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Cinnamon

Cinnamon

by Allexio โ€ข Downloads: 0 โ€ข Followers: 0
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Because sometimes vanilla needs a little spice.

The goal of this modpack is to provide a relatively well rounded experience that provides a fair amount of content, great performance, and breathtaking visuals all the while remaining a vanilla aesthetic and maintaining the player immersed in the world.

This modpack is suited for:

  • low-end to high-end machines (shaders and DH are both included)
  • people who want a lot of extra content but want to feel like they're still playing Minecraft
  • playing with friends or friends' friends up to 20 simultaneous players (tested for long periods with 15)

This modpack is not suited for:

  • extra large servers with more than 30 simultaneous players (no ultra large server mods included)
  • public servers (there are no claim mods included)
  • players looking for a fully guided single-player adventure

Find out more info on the modpack through the following links:

server setup player guide server setup modlist

All Versions

+ Add Version
Name Game version Platforms Published Downloads Actions
1.20.1
Fabric
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[3.0.1] Cinnamon 3.0.1 by Allexio on Oct 18, 2026
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Cinnamon 3.0.0 beta test.
All mods updated.
A long list of changes that I will add later.
Create is NOT yet updated to version 6 (waiting for add-ons to be updated)
This is still a **TEST VERSION**.
Testing compatibility with servers.
[2.2.0] Cinnamon 2.2.0 by Allexio on Oct 18, 2026
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Client & server-side mods have been updated. If you are playing ont he cinnamon server, updating your modpack is **compulsory**.

## Skills
  • Updated to Puffish Skills 0.12
  • Added nice little pixellated background images to skill trees
  • Feel free to try and guess which games they come from!
  • Fixed an issue in the archery skill tree that would boost arrow velocity by 200% instead of 20%
  • Bow XP is now obtained at the same speed as warrior weapon XP
  • Getting kills with bows used to give 50% more XP for the ranger skill tree, but with how powerful bows can get, I think this was an unnecessary buff and I am now removing it.

## Death and respawn
  • Death is now handled entirely by the You're in Grave Danger mod.
  • Previously it was handled by one of the optional Vanilla Refresh features.
  • [server] It is no longer necessary to manually update the keepinventory gamerule
  • When you die, instead of dropping a soul, you now drop a gravestone with your name on it.
  • This works even when you die from falling in the void or burning in lava
  • The gravestone will keep your items safely for 30 minutes, after which it will self destruct and your items will drop on the ground (or in the void, or in lava, you get the point)
  • To get your items back simply **right-click the gravestone**.
  • When you respawn, you will get a speed debuff for 1 minute
  • Players will respawn with less health and stamina
  • Both of these changes are made to hinder players who die 30 times in the span of 10 minutes by making each death take a little more time.
  • Same as souls, gravestones will NOT store XP, which will be completely lost on death
  • Other players will **not** be able to steal from your gravestones, however once it has self destructed, items on the floor are fair game.

## Traveler's Backpack & Keybindings update
  • The Traveler's Backpack mod was added
  • You will be able obtain your own backpack through crafting, trading, and other means.
  • To equip the backpack, place it in your back slot
  • Once it is equipped, you will be able to press B at any time to access the backpack UI.
  • This means that the create waypoint keybinding has been switched from B to U.
  • If you have more than one backpack in your inventory you will get slowed.
  • Backpacks will also be unequiped upon dying and retrieved when right-clicking your gravestone.

## Mod updates
  • Create: Steam & Rail received two major patches that should fix a host of issues
  • MIAPI has been updated, which should fix a serious crash issue that was encountered by some players

[2.1.6] Cinnamon 2.1.6 by Allexio on Oct 18, 2026
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  • Disabled temperature changes from the Fabric Seasons mod
  • This really did not fit well with distant horizons (or the map) as the snow/ice was only generated directly around players in winter
  • Added Distant Horizons as a link instead of hard-including it in the modpack
  • This means that there should no longer be a need for the server-only version
  • Iris is no longer manually removed from server pack (only DH is)
[2.1.5] Cinnamon 2.1.5 by Allexio on Oct 18, 2026
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## Client Side Update (non-compulsory but recommended)
  • Updated Distant Horizons from 2.0.2 to 2.0.3
  • This should result in significant performance gains and memory usage reduction
  • WARNING: THIS WILL REQUIRE YOU TO RE-GENERATE DH LODs**
  • Replaced hard-included copy of the Iris 1.7 dev build with the stable 1.7 version

