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Charm

Charm

by svenhjol • Downloads: 0 • Followers: 0
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Charm is a vanilla+ mod for Minecraft that aims to enhance the vanilla game with additional features and small changes while trying to stay consistent with its game design philosophy.

Read about all features here.

All Versions

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Name Game version Platforms Published Downloads Actions
1.21
Fabric
1d ago 1
1.21
Fabric
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.19.2
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.19.x
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.19
Fabric Quilt
1d ago 1
1.18.2
Fabric Quilt
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.18.2
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17.x
Fabric
1d ago 1
1.17
Fabric
1d ago 1
1.16.5
Fabric
1d ago 1
[7.0.28] [1.21] 7.0.28 by svenhjol on Oct 14, 2026
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This version bundles 8 point releases.

## 7.0.21

  • Improve and clean up mixins where possible for better mod compatibility (pajicadvance)
  • Aerial affinity doesn't work properly when modelled on the aqua affinity schema. Use collection "add_value"
  • Animal reviving advancement now follows the animal damage immunity advancement in the tree
  • Improve animal damage immunity checking. Tamed animals no longer do the "hurt" animation. Added advancement for animal damage immunity
  • Chore: rename "compat mode" to "mixin disable mode"

## 7.0.22

  • Fix registration of Aerial Affinity so that it doesn't always apply

## 7.0.23

  • Fix returned items not going back into the correct inventory slot after adding to cooking pot
  • Slightly less vibrant cooking color index. Added new particle effect when cooking is done
  • Raid horn item icon minor texture change (coranthes)
  • Fix filling pot with water bottle
  • Pots that aren't completely full no longer have white colored water
  • Now possible to throw items into the pot to cook them
  • Fix block interaction when right-clicking on pot and cask with another block
  • Fix incorrect recipe advancement for atlases
  • Ebony leaves now drop ebony saplings
  • Made ebony tree rendering a bit less derpy
  • Ebony leaves no longer drop apples

## 7.0.24

  • Fix ebony and azalea boats and chestboats not dropping the correct item when broken
  • Fix missing recipe for ebony and azalea chestboats using vanilla chests
  • Fix hopper and chest minecart recipes with custom chests
  • Ebony boat icon no longer has normal colored oar
  • Improvements to enchantment glint color balance (coranthes)
  • Some cleanup of creative menu, more to follow

## 7.0.25

  • Fix an issue where config was not checked properly for enabled/disabled features
  • Fix advancement recipe error for hopper and chest recipes
  • Fix animal armor dyeing when animal armor enchanting feature is active

## 7.0.26

  • Fix unbreakable vanilla boat variants (pajicadcance)
  • Updated red, lime and green enchantment glint colors (coranthes)
  • Base homebrew on awkward potion so that redstone is no longer accepted as an ingredient
  • Fix client desync bug with cask

## 7.0.27

  • Incorrect logic when adding water to cask
  • No longer possible to turn water into free awkward potion
  • Fix client desync bugs with cask

## 7.0.28

  • Fix entity rendering and mob texture register
[7.0.20] [1.21] 7.0.20 by svenhjol on Oct 14, 2026
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Rebuild for Minecraft 1.21.

Please visit the [Charm Features](https://charmony.work/charm-features.php) website for more information about this initial release.
## 4.4.4

  • Restore enchanting power check compatibility with BetterEnd.
  • More totem protection when game removes or destroys blocks.
  • Emergency item drop if totem block gets overwritten.
## 4.4.4

  • Restore enchanting power check compatibility with BetterEnd.
  • More totem protection when game removes or destroys blocks.
  • Emergency item drop if totem block gets overwritten.
## 4.4.3

  • Fixed shulkerbox sorting in dedicated server.

## 4.4.2

  • Fixed grindstone ignoring enchantment.

## 4.4.1

  • Compass overlay also shows biome (optional).
  • Removed some debug noise.

## 4.4.0

  • Removed Wandering Trader Maps.
  • Added Extra Wandering Trades.
  • Quick Replant now supports Collection enchantment.

