifeng, benign wolf

BUG FIXES
+ Fixed incompatibility with Oculus and Rubidium
+ Fixed crash related to untrasfurring while the ability menu is up
+ Fixed missing custom head layer for latex models
  • Involves wearing skulls and heads
+ Fixed dupe bug related to the infuser
+ Fixed tamed dark latex despawning
+ Fixed tamed dark latexes from preventing sleep
+ Fixed various dark latex pup bugs
+ Fixed villagers running from latex players in creative mode
+ Fixed latex containers deleting items
[0.12] v0.12 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Added tameability to dark latex pup
  • Use white latex goo or oranges
  • They grow up tamed too
+ Added puddle mode for dark latex pup
+ Adjusted some AI move speeds
+ Added an enabled texture state for microphone
+ Remodeled legacy yuin dragon
+ Remodeled sniper dog
+ Overhauled recipes and loot tables
+ Remodeled manta rays, mermaid shark, and siren
+ Added purifier function to convert latex goo into latex base
+ Added pipe block
+ Overhauled ability usage
  • Some abilities charge, others activate while held, etc.
+ Readded latex bee
+ Added night vision check for dark latex blindness
+ Added visibility check for latex AI targetting
  • Invisibility potions work now
+ Overhauled structure placement
  • They now can be located by /locate
+ Latex pup crystals naturally gen in the dark latex biome
+ Decreased dark latex growth activity
+ Remodeled traffic cone dragon
+ Remodeled legacy snow leopard, white latex wolf, and latex blue wolf
+ Made some blocks furnace fuel
+ Added retract mechanic to pup crystal
+ Overhauled latex block generation system
  • With configs on when to cache textures
+ Changed how latex GUI uses colors to render
+ Added brief tutorial for ability usage
+ Added summon shark ability for tiger shark
+ Adjusted fall damage scaling

BUG FIXES
+ Fixed TSC shield display
+ Fixed infinite pup glitch from crystals
+ Fixed fusion mechanism
+ Fixed benign latex arm animating like they're holding an item
+ Fixed ModernFix incompat
+ Fixed integrated dynamics incompat
+ Fixed first person mod bugs
+ Fixed dark latex pup bugs
+ Fixed netherite abdomen armor burning in lava
+ Fixed vivecraft arms
+ Fixed latex colored blocks map color

API CHANGES
+ Organized animate package
+ Cleaned mods.toml
+ Added update.json
+ Added tag-ability to latex variants
+ Moved loot table references to class LootTables
+ Added register time ability to remove covered property from blocks by block id
[0.11.3] v0.11.3 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Retextured legacy manta ray, dark dragon, red dragon, purple fox, pink wyvern, and deer
+ Added ming cat
+ TF'd players can now crawl in ducts
  • Interact with a vent opening to crawl in
  • Movement snaps to vent blocks
+ Added client config option for latexed inventory and hearts
+ Optimized mixed texture handling
  • They cache between launches
  • In "cache" folder in the instance folder
+ Adjusted latex fluid and lava behavior
+ Disabled hotbar/hand/item in hand render when a variant can't use items
  • Applies to benign forms
+ Added dark latex pup
  • Doesn't transfur
  • Will grow up into a DL wolf in 3 days (72000 ticks)
+ Added pup crystal block

BUG FIXES
+ Fixed white latex wolf remodel
+ Fixed milk pudding health
+ Fixed block culling issues related to latex covered blocks
+ Fixed music disc attenuation (aka being heard globally)
  • Was because the music was formatted in Stereo, not Mono

API CHANGES
+ Added player mover system
+ Added NONE transfur mode, and itemUseMode variant descriptor
+ Added progressTransfur(LatexVariant<?> variant)
[0.11.2] v0.11.2 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Added latex inventory decals (like latex hearts)
  • This is only for survival inventory, nothing else
+ Tweaked some legacy textures (red panda, watermelon cat, organic wolf, raccoon, female manta)
+ Remodeled hypno cat
+ Remodeled watermelon cat
+ Remodeled purple fox
+ Remodeled white latex wolf
+ Replaced gamerule transfur tolerance with server config
  • your_world_name/serverconfig/changed-server.toml
  • accessible in file explorer, or the configured mod
  • this value is now how much TF damage you can take, normalized to 20 (similar to player health)
+ Adjusted entity TF damage to adjust to difficulty
  • Easy = 8 hits, normal = 7 hits, hard = 5 hits
+ Milk pudding fall through vent hatches
+ Added vent block
  • Connects to vent fan, and hatch
  • It is planned to be able to crawl through them
+ Added TF resistance enchantment for armor
  • Works like regular protection armor
+ Increased exhaustion from create item abilities
+ Added crash log clarification for "Rendering Overlay" crash
  • Should now show more useful data rather than failed to create vanilla mob model
+ Reduced post TF nausea duration
+ Adjusted dark latex AI to ignore entities not moving/crouching in the dark
  • Not exactly like the DL area in changed, but you can sneak around DL's in the dark now
+ Reworked latex fluids
===== For latexes matching the fluid type =====
  • Negates fall damage
  • Can climb and stand on like its scaffolding
  • Very slightly boosts vertical jump
===== Otherwise =====
  • Slows and traps
+ Latexes inherit nametags