## Balancing
  • Luck obtained from skills reduced from 0.5 to 0.25
  • This seemed to be heavily impacting Lootr chests, much more than I thought it would.
See 2.1.4 changelog.
[2.1.4] Cinnamon 2.1.4 by Allexio on Oct 18, 2026
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## Skills
  • Significantly lowered XP gains for warrior & explorer skill trees
  • Warrior tree now gets half the XP for every kill
  • Explorers now need to get 15 chests for one level instead of 6. This is to account for POIs (like villages) with a very large number of chests.
  • Warrior skill tree can now be levelled up by getting kills with:
  • Swords
  • Pickaxes
  • Axes
  • Shovels
  • Great Hammers (Paladins)
  • Maces (Paladins)
  • Ranger skill tree can now be levelled up by getting kills with:
  • Bows
  • Knives (+100% XP)
  • Spears
  • The explorer skill tree nodes that gave +5% movement speed now instead give +3% sprint speed
  • The explorer skill tree nodes that gave +10% movement speed still give +10% movement speed
  • I did not expect the speed buff to be this significant, and that is my bad.
  • Additional ranged damage nodes gave 80% extra damage per node instead of the intended 8%.
  • This was obviously a bug and has now been corrected.
  • Vampiric Tendencies skill modified:
  • Regen penalty lessened (-80% -> -50%)
  • Added damage penalty (0% -> -10%)
  • The regen penalty was just way too much for the skill to be worthwhile so I lessened it significantly and added a less handicapping drawback

## Difficulty Balancing
  • Baby skeletons have been disabled
  • Random speed buffs have been removed from drowned
  • Undead no longer heal from their attacks

See 2.1.3 Changelog.
[2.1.3] Cinnamon 2.1.3 by Allexio on Oct 18, 2026
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  • Fixed an issue with the ranger skill tree making arrows deal no damage
  • Fixed an issue with shader clouds being too low
  • Removed Chunks Fade In because it makes no sense to keep it when DH is included
  • Made Spawn Animations spawn mobs at a minimum distance of 40 blocks instead of 20 (the default of the mod)
[2.1.2] Cinnamon 2.1.2 by Allexio on Oct 18, 2026
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### New
  • Added Towns & Towers

### Changes
  • Moved from Farmer's Delight Fabric to Farmer's Delight Refabricated
  • This was forced by an update to Create: Slice & Dice
  • Removed "release" version of Iris from modpack
  • Will re-add it when Iris 1.7 officially releases.
  • Disabled distant Generation with Distant Horizons to prevent a known issue.
  • Rebalanced spread of structures:
  • Made towers of the wild spread at normal intervals,
  • Tidal Towns spread 7x more (so 7x rarer),
  • all other structures will be spread 30% more
  • Unless otherwise specified here, updated all mods to latest

### Photon Shaders

### Default options changes
  • Made default render distance be 9 instead of 10
  • This should ease the burden on lower-end machines. Feel free to lower it even more if needed.
(this is just 2.1.2 without iris & DH)
[2.1.2] Cinnamon 2.1.2 by Allexio on Oct 18, 2026
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  • Alpha testing build, use at your own risk.**
## Server-specific version
  • Do not install this client-side**