## 4.3.2

  • Totems of Preserving now immune to explosions.
  • More debugging data added to Totems of Preserving.

## 4.3.1

  • Reduced wandering trader map search distance.

## 4.3.0

  • Smooth Glowstone
## 4.4.3

  • Fixed shulkerbox sorting in dedicated server.

## 4.4.2

  • Fixed grindstone ignoring enchantment.

## 4.4.1

  • Compass overlay also shows biome (optional).
  • Removed some debug noise.

## 4.4.0

  • Removed Wandering Trader Maps.
  • Added Extra Wandering Trades.
  • Quick Replant now supports Collection enchantment.

## 4.3.2

  • Totems of Preserving now immune to explosions.
  • More debugging data added to Totems of Preserving.

## 4.3.1

  • Reduced wandering trader map search distance.

## 4.3.0

  • Smooth Glowstone
## 4.4.3

  • Fixed shulkerbox sorting in dedicated server.

## 4.4.2

  • Fixed grindstone ignoring enchantment.

## 4.4.1

  • Compass overlay also shows biome (optional).
  • Removed some debug noise.

## 4.4.0

  • Removed Wandering Trader Maps.
  • Added Extra Wandering Trades.
  • Quick Replant now supports Collection enchantment.

## 4.3.2

  • Totems of Preserving now immune to explosions.
  • More debugging data added to Totems of Preserving.

## 4.3.1

  • Reduced wandering trader map search distance.

## 4.3.0

  • Smooth Glowstone
## 4.2.2

  • Fix custom profession registration. #802 #825 #832
  • Fix lumberjack registration causing tag failures
  • Fix right click shulker item issue. #817
  • Fix missing hero of the village loot for charm's villagers.
  • Fix accessor in fabric API 0.60.0. #838
  • Beehives now get their maxtickets increased for Beekeepers via mixin.
## 4.2.2

  • Fix custom profession registration. #802 #825 #832
  • Fix lumberjack registration causing tag failures
  • Fix right click shulker item issue. #817
  • Fix missing hero of the village loot for charm's villagers.
  • Beehives now get their maxtickets increased for Beekeepers via mixin.
## 4.2.2

  • Fix custom profession registration. #802 #825 #832
  • Fix right click shulker item issue. #817
  • Fix missing hero of the village loot for charm's villagers.
A critical fix for chest boats where items could be lost when stored in a chest boat with a variant wood chest.

## 4.2.1

  • Fix variant chest boats losing contents on relog. #800
  • Fix vanilla chest boat items not showing correct chest colors.
A critical fix for chest boats where items could be lost when stored in a chest boat with a variant wood chest.

## 4.2.1

  • Fix variant chest boats losing contents on relog. #800
  • Fix vanilla chest boat items not showing correct chest colors.
## 4.1.3 + 4.2.0

  • Added ebony wood.
  • Added **No Chat Verified Nag** which disables the popup message when connecting to a server with enforce-secure-profile turned off. (1.19.1+)
  • Fixed issue with Totems not always spawning or being carried away by mobs.
  • Fixed disabling amethyst noteblock causing IllegalArgumentException crash (#745)
  • Removed player state polling due to lag issues.
  • Changed Automatic Recipe Unlock to be disabled by default.
  • Wandering Trader maps now only use structure tags and map names are now localised.
## 4.1.3 + 4.2.0

  • Added ebony wood.
  • Fixed issue with Totems not always spawning or being carried away by mobs.
  • Fixed disabling amethyst noteblock causing IllegalArgumentException crash (#745)
  • Removed player state polling due to lag issues.
  • Changed Automatic Recipe Unlock to be disabled by default.
  • Wandering Trader maps now only use structure tags and map names are now localised.
## 4.1.3 + 4.2.0

  • Added ebony wood.
  • Fixed issue with Totems not always spawning or being carried away by mobs.
  • Fixed disabling amethyst noteblock causing IllegalArgumentException crash (#745)
  • Removed player state polling due to lag issues.
  • Changed Automatic Recipe Unlock to be disabled by default.
  • Wandering Trader maps now only use structure tags and map names are now localised.
  • Backported extra variant textures from 1.19.
[4.1.2+1.19] [1.19] 4.1.2 by svenhjol on Oct 14, 2026
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## 1.19 exclusive changes

  • Variant chests can be added to boats.
  • New variant textures for Turtles, Dolphins and Wandering Traders.
  • Crimson and Warped boats have been removed.

