Minecraft mod to cache server-side map data locally in .minecraft/.client_maps/.
Crucially, this mod does NOT change map rendering, you will need another mod for that (see below)
If you've ever had map data not load when in a chest, your local copy will sit as a placeholder until updated by the server.
Made to complement Map in Slot.
You can convert the raw map data to images here.
Also works alongside Map Tooltip, Minihud and other in inventory map display mods.

If you have any questions please contact us on: Discord
All Versions
+ Add Version- 26.3
- Crash fix for replaymod
- 26.2
- 26.1
- Don't crash
- Save metadata (thx [sussygaymer](https://github.com/sussyGaymer)!!!)
- someone wanted a 1.21.4 version
- Don't crash
- Save metadata (thx [sussygaymer](https://github.com/sussyGaymer)!!!)
- Undo changes in 1.3.0, causing crashes in minecraft version 1.21.11
- backport by request
- Broken Version - Do not use***
- 1.21.11
- reduce memory usage
- item frame maps synced if server does not send data
- MC ver 1.21.9
- Bump version to 1.21.7
- 1.21.6
- fix issue causing desync
- loading is now async, no more freezes
- Bump 1.21.5
- upgrade for 1.21.4
- Updated for 1.21.3
- Now works in singleplayer!
- Updated for 1.21.2
- backport the migration fix
- Fix crash on no
.client_mapsfolder - Fix server folders not being migrated & migrate file not being written
- Fix issue with server ips containing a colon not saving map data
- Fix fps drop when previewing maps stored but not loaded locally, see [#3](https://github.com/holebois/client_maps/pull/3)
- Fix fps drop when previewing maps stored but not loaded locally, see [#3](https://github.com/holebois/client_maps/pull/3)
- Deal with nullable mapId correctly
- Fix bug caused by direct memory reference
- previous hotfix for null maps
- no longer spams chat
- initial release, 1.20.4 only