BUG FIXES
+ Fixed sprinting breaking when transfurred on laggy servers
+ Fixed players losing their leggins and boots when TF'd into a legless form with a full inventory
+ Fixed large latex crystals dropping fragments when mined with silk touch
+ Fixed latex spread rates
+ Fixed handedness for latexes

API CHANGES
+ Organized mixin folder
[0.11.1c] v0.11.1c by LtxProgrammer on Oct 18, 2026
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Fixed servers failing to load
[0.11.1b] v0.11.1b by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Remodeled tiger shark, beifeng, blue wolf, and red panda
+ Replaced transfur progress bar with border indicator
+ Added nausea effect (and blindness if goo) just after being TF'd. NOTE: this is disabled in creative mode.

BUG FIXES
+ Fixed broken infuser (oopsie daisy)
+ Fixed swap hands ability
[0.11.1] v0.11.1 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Remodeled some entities: Gas wolf, dark latex wolf, dark latex yufeng, dark latex dragon, latex shark, light latex wolf, latex snow leopard.
+ Added client config option to disable the remodel.
+ Added support for the Configured mod
+ Added support for the Presence Footsteps mod
+ Added ability to toggle placed canisters
+ Added horned crystal wolf
  • Removed hair customization for legacy models
+ Remodeled some hair customization for new models
+ Made abdomen armor contribute to advancements
+ Retextured latex pants
  • Removed foil effect for latex syringes
+ Added organic texture for radial menu
+ Added effect where latex drip more when lower health

BUG FIXES
+ Fixed broken axe.json tag
+ Fixed special form animation
+ Fixed missing death message for bloodloss
+ Fixed hair rendering when invisible
+ Fixed ability data save issue
+ Fixed gas canister refilling when broken
+ Fixed villagers running away from latex NPCs

API CHANGES
+ Added helper event to easily add sound maps to presence footsteps.
[0.11c] v0.11c by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Added keypad block (lock your lab doors)
+ Added note block with GUI; gave clipboard GUI too
+ Added latex container block (store your latex/convert from bucket to goo)
+ Made latex goo edible (does what you think; bonus nutrition when eating opposite type)
+ Added vent fan block
+ Revamped lab door code, made some variations too
+ Added TSC shield
+ Added latex moth
  • Removed aerosol latex fluid/bucket
+ Added wolf gas canister
+ Added ponytail hairstyle
+ Dark latex NPCs take damage in white latex pillars
+ Improved aquatic latex pathfinding AI
+ Added box pile
+ Replaced changed:latexSpread with changed:latexGrowthRate (toggle -> percent; applies to dl&wl spawning)
+ Made CD writeable in a computer
+ Added emote command (available for everyone)
  • Reduced latex drip sound volume
+ Added latex alien
+ Added more structures
+ Added microphone and speaker (actually work)
+ Reduced behemoth health bar to just the head
+ Made white latexes gain nutrition in white latex blocks
+ Crystal items deal TF progress on melee attack

BUG FIXES
+ Fixed tail pivots on shark fusions
+ Fixed crash from quick equip saddle on non-taur forms
+ Hopefully obliterated model bakery crash
+ Fixed white latex block collision (covered stairs/carpet)
+ Fixed legless entities having reduced hitbox after exiting water
+ Fixed totem of undying glitch by making it always safe TF when held
+ Fixed crash from getting TF'd with unbreaking armor on
+ Fixed some issues with the laser emitter not working
+ Fixed super sonic swim speed

API CHANGES
+ Changed to forge based registries for latex variant and abilities (saves bandwidth)
+ Added framework for additional gas canister usage
+ Overhauled animation system (added some taur animations)
[0.10.2] v0.10.2 by LtxProgrammer on Oct 18, 2026
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CHANGES
+ Animated milk pudding
+ Added hair styles (Check the ability menu)
  • Removed siren camera tug
+ Replaced old structures (They've got random loot now)
  • Removed terrablender dependency (Don't need TB anymore)
+ Updated Patreon data parser for better config
+ Gave behemoth a loot table
+ Added Korean translations

BUG FIXES
+ Fixed latex drip particles not working when on a server
+ Fixed crashing from swinging TSC weapons
+ Fixed losing items from absorption

API CHANGES
+ Abstracted radial menu for universal changes
+ Radial menu supports >8 items
Changed: Minecraft Mod Icon
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