## 4.1.2

[4.1.1] 4.1.1 by svenhjol on Oct 14, 2026
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[4.1.0] 4.1.0 by svenhjol on Oct 14, 2026
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  • Added Weathering Iron. Iron blocks oxidize when any face is touching water and can be waxed and cut like copper blocks. Iron oxidizes faster when in contact with a bubble column.
  • Added Colored Portals. Throw dye into a Nether portal to change the portal's color. If the dye can travel through the portal to the other side, it will change the color of the other side too.
  • Fixed crash when hover sorting is disabled in config.
  • Fixed coral squid erratic spawning.
  • Restored original 1.17 config for Totems of Preserving. All game modes now drop totem on death (configurable).
  • Removed hopper minecarts from spawning in mineshaft corridors.
  • Crimson and Warped boat items are no longer fireproof.
[4.0.0] 4.0.0 by svenhjol on Oct 14, 2026
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# Charm for Minecraft 1.18.2

## Version 4.x
Charm is a vanilla-plus mod for Minecraft, inspired by the Quark mod.

It requires Fabric API, Minecraft 1.18.2 and Java 17.

### Unchanged features from 1.17
  • Aerial affinity enchantment
  • Auto restock
  • Azalea wood
  • Beacons heal mobs
  • Block of ender pearls
  • Block of gunpowder
  • Block of sugar
  • Cave spiders drop cobwebs
  • Chickens drop feathers
  • Clear item frames
  • Collection enchantment
  • Colored bundles
  • Coral sea lanterns
  • Coral squids
  • Editable signs
  • Endermite powder
  • Extra boats
  • Gentle potion particles
  • Inventory tidying
  • Kilns
  • Lava bucket destroys items
  • Mineshaft improvements
  • Mooblooms
  • More portal frames
  • No potion glint
  • No spyglass scope
  • Parrots stay on shoulder
  • Path to dirt
  • Player pressure plates
  • Portable crafting
  • Redstone lanterns
  • Redstone sand
  • Stackable enchanted books
  • Stackable potions
  • Variant barrels
  • Variant bookshelves
  • Variant ladders
  • Variant mob textures
  • Villagers follow emerald blocks
  • Witches drop luck
  • Woodcutters