This version comes with:
  • Distant Horizons disabled
  • Iris disabled

(this also has the effect of making the modpack much, much smaller: 3MB instead of 20MB)
[2.1.1] Cinnamon 2.1.1 by Allexio on Oct 18, 2026
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  • Rebalanced puffish skills skills
  • Mainly buffed damage outputs of both ranger & warrior skill trees to be on par with each other
  • Buffed water/lava swim speed. (10->20% each node)
  • Buffed lung capacity (10->20% each node)
  • Fixed Addicted skill which was not working as intended
  • Truly Modular Knives & Daggers now give Ranger XP
  • Made default render distance be 10 chunks
  • This will lessen the impact of Distant Horizons on lower end machines.
[2.1.0] Cinnamon 2.1.0 by Allexio on Oct 18, 2026
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  • Finished the Pufferfish Skill configuration (making skill trees)
  • From now on there will be small adjustments made for balancing purposes but no major changes.
  • Made Photon the default shaderpack
  • Made Photon a modrinth dl link instead of including it as a file in the modpack (this was due to it not being marked as 1.20.1 compatible)
  • Distant Horizons is included in this beta version as tests went well in the alpha version
  • Removed Obscure API
  • This was used for extra attributes but is no longer used.
  • Removed Extra RPG Attributes
  • Same reason as above (and was also a depency for spellblades, which was removed as well.)
  • Removed Spellblades and such
  • They were very (too) powerful and available in early game-accessible chests, which was a big no no for me
  • Removed unused resource packs
  • Added Sparse Structures config
  • This should make structures slightly less sparse
  • Except for tidal villages, which should be MUCH sparser
  • Added the Photon shaderpack as an option
  • It comes preconfigured by me, but feel free to make your own modifications.
  • Added support for Distant Horizons w/ shaders by:
  • Adding the dev version of Iris (1.7)
  • Adding the dev version of Distant Horizons
[2.0.5] Cinnamon 2.0.5 by Allexio on Oct 18, 2026
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  • Added Enchantment Descriptions
  • Added SIHYWTCAMD (difficulty mod)
  • With all the extra tools players will have at their disposal, I wanted to level the playing field a bit.
  • This mod adds many small things to enemies to make them at minimum unexpected and at best dangerous.
  • Removed Soulslike Weaponry
  • It simply added too many things and wasn't focused enough. It added the weapons but also ores, bosses, a LOT of useless keybindings..
  • The weapons were also ridiculously powerful.
  • Overhauled warrior and ranger puffish skills
  • The skill trees are not done, only the skills, and I am open to adding more variety if you have any good ideas!
[2.0.4] Cinnamon 2.0.4 by Allexio on Oct 18, 2026
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  • Added missing CTOV compat patches for:
  • Gazebos
  • Create: Structures
  • Paladins & Priests
  • Wizards
  • Removed cat_jam
  • The mod did not work unfortunately
[2.0.3] Cinnamon 2.0.3 by Allexio on Oct 18, 2026
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### Modpack status
I now feel safe to set this version as beta and feature it on MR. All major bugs have been fixed and the only feature I really want to add that is still missing -Distant Horizons compatibility- will be added in the coming weeks.

### New
  • Soulslike Weaponry was added, which adds new weapons and bosses
  • Create Copycats was added to give players more freedom with copycats

### Changes
  • Sound Physics Remastered **has been removed from the modpack**.
  • This is due to it now being officially incompatible with Create.
  • Tree leaves that were bushy due to Stay True are now no longer bushy.
  • Players who prefer maximum bushiness may re-enable bushy leaves by removing the nobushy resource pack.

### Mod updates
  • Create: Steam & rails received a major update, 1.6. Go check it out on their page.
  • Various other mods were also updated (Create, Tectonic...)

### Fixes
  • The issue with the skills menu is finally fixed!
  • You can now purchase skills by pressing K as intended.
[2.0.2] Cinnamon 2.0.2 by Allexio on Oct 18, 2026
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# Rebranding
Allexio's Create + modpack has been rebranded to Cinnamon.
I wanted to come up with a proper modpack name that conveyed a vanilla++ feeling. No one else seems to have a project called cinnamon so this felt like a match made in... _ice cream_?

Made a new mascot and changed the name most places I could think of.
Also completely reviewed the MR and Github descriptions with cool custom made buttons and started working on a proper wiki for the modpack ;)

# Changes
  • Disabled other mods adding items to player inventories on initial server spawn. Your items should now always be as intended
  • No more spawning with the paladin mod book
  • Removed the following mods owned by MehVahdJukaar for ethical reasons due to his handling of the creation of his FD fabric port.
  • Supplementaries
  • Amendments
  • Moonlight Lib
  • Randomium

# Known Issues
The issue with skills has still not been fixed unfortunately. I am currently working on it but I might have to disable skills for the initial 2.X release if I can't get them to work properly.
# Additions
  • Added a few of Yung's mods
  • Added Galosphere
  • Added the Stay True resource pack

# Modifications
  • Villages no longer have waystones (use the ones on top of towers)

# Fixes
  • Complementary Unbound should now be enabled by default
  • Continuity should now be enabled by default

# Known issues
  • The skills don't work as of yet, still troubleshooting
  • Some Farmer's Delight crops are unaffected by Fabric Seasons (waiting for response from mod author)
  • Erroneous message saying the seasons delight patch is not installed (when it is)
# New major version 2.0
  • Temporary build for testing purposes **ONLY**
  • Not compatible with previous versions -- **Please create a new world**
  • Do not hesitate to leave feedback via Discord or Github (issues link)