### Added/changed features from 1.17
  • Anvil improvements has been split into the following features:
  • Allow too expensive
  • Show repair cost
  • Stronger anvils
  • Amethyst note block has been added.
  • Atlases:
  • A keybind has been added to quickly toggle between mainhand and atlas.
  • Bat buckets now give the player the *echolocation* effect.
  • The echolocation effect can be applied to the player via commands to cause all nearby entities to receive the glowing effect.
  • Beekeepers:
  • No longer have a dedicated village house.
  • The village house has been moved to the *Strange* mod.
  • Bumblezone is now known as Bumblezone integration.
  • Bundle sorting has been changed to Hover sorting and is also responsible for sorting shulker boxes.
  • Chairs has been added.
  • Compass overlay has been added.
  • Extra trades has been added.
  • Extract enchantments:
  • Extraction and treasure enchantments are more expensive (configurable).
  • Feather falling crops is now known as No crop trampling.
  • Feather falling boots is now a configurable option.
  • Goats drop mutton has been added.
  • Grindable armor has been added.
  • It allows grinding of both horse armor and undamaged player armor.
  • Hoe harvesting is now known as Quick replant.
  • It is now possible to add custom crop blockstates to the config.
  • Husk improvements has been split into the following features:
  • Husks drop sand
  • Husks spawn underground
  • Improved fortress loot has been added.
  • Improved mansion loot has been added.
  • Lower noteblock pitch has been added.
  • Lumberjacks:
  • No longer have a dedicated village house.
  • The village house has been moved to the *Strange* mod.
  • Map tooltips is now known as Map tooltip.
  • Now uses decoration blocks from dedicated loot table files.
  • Music improvements is now known as Discs stop background music.
  • The creative music tracks have moved to the *Charmonium* mod.
  • No cured villager discount has been added and is **disabled by default**.
  • No treasure enchantment trading has been added and is **disabled by default**.
  • Open double doors is now known as Open both doors.
  • Raid horns:
  • New sound for when calling off a raid.
  • Sounds added for if a raid horn fails to activate.
  • Remove nitwits is now known as No nitwits and is **disabled by default**.
  • Repair elytra from leather has been added.
  • By default only functional when insomnia is disabled.
  • Repair netherite from scrap has been added.
  • Repair tridents from shards has been added.
  • Respawn anchor in the End has been added and is **disabled by default**.
  • Shulker box drag drop has been added.
  • Shulker box tooltips is now known as Shulker box tooltip.
  • The tooltip uses the vanilla bundle tooltip hover gui.
  • Snow storms has been reworked and is now known as Snow accumulation.
  • The freezing penalty has been removed.
  • The heavier snow texture has been removed.
  • Stackable stews now defaults to a stacksize of 16.
  • Stray improvements has been split into the following features:
  • Strays drop blue ice
  • Strays spawn underground
  • Tamed animals no damage is now known as No pet damage.
  • Totem of preserving has been reworked:
  • Peaceful and Easy mode always drop a totem on death.
  • Normal and Hard mode require you to have a totem in your inventory.
  • Totems can be dropped by witches or found in outposts/mansions.
  • Use totem from inventory is now known as Totem works from inventory.
  • It now affects the totem of preserving as well as the totem of undying.
  • Variant bars textures now match the gold, copper and netherite blocks palette more closely.
  • Variant chains now only applies to gold.
  • Variant lanterns now only applies to gold.
  • Wandering trader maps now supports tagged structures.


### Removed/moved features from 1.17
  • Armor invisibility has been removed.
  • Biome dungeons has been removed.
  • Bookcases has been removed.
  • Casks has moved to the *Strange* mod.
  • Campfires no damage has been removed.
  • Colored glints has moved to the *Strange* mod.
  • Cooking pots has moved to the *Strange* mod.
  • Copper rails has been removed.
  • Decrease repair cost has been removed.
  • Ebony wood has moved to the *Strange* mod.
  • Ender bundles has moved to the *Strange* mod.
  • Entity spawners has moved to the *Strange* mod.
  • Extra nuggets has been removed.
  • Glowballs has moved to the *Strange* mod.
  • More village biomes has been removed (for now).
  • Piglins follow gold blocks has been removed.
  • Potion of Hogsbane has moved to the *Strange* mod.
  • Potion of Piercing Vision has moved to the *Strange* mod.
  • Potion of Spelunking has moved to the *Strange* mod.
  • Quadrants has moved to the *Strange* mod.
  • Storage crates has been removed.
  • Storage labels has been removed.


[3.3.0] 3.3.0 by svenhjol on Oct 14, 2026
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### 3.3.0
  • Reworked module loader. **Some minor configuration keys have changed**
  • Reworked recipe and advancement filtering
  • Fix Potion of Hogsbane working intermittently
  • Fix advancement titles not working on server side
  • Fix cooking pot renderer tick speed and item icon problems
  • Simplified Music Improvements feature
  • Updated colored bundle graphics
  • Changing enchantment color on an anvil has now had its XP cost increased from 0 to 1 level
  • Added hunger and saturation icons to mixed stew tooltips
  • Added recipe for snowballs from snow blocks
  • Added ModMenu and Cloth Config support
  • Added BundleSorting, use scrollwheel while hovering to rotate the order of contents
  • Added preliminary API for non-Charm-based mods
[3.2.2] 3.2.2 by svenhjol on Oct 14, 2026
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### 3.2.2
  • Fix door check crash. svenhjol/Charm#603