# Changelog
## Updates
  • Updated Create to latest patch
  • Create now has official shader support
  • This means I removed the "workaround" version of Create that allowed shader support by disabling features
  • Also removed the Flywheel compat patch as it is no longer needed
  • This means there are no more mods from curseforge! (yipee)
  • Added the Amendments mod (adds extra function to some blocks)
  • This was partly content that was split off from Supplementaries

## New content
  • Added the RPG series of mods including:
  • Archers
  • Wizards
  • Paladins
  • Gazebos
  • Jewelry
  • Added Better Combat as a test run
  • Will see how this mod feels in game during the test phase and if it feels off, will remove it
  • Also added Guarding which adds better guarding systems like parries and such.
  • Added Fabric seasons
  • Alongside its compat patches
  • Added Crying Portals (lets you make portals out of crying obsidian)
  • Added Towers of the Wild
  • With fabric waystones spawning on top
  • This will be the only way to use a waystone as they will no longer spawn in villages
  • Added Gliders to use from atop the new towers
  • A basic one is given to you upon first join
  • Added Galosphere (a bunch of extra stuff in caves)
  • Added the Truly Modular series of mods.
  • These let you customise weapons and armor with different parts and materials. Imagine Tinker's Construct but without any of all the complicated moulds & fluids stuff.
  • Truly Modular Archery
  • Truly Modular Armory
  • Truly Modular Arsenal
  • Added Trinkets to make use of the new added equipment (from Jewelry and Gliders)
  • Added Tidal Towns to make the ground level layer above oceans a bit less empty
  • I feel like there are too many tidal towns and I may lower their occurence
  • Added Sparse Structures to lower the frequency of structures generated
  • Added Nifty Carts
  • Lets you do cool stuff with carts.
  • Finally added Here be no Dragons to remove those pesky warnings when using the modpack in single player
  • Added Enhanced Block Entitties for better performance
  • Added Bucket'em for some fun immersive interactions
  • Added Pufferfish's Skills mod
  • This lets you add a custom levelling system with custom skills to unlock.
  • I'm not sure what the levelling tree will look like yet but I'll try to not make it too OP.
  • Added Items Displayed so that you can better display your cool armor trims and bars.
  • Added Better Third Person, because I've been told by people who like playing their Minecraft like they play their Witcher that it feels better (I don't believe them)
  • Added Paladin's furniture mod
  • You can now trap mobs with "carefully" placed chairs (or just plop down a row of them, really)
  • Added Handcrafted
  • For even more furniture furnishings
  • Added CraftTweaker
  • Those pesky waystones now can not be crafted, as was originally intended
  • Added Naturalist
  • Adds a bunch of animals out there to give you something to do and look at. Just don't look too closely...
  • Added Chunk loaders
  • Players can now load up to 5 (FIVE) chunks with special blocks.
  • I know this isn't much, but I'd rather start small and see how stable it stays.
  • Added Chunks fade in
  • Just makes chunks not pop into existence. Now they _fade_ into existence. Completely different, I know.
  • Added Sodium Extra & Reese's Sodium Options
  • Have fun with all your shiny graphics options.
  • Fixed an issue with presence footsteps mod
  • This was caused by the foosteps resource pack being disabled
  • Updated ALL mods to latest, notably
  • Extended Drawers should now properly update their contents
  • Terralith should now generate more bastions in the nether
  • Mine Treasure has received a significant update adding new types of chests based on new biomes with new loot tables.
  • Fabric Waystones's waystones should now be more performance-friendly.
  • This change could break your server. Please make sure to do a backup.**
  • Added default BetterF3 config
  • I wanted to make this non-overbearing
  • If you want a full debug view, you can customise this to your personal preference

  • Added Discord Statusbot mod
  • This will have to be configured manually if you want to use it on your own server
  • Extended drawers
  • Updated base capacity for drawers from 1024 to 2048
  • Updated keybinding for muting voice chat (should now be unbound instead of M)
  • You can update this by going in the voice chat mod settings, accessible by pressing \ (US) or # (UK)
  • Lowered default voice activation treshold
  • Interacting with a trapdoor should no longer flip all connected trapdoors (still works with double doors)
  • Removed all icons except for player icons from the map to reduce clutter

  • Updated FallingTree settings
  • Added joy of painting
  • Added music maker mod
  • Added raft to starter kit
  • Removed Vanilla Refresh day counter
  • Updated Keybindings
  • Voice distance can be modified with v
  • Voice configuration UI is accessed with # (UK) or \ (US)
  • Removed conflicting keybindings from optional mods
  • Added Create Goggles
  • Added Create Structures
  • Updated Mods
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