### 3.2.1
  • Fix broken anvil enchantments. svenhjol/Charm#601
  • Fix neighboring door not detecting powered state. svenhjol/Charm#602
  • Netherite bars, chains and lanterns are now explosion resistant
[3.2.0] 3.2.0 by svenhjol on Oct 14, 2026
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### 3.2.0
  • Fix superflat structure registration error. svenhjol/Charm#593
  • Fix incorrect totem spawn height when mounted. svenhjol/Charm#599
  • Fix missing items when spawning multiple totems. svenhjol/Charm#600
  • Added Potion of Piercing Vision
  • Added Open Double Doors

### 3.1.7
  • Storage crates should not accept same item with different metadata. svenhjol/Charm#597
  • Fix broken anvil repair recipes. svenhjol/Charm#587
  • Fix lanterns effective tool. svenhjol/Charm#595
  • Fix EnderBundle item creative check sided crash
  • Fix EnderBundle item tooltip overlapping with normal tooltip
  • Fix Storage crate hitboxes
  • Slow down client storage crate effects. svenhjol/Charm#584
  • Rework how mixed stew item tooltips render. svenhjol/Charm#585
  • Rework raid horn model. svenhjol/Charm#572
  • Convert a variant chest/bookshelf/barrel to a vanilla version on a crafting table
[3.1.6] 3.1.6 by svenhjol on Oct 14, 2026
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### 3.1.6
  • Fix bookshelves not providing enchantment power on dedicated server. svenhjol/Charm#586
  • Fix typo in snowy village builds causing log spam
  • Removed DirtToPath feature as it's now in vanilla
  • Mineshafts no longer spawn raw ore or emerald ore
  • Mineshaft central rooms may now have moss blocks and moss carpet
  • Magma and lava blocks now provide cooking pot heat
[3.1.1] 3.1.1 by svenhjol on Oct 14, 2026
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# Changelog

### 3.1.1
  • Added missing woodcutter recipes for stripped wood types
  • Temporary fix for raid horn model textures in 3rd person

### 3.1.0 (beta)
  • Change villager registration. **Existing lumberjacks and beekeepers will lose their trades.**

### 3.0.7 (beta)
  • Fix accessor and loot table issues when mixins are disabled
  • Fix fuel and flammability for charm wood blocks and items
  • Move accessor out of the way so it doesn't conflict at AoF startup
  • Cooking pot no longer consumes water if creative mode
  • Configurable cask and cooking pot capacity

### 3.0.6 (beta)
  • Fix issue that prevented advancements from loading conditionally
  • Restored oak bookshelf, craft a vanilla bookshelf using mixed wood planks
  • Azalea and ebony wood and logs can now be stripped

### 3.0.5 (beta)
  • Fixed issue with extra recipe config not being applied properly
  • Equipping armor from hand no longer returns it back to your hand
  • Axes are now optimal tool for variant barrels, bookcases, bookshelves, chests and trapped chests

### 3.0.4 (beta)
  • Fix Totem of Preserving advancement using wrong trigger
  • Fix cooking pot having wrong breaking particle colors
  • Mineshafts now have hanging lanterns on chains in corridors
  • Pickaxes are now optimal tool for cooking pots and all metal variant things
  • Axes are now optimal tool for storage crates
  • Added more wood blocks as fuel source. svenhjol/Charm#549
  • New candidate method for handling items mined with Collection/Acquisition. svenhjol/Charm#566

### 3.0.3 (beta)
  • Fix infinite loop when reloading textures
  • Axes are the optimal tool to break casks
  • Bed parts no longer rotatable by the quadrant

### 3.0.2 (beta)
  • Ladders should display in decorations tab. svenhjol/Charm#521
  • Rewrite the classloader for Windows again

### 3.0.1 (beta)
  • Fix classloader failure in Windows

### 3.0.0 (beta)
  • Internal release
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